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08-02-13 01:13 AM
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08-12-13 03:42 AM
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My magical bubbles are awesome.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.4
7
8
7
9
5
9

08-02-13 01:13 AM
Mistress is Offline
| ID: 859565 | 1237 Words

Mistress
Level: 79


POSTS: 73/1717
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CP: 7444.1
VIZ: 195379

Likes: 0  Dislikes: 0
Before we start, I would like to note that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way -- despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC.

Little Magic is originally a Japanese game that had its English project of it cancelled. This game has been fan translated and released on 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES) magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:


Graphics - 7

The graphics are good for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more; however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable.

[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.
__________


Sound - 8

There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.

The SNES version of the game has themes that match each stage’s surrounding areas. It gives a forest terrain a relaxing theme, a volcanic terrain an ominous theme, a winter terrain a mysterious theme, and much more.

The GBC version; however, gives each theme a more chirpy substitute. Often, I find it easier to concentrate with the music of the GBC port than the SNES one. Whatever the case, both give very appealing music to compliment the gameplay.

[Breakdown]
-Catchy tune on GBC.
-Matching theme on SNES.
-More perky and easier to focus on GBC.
__________


Addictiveness - 7

This game is very addicting for a lover of puzzle solving games. The stages aren’t randomized though, so one could solve each stage the exact same way if they were to replay the game. But what makes it hard to resist is that the later levels are more than just trying to figure out how to navigate the stone in the slot, they require some sort of tactic to be used in order to perfect the stage. The GBC version allows the player to go straight to the harder stages.

However, there is the case where one would rage quit in the middle of the game for its complexity.

[Breakdown]
-Must play for puzzle solvers.
-Stages aren’t randomized, but are complex.
-Multiple tactics needed for some stages.
__________


Story - 5

The story slightly differs from each system. I’d like to point out that the story isn’t necessary to play the game. It’s just an added feature to provide a goal for players. One could play without having to read the story at all.

On the SNES, May has to pass her final exam in order to become a full pledge magician. On the GBC, the story is separated by three sets: May has to pass the entrance exam to enroll in a magic school on Apprentice rank; May trains to improve her magic on Disciple rank; and May has to pass her final exam to become a full pledge magician on Master rank.

[Breakdown]
-Story isn’t important.
-Slightly differs from SNES and GBC.
__________


Depth - 9

It may not have a lot of things other than figuring out where to put the stone, but I must say that this game has a lot of deep thinking involved in it. Certain moves made are very crucial to the game, and one mistake is enough to start the level all over again.

Not only that, but there will be obstacles that will destroy the stone if the player isn’t paying attention. Careful navigation is necessary in this game. Also, there will be obstacles that don’t have anything to do with the stone, but will harm little May.

Carefully planned strategies are what the game’s depth is all about. What would happen if the player moved the stone in a certain location? What about if a magical bubble is placed in this location? Or maybe that location? There are many possible decisions that can be made in this game, involving moving the stone of course.

[Breakdown]
-Game needs strategy to beat.
__________


Difficulty - 9

This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they involve a combination of awareness, dexterity, multitasking, and an understanding of how the game works.

In the beginning, the first level requires May to simply push the stone into the opening in order to move on the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one.

Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you to view the entire map like the SNES could. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.

After some progress throughout the game, the player will realize that not only will they have to navigate the stone through obstacles, but they must avoid being touched or hit by monsters. Or else the level must be started over again. If one isn’t carful, they might accidentally ‘pop’ the stone on certain obstacles.

Aside from dodging the monsters, May’s magical bubbles could block them; however, they cannot destroy the monsters. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.

Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.

[Breakdown]
-Extremely difficult, but not impossible.
-Can be tricky at first.
-Precision, awareness, dexterity, multitasking, and understanding needed.
-Monsters included.
-Feels great to solve a difficult puzzle.
__________


Overall - 9

I feel that this game deserves more reputation. Even though it was never released officially outside Japan, it’s one of the greatest puzzle solving games I’ve ever played.

