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Surgiac
12-18-12 02:56 PM
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tRIUNE
12-19-12 12:32 AM
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12-18-12 02:56 PM
Surgiac is Offline
| ID: 704686 | 35 Words

Surgiac
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I couldn't find this anywhere. Do the save states work on the N64? I made a save state for Pokémon Stadium 2 using 1964 but whenever I try to load it, the game just hangs.
I couldn't find this anywhere. Do the save states work on the N64? I made a save state for Pokémon Stadium 2 using 1964 but whenever I try to load it, the game just hangs.
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12-18-12 03:09 PM
DwarvenKnuckleBuster is Offline
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Did you use mupenplus64, Cause you can't load a save file with 1 emulator with the other emulator
Did you use mupenplus64, Cause you can't load a save file with 1 emulator with the other emulator
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12-18-12 03:21 PM
Surgiac is Offline
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Like I said, I used 1964. I never use Mupen. I can't stand not being able to configure my controls.
Like I said, I used 1964. I never use Mupen. I can't stand not being able to configure my controls.
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12-18-12 03:29 PM
DwarvenKnuckleBuster is Offline
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wut. I can configure my controls Perfectly on the 1964.

WUT. I can't load neither

What is this...Sorcery.
wut. I can configure my controls Perfectly on the 1964.

WUT. I can't load neither

What is this...Sorcery.
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12-18-12 11:47 PM
tRIUNE is Offline
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As far as I know, Mupen64Plus in the RGR supports savestates but 1964 doesn't. Hope that was helpful.

DwarvenKnuckleBuster : Same as my post to Surgiac.
As far as I know, Mupen64Plus in the RGR supports savestates but 1964 doesn't. Hope that was helpful.

DwarvenKnuckleBuster : Same as my post to Surgiac.
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12-19-12 12:04 AM
Surgiac is Offline
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I'll stick with 1964 then. I'd rather have control customization over save states.
I'll stick with 1964 then. I'd rather have control customization over save states.
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12-19-12 12:32 AM
tRIUNE is Offline
| ID: 704986 | 49 Words

tRIUNE
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Fair enough; the controls customization for Mupen with the Plugin was discussed at one point but it was going to be a lot of extra work for the plugin developer, so it was opted for how it's setup now.

This seems to be answered though, so I'm closing it.

Fair enough; the controls customization for Mupen with the Plugin was discussed at one point but it was going to be a lot of extra work for the plugin developer, so it was opted for how it's setup now.

This seems to be answered though, so I'm closing it.

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