Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 53
Entire Site: 4 & 1022
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
05-10-24 03:16 AM

Forum Links

Review: Doom
An Official Staff Review
Play Doom Online

Thread Information

Views
998
Replies
2
Rating
0
Status
OPEN
Thread
Creator
Redrunelord
07-13-11 08:21 PM
Last
Post
Redrunelord
07-22-11 03:02 PM
System
Rating
8.2
Additional Thread Details
Views: 362
Today: 0
Users: 0 unique

Thread Actions

Order
 

Doom

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.2
8.1
5.1
6.8
5.4
6.8
6.1
Redrunelord's Score
6.5
9
4
10
3
N/A
6

07-13-11 08:21 PM
Redrunelord is Offline
| ID: 423680 | 977 Words

Redrunelord
Level: 66


POSTS: 283/1049
POST EXP: 118329
LVL EXP: 2343461
CP: 2807.5
VIZ: 93325

Likes: 0  Dislikes: 0
What is the fine line that divides classic from something that has aged poorly? This is something that collectors must be meticulous in evaluating, for it can make the difference between something being worthless, and something that is the quintessential lottery. These people are under a lot of scrutiny, and must make a decision based on the most accurate information available rather than letting their opinions sway them into making an incorrect decision.

Video game consoles and their associated components also fall into this dangerous line of either being old, classic, or simply terrible. For example, the Atari2600 is often considered a classic, but some consoles are not remembered so fondly (a perfect example being most of Atari's subsequent work). A perfect example of a console that is remembered with almost universally disdain is the 32X. The 32X was the second, and final, add-on for the Sega Genesis, and had a relatively small library of games (around 40 North American releases) of varying degrees of quality. However, one of the most noteworthy games is the 32X's port of Doom.

Doom is an unusual first-person shooter in that it took numerous console ports to get the game right, but in the modern era a perfect port with multiplayer could theoretically be on a mobile phone, if it isn't already. The original PC version was, in many ways, and one of the most technically sound of the early versions. The one well known port, the SNES port, has an excellent soundtrack but the most unresponsive controls and game play along with poor visuals. The Atari Jaguar port had the most responsive controls and best visuals, but lacked any music whatsoever due to a CEO's reluctance to pay money for licensing. The single best port of these early attempts could have been achieved by using the Atari Jaguar's fluid game play and visuals with the 3DO's soundtrack. Yet, how does the 32X port fare?

Doom, for a quick summary, is a game that is designed in the same way as Wolfenstein 3D, but the player would shoot and annihilate hordes of demonic creatures sent straight from hell...technically speaking, that would make the games the same technically speaking, and in many ways they are. You basically move around a level aiming right to left shooting everything in your wake, while trying to find the exit, in the purest and simplest sense. Doom is a lot darker than its inspiration, and treasure is non-existent, since to demons it is useless but to tease its victims.

The game play is exactly like the other ports, but much more fluid than most. The controls are fairly simple to pick up and use, and work well through the emulator. The camera (which creates the first person view) moves at a fairly rapid rate which can be both a benefit and a hindrance simultaneously. While this increases the speed of the game, and allows for faster paced action, it may cause the player to accidentally fall down a height that they did not intend, miss a staircase without proper aiming, or land on the acidic pools due to moving too fast to control. How much this hinders game play will depend entirely on the player. Ammunition should prove to be abundant enough so someone can film their audition tape for the A-Team, yet still have enough of a challenge due to conversation which is a very fine line. On the whole, however, if someone has played Wolfenstein 3D, they should be familiar with the game play mechanics. The difficulty settings are amusing, but fairly accurate in what they're trying to say for the difficulty will mount up. 

Visually, the game is competent for a 32 bit port. It gets the job done and doubtlessly looks a lot better than its SNES counterpart. The animations are smoother, and various objects are much more distinguishable. It isn't perfect compared to the 64 bit counterparts, but for the bits it gets the job done. The dark atmosphere is perfect for a demon annihilation game, and...it does the PC version fair justice for a console port, despite showing its age.

