This is my very first review on a game, and I'm always going to beat the game and then review it. Since I just beat the game, minus well review the game since my memory is fresh. Oh yeah, this is the ONLY Megaman Gameboy game to have it's own set of robot masters (or in this case, Stardroids). Let's get this review going!
Graphics: In all honesty, the Game Boy never had good graphics, this is particularly because it had no color (do the math: Video Game + No Color = bad graphics)! However, most of the designs are actually pretty complex; if you added color to it, it minus well mock today's graphics. Because of that reason, I'm giving the graphics an eight (8).
Sound: Megaman games are infamous for their amazing soundtrack, but this one doesn't actually follow that rule. I did like some of the music tracks for this game like the title theme, ending theme, final boss theme, and regular boss themes. But some of them make you want to put on some earmuffs or are very irritating. In other words, there are some awesome ones, but there are a few horrible ones that I can't stand that much; I'm giving the soundtrack an eight (8).
Addictiveness: I think Megaman games were programmed for addictiveness! Because nearly all the games have less than 20 stages, it's very tempting to turn on your console and beat the game again and again and again and again! I'm already making plans to replay the game in a week or two! And even though I don't know how to get them, I found out on a site that there are crystals to collect in 4-8 stages (pity on me). I can guarantee you that you WILL come back to this game at least every one or two years. I'm giving Addictiveness a ten (10).
Story: The story is only different than other Megaman games: Rock (Megaman) and Roll are taking a walk around and they encounter a robot named Terra (Pop Quiz! Did you know that Terra is Latin for Earth). As Roll runs away, Rock transforms into Megaman! However, Megaman's shots don't seem to do anything on Terra (not even a fully charged buster shot) and is taken out by a single shot and is unconscious for who knows how long (it was long enough for four (4) alien robots to put the world at it's knees). Later, Megaman wakes up in Dr. Light's lab, and Dr. Light explains that alien robots (claiming to be the Stardroids) have the world at it's knees (doesn't that sound familiar). However, Dr. Light was able to identify the Stardroids (it's beyond me how he did that) and create a weapon that could defeat the Stardroids: the Mega Arm. It allows Megaman to fire his entire fist at enemy robots. It came for a price though: Light had to take out the Mega Buster out of Megaman and as long as Megaman's fist isn't part of Megaman's body, he isn't able to fire any other shots. It's at that part that Megaman begins his quest to defeat the Stardroids! Dr. Light also gives Megaman a pet cat: Tango. (Something happens after you defeat them, but it's only Megaman Gameboy tradition. Long story short, Megaman has to fight 4 more Stardroids). Wow! That was just the intro (guess I didn't realize it was that complex)! I give story a ten (10)!
Depth: Let's see here: fight 4 Stardroids, fight a boss, fight 4 more Stardroids, fight Terra, find crystals if you want for no reason, buy Mega Arm upgrades, buy an energy balancer, and nothing to do after you beat the game other than restart it. Wow! That was short. I'm giving depth a 5.
Difficulty: Like most Megaman games, it's just memorizing. You have to memorize dangerous parts, where to jump, where's the mini boss(es), what's the boss going to do, etc. But on your first time playing a Megaman game, you will have pain! After you've played any Megaman game, it's fairly easy. I'm going to give Difficulty a seven (7).
Overall: I'm giving this game a 9.3: An almost perfect game! If the game was on the Gameboy color, or it had more depth, that this game would have easily ranked high. This is my very first review on a game, and I'm always going to beat the game and then review it. Since I just beat the game, minus well review the game since my memory is fresh. Oh yeah, this is the ONLY Megaman Gameboy game to have it's own set of robot masters (or in this case, Stardroids). Let's get this review going!
Graphics: In all honesty, the Game Boy never had good graphics, this is particularly because it had no color (do the math: Video Game + No Color = bad graphics)! However, most of the designs are actually pretty complex; if you added color to it, it minus well mock today's graphics. Because of that reason, I'm giving the graphics an eight (8).
Sound: Megaman games are infamous for their amazing soundtrack, but this one doesn't actually follow that rule. I did like some of the music tracks for this game like the title theme, ending theme, final boss theme, and regular boss themes. But some of them make you want to put on some earmuffs or are very irritating. In other words, there are some awesome ones, but there are a few horrible ones that I can't stand that much; I'm giving the soundtrack an eight (8).
Addictiveness: I think Megaman games were programmed for addictiveness! Because nearly all the games have less than 20 stages, it's very tempting to turn on your console and beat the game again and again and again and again! I'm already making plans to replay the game in a week or two! And even though I don't know how to get them, I found out on a site that there are crystals to collect in 4-8 stages (pity on me). I can guarantee you that you WILL come back to this game at least every one or two years. I'm giving Addictiveness a ten (10).
Story: The story is only different than other Megaman games: Rock (Megaman) and Roll are taking a walk around and they encounter a robot named Terra (Pop Quiz! Did you know that Terra is Latin for Earth). As Roll runs away, Rock transforms into Megaman! However, Megaman's shots don't seem to do anything on Terra (not even a fully charged buster shot) and is taken out by a single shot and is unconscious for who knows how long (it was long enough for four (4) alien robots to put the world at it's knees). Later, Megaman wakes up in Dr. Light's lab, and Dr. Light explains that alien robots (claiming to be the Stardroids) have the world at it's knees (doesn't that sound familiar). However, Dr. Light was able to identify the Stardroids (it's beyond me how he did that) and create a weapon that could defeat the Stardroids: the Mega Arm. It allows Megaman to fire his entire fist at enemy robots. It came for a price though: Light had to take out the Mega Buster out of Megaman and as long as Megaman's fist isn't part of Megaman's body, he isn't able to fire any other shots. It's at that part that Megaman begins his quest to defeat the Stardroids! Dr. Light also gives Megaman a pet cat: Tango. (Something happens after you defeat them, but it's only Megaman Gameboy tradition. Long story short, Megaman has to fight 4 more Stardroids). Wow! That was just the intro (guess I didn't realize it was that complex)! I give story a ten (10)!
Depth: Let's see here: fight 4 Stardroids, fight a boss, fight 4 more Stardroids, fight Terra, find crystals if you want for no reason, buy Mega Arm upgrades, buy an energy balancer, and nothing to do after you beat the game other than restart it. Wow! That was short. I'm giving depth a 5.
Difficulty: Like most Megaman games, it's just memorizing. You have to memorize dangerous parts, where to jump, where's the mini boss(es), what's the boss going to do, etc. But on your first time playing a Megaman game, you will have pain! After you've played any Megaman game, it's fairly easy. I'm going to give Difficulty a seven (7).
Overall: I'm giving this game a 9.3: An almost perfect game! If the game was on the Gameboy color, or it had more depth, that this game would have easily ranked high. |