Okay, my first review. On one of my favorite games of all time, Banjo Tooie on the N64. Released in 2001 for me (as I live in Europe), this became a childhood fave for me. Well, let's get started...
First off-Graphics. I gave this one a 9. I think the worlds were designed perfectly to correspond with their themes, and the animation cut scenes were nice to watch, unlike its predecessor, Banjo Kazooie. The characters all had nice appearances, and I love the Hag 1's design. The only thing keeping this from scoring a ten is probably the slow frame rate, particularly during the starting scene.
Sound-9. I adored the sounds of this game, and I loved most of the worlds themes, such as Grunty Industries and Witchyworld. I couldn't stand Cloud Cuckoolands theme though. Or Mr Patch's theme. I also found some of the music in this game boring, like Glitter Gulch Mine and Mayahem Temple. The voices provided for the characters is excellent, in my opinion. Such as the Unga Bunga Tribe, or Humba Wumba, or Bullion Bill.
Addictiveness-10. I scored it a ten because if you play on a world, and get half of the jiggys, you are gonna want more, right? ...Right..? And finding every single Jinjo, Note and Jiggy is extremely difficult, and it will probably get you hooked. And once you find everything, you may want to run through again collecting everything faster than you did before last time.
Story-5. Wait...5? Yes 5, because in my opinion the game doesn't build the story up much. You get a cut scene in the start, Grunty being revived, performing a fatality on Bottles, yada yada. But after that cut scene and the cut scene in Jinjo Village(with Jingaling), there are no more, and the story basically stops there...well, that's what I think.
Depth-10. I think anyone who has already played Tooie knows what I am going to talk about. The sub world is huge, the worlds are at least twice the size of the worlds in Kazooie, the worlds are connected to make collectibles obtainable only after certain conditions are met, the Jinjos are so deviously hidden, the sheer amount of moves to be learned, and some certain worlds take so painfully long to complete...And completing this game 100% for a speed run would probably either confuse you or make you give up eventually. Difficulty-9. Lets get something straight. Banjo Tooie is not as easy as Kazooie. Heck, even the first world was confusing for me, especially the temple maze. It took me 2 hours to complete. Glitter Gulch, 2 hours and a half, and Witchyworld...one hour and 15 minutes. Some certain bosses like in Jolly Rogers Lagoon are just plain hard to hit. And don't get me started on Grunty Industries. There is only one easy world that I can think of and that is Witchyworld. The final boss(who I can't mention) was VERY hard for me when I first fought it/her/him. So that's that, my first review. Lets do a recount of scores: Graphics-9 Sound-9 Addictiveness-10 Story-5 Depth-10 Difficulty-9 So, using the mean of these results, the overall rating is apparently 8.6. A over average score Okay, my first review. On one of my favorite games of all time, Banjo Tooie on the N64. Released in 2001 for me (as I live in Europe), this became a childhood fave for me. Well, let's get started...
First off-Graphics. I gave this one a 9. I think the worlds were designed perfectly to correspond with their themes, and the animation cut scenes were nice to watch, unlike its predecessor, Banjo Kazooie. The characters all had nice appearances, and I love the Hag 1's design. The only thing keeping this from scoring a ten is probably the slow frame rate, particularly during the starting scene.
Sound-9. I adored the sounds of this game, and I loved most of the worlds themes, such as Grunty Industries and Witchyworld. I couldn't stand Cloud Cuckoolands theme though. Or Mr Patch's theme. I also found some of the music in this game boring, like Glitter Gulch Mine and Mayahem Temple. The voices provided for the characters is excellent, in my opinion. Such as the Unga Bunga Tribe, or Humba Wumba, or Bullion Bill.
Addictiveness-10. I scored it a ten because if you play on a world, and get half of the jiggys, you are gonna want more, right? ...Right..? And finding every single Jinjo, Note and Jiggy is extremely difficult, and it will probably get you hooked. And once you find everything, you may want to run through again collecting everything faster than you did before last time.
Story-5. Wait...5? Yes 5, because in my opinion the game doesn't build the story up much. You get a cut scene in the start, Grunty being revived, performing a fatality on Bottles, yada yada. But after that cut scene and the cut scene in Jinjo Village(with Jingaling), there are no more, and the story basically stops there...well, that's what I think.
Depth-10. I think anyone who has already played Tooie knows what I am going to talk about. The sub world is huge, the worlds are at least twice the size of the worlds in Kazooie, the worlds are connected to make collectibles obtainable only after certain conditions are met, the Jinjos are so deviously hidden, the sheer amount of moves to be learned, and some certain worlds take so painfully long to complete...And completing this game 100% for a speed run would probably either confuse you or make you give up eventually.
Difficulty-9. Lets get something straight. Banjo Tooie is not as easy as Kazooie. Heck, even the first world was confusing for me, especially the temple maze. It took me 2 hours to complete. Glitter Gulch, 2 hours and a half, and Witchyworld...one hour and 15 minutes. Some certain bosses like in Jolly Rogers Lagoon are just plain hard to hit. And don't get me started on Grunty Industries. There is only one easy world that I can think of and that is Witchyworld. The final boss(who I can't mention) was VERY hard for me when I first fought it/her/him.
So that's that, my first review. Lets do a recount of scores: Graphics-9 Sound-9 Addictiveness-10 Story-5 Depth-10 Difficulty-9
So, using the mean of these results, the overall rating is apparently 8.6. A over average score |