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Redrunelord
07-24-11 04:19 PM
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07-24-11 04:19 PM
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AC/DC Pinball

 
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07-24-11 04:19 PM
Redrunelord is Offline
| ID: 427602 | 973 Words

Redrunelord
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The meaning of life is a very profound discussion topic, and has baffled humans ever since they were capable of conscious thought beyond "i'm hungry." Indeed, some says humans are alive for peace, love, freedom or truth, while others says they're constructs of a feeble human intellect (aka Agent Smith). Indeed, the meaning of life is extremely subjective, and for some it will take the form of music."Without music, life would be a mistake" was stated by Friedrich Nietzsche, and for a lot of people this is relevant. What music is a person's life depends entirely on their experiences, but some people let loose their raw energy when AC/DC has struck their chords.

Let there be absolutely no doubt about AC/DC's influence on the rock, blues-rock, hard rock, and metal genres, whether one would like or hate them. One of their biggest advantages was how they would turn something simple into a hard rocking melody, and simplicity is the key. They do not try to be any more then they are, and they're hard blues rock n roll musicians. It would seem fitting that there would be an AC/DC Pinball game, as both incorporates simplicity to get maximum results, and push things into Maximum Overdrive.

Just because AC/DC is emblazoned down the centre on the pinball table does not mean that it is special, game-play wise. This is a relatively obscure game on the Vizzed Game Room, and is a more recent addition due to it being run for the Commodore 64, which adds a certain interest factor to it. As far as comparing to other Pinball games on an 8-bit system, it is what you would expect, but broken in several regards. Since this particular emulation is for a Commodore 64 game, the controls on a modern keyboard are extremely awkward to those unaccustomed to Commodore emulators and/or using laptop keyboards, particularly trying to get the left paddle to work on its own.

Audio-wise, there is little to say as it is the standard sound effects heard in pinball. It would have been nice to hear some 8 bit renditions of AC/DC songs, but that never came to be. For instance, when launching the ball, it would have been a perfect time to have Thunderstruck playing, and when on the last Ball, have Nervous Shakedown play. If this was a licensed game, then it would make sense that if the name AC/DC can be licensed, then why not some music. If the game is a home brew, like D- Pad Hero, then it probably wouldn't have had much legal trouble for a remix. It is, in the end, understandable why AC/DC songs couldn't be in the game, but is disappointing. Graphically, the game is about on par with the NES pinball, which seeing as both are 8 Bit systems is fine, but with several AC/DC themes that fans would recognize, such as the Hell's Bell, some TNT, and the fly in the corner. It would have been interesting to see a vague picture of Angus Young in the background posing like for the Ballbreaker album, but that depends when this game was released, as it is rather unclear whether or not this is a home brew title, or actually released for the Commodore 64 in the mid eighties. It is likely home brew, but regardless Angus Young is shown alone on a number of Album covers, and numerous stills of his duck walk is available, so there are moulds to reference by. Furthermore, if D-Pad Hero managed to competently make portraits of a few musicians, then this is by no means impossible. If not him, why not a guitar fretboard where the ball is launched from, or other albums being represented? There was a lot more potential

Those are minor criticisms one may raise when playing, but the important thing is do they work? The answer is no. The reason lies more specifically with the ball and collision detection, however, as it appears to glitch at times, which makes playing much harder. As well, the ball can get stuck between the paddles, and even can bounce into the out zone, hover, and bounce back into the game. While this is in no way a bad thing, if going on a high-score run, it is still a glitch and must be noted.

Other game play elements are flawed as well, even compared to the NES counterpart. For instance, launching the ball can be a devil as sometimes the button to pull it back will not respond, or the ball may not launch properly, forcing it down but not out some side hole like some other pinball games. The paddle issue, as mentioned before, is a problem but so are the side exits. These are quite common in pinball games: on each side of the paddle are alternative ways to lose a life, but these can be accessed at seemingly random times outside of the player's control.

In the end, there isn't much else to say. It is a form of pinball being emulated as though you were playing an eight bit computer system, but it is heavily flawed and barely holds up to games that are on similar systems, let alone in 2011. This is a pinball hack that should be ignored for a lack of technical competence and trying to get cheap plays by using the name AC/DC. The best way this game can be described is, as can be quoted with very minor modification in brackets, by Drew Carey when he says “Hello, welcome to Whose Line is it Anyways [AC/DC Pinball] where everything is made up, and the points don't matter.” In the end, it just isn't worth looking back at this game, and is hardly surprising why it is buried in the back of the Vizzed Retro Game Room.
The meaning of life is a very profound discussion topic, and has baffled humans ever since they were capable of conscious thought beyond "i'm hungry." Indeed, some says humans are alive for peace, love, freedom or truth, while others says they're constructs of a feeble human intellect (aka Agent Smith). Indeed, the meaning of life is extremely subjective, and for some it will take the form of music."Without music, life would be a mistake" was stated by Friedrich Nietzsche, and for a lot of people this is relevant. What music is a person's life depends entirely on their experiences, but some people let loose their raw energy when AC/DC has struck their chords.