Definitely a ‘must play’ for puzzle lovers of all ages. Its simple graphics are very appealing for anyone of any age; its music will make the player feel more into the game; its story is complementary; and its difficulty a great challenge.

[Summary]
-Great game for puzzle lovers.
-Underrated.
-Good for all ages.
Before we start, I would like to note that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way -- despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC.

Little Magic is originally a Japanese game that had its English project of it cancelled. This game has been fan translated and released on 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES) magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:


Graphics - 7

The graphics are good for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more; however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable.

[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.
__________


Sound - 8

There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.

The SNES version of the game has themes that match each stage’s surrounding areas. It gives a forest terrain a relaxing theme, a volcanic terrain an ominous theme, a winter terrain a mysterious theme, and much more.

The GBC version; however, gives each theme a more chirpy substitute. Often, I find it easier to concentrate with the music of the GBC port than the SNES one. Whatever the case, both give very appealing music to compliment the gameplay.

[Breakdown]
-Catchy tune on GBC.
-Matching theme on SNES.
-More perky and easier to focus on GBC.
__________


Addictiveness - 7

This game is very addicting for a lover of puzzle solving games. The stages aren’t randomized though, so one could solve each stage the exact same way if they were to replay the game. But what makes it hard to resist is that the later levels are more than just trying to figure out how to navigate the stone in the slot, they require some sort of tactic to be used in order to perfect the stage. The GBC version allows the player to go straight to the harder stages.

However, there is the case where one would rage quit in the middle of the game for its complexity.

[Breakdown]
-Must play for puzzle solvers.
-Stages aren’t randomized, but are complex.
-Multiple tactics needed for some stages.
__________


Story - 5

The story slightly differs from each system. I’d like to point out that the story isn’t necessary to play the game. It’s just an added feature to provide a goal for players. One could play without having to read the story at all.

On the SNES, May has to pass her final exam in order to become a full pledge magician. On the GBC, the story is separated by three sets: May has to pass the entrance exam to enroll in a magic school on Apprentice rank; May trains to improve her magic on Disciple rank; and May has to pass her final exam to become a full pledge magician on Master rank.

[Breakdown]
-Story isn’t important.
-Slightly differs from SNES and GBC.
__________


Depth - 9

It may not have a lot of things other than figuring out where to put the stone, but I must say that this game has a lot of deep thinking involved in it. Certain moves made are very crucial to the game, and one mistake is enough to start the level all over again.

Not only that, but there will be obstacles that will destroy the stone if the player isn’t paying attention. Careful navigation is necessary in this game. Also, there will be obstacles that don’t have anything to do with the stone, but will harm little May.

Carefully planned strategies are what the game’s depth is all about. What would happen if the player moved the stone in a certain location? What about if a magical bubble is placed in this location? Or maybe that location? There are many possible decisions that can be made in this game, involving moving the stone of course.

[Breakdown]
-Game needs strategy to beat.
__________


Difficulty - 9

This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they involve a combination of awareness, dexterity, multitasking, and an understanding of how the game works.

In the beginning, the first level requires May to simply push the stone into the opening in order to move on the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one.

Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you to view the entire map like the SNES could. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.

After some progress throughout the game, the player will realize that not only will they have to navigate the stone through obstacles, but they must avoid being touched or hit by monsters. Or else the level must be started over again. If one isn’t carful, they might accidentally ‘pop’ the stone on certain obstacles.

Aside from dodging the monsters, May’s magical bubbles could block them; however, they cannot destroy the monsters. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.

Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.

[Breakdown]
-Extremely difficult, but not impossible.
-Can be tricky at first.
-Precision, awareness, dexterity, multitasking, and understanding needed.
-Monsters included.
-Feels great to solve a difficult puzzle.
__________


Overall - 9

I feel that this game deserves more reputation. Even though it was never released officially outside Japan, it’s one of the greatest puzzle solving games I’ve ever played.

Definitely a ‘must play’ for puzzle lovers of all ages. Its simple graphics are very appealing for anyone of any age; its music will make the player feel more into the game; its story is complementary; and its difficulty a great challenge.

