I recently completed The Legend of Zelda: Link's Awakening for the Gameboy Color. It was really great and had some truly memorable moments. I'm going to share some of my negative thoughts about the game first.
Sometimes I was forced to look at a walkthrough at some parts of the game because I had no idea what to do. Particularly at a dungeon, I was completely at a loss for what to do. Turns out I had to bomb this wall, but there was no indication in the game that I was supposed to do that. I didn't understand how I was supposed to know to bomb that wall when no hints are given. Also, there is a trading sequence throughout the game where you get one item, find another person in the game world (which is quite large I must say) that needs the item, give it to that person, and they will give you another item in return. You then have to find another person in the world who needs that item, and they give you an item in return, and the sequence repeats. You have to do this in order to get the boomerang and to find out the path to take in the final area. I didn't understand how I was supposed to know this..at all. If I hadn't looked it up on the internet, I would have been screwed when I got to the final dungeon because I didn't have a boomerang and I wouldn't know how to find what path to take in the final area.
Aside from these two downfalls of the game, I found the rest of it to be quite enjoyable. The gameplay and dungeons were really fun, it does a lot with the gameboy color hardware. There are also lots of Nintendo character cameos, with Mario, peach, goombas, chain chomps, yoshi, and piranha plants making appearances. There is a lot to do and should take you around 15-20 hours to complete- a meaty adventure, especially for a handheld. The story is very interesting, and deals with dreams. It isn't extremely deep, but it gets the job done. Link has to awaken the Wind Fish to escape from this island that he woke up on, with no memory of how he got there.
Overall: 8/10
Not the best in the series, but certainly worth playing. Just make sure you have internet access to figure out some areas of the game that you probably wouldn't be able to discover otherwise.
Note: Link's Awakening DX is the colored version of Link's Awakening for the original Gameboy. The DX version features an extra color dungeon as well. At the end of the color dungeon, you are given the choice of two tunics- a red one or a blue one. The red one grants you double damage for the rest of the game, and the blue one grants you double defense for the rest of the game.
I recently completed The Legend of Zelda: Link's Awakening for the Gameboy Color. It was really great and had some truly memorable moments. I'm going to share some of my negative thoughts about the game first.
Sometimes I was forced to look at a walkthrough at some parts of the game because I had no idea what to do. Particularly at a dungeon, I was completely at a loss for what to do. Turns out I had to bomb this wall, but there was no indication in the game that I was supposed to do that. I didn't understand how I was supposed to know to bomb that wall when no hints are given. Also, there is a trading sequence throughout the game where you get one item, find another person in the game world (which is quite large I must say) that needs the item, give it to that person, and they will give you another item in return. You then have to find another person in the world who needs that item, and they give you an item in return, and the sequence repeats. You have to do this in order to get the boomerang and to find out the path to take in the final area. I didn't understand how I was supposed to know this..at all. If I hadn't looked it up on the internet, I would have been screwed when I got to the final dungeon because I didn't have a boomerang and I wouldn't know how to find what path to take in the final area.
Aside from these two downfalls of the game, I found the rest of it to be quite enjoyable. The gameplay and dungeons were really fun, it does a lot with the gameboy color hardware. There are also lots of Nintendo character cameos, with Mario, peach, goombas, chain chomps, yoshi, and piranha plants making appearances. There is a lot to do and should take you around 15-20 hours to complete- a meaty adventure, especially for a handheld. The story is very interesting, and deals with dreams. It isn't extremely deep, but it gets the job done. Link has to awaken the Wind Fish to escape from this island that he woke up on, with no memory of how he got there.
Overall: 8/10
Not the best in the series, but certainly worth playing. Just make sure you have internet access to figure out some areas of the game that you probably wouldn't be able to discover otherwise.
Note: Link's Awakening DX is the colored version of Link's Awakening for the original Gameboy. The DX version features an extra color dungeon as well. At the end of the color dungeon, you are given the choice of two tunics- a red one or a blue one. The red one grants you double damage for the rest of the game, and the blue one grants you double defense for the rest of the game.