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datdudesurg19
10-31-12 12:27 AM
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datdudesurg19
10-31-12 12:27 AM
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Ocarina of Time, Classic Zelda

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.6
8.7
9.1
8.7
9
9.2
6.7
9.8
10
10
10
10
10
7

10-31-12 12:27 AM
datdudesurg19 is Offline
| ID: 681976 | 611 Words

datdudesurg19
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I remember playing this game many years ago, on my old Nintendo 64. Having lost my old system long ago, I must say it was a privilege to reopen this world, and enjoy all this game has to offer. I certainly felt a sense of nostalgia as the game was loading. I am new to Vizz, and Ocarina of Time was the first game I decided to play, and it certainly was the best choice to start.

Being a little older and more mature now, as well as having played a multitude of different games over the years, I can fully appreciate what this game has to offer. However, I would still definitely recommend this to gamers of all ages. When I was a little kid, it was hard to grasp the amazing qualities this game has. It epitomizes the perfect blend that almost every game lacks; a large-free roaming world to immerse yourself in, a variety of characters, enemies, and weapons, a great storyline that keeps the main quest fresh, a vast amount of side quests and unlockables, enjoyable combat mechanics (even though the keyboard can be a bit frustrating at times, as well as the brief delay every time you open up your inventory, which you will be doing A LOT since you can only have three items equipped at a time) and an overall RPG experience that rarely, if ever, will come again.

There are a few minor drawbacks in the game's difficulty. Which is why I gave it a 7. I love how the game gets progressively harder and more challenging (as every RPG should) and the fact that the back end of the game requires more thought and usage of almost every item to complete. The first dungeon is relatively easy, as it serves mainly as a tutorial for what is to come. Each new level adds new and awesome weapons and equipment to your inventory, as well as new challenges. However, there are a few instances when the game gets a bit more excessive than it should. The prime example being the Temple of Water. If you are low on patience this place may be the death of you... It's also where the arrow keys will make you want to chuck your keyboard out the window. While attempting to aim at a few of the targets, the keys will force you to aim too high or too low, and you will never hit it... However, after half an hour of head banging, I discovered you can open the button configuration screen (which for some reason doesn't work) and turn on the soft x and y axis. This will move your aim very slowly. But when used at the right time you will have no trouble aiming at pesky targets. 

Despite the difficulty though, this will actually fill you with a sense of accomplishment by completing the famously infamous Water Temple. You'll actually feel this after every dungeon and quest. Each time you topple the boss of the level, you'll be treated with an entertaining death scene, as well as a full heart upgrade. By the time you achieve many hearts, and all the upgrades and best weapons, you will feel unstoppable. Which is a great way for RPGs to reward you for hours upon hours of hard work. (btw there is no indicator of the time I played, but it was about 8 days, maybe 4-6 hours every day, for an estimated 40 hours total) The ending of the game is not terribly difficult, and the ending cutscenes (though I won't give any spoilers) are more than fitting for the end of a great game.  


I remember playing this game many years ago, on my old Nintendo 64. Having lost my old system long ago, I must say it was a privilege to reopen this world, and enjoy all this game has to offer. I certainly felt a sense of nostalgia as the game was loading. I am new to Vizz, and Ocarina of Time was the first game I decided to play, and it certainly was the best choice to start.

Being a little older and more mature now, as well as having played a multitude of different games over the years, I can fully appreciate what this game has to offer. However, I would still definitely recommend this to gamers of all ages. When I was a little kid, it was hard to grasp the amazing qualities this game has. It epitomizes the perfect blend that almost every game lacks; a large-free roaming world to immerse yourself in, a variety of characters, enemies, and weapons, a great storyline that keeps the main quest fresh, a vast amount of side quests and unlockables, enjoyable combat mechanics (even though the keyboard can be a bit frustrating at times, as well as the brief delay every time you open up your inventory, which you will be doing A LOT since you can only have three items equipped at a time) and an overall RPG experience that rarely, if ever, will come again.

There are a few minor drawbacks in the game's difficulty. Which is why I gave it a 7. I love how the game gets progressively harder and more challenging (as every RPG should) and the fact that the back end of the game requires more thought and usage of almost every item to complete. The first dungeon is relatively easy, as it serves mainly as a tutorial for what is to come. Each new level adds new and awesome weapons and equipment to your inventory, as well as new challenges. However, there are a few instances when the game gets a bit more excessive than it should. The prime example being the Temple of Water. If you are low on patience this place may be the death of you... It's also where the arrow keys will make you want to chuck your keyboard out the window. While attempting to aim at a few of the targets, the keys will force you to aim too high or too low, and you will never hit it... However, after half an hour of head banging, I discovered you can open the button configuration screen (which for some reason doesn't work) and turn on the soft x and y axis. This will move your aim very slowly. But when used at the right time you will have no trouble aiming at pesky targets. 

Despite the difficulty though, this will actually fill you with a sense of accomplishment by completing the famously infamous Water Temple. You'll actually feel this after every dungeon and quest. Each time you topple the boss of the level, you'll be treated with an entertaining death scene, as well as a full heart upgrade. By the time you achieve many hearts, and all the upgrades and best weapons, you will feel unstoppable. Which is a great way for RPGs to reward you for hours upon hours of hard work. (btw there is no indicator of the time I played, but it was about 8 days, maybe 4-6 hours every day, for an estimated 40 hours total) The ending of the game is not terribly difficult, and the ending cutscenes (though I won't give any spoilers) are more than fitting for the end of a great game.  


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