Let there be absolutely no doubt about AC/DC's influence on the rock, blues-rock, hard rock, and metal genres, whether one would like or hate them. One of their biggest advantages was how they would turn something simple into a hard rocking melody, and simplicity is the key. They do not try to be any more then they are, and they're hard blues rock n roll musicians. It would seem fitting that there would be an AC/DC Pinball game, as both incorporates simplicity to get maximum results, and push things into Maximum Overdrive.

Just because AC/DC is emblazoned down the centre on the pinball table does not mean that it is special, game-play wise. This is a relatively obscure game on the Vizzed Game Room, and is a more recent addition due to it being run for the Commodore 64, which adds a certain interest factor to it. As far as comparing to other Pinball games on an 8-bit system, it is what you would expect, but broken in several regards. Since this particular emulation is for a Commodore 64 game, the controls on a modern keyboard are extremely awkward to those unaccustomed to Commodore emulators and/or using laptop keyboards, particularly trying to get the left paddle to work on its own.

Audio-wise, there is little to say as it is the standard sound effects heard in pinball. It would have been nice to hear some 8 bit renditions of AC/DC songs, but that never came to be. For instance, when launching the ball, it would have been a perfect time to have Thunderstruck playing, and when on the last Ball, have Nervous Shakedown play. If this was a licensed game, then it would make sense that if the name AC/DC can be licensed, then why not some music. If the game is a home brew, like D- Pad Hero, then it probably wouldn't have had much legal trouble for a remix. It is, in the end, understandable why AC/DC songs couldn't be in the game, but is disappointing. Graphically, the game is about on par with the NES pinball, which seeing as both are 8 Bit systems is fine, but with several AC/DC themes that fans would recognize, such as the Hell's Bell, some TNT, and the fly in the corner. It would have been interesting to see a vague picture of Angus Young in the background posing like for the Ballbreaker album, but that depends when this game was released, as it is rather unclear whether or not this is a home brew title, or actually released for the Commodore 64 in the mid eighties. It is likely home brew, but regardless Angus Young is shown alone on a number of Album covers, and numerous stills of his duck walk is available, so there are moulds to reference by. Furthermore, if D-Pad Hero managed to competently make portraits of a few musicians, then this is by no means impossible. If not him, why not a guitar fretboard where the ball is launched from, or other albums being represented? There was a lot more potential

Those are minor criticisms one may raise when playing, but the important thing is do they work? The answer is no. The reason lies more specifically with the ball and collision detection, however, as it appears to glitch at times, which makes playing much harder. As well, the ball can get stuck between the paddles, and even can bounce into the out zone, hover, and bounce back into the game. While this is in no way a bad thing, if going on a high-score run, it is still a glitch and must be noted.

Other game play elements are flawed as well, even compared to the NES counterpart. For instance, launching the ball can be a devil as sometimes the button to pull it back will not respond, or the ball may not launch properly, forcing it down but not out some side hole like some other pinball games. The paddle issue, as mentioned before, is a problem but so are the side exits. These are quite common in pinball games: on each side of the paddle are alternative ways to lose a life, but these can be accessed at seemingly random times outside of the player's control.

In the end, there isn't much else to say. It is a form of pinball being emulated as though you were playing an eight bit computer system, but it is heavily flawed and barely holds up to games that are on similar systems, let alone in 2011. This is a pinball hack that should be ignored for a lack of technical competence and trying to get cheap plays by using the name AC/DC. The best way this game can be described is, as can be quoted with very minor modification in brackets, by Drew Carey when he says “Hello, welcome to Whose Line is it Anyways [AC/DC Pinball] where everything is made up, and the points don't matter.” In the end, it just isn't worth looking back at this game, and is hardly surprising why it is buried in the back of the Vizzed Retro Game Room.
Vizzed Elite
A Lone Samurai


Affected by 'Laziness Syndrome'

Registered: 05-01-11
Last Post: 4217 days
Last Active: 2379 days

(edited by Redrunelord on 07-24-11 04:21 PM)    

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