A Link to The Past is a fun, intuitive, and long game experience. If I could recommend one LoZ game to my friends, this would be it.
Overall: 8.6 The graphics in this game aren't great, but considering I'm fairly new to the gaming era, and didn't start gaming till ~15, I'm guessing the graphics were quite amazing when it first came out. I specifically like the animations of the Medallions and bosses. There's not too much to say about this area of the game, other than it basically defines "Retro" in it's best respects. Graphics: 8 The sound in this game was amazing, as expected from a LoZ (Legend of Zelda) game. The music was smooth and cleverly written, and the sound effects were brilliant. The sound added to the immersion as the music changed according to the environment. I specifically liked the end-game music. Again, there's not too much to say about the sound. Sound: 9 The addictiveness was very good, the re-playability, however, is a different story. The addictiveness was great, you just HAD to beat the boss, HAD to get to the next dungeon. It was very enjoyable. Now that I've completed the game, however...I'm not likely to go back and play it again unless I wait a few months at the least. The difficulty played a big part in this, with the frustration occasionally overwhelming you. After beating the game, I had died ~98 times. Reading that number made me laugh, but only after the fact. Addictiveness: 6 The story was where this game fell short, basically, you have to free seven maidens after collecting three medallions, to finally fight the final boss and complete the game. So basically, you run around completing dungeons, and that's the entire story...I get that there's a BIT more to it than that, but not by much. Story: 3 The depth is where this game shines. Like I said before, there's eleven dungeons. Eleven. You heard me. That's a whole lot of dungeons, considering each one takes ~30 minutes your first time. There's a ton of pieces of hearts to collect, side quests to do, and people to help. You could start up the game and just walk around, and find stuff you've never seen before. It's really cool to be able to just walk into a house and find a sick person who'll give you an item, or find a lost blacksmith and return him to his shop. You could go to every corner of the world, finding fairies that respond to honesty with items and rewards. You could throw all of your money into a pond, just to find your quiver has grown massively in size. Depth: 8 The difficulty is very hard, to be honest. The bosses specifically. With old games like this, you're going to have to go out of the dungeon and restock on potions and fairies if you want to be able to beat the boss, there's no easy as pie way to do this. At one point in the game, I went through a lengthy dungeon and realized as I was fighting the boss that I was missing an item that I forgot to collect earlier, and had to leave, and redo the dungeon after grabbing the item. Difficulty: 9
A Link to The Past is a fun, intuitive, and long game experience. If I could recommend one LoZ game to my friends, this would be it.
Overall: 8.6 The graphics in this game aren't great, but considering I'm fairly new to the gaming era, and didn't start gaming till ~15, I'm guessing the graphics were quite amazing when it first came out. I specifically like the animations of the Medallions and bosses. There's not too much to say about this area of the game, other than it basically defines "Retro" in it's best respects. Graphics: 8 The sound in this game was amazing, as expected from a LoZ (Legend of Zelda) game. The music was smooth and cleverly written, and the sound effects were brilliant. The sound added to the immersion as the music changed according to the environment. I specifically liked the end-game music. Again, there's not too much to say about the sound. Sound: 9 The addictiveness was very good, the re-playability, however, is a different story. The addictiveness was great, you just HAD to beat the boss, HAD to get to the next dungeon. It was very enjoyable. Now that I've completed the game, however...I'm not likely to go back and play it again unless I wait a few months at the least. The difficulty played a big part in this, with the frustration occasionally overwhelming you. After beating the game, I had died ~98 times. Reading that number made me laugh, but only after the fact. Addictiveness: 6 The story was where this game fell short, basically, you have to free seven maidens after collecting three medallions, to finally fight the final boss and complete the game. So basically, you run around completing dungeons, and that's the entire story...I get that there's a BIT more to it than that, but not by much. Story: 3 The depth is where this game shines. Like I said before, there's eleven dungeons. Eleven. You heard me. That's a whole lot of dungeons, considering each one takes ~30 minutes your first time. There's a ton of pieces of hearts to collect, side quests to do, and people to help. You could start up the game and just walk around, and find stuff you've never seen before. It's really cool to be able to just walk into a house and find a sick person who'll give you an item, or find a lost blacksmith and return him to his shop. You could go to every corner of the world, finding fairies that respond to honesty with items and rewards. You could throw all of your money into a pond, just to find your quiver has grown massively in size. Depth: 8 The difficulty is very hard, to be honest. The bosses specifically. With old games like this, you're going to have to go out of the dungeon and restock on potions and fairies if you want to be able to beat the boss, there's no easy as pie way to do this. At one point in the game, I went through a lengthy dungeon and realized as I was fighting the boss that I was missing an item that I forgot to collect earlier, and had to leave, and redo the dungeon after grabbing the item. Difficulty: 9
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