[Summary]
-Great game for puzzle lovers.
-Underrated.
-Good for all ages.
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08-12-13 02:43 AM
thephantombrain is Offline
| ID: 865475 | 2281 Words

Level: 68


POSTS: 46/1206
POST EXP: 117889
LVL EXP: 2630774
CP: 5819.6
VIZ: 125809

Likes: 0  Dislikes: 0
The title is good. It incorporates humor and draws the reader in.

Before we start, We've already started. This is the review. ?I would like to note?Notes come after the primary information has been given. that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way --?, despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC. ?Why? How?

Little Magic is?was originally a Japanese game that had its?the English project?version of it cancelled. This game has been fan translated and released on in 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES)?Parenthesis indicate a personal comment. Commas are more appropriate here. ?magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:??The reader will consider all of the words that came before this, part of the review.

Graphics - 7
The graphics are good?The word good is very ordinary and terminally non-descriptive. Thesaurus. for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more;?"The difference between them (commas and semicolons) is too negligible to be grasped by the brain of man" -Lynne Truss?however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable.? from each other??

[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.

"-My reviews will ALWAYS include Breakdowns, please don’t tell me to exclude." The Breakdowns create an immediate redundancy. Keep them but structure the review differently. Example:

Before we start, I would like to note that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way -- despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC.

Little Magic is originally a Japanese game that had its English project of it cancelled. This game has been fan translated and released on 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES) magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:

The graphics are good for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more; however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable

There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.

etc...

....Then, at the end....

Graphics - 7
[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.

etc....

__________
Sound - 8
There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player??Third instance of "the player". You should make variations on this term. In this case you might say "... the GBC version greets the returning player..."?with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.

The SNES version of the game has themes that match each stage’s surrounding areas. It gives a forest terrain a relaxing theme, a volcanic terrain an ominous theme, a winter terrain a mysterious theme, and much more.

The GBC version; however, gives each theme a more chirpy substitute. Often, I find it easier to concentrate with the music of the GBC port than the SNES one. Whatever the case, both give very appealing music to compliment the gameplay.

The three previous paragraphs all had to do with the sound and should be combined into one paragraph.

[Breakdown]
-Catchy tune on GBC.
-Matching theme on SNES.
-More perky and easier to focus on GBC.
__________
Addictiveness - 7
This game is very addicting for a lover of puzzle solving games. The stages aren’t randomized though, so one could solve each stage the exact same way if they were to replay the game. But what makes it hard to resist is that the later levels are more than just trying to figure out how to navigate the stone in the slot, they require some sort of tactic to be used in order to perfect the stage. The GBC version allows the player to go straight to the harder stages.

However, there is the case where one?Third instance of "one". In this case you might have said "...there is the case where a person...".
would rage quit in the middle of the game for its complexity. This sentence seems out of place and might be of better use in the difficulty description.

[Breakdown]
-Must play for puzzle solvers.
-Stages aren’t randomized, but are complex.
-Multiple tactics needed for some stages.
__________
Story - 5
The story slightly differs from each system. I’d like to point out that the story isn’t necessary to play the game. It’s just an added feature to provide a goal for players. One?A puzzle addict could play without having to read the story at all.

On the SNES, May?May should have been mentioned in the introduction. has to pass her final exam in order to become a full pledge magician. On the GBC, the story is separated by three sets: May has to pass the entrance exam to enroll in a magic school on Apprentice rank; May trains to improve her magic on Disciple rank; and May has to pass her final exam to become a full pledge magician on Master rank.

Combine the last two paragraphs. They both deal with the story.

