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05-16-24 12:42 PM

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jfenner88
10-31-12 02:57 AM
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tRIUNE
10-31-12 06:19 AM
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Dang good air fighter game

 
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10-31-12 02:57 AM
jfenner88 is Offline
| ID: 682003 | 843 Words

jfenner88
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The Super Nintendo was not without an incredible number of simulation games to prepare America's next generation for the continued use of UN mandates, no fly zones, and the occasional counter-terrorism and regime changes. Turn and Burn: No Fly Zone is actually a very modern game for its time in terms of the concept of what this combat flight simulation is all about. Turn and Burn is well developed and includes sixteen missions that mention your objective support of the Navy's elite SEAL Team Six and maintaining a "No Fly Zone" in a sector. Can you say Libya? One could easily relate this game to the recent geo-political events that have taken place in the world with Libya and other matters and I seriously doubt these terms were as popular or notable in 1994 as they are now.

Being a flight simulator, the game does not give you a detailed story about why you have to be the only F-14 fighter pilot out there to hold your own against several enemy fighter jets. The game does start off with a scene of the USS Dwight D Eisenhower (CVN-69) steaming towards a sector to enforce a "No Fly Zone" over an unnamed country. All of the enemies in the game are not identified but range from terrorists operating bomb plots at major European airports to arrogant dictators who have made their airspace so hostile that even a poor butterfly wouldn't make in the air. You start out by going Top Gun on some MIGS that seem to have an unreasonably close range on the aircraft carrier so this game tends to turn into an old fashioned dog fight style combat mode at times.

Turn and Burn does not have any major glitches to the game play unless you count the enemy subs and aircraft being way too close to an unprotected carrier. Landing is very easy to do. Your view is always from the cockpit but you can hold down the L and R buttons to look behind you and watch chaffs launch. The views will switch around as you close in on certain areas like the aircraft carrier and you enter a landing mode. All you have to do to land is reduce the throttle all the way down and line up to the runway. Everything else is automatic. Also you have the opportunity to try refueling in mid-air and have to line up to the gas line from the support jet.

While in the air you can switch to a radar screen that will show you exactly where all current enemies are and this helps to quickly find and hunt down targets and bogeys. Packing a few missiles you can dispatch enemy aircraft fairly quickly with lock on markers. However, if you run out of missiles you will usually have to resort to the machine guns and ride some MIG bumpers until they blow up. Dogfighting is so World War Two when a simple sidewinder can knock a MIG out before you ever see it.

Ground objectives will sometimes be available to attack and are a part of the missions. You can also land and refuel and rearm during most missions as fuel and weapons seem to run out quickly. I had a lot of fun with Super Strike Eagle for SNES but Turn and Burn also brings its own style to the type of 2-D screen play that these particular simulations offer.

There are sixteen missions that you can play on two different game modes. I don't think anyone has ever tried to beat this game on Ace mode as I have not seen the passwords for the Ace levels. The codes you see on here are for the novice missions. And of course beat the game on novice and all you get is a little encouragement to play the game on Ace. Ace mode is rather challenging.

I think there is only one music track on this game but the sound effects are very decent. Graphics are also great with the special screens you can switch between. The missions are not too detailed but are set in different types of the day and feature the dark and light horizon to mark what is air and raw earth.

Giving that the no fly zone must be enforced by you and only you, you will have plenty of challenges in this game. There is no historical basis to the game although some notable things are featured such as the the number 69 on the aircraft carrier you fly from and the mentioning of the SEAL Team Six in a few of the missions. The F-14 Tomcat is now retired since 2006 but sadly enough the US sold Iran some F-14s in the 70's and had to scrap those that flew in squadrons due to fears of Iran getting their hands on spare parts for the ones they now own. The F-14 was replaced by the F-18, but this fighter was definitely a model in a lot of kids' rooms in the 90's.
The Super Nintendo was not without an incredible number of simulation games to prepare America's next generation for the continued use of UN mandates, no fly zones, and the occasional counter-terrorism and regime changes. Turn and Burn: No Fly Zone is actually a very modern game for its time in terms of the concept of what this combat flight simulation is all about. Turn and Burn is well developed and includes sixteen missions that mention your objective support of the Navy's elite SEAL Team Six and maintaining a "No Fly Zone" in a sector. Can you say Libya? One could easily relate this game to the recent geo-political events that have taken place in the world with Libya and other matters and I seriously doubt these terms were as popular or notable in 1994 as they are now.

