Hey, look, time to do a Megaman review, I watched a Let's play of this and just had to play it, but first I should state some key differences in the difficulties.
Differences in difficulties: the differences are not damage that the enemies do to you, but it makes it harder to get the stuff you need, and you can't restore your energy tanks when you have full health either, I don't believe (correct me if I'm wrong). I think I missed out something, but I could care less.
Overall - 9.6 - This is obviously a good game, it's probably one of my favorite megaman games, or games in general, on this site. this game's controls is simplistic if you've played any Megaman Zero game before, and it brings an easier first level to the table. This game has excellent everything and I will explain it all in the other catagories.
Graphics - 9 - The only reason why this gets a 9 is because of the turtle boss, when he shoots his laser, it makes your movement choppy and I could never dodge it, and I always had to use 1 energy tank on the boss due to this, but other than that, everything seems to be decent for the platform it's on, also, the anime slides, they are well drawn, and I cried at the end, well almost. ;3
Sound - 10 - This game, it's jam packed with sounds, Zero makes sounds, Ciel makes sounds, the Mavericks make sounds, heck everything that isn't a grunt to the maverick makes sounds. I loved the level music and couldn't help but never speeding up outside of cut scenes, in the actual level.
Addictiveness - 10 - This was more addicting than Red Rescue team, every day I had to work at that last level to perfect my skills and actually beat the final boss, and it's so mind consuming on it's replay value and you just want to play it again to get a better result.
Story - 9 - The story only caught me confused one time, and that's when I actually read them fully, but the strips I got from speeding up make it beautiful, I never sped up at the end, and it was a fun story in all.
Depth - 6 - Now we get into the lower rated categories, this is rated as it is because it's just a beat the levels, the bosses, and just beat the final boss and get the ending, you can get ranks and better equipment but it all really goes to your end score.
Difficulty - 5 - This game, again, was easier than the other Megaman Zero games, but it's fun because of the story and the intensity of combat, I found times where I got confused on the level, like the mid point level, and I just had to resort to the Let's Play and find out what to do.
This game is wonderful, and I recommend anyone who likes megaman, or Zero, to play these games. Hey, look, time to do a Megaman review, I watched a Let's play of this and just had to play it, but first I should state some key differences in the difficulties.
Differences in difficulties: the differences are not damage that the enemies do to you, but it makes it harder to get the stuff you need, and you can't restore your energy tanks when you have full health either, I don't believe (correct me if I'm wrong). I think I missed out something, but I could care less.
Overall - 9.6 - This is obviously a good game, it's probably one of my favorite megaman games, or games in general, on this site. this game's controls is simplistic if you've played any Megaman Zero game before, and it brings an easier first level to the table. This game has excellent everything and I will explain it all in the other catagories.
Graphics - 9 - The only reason why this gets a 9 is because of the turtle boss, when he shoots his laser, it makes your movement choppy and I could never dodge it, and I always had to use 1 energy tank on the boss due to this, but other than that, everything seems to be decent for the platform it's on, also, the anime slides, they are well drawn, and I cried at the end, well almost. ;3
Sound - 10 - This game, it's jam packed with sounds, Zero makes sounds, Ciel makes sounds, the Mavericks make sounds, heck everything that isn't a grunt to the maverick makes sounds. I loved the level music and couldn't help but never speeding up outside of cut scenes, in the actual level.
Addictiveness - 10 - This was more addicting than Red Rescue team, every day I had to work at that last level to perfect my skills and actually beat the final boss, and it's so mind consuming on it's replay value and you just want to play it again to get a better result.
Story - 9 - The story only caught me confused one time, and that's when I actually read them fully, but the strips I got from speeding up make it beautiful, I never sped up at the end, and it was a fun story in all.
Depth - 6 - Now we get into the lower rated categories, this is rated as it is because it's just a beat the levels, the bosses, and just beat the final boss and get the ending, you can get ranks and better equipment but it all really goes to your end score.
Difficulty - 5 - This game, again, was easier than the other Megaman Zero games, but it's fun because of the story and the intensity of combat, I found times where I got confused on the level, like the mid point level, and I just had to resort to the Let's Play and find out what to do.
This game is wonderful, and I recommend anyone who likes megaman, or Zero, to play these games. |