[Breakdown]
-Story isn’t important.
-Slightly differs from SNES and GBC.
__________
Depth - 9
It may not have a lot of things to do other than figuring out where to put the stone, but I must say that this game has a lot of deep thinking involved in it. Certain moves that are made are very crucial to the game, and one mistake is enough cause a gamer to start the level all over again. <-?Not only that, but there will be obstacles that will destroy the stone if the?a?hurried player isn’t paying attention. Careful navigation is necessary in this game. Also, there will be obstacles that don’t have anything to do with the stone, but will harm little May.
Carefully planned strategies are what the game’s depth is all about. What would happen if the player moved the stone in?to a certain location? What about if a magical bubble is placed in this location? Or maybe that location? There are many possible decisions that can be made in this game, involving moving the stone of course.

[Breakdown]
-Game needs strategy to beat.
__________
Difficulty - 9
This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they?completing them involves a combination of awareness, dexterity, multitasking, and an understanding of how the game works.

In the beginning,?The first level requires May to simply push the stone into the opening in order to move on to the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on to the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one. So,?I basically screwed myself over at level one because it’s impossible to pull anything in this game.

Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you?You tried very hard not to use this word anywhere else, so I know it was an honest mistake. to view the entire map like the SNES could does. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.

After some progress throughout the game, the player will begin to realize that not only will they will have to navigate the stone through obstacles, but they must?and?also avoid being touched or hit by monsters.or else the level must be started over again. If one isn’t careful, they might accidentally ‘pop’ the stone on certain obstacles.

Aside from?If she cannot dodging?dodge the monsters, May’s magical bubbles could?will?block them; however,?but they cannot destroy the monsters?them. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.

Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.

I'm restructuring the difficulty section to demonstrate how all of the unaltered sentences could be reordered for easier comprehension.

In the beginning, the first level requires May to simply push the stone into the opening in order to move on the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one.?Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you to view the entire map like the SNES could. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.

After some progress throughout the game, the player will realize that not only will they have to navigate the stone through obstacles, but they must avoid being touched or hit by monsters. Or else the level must be started over again. If one isn’t careful, they might accidentally ‘pop’ the stone on certain obstacles.?Aside from dodging the monsters, May’s magical bubbles could block them; however, they cannot destroy the monsters. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.

This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they involve a combination of awareness, dexterity, multitasking, and an understanding of how the game works.?Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.

[Breakdown]
-Extremely difficult, but not impossible.
-Can be tricky at first.
-Precision, awareness, dexterity, multitasking, and understanding needed.
-Monsters included.
-Feels great to solve a difficult puzzle.
__________
Overall - 9
I feel that this game deserves more reputation?recognition. Even though it was never released officially outside Japan, it’s one of the greatest puzzle solving games I’ve ever played.

Definitely a ‘must play’ for puzzle lovers of all ages. Its simple graphics are very appealing for anyone of any age; its music will make the player feel more into the game; its story is complementary; and its difficulty is a great challenge.

[Summary]
-Great game for puzzle lovers.
-Underrated.
-Good for all ages.

...........................................................................................................................................
Mistress, you have potential. If you happen to read any of my reviews in the very near future, you may notice that they are no where near perfect. I am not a professional writer or a teacher but I have enjoyed certain projects in the past. I think a lot of amateur writers fail to edit, rewrite and proofread (and then edit, rewrite and proofread again). That is all that I really did here today. My simple advice to you is to be more descriptive, try to avoid redundant word combinations, forget the semicolon, and consider a format restructure. I hope you don't hate me for being so thorough.

To anyone else who might read this: it was only advice and Mistress asked for "help" in another thread in exchange for Viz. And yes, I do feel like a snob right now...but I need Viz.?

Edit: Had to change the color of the text behind the highlighted areas from white to blue. Now I have question marks everywhere! Ughhh!?
The title is good. It incorporates humor and draws the reader in.

Before we start, We've already started. This is the review. ?I would like to note?Notes come after the primary information has been given. that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way --?, despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC. ?Why? How?

Little Magic is?was originally a Japanese game that had its?the English project?version of it cancelled. This game has been fan translated and released on in 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES)?Parenthesis indicate a personal comment. Commas are more appropriate here. ?magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:??The reader will consider all of the words that came before this, part of the review.

