This game's storyline was astounding. Great amount of customization,
like in every Final Fantasy. There's about 12 characters to use,
with about 10 unique jobs to master. Unique ways of leveling up
and completing challenges for rare items and spells were implemented...
you had to defeat a certain type of enemy in a certain
dungeon with certain gear equipped to get 99 in a
stat at level 99. New items provided the ability for field effects,
saving magi their MP, at the mere price of their purchase. Quite
convenient, though, if your mage(i) is(are) low or have no MP. Nice
soundtrack as well, Zeromus had a good one, as well as the normal
boss battle. I also liked the one in Mysidia. Quite catchy. The
Lunar Whale was stunning, as well was the moon. The side quests were
numerous and sometimes they were really challenging. Quite fun,
though. Zeromus EG was added, who was a great deal of difficult to
battle. Post-Game side quests were great, lots of challenges for the
large amount of characters.
This game's storyline was astounding. Great amount of customization,
like in every Final Fantasy. There's about 12 characters to use,
with about 10 unique jobs to master. Unique ways of leveling up
and completing challenges for rare items and spells were implemented...
you had to defeat a certain type of enemy in a certain
dungeon with certain gear equipped to get 99 in a
stat at level 99. New items provided the ability for field effects,
saving magi their MP, at the mere price of their purchase. Quite
convenient, though, if your mage(i) is(are) low or have no MP. Nice
soundtrack as well, Zeromus had a good one, as well as the normal
boss battle. I also liked the one in Mysidia. Quite catchy. The
Lunar Whale was stunning, as well was the moon. The side quests were
numerous and sometimes they were really challenging. Quite fun,
though. Zeromus EG was added, who was a great deal of difficult to
battle. Post-Game side quests were great, lots of challenges for the
large amount of characters.