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05-07-24 12:11 AM

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Thread
Creator
Brawlfan99
06-01-13 10:11 AM
Last
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Mohammedroxx3
06-02-13 12:22 PM
Rating
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Very good but needs a few fixes

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
7.9
9
9.5
9
6.5
7
6

06-01-13 10:11 AM
Brawlfan99 is Offline
| ID: 808065 | 626 Words

Brawlfan99
Level: 4

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Likes: 1  Dislikes: 0




My overall review for the game: Fire Emblem: Sacred Contention.

This Game has the graphics, feel, and Animations of the actual GBA Sacred stones and Blazing Sword. But however the Sain and Athos need to be fixed in order for a complete victory and ensuring last minute checking, they don't go and murder the main characters from Sacred Stones... Yes if you play as Blazing sword it can be easy but this game is hard in terms of defeating EVERYONE on the map, Not to mention having 2 Manakete against you ( Morva and the other one that I cant spell out...) and some pretty strong people...

Sound

The sound is classic to me just pure GBA Fire emblem! The music of a game effects so many things... for example a famous musician made songs that effected the thoughts of the person. This is used in many Fire emblem games except the type of music in this... Fills thoughts with pure hope and makes a person feel like they wont stop no matter what!

Depth

The Depth of the game... Is the key feature. To me im learning more about support bonuses but thinking ahead and not just going head first is really important and it is also important as I've heard to keep a ally near one with a support with it for bonuses! Not to mention with the goal beingto defeat all enemies... And the large map, It takes a long time trying to win...Almost impossible with Sain or Athos as a enemy

Story

There is not really a story here, judging by how the entire game is a Fire Emblem style Death Battle! But the death Quotes are really impressive (the ones personally made that differs from the game).

Addictiveness

Addictiveness is fair but the main reason why is because how hard the game is...????It makes the player learn how vital it is to make plans... anyway the main reason is because of the characters unique personalities and quotes.?

Glitches/Complaints


Now for the tiny bit of the bad side... Sain and Athos, as I said before are glitched so if you attack them the game pauses for a slightly long amount of time, And you don't even kill them so that should be a first priority to me if I made the game. There have been complaints however of if you go scroll down far enough in the shop it pauses like it would with Sain or Athos. I actually have a idea for the game... maybe to make it more enjoyable: I think you should let every character start at level 20 but before the map loads you should keep the enemies classes the same but besides the unpromoted ones like Morva keep them that class but like for example Lute can promote and start as lvl 20 when lute gets promoted to either providing new ways to attack the enemy to the way the player chooses! That's all for my review. This is my first review I hope I did well! I'll be making more some other time!





Sain/Athos trick

Overall this is a good game to play and I think I just found out a plan to take out Sain and Athos.... Play trap the archer with Sain or Athos make sure you keep a healer near. Send a unit to go get supplies. When those two (Sain/Athos) get hit just speed up the game for 10-15 seconds or just remove the background and set it to 0 ( No Background) When your unit that was getting supplies comes back equip the supplies (swords spears and axes or anima light and dark) to your units... Eventually Sain/Athos will run out of attacks just keep them there as long as you want.














My overall review for the game: Fire Emblem: Sacred Contention.

This Game has the graphics, feel, and Animations of the actual GBA Sacred stones and Blazing Sword. But however the Sain and Athos need to be fixed in order for a complete victory and ensuring last minute checking, they don't go and murder the main characters from Sacred Stones... Yes if you play as Blazing sword it can be easy but this game is hard in terms of defeating EVERYONE on the map, Not to mention having 2 Manakete against you ( Morva and the other one that I cant spell out...) and some pretty strong people...

Sound

The sound is classic to me just pure GBA Fire emblem! The music of a game effects so many things... for example a famous musician made songs that effected the thoughts of the person. This is used in many Fire emblem games except the type of music in this... Fills thoughts with pure hope and makes a person feel like they wont stop no matter what!

Depth

The Depth of the game... Is the key feature. To me im learning more about support bonuses but thinking ahead and not just going head first is really important and it is also important as I've heard to keep a ally near one with a support with it for bonuses! Not to mention with the goal beingto defeat all enemies... And the large map, It takes a long time trying to win...Almost impossible with Sain or Athos as a enemy

Story

There is not really a story here, judging by how the entire game is a Fire Emblem style Death Battle! But the death Quotes are really impressive (the ones personally made that differs from the game).

Addictiveness

Addictiveness is fair but the main reason why is because how hard the game is...????It makes the player learn how vital it is to make plans... anyway the main reason is because of the characters unique personalities and quotes.?

Glitches/Complaints


Now for the tiny bit of the bad side... Sain and Athos, as I said before are glitched so if you attack them the game pauses for a slightly long amount of time, And you don't even kill them so that should be a first priority to me if I made the game. There have been complaints however of if you go scroll down far enough in the shop it pauses like it would with Sain or Athos. I actually have a idea for the game... maybe to make it more enjoyable: I think you should let every character start at level 20 but before the map loads you should keep the enemies classes the same but besides the unpromoted ones like Morva keep them that class but like for example Lute can promote and start as lvl 20 when lute gets promoted to either providing new ways to attack the enemy to the way the player chooses! That's all for my review. This is my first review I hope I did well! I'll be making more some other time!





Sain/Athos trick

Overall this is a good game to play and I think I just found out a plan to take out Sain and Athos.... Play trap the archer with Sain or Athos make sure you keep a healer near. Send a unit to go get supplies. When those two (Sain/Athos) get hit just speed up the game for 10-15 seconds or just remove the background and set it to 0 ( No Background) When your unit that was getting supplies comes back equip the supplies (swords spears and axes or anima light and dark) to your units... Eventually Sain/Athos will run out of attacks just keep them there as long as you want.










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(edited by Brawlfan99 on 06-01-13 01:12 PM)     Post Rating: 1   Liked By: jnisol,

06-02-13 12:22 PM
Mohammedroxx3 is Offline
| ID: 808999 | 20 Words

Mohammedroxx3
mohammedroxx3
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Likes: 0  Dislikes: 0
Brawlfan99 : Good job on your review! keep up the good work! Hope to see you make more great reviews!
Brawlfan99 : Good job on your review! keep up the good work! Hope to see you make more great reviews!
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