Being a flight simulator, the game does not give you a detailed story about why you have to be the only F-14 fighter pilot out there to hold your own against several enemy fighter jets. The game does start off with a scene of the USS Dwight D Eisenhower (CVN-69) steaming towards a sector to enforce a "No Fly Zone" over an unnamed country. All of the enemies in the game are not identified but range from terrorists operating bomb plots at major European airports to arrogant dictators who have made their airspace so hostile that even a poor butterfly wouldn't make in the air. You start out by going Top Gun on some MIGS that seem to have an unreasonably close range on the aircraft carrier so this game tends to turn into an old fashioned dog fight style combat mode at times.

Turn and Burn does not have any major glitches to the game play unless you count the enemy subs and aircraft being way too close to an unprotected carrier. Landing is very easy to do. Your view is always from the cockpit but you can hold down the L and R buttons to look behind you and watch chaffs launch. The views will switch around as you close in on certain areas like the aircraft carrier and you enter a landing mode. All you have to do to land is reduce the throttle all the way down and line up to the runway. Everything else is automatic. Also you have the opportunity to try refueling in mid-air and have to line up to the gas line from the support jet.

While in the air you can switch to a radar screen that will show you exactly where all current enemies are and this helps to quickly find and hunt down targets and bogeys. Packing a few missiles you can dispatch enemy aircraft fairly quickly with lock on markers. However, if you run out of missiles you will usually have to resort to the machine guns and ride some MIG bumpers until they blow up. Dogfighting is so World War Two when a simple sidewinder can knock a MIG out before you ever see it.

Ground objectives will sometimes be available to attack and are a part of the missions. You can also land and refuel and rearm during most missions as fuel and weapons seem to run out quickly. I had a lot of fun with Super Strike Eagle for SNES but Turn and Burn also brings its own style to the type of 2-D screen play that these particular simulations offer.

There are sixteen missions that you can play on two different game modes. I don't think anyone has ever tried to beat this game on Ace mode as I have not seen the passwords for the Ace levels. The codes you see on here are for the novice missions. And of course beat the game on novice and all you get is a little encouragement to play the game on Ace. Ace mode is rather challenging.

I think there is only one music track on this game but the sound effects are very decent. Graphics are also great with the special screens you can switch between. The missions are not too detailed but are set in different types of the day and feature the dark and light horizon to mark what is air and raw earth.

Giving that the no fly zone must be enforced by you and only you, you will have plenty of challenges in this game. There is no historical basis to the game although some notable things are featured such as the the number 69 on the aircraft carrier you fly from and the mentioning of the SEAL Team Six in a few of the missions. The F-14 Tomcat is now retired since 2006 but sadly enough the US sold Iran some F-14s in the 70's and had to scrap those that flew in squadrons due to fears of Iran getting their hands on spare parts for the ones they now own. The F-14 was replaced by the F-18, but this fighter was definitely a model in a lot of kids' rooms in the 90's.
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10-31-12 06:19 AM
tRIUNE is Offline
| ID: 682087 | 17 Words

tRIUNE
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Reviews on Vizzed must be exclusive to Vizzed so I'll have to close this:

Original review:
http://www.gamefaqs.com/snes/588813-turn-and-burn-no-fly-zone/reviews/review-148693
Reviews on Vizzed must be exclusive to Vizzed so I'll have to close this:

Original review:
http://www.gamefaqs.com/snes/588813-turn-and-burn-no-fly-zone/reviews/review-148693
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