Graphics - 7
The graphics are good?The word good is very ordinary and terminally non-descriptive. Thesaurus. for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more;?"The difference between them (commas and semicolons) is too negligible to be grasped by the brain of man" -Lynne Truss?however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable.? from each other??

[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.

"-My reviews will ALWAYS include Breakdowns, please don’t tell me to exclude." The Breakdowns create an immediate redundancy. Keep them but structure the review differently. Example:

Before we start, I would like to note that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way -- despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC.

Little Magic is originally a Japanese game that had its English project of it cancelled. This game has been fan translated and released on 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES) magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:

The graphics are good for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more; however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable

There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.

etc...

....Then, at the end....

Graphics - 7
[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.

etc....

__________
Sound - 8
There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player??Third instance of "the player". You should make variations on this term. In this case you might say "... the GBC version greets the returning player..."?with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.

The SNES version of the game has themes that match each stage’s surrounding areas. It gives a forest terrain a relaxing theme, a volcanic terrain an ominous theme, a winter terrain a mysterious theme, and much more.

The GBC version; however, gives each theme a more chirpy substitute. Often, I find it easier to concentrate with the music of the GBC port than the SNES one. Whatever the case, both give very appealing music to compliment the gameplay.

The three previous paragraphs all had to do with the sound and should be combined into one paragraph.

[Breakdown]
-Catchy tune on GBC.
-Matching theme on SNES.
-More perky and easier to focus on GBC.
__________
Addictiveness - 7
This game is very addicting for a lover of puzzle solving games. The stages aren’t randomized though, so one could solve each stage the exact same way if they were to replay the game. But what makes it hard to resist is that the later levels are more than just trying to figure out how to navigate the stone in the slot, they require some sort of tactic to be used in order to perfect the stage. The GBC version allows the player to go straight to the harder stages.

However, there is the case where one?Third instance of "one". In this case you might have said "...there is the case where a person...".
would rage quit in the middle of the game for its complexity. This sentence seems out of place and might be of better use in the difficulty description.

[Breakdown]
-Must play for puzzle solvers.
-Stages aren’t randomized, but are complex.
-Multiple tactics needed for some stages.
__________
Story - 5
The story slightly differs from each system. I’d like to point out that the story isn’t necessary to play the game. It’s just an added feature to provide a goal for players. One?A puzzle addict could play without having to read the story at all.

On the SNES, May?May should have been mentioned in the introduction. has to pass her final exam in order to become a full pledge magician. On the GBC, the story is separated by three sets: May has to pass the entrance exam to enroll in a magic school on Apprentice rank; May trains to improve her magic on Disciple rank; and May has to pass her final exam to become a full pledge magician on Master rank.

Combine the last two paragraphs. They both deal with the story.

[Breakdown]
-Story isn’t important.
-Slightly differs from SNES and GBC.
__________
Depth - 9
It may not have a lot of things to do other than figuring out where to put the stone, but I must say that this game has a lot of deep thinking involved in it. Certain moves that are made are very crucial to the game, and one mistake is enough cause a gamer to start the level all over again. <-?Not only that, but there will be obstacles that will destroy the stone if the?a?hurried player isn’t paying attention. Careful navigation is necessary in this game. Also, there will be obstacles that don’t have anything to do with the stone, but will harm little May.
Carefully planned strategies are what the game’s depth is all about. What would happen if the player moved the stone in?to a certain location? What about if a magical bubble is placed in this location? Or maybe that location? There are many possible decisions that can be made in this game, involving moving the stone of course.

[Breakdown]
-Game needs strategy to beat.
__________
Difficulty - 9
This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they?completing them involves a combination of awareness, dexterity, multitasking, and an understanding of how the game works.

In the beginning,?The first level requires May to simply push the stone into the opening in order to move on to the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on to the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one. So,?I basically screwed myself over at level one because it’s impossible to pull anything in this game.

Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you?You tried very hard not to use this word anywhere else, so I know it was an honest mistake. to view the entire map like the SNES could does. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.

