Super Mario Bros was developed by Nintendo, and was released in Japan in 1985 and was later sold in the US. This game had lots of platforming, and to what I know of, was the first platformer. This game is the successor to the arcade game in 1983. This is one of the titles that really got Nintendo into the gaming business.GRAPHICS: The graphics were colorful (Sometimes a little too colorful,) and exotic. I really enjoyed every zone and level just because of the scenery. This game at the time had very good graphics for the time and had very "interesting" scenes if I may say so myself. I mean, you play as a plumber who is Italian (I used to think he was Japanese) who punches blocks for money and brutally murder turtles while platforming.This game was a very detailed one too. Even for a 8-bit game! At least this doesn't give little Anime fans seizures unlike another Nintendo Franchise (COUGH, Poke'mon! COUGH!). So this category receives the grade: 10!SOUND: This game has one of gaming's most memorable tunes. The Mario theme! You can play that theme and just about anyone over 7 should instantly recognise it! The sound effects were also very interesting considering I never heard a game make sounds when you jump and land on the NES (Nintendo Entertainment System) before! And at that moment the game was instantly awesome to me. Now some may say, "Man! That's BS! You should hear that!" Well, some games didn't quite have those features at the time, so why criticize it for something that made it unique? This category receives a 10 from me.
ADDICTIVENESS: This game is addicting because of one quality. THE CONCEPT! I mean, who doesn't love platforming, punching bricks (I recommend you don't do that in real life kids. Pro tip.), and waging a pointless genocide against turtles/koopas? I feel that the ridiculousness was what caught gamers' attention as most games back then where somewhat "whacky," but this game really set the bar pretty high! The grade for this is: 9! Sometimes I felt I was forcing myself to play some levels/zones I did not enjoy. But there's more pro's than con's.
STORY: Since when does the Mario franchise need a story? This franchise has earned respect because of how ridiculous it is and "goofy." Which seems odd to have such a good reputation for, but it has it's appeal to kids for that. The story there is in this game is the princess is captured, you gotta rescue her, and go through lots of levels and Zones. The turtle who captured the princess (Her name is Princess Peach) is named Bowser, not to mistaken for browser. I suffered 2 years of teasing for miss reading it.
DEPTH: This game has some pretty lengthy levels contained in the zones. I personally felt that the length wasn't AS long as it could have been, but you can only put so much onto the cartridge when making a game involving cartridges. The zones usually had different enviorments in the background, and you know you have reached the end of a level because you will see a flag. I remember making a save state just to try to hit the top of the flag and slide down. Which seems not as rewarding as it is.
DIFFICULTY: This game had some tough moments, considering I hadn't bought my PC Gaming controller for games. But you can still manage with the keyboard. It just takes time to adjust to keyboard-platforming (Never thought I'd say that.). The only difficult thing was sometimes seeing that one block you wanted to get a coin from, but couldn't reach... That always annoyed me. Especially because you only have one life left and you don't want to risk it. But the difficulty overall isn't that bad, great for people new or experienced with platformers! ~ Vladimir Torov Tourshev
Super Mario Bros was developed by Nintendo, and was released in Japan in 1985 and was later sold in the US. This game had lots of platforming, and to what I know of, was the first platformer. This game is the successor to the arcade game in 1983. This is one of the titles that really got Nintendo into the gaming business.
GRAPHICS: The graphics were colorful (Sometimes a little too colorful,) and exotic. I really enjoyed every zone and level just because of the scenery. This game at the time had very good graphics for the time and had very "interesting" scenes if I may say so myself. I mean, you play as a plumber who is Italian (I used to think he was Japanese) who punches blocks for money and brutally murder turtles while platforming. This game was a very detailed one too. Even for a 8-bit game! At least this doesn't give little Anime fans seizures unlike another Nintendo Franchise (COUGH, Poke'mon! COUGH!). So this category receives the grade: 10!
SOUND: This game has one of gaming's most memorable tunes. The Mario theme! You can play that theme and just about anyone over 7 should instantly recognise it! The sound effects were also very interesting considering I never heard a game make sounds when you jump and land on the NES (Nintendo Entertainment System) before! And at that moment the game was instantly awesome to me. Now some may say, "Man! That's BS! You should hear that!" Well, some games didn't quite have those features at the time, so why criticize it for something that made it unique? This category receives a 10 from me.
ADDICTIVENESS: This game is addicting because of one quality. THE CONCEPT! I mean, who doesn't love platforming, punching bricks (I recommend you don't do that in real life kids. Pro tip.), and waging a pointless genocide against turtles/koopas? I feel that the ridiculousness was what caught gamers' attention as most games back then where somewhat "whacky," but this game really set the bar pretty high! The grade for this is: 9! Sometimes I felt I was forcing myself to play some levels/zones I did not enjoy. But there's more pro's than con's.
STORY: Since when does the Mario franchise need a story? This franchise has earned respect because of how ridiculous it is and "goofy." Which seems odd to have such a good reputation for, but it has it's appeal to kids for that. The story there is in this game is the princess is captured, you gotta rescue her, and go through lots of levels and Zones. The turtle who captured the princess (Her name is Princess Peach) is named Bowser, not to mistaken for browser. I suffered 2 years of teasing for miss reading it.
DEPTH: This game has some pretty lengthy levels contained in the zones. I personally felt that the length wasn't AS long as it could have been, but you can only put so much onto the cartridge when making a game involving cartridges. The zones usually had different enviorments in the background, and you know you have reached the end of a level because you will see a flag. I remember making a save state just to try to hit the top of the flag and slide down. Which seems not as rewarding as it is.
DIFFICULTY: This game had some tough moments, considering I hadn't bought my PC Gaming controller for games. But you can still manage with the keyboard. It just takes time to adjust to keyboard-platforming (Never thought I'd say that.). The only difficult thing was sometimes seeing that one block you wanted to get a coin from, but couldn't reach... That always annoyed me. Especially because you only have one life left and you don't want to risk it. But the difficulty overall isn't that bad, great for people new or experienced with platformers! ~ Vladimir Torov Tourshev
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