I have to admit that this is an old favorite of mine. Dungeons and Dragons: Eye of the Beholder takes place in a medieval-esque city that has been besieged by a dark force, whom have captured the King's daughter, and dragged her into the depths of the dungeon sprawl underneath the vast city. The King has summoned his fiercest, and brightest, to track down and return his daughter, and to quell the evil forces that threaten to bring darkness to all the realm!
The game itself is quite mediocre, as far as the animations and sounds go... okay, actually, they're quite horrid! The combat uses figurines to represent your characters, much as a tabletop D&D session would go, using 3.0 rules, yet offering only a small selection of classes and feats to choose from (Fighter, Rogue, Cleric, Wizard, all you need really), and offering no clever animations other than "*pokes with sword* *RaaaawWWRRR! -damage pip-". The dungeon exploration itself is a throw back to DOOM, and others where you use the cursors to move your first-person point of view, solving puzzles, opening locks, decrypting ancient clues, and disarming traps.
The difficulty in this game comes from the difficulty that any D&D session would present at the beginning... you utterly suck until you gain a few levels and find better equipment. Expect to Miss! blow after blow, and unless you build a decent starting character, dying in one hit. It's all up to the dice, as it were, until you learn Fireball. Who doesn't looove Fireball? But don't expect to be chucking those around until you go through the hard grind of leveling up. There's another set of difficulties that come from the odd movement and camera angles during combat; you have to press down AND right to move right-ish, and up AND left to move left-ish.
I guess I just have a bit of a bias towards this game, but I grew up with adult D&D freaks, and this game was bought for my 12th birthday. It goes to show you that as in most games, you get out of it what you put into it.
Thanks for reading my review!
Izlude
I have to admit that this is an old favorite of mine. Dungeons and Dragons: Eye of the Beholder takes place in a medieval-esque city that has been besieged by a dark force, whom have captured the King's daughter, and dragged her into the depths of the dungeon sprawl underneath the vast city. The King has summoned his fiercest, and brightest, to track down and return his daughter, and to quell the evil forces that threaten to bring darkness to all the realm!
The game itself is quite mediocre, as far as the animations and sounds go... okay, actually, they're quite horrid! The combat uses figurines to represent your characters, much as a tabletop D&D session would go, using 3.0 rules, yet offering only a small selection of classes and feats to choose from (Fighter, Rogue, Cleric, Wizard, all you need really), and offering no clever animations other than "*pokes with sword* *RaaaawWWRRR! -damage pip-". The dungeon exploration itself is a throw back to DOOM, and others where you use the cursors to move your first-person point of view, solving puzzles, opening locks, decrypting ancient clues, and disarming traps.
The difficulty in this game comes from the difficulty that any D&D session would present at the beginning... you utterly suck until you gain a few levels and find better equipment. Expect to Miss! blow after blow, and unless you build a decent starting character, dying in one hit. It's all up to the dice, as it were, until you learn Fireball. Who doesn't looove Fireball? But don't expect to be chucking those around until you go through the hard grind of leveling up. There's another set of difficulties that come from the odd movement and camera angles during combat; you have to press down AND right to move right-ish, and up AND left to move left-ish.
I guess I just have a bit of a bias towards this game, but I grew up with adult D&D freaks, and this game was bought for my 12th birthday. It goes to show you that as in most games, you get out of it what you put into it.
Thanks for reading my review!
Izlude