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05-02-24 08:11 PM

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Izlude
12-29-11 01:16 PM
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Izlude
12-29-11 01:16 PM
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A throw-back to childhood.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
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Story
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Average User Score
8.6
8.8
8.3
7.5
7
6.3
6.5
Izlude's Score
9.6
7
8
8
7
8
10

12-29-11 01:16 PM
Izlude is Offline
| ID: 521134 | 484 Words

Izlude
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Quest 64 is an old childhood favorite of mine. I grew up playing this game, along with Star Fox 64 and Legend of Zelda: Ocarina of Time. The story takes place in the ancient land of Ayron, where elementalist mages form contracts with the spirits of the land, to bolster their power with the four Elements: Water, Earth, Fire, Wind, in order to harness powerful spells and abilities. There are many powerful artifacts throughout the land, the main storyline being focused on the theft of Eletale's Book, a tome containing vast amounts of magical knowledge... knowledge that,
in the wrong hands, could bring destruction to all of Ayron. This was stolen from a monastery from which the main protagonist, Brian, was born and raised; Brian's father went after the thief, only to turn up missing. Now, it is up to young Brian to scour the land, place his faith in the spirits, and become the most powerful mage in the land, in order to combat the dark forces that are gathering in Ayron, rescue his father, and save the land. 

The story itself is pretty involved, but linear and straightforward. Several artifacts have gone missing from various royal treasuries and it's your job to get them back; there is a treasure representing each element, (Earth Gem, Wind Stone, etc), that when possessed grant attunement with that treasure's element. So, yes... it can be very go here, kill that guy, get his stuff, return it, yippee hooray. However, there are spirits to find hidden through the nooks and crannies of the land, and each spirit can be assigned to an Element. Naturally, the more spirits you assign to an Element, the more powerful spells you will unlock. You can also gain spirits through combat, and gaining experience. The interface for the game is pretty easy to figure out, with combat being turn-based. While in combat you will see two polygons, one of them stretching around the circumference of the battle, and a smaller one around your character. The smaller zone is where your character can move to, while the outer one is the edge of the battle; reaching the edge of the battle zone will enable you to Escape! the fight, with no penalty.

So much for being rated "The worst RPG on the N64". I may be biased, because I grew up with this game and became familiar with its quirks and unique game-play, but I found this game to be a little treasure in its own right.  The game can be played on the keyboard with a little configuration, so I highly recommend starting it up, and giving it a go. It is a difficult game to get used to, so I recommend Water magic for a beginner, at least until you get the Heal spell.

Right then! I thank you for reading my review. Have fun playing one of Nintendo's  classics.
 Izlude
Quest 64 is an old childhood favorite of mine. I grew up playing this game, along with Star Fox 64 and Legend of Zelda: Ocarina of Time. The story takes place in the ancient land of Ayron, where elementalist mages form contracts with the spirits of the land, to bolster their power with the four Elements: Water, Earth, Fire, Wind, in order to harness powerful spells and abilities. There are many powerful artifacts throughout the land, the main storyline being focused on the theft of Eletale's Book, a tome containing vast amounts of magical knowledge... knowledge that,
in the wrong hands, could bring destruction to all of Ayron. This was stolen from a monastery from which the main protagonist, Brian, was born and raised; Brian's father went after the thief, only to turn up missing. Now, it is up to young Brian to scour the land, place his faith in the spirits, and become the most powerful mage in the land, in order to combat the dark forces that are gathering in Ayron, rescue his father, and save the land. 

The story itself is pretty involved, but linear and straightforward. Several artifacts have gone missing from various royal treasuries and it's your job to get them back; there is a treasure representing each element, (Earth Gem, Wind Stone, etc), that when possessed grant attunement with that treasure's element. So, yes... it can be very go here, kill that guy, get his stuff, return it, yippee hooray. However, there are spirits to find hidden through the nooks and crannies of the land, and each spirit can be assigned to an Element. Naturally, the more spirits you assign to an Element, the more powerful spells you will unlock. You can also gain spirits through combat, and gaining experience. The interface for the game is pretty easy to figure out, with combat being turn-based. While in combat you will see two polygons, one of them stretching around the circumference of the battle, and a smaller one around your character. The smaller zone is where your character can move to, while the outer one is the edge of the battle; reaching the edge of the battle zone will enable you to Escape! the fight, with no penalty.

So much for being rated "The worst RPG on the N64". I may be biased, because I grew up with this game and became familiar with its quirks and unique game-play, but I found this game to be a little treasure in its own right.  The game can be played on the keyboard with a little configuration, so I highly recommend starting it up, and giving it a go. It is a difficult game to get used to, so I recommend Water magic for a beginner, at least until you get the Heal spell.

Right then! I thank you for reading my review. Have fun playing one of Nintendo's  classics.
 Izlude
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Registered: 12-28-11
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