The audio for this port is what makes it memorable as an atrocious port for many gamers, and many analogies on it's quality is to a certain bodily function's sound. The music is typically the only real point covered in a standard conversation of this port. The music is best compared to, however, a midi file gone berserk at time. While the music is doubtlessly sub par to many of the other ports, it should be noted some of the early PC versions, which have been remarked upon as having a good audio through modern sound-cards, it would have had the exact same audio because of how certain sound cards would have responded. As well, the actual sound effects are fairly solid, such as the death cries and weaponry. Finally, the music can be turned off in-game separate from the sound effects, which does not force the player to listen to something they may or may not enjoy (for many, likely the latter). Thus, turn up some heavy metal, or have another port of Doom's soundtrack (like the SNES or 3DO's) set on loop, and kick some demonic (explicit).

Doom has been covered numerous times by countless reviewers, so there is little that hasn't been said that could already be said. The 32X version is a fairly solid port for the period, and if someone is willing to overlook the sub-par audio is definitely worth a look at. This game may go down in history as an abomination, but is really a misunderstood child that has been neglected for a single defect. No one is perfect, and this game isn't, but it deserves a place in history as an early adequate Doom port, and definitely has its placed on Vizzed.
What is the fine line that divides classic from something that has aged poorly? This is something that collectors must be meticulous in evaluating, for it can make the difference between something being worthless, and something that is the quintessential lottery. These people are under a lot of scrutiny, and must make a decision based on the most accurate information available rather than letting their opinions sway them into making an incorrect decision.

Video game consoles and their associated components also fall into this dangerous line of either being old, classic, or simply terrible. For example, the Atari2600 is often considered a classic, but some consoles are not remembered so fondly (a perfect example being most of Atari's subsequent work). A perfect example of a console that is remembered with almost universally disdain is the 32X. The 32X was the second, and final, add-on for the Sega Genesis, and had a relatively small library of games (around 40 North American releases) of varying degrees of quality. However, one of the most noteworthy games is the 32X's port of Doom.

Doom is an unusual first-person shooter in that it took numerous console ports to get the game right, but in the modern era a perfect port with multiplayer could theoretically be on a mobile phone, if it isn't already. The original PC version was, in many ways, and one of the most technically sound of the early versions. The one well known port, the SNES port, has an excellent soundtrack but the most unresponsive controls and game play along with poor visuals. The Atari Jaguar port had the most responsive controls and best visuals, but lacked any music whatsoever due to a CEO's reluctance to pay money for licensing. The single best port of these early attempts could have been achieved by using the Atari Jaguar's fluid game play and visuals with the 3DO's soundtrack. Yet, how does the 32X port fare?

Doom, for a quick summary, is a game that is designed in the same way as Wolfenstein 3D, but the player would shoot and annihilate hordes of demonic creatures sent straight from hell...technically speaking, that would make the games the same technically speaking, and in many ways they are. You basically move around a level aiming right to left shooting everything in your wake, while trying to find the exit, in the purest and simplest sense. Doom is a lot darker than its inspiration, and treasure is non-existent, since to demons it is useless but to tease its victims.

The game play is exactly like the other ports, but much more fluid than most. The controls are fairly simple to pick up and use, and work well through the emulator. The camera (which creates the first person view) moves at a fairly rapid rate which can be both a benefit and a hindrance simultaneously. While this increases the speed of the game, and allows for faster paced action, it may cause the player to accidentally fall down a height that they did not intend, miss a staircase without proper aiming, or land on the acidic pools due to moving too fast to control. How much this hinders game play will depend entirely on the player. Ammunition should prove to be abundant enough so someone can film their audition tape for the A-Team, yet still have enough of a challenge due to conversation which is a very fine line. On the whole, however, if someone has played Wolfenstein 3D, they should be familiar with the game play mechanics. The difficulty settings are amusing, but fairly accurate in what they're trying to say for the difficulty will mount up. 

