The mega man zero series is a big change to the whole mega man series itself. I loved the weapons, the element chips, and cutting bosses to pieces.
The graphics are good. Exceptional even for the GBA era. The sprites were detailed and precise, with the projectiles and effects were just good. This is improved on in later mega man zero games. Many gba games had a low level of graphics at the time, such as some of the star wars games. Mega man zero was an exception. I'd say 9.
The sound was great. I adored the music and the sound effects for explosions and dashing were great. They made the game fell alive. The game contained great music tracks that I couldn't get enough of. A true 10.
The game is VERY addicting. I would play for hours taking on bosses and beating levels. Even taking advantage of save states to beat pretty much every boss since they were impossible. Another 10.
The mega man zero series has a very detailed and dramatic story. Zero 1 is the beginning and shows great depth in zero's personality and growth, which is further expanded in later games. The story doesn't expand too much in this game, so it's a 9.
There is a lot of depth in the game. There are a clot of cyber-elves to collect, and even though some missions are short, there are a good amount of them. There is also great opportunity for collecting. I love the weapons, the ability to chop bosses in half is genius. I'd say 8.
The game difficulty is probably 9 because most bosses have erratic attack patterns and complicated moves. Sometimes they have attacks that span off screen. Levels and enemies are easy, but they're positioned in annoying locations making the game hard to speed (or even advance) through.
This game is great and I hope many people play this game in the future. With great difficulty, depth, graphics, and plain story, this game is superior to many other gba games. In total, this game is 9.2.
The mega man zero series is a big change to the whole mega man series itself. I loved the weapons, the element chips, and cutting bosses to pieces.
The graphics are good. Exceptional even for the GBA era. The sprites were detailed and precise, with the projectiles and effects were just good. This is improved on in later mega man zero games. Many gba games had a low level of graphics at the time, such as some of the star wars games. Mega man zero was an exception. I'd say 9.
The sound was great. I adored the music and the sound effects for explosions and dashing were great. They made the game fell alive. The game contained great music tracks that I couldn't get enough of. A true 10.
The game is VERY addicting. I would play for hours taking on bosses and beating levels. Even taking advantage of save states to beat pretty much every boss since they were impossible. Another 10.
The mega man zero series has a very detailed and dramatic story. Zero 1 is the beginning and shows great depth in zero's personality and growth, which is further expanded in later games. The story doesn't expand too much in this game, so it's a 9.
There is a lot of depth in the game. There are a clot of cyber-elves to collect, and even though some missions are short, there are a good amount of them. There is also great opportunity for collecting. I love the weapons, the ability to chop bosses in half is genius. I'd say 8.
The game difficulty is probably 9 because most bosses have erratic attack patterns and complicated moves. Sometimes they have attacks that span off screen. Levels and enemies are easy, but they're positioned in annoying locations making the game hard to speed (or even advance) through.
This game is great and I hope many people play this game in the future. With great difficulty, depth, graphics, and plain story, this game is superior to many other gba games. In total, this game is 9.2.