Okay... If a game has the qualities of a game, it is a game. It isn't trying to be a game. It is a game. This is like saying playing road trip games makes you a casual gamer... It makes no sense.
That aside... I don't even play video games for the story. If the gameplay's good, and the visuals aren't so bad I feel pain in the eyes, I like it. Also, what we're getting lately is what many gamers want, apparently. The people who aren't the majority... Well... Look at why Lost in Blue even is able to sell... It is a niche title. We're nothing but a niche. We don't matter to the industry unless we are the majority in most cases.
Games never were meant for story, anyways. That's just a topping. I could play Final Fantasy 12, and find myself liking it more if it had a story that was minimal. Why? The gameplay actually was better than the story to me. I could enjoy Doom without any point in playing because it is just so fun shooting things in that game.
I know we got many great stories from the generations of consoles that had the first two Playstations, but now we're at an era in gaming where companies are getting thrown so much new technology, and they don't know what to do with themselves sometimes. Look at the days of the Genesis. Back then, if you slapped what number of bits you used in your advertising, that actually meant something for a bit. Look at the Atari Jaguar, for example.
It actually did sell just because the 64 bits were mentioned. Of course, we know getting to use all those bits would result in never releasing a game for it probably, as it was such a hard system to develop for. This system still sold, though. It died out fast since people figured out the bits meant nothing when the only good game you could easily find was a port of Tempest 2000. Let's touch on the Genesis, now.
It proudly had the number of bits right on the console when it first came out. It wasn't as much of a seller at first compared to when Sonic the Hedgehog came out, but it had the games to make it possible for it to be a console that still is a favorite to many. The SNES was more about the games the day it was released, of course. This generation of consoles had a bout of CD game anything. It was kinda like the PS3. A new format came about, and man, the gaming industry wanted a piece of it.
Unlike the PS3, though, the CD format did not get put in the console of the company that wanted to make it more popular. The PS3 had Blu-Ray for a reason, it hopefully would make people stop buying DVDs. CDs were just new, and if it could hold more, it kinda made sense to try it out. Too bad Nintendo was too big of a sissy to attempt it... They made a smart marketing move at the moment, though.
The current console generation is an era of seeing how real you can make an object in a game look. How is that even something people would want? Remember when the Xbox came out, and people were at awe by how good the graphics were? Remember when the Wii came out, and one of the things people didn't like was how inferior the graphics were compared to the 360? To me, those examples can aid in explaining why people would want graphics over story. When the obsession with bits began back in the late 80's, it never truly ended.
Last generation was less centric on graphics, and more centric on gameplay, but the Xbox was still being praised for the graphics. I don't know how I can piece together a simpler way of explaining why people want better graphics now, so maybe this will do. Okay... If a game has the qualities of a game, it is a game. It isn't trying to be a game. It is a game. This is like saying playing road trip games makes you a casual gamer... It makes no sense.
That aside... I don't even play video games for the story. If the gameplay's good, and the visuals aren't so bad I feel pain in the eyes, I like it. Also, what we're getting lately is what many gamers want, apparently. The people who aren't the majority... Well... Look at why Lost in Blue even is able to sell... It is a niche title. We're nothing but a niche. We don't matter to the industry unless we are the majority in most cases.
Games never were meant for story, anyways. That's just a topping. I could play Final Fantasy 12, and find myself liking it more if it had a story that was minimal. Why? The gameplay actually was better than the story to me. I could enjoy Doom without any point in playing because it is just so fun shooting things in that game.
I know we got many great stories from the generations of consoles that had the first two Playstations, but now we're at an era in gaming where companies are getting thrown so much new technology, and they don't know what to do with themselves sometimes. Look at the days of the Genesis. Back then, if you slapped what number of bits you used in your advertising, that actually meant something for a bit. Look at the Atari Jaguar, for example.
It actually did sell just because the 64 bits were mentioned. Of course, we know getting to use all those bits would result in never releasing a game for it probably, as it was such a hard system to develop for. This system still sold, though. It died out fast since people figured out the bits meant nothing when the only good game you could easily find was a port of Tempest 2000. Let's touch on the Genesis, now.
It proudly had the number of bits right on the console when it first came out. It wasn't as much of a seller at first compared to when Sonic the Hedgehog came out, but it had the games to make it possible for it to be a console that still is a favorite to many. The SNES was more about the games the day it was released, of course. This generation of consoles had a bout of CD game anything. It was kinda like the PS3. A new format came about, and man, the gaming industry wanted a piece of it.
Unlike the PS3, though, the CD format did not get put in the console of the company that wanted to make it more popular. The PS3 had Blu-Ray for a reason, it hopefully would make people stop buying DVDs. CDs were just new, and if it could hold more, it kinda made sense to try it out. Too bad Nintendo was too big of a sissy to attempt it... They made a smart marketing move at the moment, though.
The current console generation is an era of seeing how real you can make an object in a game look. How is that even something people would want? Remember when the Xbox came out, and people were at awe by how good the graphics were? Remember when the Wii came out, and one of the things people didn't like was how inferior the graphics were compared to the 360? To me, those examples can aid in explaining why people would want graphics over story. When the obsession with bits began back in the late 80's, it never truly ended.
Last generation was less centric on graphics, and more centric on gameplay, but the Xbox was still being praised for the graphics. I don't know how I can piece together a simpler way of explaining why people want better graphics now, so maybe this will do. |