After some progress throughout the game, the player will begin to realize that not only will they will have to navigate the stone through obstacles, but they must?and?also avoid being touched or hit by monsters.or else the level must be started over again. If one isn’t careful, they might accidentally ‘pop’ the stone on certain obstacles.

Aside from?If she cannot dodging?dodge the monsters, May’s magical bubbles could?will?block them; however,?but they cannot destroy the monsters?them. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.

Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.

I'm restructuring the difficulty section to demonstrate how all of the unaltered sentences could be reordered for easier comprehension.

In the beginning, the first level requires May to simply push the stone into the opening in order to move on the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one.?Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you to view the entire map like the SNES could. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.

After some progress throughout the game, the player will realize that not only will they have to navigate the stone through obstacles, but they must avoid being touched or hit by monsters. Or else the level must be started over again. If one isn’t careful, they might accidentally ‘pop’ the stone on certain obstacles.?Aside from dodging the monsters, May’s magical bubbles could block them; however, they cannot destroy the monsters. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.

This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they involve a combination of awareness, dexterity, multitasking, and an understanding of how the game works.?Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.

[Breakdown]
-Extremely difficult, but not impossible.
-Can be tricky at first.
-Precision, awareness, dexterity, multitasking, and understanding needed.
-Monsters included.
-Feels great to solve a difficult puzzle.
__________
Overall - 9
I feel that this game deserves more reputation?recognition. Even though it was never released officially outside Japan, it’s one of the greatest puzzle solving games I’ve ever played.

Definitely a ‘must play’ for puzzle lovers of all ages. Its simple graphics are very appealing for anyone of any age; its music will make the player feel more into the game; its story is complementary; and its difficulty is a great challenge.

[Summary]
-Great game for puzzle lovers.
-Underrated.
-Good for all ages.

...........................................................................................................................................
Mistress, you have potential. If you happen to read any of my reviews in the very near future, you may notice that they are no where near perfect. I am not a professional writer or a teacher but I have enjoyed certain projects in the past. I think a lot of amateur writers fail to edit, rewrite and proofread (and then edit, rewrite and proofread again). That is all that I really did here today. My simple advice to you is to be more descriptive, try to avoid redundant word combinations, forget the semicolon, and consider a format restructure. I hope you don't hate me for being so thorough.

To anyone else who might read this: it was only advice and Mistress asked for "help" in another thread in exchange for Viz. And yes, I do feel like a snob right now...but I need Viz.?

Edit: Had to change the color of the text behind the highlighted areas from white to blue. Now I have question marks everywhere! Ughhh!?
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(edited by thephantombrain on 08-12-13 03:07 AM)    

08-12-13 02:47 AM
RedHotToddy is Offline
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Mistress :
In my opinion, that part of the review where you ramble on about the SNES and GBC versions of the game was completely not needed at all, But still, it was an OK review, BTW, the reason why I am posting this is because of that new thread you posted about us bashing on your reviews threads and posts for Viz points.

Mistress :
In my opinion, that part of the review where you ramble on about the SNES and GBC versions of the game was completely not needed at all, But still, it was an OK review, BTW, the reason why I am posting this is because of that new thread you posted about us bashing on your reviews threads and posts for Viz points.
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08-12-13 03:42 AM
Mistress is Offline
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thephantombrain :

Oo! I really like how you reformatted my sentences for me. I have trouble finding the right words to avoid redundancy and constructing sentences. Although, I have to disagree with you on the semicolon part. I don't want to overuse commas, so I figured semicolons are great substitutes on certain sentences.

RedHotToddy :

That thread's about a few weeks old, it's just that thephantombrain bumped it. Also, post on that thread as well if you want the Viz. I need the verification in there.
thephantombrain :

Oo! I really like how you reformatted my sentences for me. I have trouble finding the right words to avoid redundancy and constructing sentences. Although, I have to disagree with you on the semicolon part. I don't want to overuse commas, so I figured semicolons are great substitutes on certain sentences.

RedHotToddy :

That thread's about a few weeks old, it's just that thephantombrain bumped it. Also, post on that thread as well if you want the Viz. I need the verification in there.
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