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05-25-24 08:39 PM

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Review: Duck Tales 2: More of the same
A second shot at a classic game, but its only OK
Play Duck Tales 2 Online

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endings
07-05-23 07:02 PM
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tornadocam
07-09-23 12:22 PM
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endings

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Duck Tales 2: More of the same

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
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8.3
6
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5
7
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endings's Score
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07-05-23 07:02 PM
endings is Offline
| ID: 1403512 | 452 Words

endings
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Capcom's classic DuckTales got a surprising sequel, thank VIZZED that we get to play it, because this one was a blink-and-you'll-miss-it kind of game. After going to the Amazon and even the Moon, for priceless treasure, its good to see Scrooge McDuck is back for more globetrotting adventure hunting. The difficulty feels a bit tougher this time, and the new powerups are kind of lame, but its a decent sequel, devoid of the new charms of the original.

Graphics: 6 - Scrooge looks great. The characters are decently detailed, but the backgrounds are where what received a facelift. You will see a lot of recycled assets, like the loot boxes, the treasure crates (and something more I'll get to), and the new map, IMO, makes everything look small and squished.

Sound: 6 - Again, some reused sounds (like the defeated enemies squeal), but the new music is pretty OK, I liked the Bermuda music best. Nothing can beat the first game's Moon stage for undeniable bop though.

Addictive: 5 - If you are a fan of the first, this should be a no-brainer. Its hard to say exactly what it is, but this isn't so exciting. It feels half-baked, and kind of lazy. The diamonds you used to collect en masse on the first, are less plentiful (but their amounts have been raised) but it makes it less fun.

Story: 4 - Its almost the exact same story, collect treasure! Stop Glomgold from getting stuff and being richer than you! Its honestly pretty petty. One thing that kept taking me out was every character calling me 'Uncle Scrooge' when it was only the children that called him that. There is a hidden map for a hidden stage, which is a lot of work.

Depth: 7 - There is a lot of hidden stuff, but again, it feels inferior to the first game, despite this one having some very elaborate later stages (Egypt, for example). The hidden map pieces make me more excited than the 'treasure item' of the stage bosses.

Difficulty: 7 - It kind of feels like they wanted you to come straight from the first game to this one. There's not a lot of room to ramp up before you meet lots of death pits, or game overs. One death on a stage, and you lose all your money, which is a disappointment. There are items sold at end of stage but they honestly feel hokey and padded.

DuckTales 2 tries to follow up the smash success of the first, but honestly, can't really hold a candle. This is a mid-tier sequel, and while not a bad game, its honestly just more of the same and not a worthy addition.

Capcom's classic DuckTales got a surprising sequel, thank VIZZED that we get to play it, because this one was a blink-and-you'll-miss-it kind of game. After going to the Amazon and even the Moon, for priceless treasure, its good to see Scrooge McDuck is back for more globetrotting adventure hunting. The difficulty feels a bit tougher this time, and the new powerups are kind of lame, but its a decent sequel, devoid of the new charms of the original.

Graphics: 6 - Scrooge looks great. The characters are decently detailed, but the backgrounds are where what received a facelift. You will see a lot of recycled assets, like the loot boxes, the treasure crates (and something more I'll get to), and the new map, IMO, makes everything look small and squished.

Sound: 6 - Again, some reused sounds (like the defeated enemies squeal), but the new music is pretty OK, I liked the Bermuda music best. Nothing can beat the first game's Moon stage for undeniable bop though.

Addictive: 5 - If you are a fan of the first, this should be a no-brainer. Its hard to say exactly what it is, but this isn't so exciting. It feels half-baked, and kind of lazy. The diamonds you used to collect en masse on the first, are less plentiful (but their amounts have been raised) but it makes it less fun.

Story: 4 - Its almost the exact same story, collect treasure! Stop Glomgold from getting stuff and being richer than you! Its honestly pretty petty. One thing that kept taking me out was every character calling me 'Uncle Scrooge' when it was only the children that called him that. There is a hidden map for a hidden stage, which is a lot of work.

Depth: 7 - There is a lot of hidden stuff, but again, it feels inferior to the first game, despite this one having some very elaborate later stages (Egypt, for example). The hidden map pieces make me more excited than the 'treasure item' of the stage bosses.

Difficulty: 7 - It kind of feels like they wanted you to come straight from the first game to this one. There's not a lot of room to ramp up before you meet lots of death pits, or game overs. One death on a stage, and you lose all your money, which is a disappointment. There are items sold at end of stage but they honestly feel hokey and padded.

DuckTales 2 tries to follow up the smash success of the first, but honestly, can't really hold a candle. This is a mid-tier sequel, and while not a bad game, its honestly just more of the same and not a worthy addition.

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07-09-23 12:22 PM
tornadocam is Offline
| ID: 1403788 | 53 Words

tornadocam
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endings: I actually agree with this. The first one had a charm to it and was fun. I remember playing the first one at one of my cousins house. This one I played once and it felt like something was missing. The game is not horrible. I wonder if this one was rushed.
endings: I actually agree with this. The first one had a charm to it and was fun. I remember playing the first one at one of my cousins house. This one I played once and it felt like something was missing. The game is not horrible. I wonder if this one was rushed.
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