Visually, the game is competent for a 32 bit port. It gets the job done and doubtlessly looks a lot better than its SNES counterpart. The animations are smoother, and various objects are much more distinguishable. It isn't perfect compared to the 64 bit counterparts, but for the bits it gets the job done. The dark atmosphere is perfect for a demon annihilation game, and...it does the PC version fair justice for a console port, despite showing its age.

The audio for this port is what makes it memorable as an atrocious port for many gamers, and many analogies on it's quality is to a certain bodily function's sound. The music is typically the only real point covered in a standard conversation of this port. The music is best compared to, however, a midi file gone berserk at time. While the music is doubtlessly sub par to many of the other ports, it should be noted some of the early PC versions, which have been remarked upon as having a good audio through modern sound-cards, it would have had the exact same audio because of how certain sound cards would have responded. As well, the actual sound effects are fairly solid, such as the death cries and weaponry. Finally, the music can be turned off in-game separate from the sound effects, which does not force the player to listen to something they may or may not enjoy (for many, likely the latter). Thus, turn up some heavy metal, or have another port of Doom's soundtrack (like the SNES or 3DO's) set on loop, and kick some demonic (explicit).

Doom has been covered numerous times by countless reviewers, so there is little that hasn't been said that could already be said. The 32X version is a fairly solid port for the period, and if someone is willing to overlook the sub-par audio is definitely worth a look at. This game may go down in history as an abomination, but is really a misunderstood child that has been neglected for a single defect. No one is perfect, and this game isn't, but it deserves a place in history as an early adequate Doom port, and definitely has its placed on Vizzed.
Vizzed Elite
A Lone Samurai


Affected by 'Laziness Syndrome'

Registered: 05-01-11
Last Post: 4217 days
Last Active: 2379 days

(edited by Redrunelord on 07-13-11 08:24 PM)    

07-22-11 12:40 PM
wierdooooooooooo is Offline
| ID: 426388 | 40 Words

Level: 19

POSTS: 15/60
POST EXP: 3101
LVL EXP: 32437
CP: 420.6
VIZ: 25221

Likes: 0  Dislikes: 0
This game has better graphics than the Super Nintendo version ,but the music is down right terrible mashed  sound pixels to me.The Super Nintendo version had awesome music and unlike the Sega version ,it didn't have half the levels missing.
This game has better graphics than the Super Nintendo version ,but the music is down right terrible mashed  sound pixels to me.The Super Nintendo version had awesome music and unlike the Sega version ,it didn't have half the levels missing.
Member

Affected by 'Laziness Syndrome'

Registered: 01-07-11
Location: Avalon,California
Last Post: 2498 days
Last Active: 791 days

07-22-11 03:02 PM
Redrunelord is Offline
| ID: 426414 | 69 Words

Redrunelord
Level: 66


POSTS: 307/1049
POST EXP: 118329
LVL EXP: 2343461
CP: 2807.5
VIZ: 93325

Likes: 0  Dislikes: 0
wierdooooooooooo : My biggest gripe with the Super Nintendo version is how laggy and jerky the game play is, which ruins the game for me. I don't mind the visuals but delay kills FPS for me. I liked how responsive the 32x version was, and if you had the SNES or 3DO music playing in the background it isn't a bad port...well heavy metal in general works as well.
wierdooooooooooo : My biggest gripe with the Super Nintendo version is how laggy and jerky the game play is, which ruins the game for me. I don't mind the visuals but delay kills FPS for me. I liked how responsive the 32x version was, and if you had the SNES or 3DO music playing in the background it isn't a bad port...well heavy metal in general works as well.
Vizzed Elite
A Lone Samurai


Affected by 'Laziness Syndrome'

Registered: 05-01-11
Last Post: 4217 days
Last Active: 2379 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×