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05-06-24 06:34 AM

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MoblinGardens
03-17-13 11:21 AM
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MoblinGardens
03-18-13 05:15 PM
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A classic game for a classic handheld

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.8
7.1
9
8.4
5.3
6
5.5
8.2
7
8
8
5
7
5

03-17-13 11:21 AM
MoblinGardens is Offline
| ID: 757611 | 493 Words

MoblinGardens
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In 1989 Super Mario Land was released for the Nintendo Gameboy. It was a huge success, it sold over 18 million copies worldwide and I can see why. This is a must own for any Gameboy Owner. Yes, there are a couple flaws, but they are very minor and it's also what you can expect from an older game.

First, let's talk about the graphics. It wasn't anything special in 1989. The levels are just a little bit bland. The backgrounds were something to look at though. If you looked at the backgrounds in every level. You will probably see something you recognize such as a level that takes place in Egypt.

Next comes the sound. There are quite some classic music pieces in this game. For an example, if you get an invincibility star, I'm sure you will hear a piece of classic music you will recognize. There is not much new Super Mario music, but that is just fine. The 8-bit classical music is good enough.

Next on the list of things to talk about is the Addictiveness. How addictive is it you ask? Well I sat through the whole thing in one sitting. It has a great replay value considering it is only four worlds long and a very fast play. I would probably replay it just for the one airplane level at the very end of the game. It is probably the most unique concept in a Super Mario game.

Now we are on to the story. All I can say is that it is your basic Mario game. There is nothing new to it. The only difference is that it isn't Princess Peach that is kidnapped, it's Princess Daisy. I tricked you there, didn't I?

Let's talk about the depth now. How much does this game have to offer? Well, considering there are four levels and three levels each. That is 4 x 3. 4 x 3 = 12. So over all, there is 12 levels in this game. It's not very much when you think about it. This is the only flaw about this game. It's not a very long game, but because of that, it has a great replay value.

The last thing I have to talk a out now, is the difficulty. It's not a very difficult game. I was able to beat it with minimal life loss. Most of my deaths were caused by strange placed or invisible boxes. The hardest part of the game was probably the final boss that you had to fight in the airplane. I got put to death quite a few times during that fight. Overall, it is not a very hard game.

In conclusion, this game makes a Gameboy well worth buying. This is diffenatly a classic game for a classic system and I give it an overall rating of 8.2. If you havn't, you should check this game out in the RGR as soon as you can.




In 1989 Super Mario Land was released for the Nintendo Gameboy. It was a huge success, it sold over 18 million copies worldwide and I can see why. This is a must own for any Gameboy Owner. Yes, there are a couple flaws, but they are very minor and it's also what you can expect from an older game.

First, let's talk about the graphics. It wasn't anything special in 1989. The levels are just a little bit bland. The backgrounds were something to look at though. If you looked at the backgrounds in every level. You will probably see something you recognize such as a level that takes place in Egypt.

Next comes the sound. There are quite some classic music pieces in this game. For an example, if you get an invincibility star, I'm sure you will hear a piece of classic music you will recognize. There is not much new Super Mario music, but that is just fine. The 8-bit classical music is good enough.

Next on the list of things to talk about is the Addictiveness. How addictive is it you ask? Well I sat through the whole thing in one sitting. It has a great replay value considering it is only four worlds long and a very fast play. I would probably replay it just for the one airplane level at the very end of the game. It is probably the most unique concept in a Super Mario game.

Now we are on to the story. All I can say is that it is your basic Mario game. There is nothing new to it. The only difference is that it isn't Princess Peach that is kidnapped, it's Princess Daisy. I tricked you there, didn't I?

Let's talk about the depth now. How much does this game have to offer? Well, considering there are four levels and three levels each. That is 4 x 3. 4 x 3 = 12. So over all, there is 12 levels in this game. It's not very much when you think about it. This is the only flaw about this game. It's not a very long game, but because of that, it has a great replay value.

The last thing I have to talk a out now, is the difficulty. It's not a very difficult game. I was able to beat it with minimal life loss. Most of my deaths were caused by strange placed or invisible boxes. The hardest part of the game was probably the final boss that you had to fight in the airplane. I got put to death quite a few times during that fight. Overall, it is not a very hard game.

In conclusion, this game makes a Gameboy well worth buying. This is diffenatly a classic game for a classic system and I give it an overall rating of 8.2. If you havn't, you should check this game out in the RGR as soon as you can.




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Moblin


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03-17-13 10:44 PM
Eirinn is Offline
| ID: 758013 | 25 Words

Eirinn
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Nice work. This definitely sounds like a game worth trying. I liked how you broke it down and described it like that. Good work here.
Nice work. This definitely sounds like a game worth trying. I liked how you broke it down and described it like that. Good work here.
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Eirinn


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03-18-13 05:15 PM
MoblinGardens is Offline
| ID: 758334 | 8 Words

MoblinGardens
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Eirinn : Thanks I try hard on these.
Eirinn : Thanks I try hard on these.
Trusted Member
Moblin


Affected by 'Laziness Syndrome'

Registered: 10-25-12
Location: The Great White North
Last Post: 304 days
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