Metroid II : Return of Samus is a platformer like no other on the Gameboy. Say,if i told you that a Gameboy game could deliver a deep sensation of fear and solitude,would you believe it? This game aims to be the most silent yet enigmatic game in the series. The game just throws you at Planet Zebes,and then it says "go". If you've played the old Metroid games,you will be pleased with this one. The story is not very well made,but we can forgive that.
You've been sent to planet Zebes to eliminate the remaining Metroids that survived after the events of Metroid...and that's it. This game is long. Very long. And it's confusing too,there is no map for you to guide yourself in this game,but,at least,two places never look alike. It's more of a memory game,knowing where to go when you acquire certain power-ups...what will decide whether or not you can make it through the game is how much you can preserve your life.
There are few places to save,and you don't want to mess up and start from that far-away place. Part of the challenge of the game is surviving the onslaught of respawning enemies that want to kill you. However,such enemies can also be allies,and they can serve as either health-restoring,or simply as a footstep for you to reach higher places. There are many secrets in this game,and.chances are,you're hardly going to find them all. As usual,there are some expansion tanks for you to increase both your life bar and missile capacity.
If you've never played Metroid before,then this game might be a little too rough for you,but,in fact,all Metroid games are kind of unforgiving. You have to start somewhere,right? This game and Metroid Prime are one of the less unforgiving games in the series,because of the small amount of damage you take and because of the enemies that can be easily killed with some missiles. Most features from the NES Metroid appear in this game,so it's kind of a portable Metroid. No wonder Metroid is so awesome,you can even aim upwards and downwards! But,that's just the tip of the iceberg...it's better if you just try it. The reward is great for those who play this game for long periods of time,but,are you really up to it?
Metroid II : Return of Samus is a platformer like no other on the Gameboy. Say,if i told you that a Gameboy game could deliver a deep sensation of fear and solitude,would you believe it? This game aims to be the most silent yet enigmatic game in the series. The game just throws you at Planet Zebes,and then it says "go". If you've played the old Metroid games,you will be pleased with this one. The story is not very well made,but we can forgive that.
You've been sent to planet Zebes to eliminate the remaining Metroids that survived after the events of Metroid...and that's it. This game is long. Very long. And it's confusing too,there is no map for you to guide yourself in this game,but,at least,two places never look alike. It's more of a memory game,knowing where to go when you acquire certain power-ups...what will decide whether or not you can make it through the game is how much you can preserve your life.
There are few places to save,and you don't want to mess up and start from that far-away place. Part of the challenge of the game is surviving the onslaught of respawning enemies that want to kill you. However,such enemies can also be allies,and they can serve as either health-restoring,or simply as a footstep for you to reach higher places. There are many secrets in this game,and.chances are,you're hardly going to find them all. As usual,there are some expansion tanks for you to increase both your life bar and missile capacity.
If you've never played Metroid before,then this game might be a little too rough for you,but,in fact,all Metroid games are kind of unforgiving. You have to start somewhere,right? This game and Metroid Prime are one of the less unforgiving games in the series,because of the small amount of damage you take and because of the enemies that can be easily killed with some missiles. Most features from the NES Metroid appear in this game,so it's kind of a portable Metroid. No wonder Metroid is so awesome,you can even aim upwards and downwards! But,that's just the tip of the iceberg...it's better if you just try it. The reward is great for those who play this game for long periods of time,but,are you really up to it?