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05-11-24 12:31 PM

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thejunkcan
02-07-21 05:36 PM
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thejunkcan
02-07-21 05:36 PM
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02-08-21
pokemon x

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Spaceship? More like Mothership

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.1
8
9
10
7
N/A
8
thejunkcan's Score
9.2
8
9
10
7
N/A
8

02-07-21 05:36 PM
thejunkcan is Offline
| ID: 1390193 | 637 Words

thejunkcan
Level: 9

POSTS: 7/16
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Likes: 1  Dislikes: 0
Even if I got to play this game 2 times for a long time, this is one heck of a good shooter. I mean, the powerup system is neat, and if you manage to get all of them you can blast through the competition!

Hmm...Graphics....Star Parodier, for a PC engine CD game has some impressive graphics, especially in color. I mean, this beats most Sega Genesis games (even if that wasn't the best at displaying color). Slowdown is non existent thanks to the extra RAM cartridge the PC engine CD uses.

Sound is top notch--especially for this game. As its a CD-ROM game the soundtrack is amazing, and I'm talking about the main music (the tracks that are made from the CD, not the sound chip). But as this was when CD consoles were just being pioneered they couldn't be able to quickly switch tracks in a blaze, so some (small) music tracks are made by the PC Engine sound chip, and it's...somewhat equal quality. It's not the best out of all PC engine games, but it sounds good.

Addictiveness is through the roof with this game, and that's because of the "breeze" effect you get with this game. You see, if you have enough powerups you become virtually unstoppable--you can sneeze through bosses & mini-bosses, use your "attacking shield" to not only stop enemy projectiles dead in their tracks, but also attack the enemies themselves if they are close enough. There's also the difficulty on attempting to get extra lives here, and to put it short it's relatively easy to get extra lives--too easy for the game genre. This significantly contributes to addictiveness, as with so many lives, how are you going to get a game over exactly?

(Story was skipped intentionally)

Depth here is is in the "its good but I'm just too lazy to complete the entire game". But I will dedicate this part to the powerup system & its depth. You see, there are 3 characters within the game. You have a giant, robotic Bomberman spaceship, a traditional spaceship with a jet design, and a literal PC engine that has been converted to a spaceship. Each has their own weapons, very similar to the Parodius series of shooter games. In my opinion you should use the PC engine because the powerups they get are not only good offensively, but some offensive powerups also come with an upgraded defence. But enough dragging this on, time to the powerup system itself.

(this is for the PC engine character)

Red HuCards give you the power to shoot more bullets at enemies, Blue HuCards let you shoot discs from all diagonial directions, Yellow HuCards let you use homing missiles that depending on how many "P" stars you collect, the more missiles you'll get, and the faster the missiles get too. "S" stars give you a shield which lets you tank multiple attacks before it disperses, in which you are very vulnerable to attacks.

Now, after going over that let's get to the difficulty. And I'll be honest with you, this game is mediocre [in difficulty] in scenes 1 to 2, but then the difficulty ramps up in scenes 3 to 4, especially 5. The game throws at you certain bosses which are invulnerable to your attacks for some time, and when they attempt to attack they are vulnerable. Take the giant fish in scene 3 for a good example. Invulnerable when attacking with their maracas, but vulnerable when they face to you and fire their "underwater flames".

In general, this is a very good game for the PC engine CD--I could go so far as to say this is the best game for the PC engine CD as a whole, but until I've checked the entire PC engine CD library, I may never find out. See 'ya!
Even if I got to play this game 2 times for a long time, this is one heck of a good shooter. I mean, the powerup system is neat, and if you manage to get all of them you can blast through the competition!

Hmm...Graphics....Star Parodier, for a PC engine CD game has some impressive graphics, especially in color. I mean, this beats most Sega Genesis games (even if that wasn't the best at displaying color). Slowdown is non existent thanks to the extra RAM cartridge the PC engine CD uses.

Sound is top notch--especially for this game. As its a CD-ROM game the soundtrack is amazing, and I'm talking about the main music (the tracks that are made from the CD, not the sound chip). But as this was when CD consoles were just being pioneered they couldn't be able to quickly switch tracks in a blaze, so some (small) music tracks are made by the PC Engine sound chip, and it's...somewhat equal quality. It's not the best out of all PC engine games, but it sounds good.

Addictiveness is through the roof with this game, and that's because of the "breeze" effect you get with this game. You see, if you have enough powerups you become virtually unstoppable--you can sneeze through bosses & mini-bosses, use your "attacking shield" to not only stop enemy projectiles dead in their tracks, but also attack the enemies themselves if they are close enough. There's also the difficulty on attempting to get extra lives here, and to put it short it's relatively easy to get extra lives--too easy for the game genre. This significantly contributes to addictiveness, as with so many lives, how are you going to get a game over exactly?

(Story was skipped intentionally)

Depth here is is in the "its good but I'm just too lazy to complete the entire game". But I will dedicate this part to the powerup system & its depth. You see, there are 3 characters within the game. You have a giant, robotic Bomberman spaceship, a traditional spaceship with a jet design, and a literal PC engine that has been converted to a spaceship. Each has their own weapons, very similar to the Parodius series of shooter games. In my opinion you should use the PC engine because the powerups they get are not only good offensively, but some offensive powerups also come with an upgraded defence. But enough dragging this on, time to the powerup system itself.

(this is for the PC engine character)

Red HuCards give you the power to shoot more bullets at enemies, Blue HuCards let you shoot discs from all diagonial directions, Yellow HuCards let you use homing missiles that depending on how many "P" stars you collect, the more missiles you'll get, and the faster the missiles get too. "S" stars give you a shield which lets you tank multiple attacks before it disperses, in which you are very vulnerable to attacks.

Now, after going over that let's get to the difficulty. And I'll be honest with you, this game is mediocre [in difficulty] in scenes 1 to 2, but then the difficulty ramps up in scenes 3 to 4, especially 5. The game throws at you certain bosses which are invulnerable to your attacks for some time, and when they attempt to attack they are vulnerable. Take the giant fish in scene 3 for a good example. Invulnerable when attacking with their maracas, but vulnerable when they face to you and fire their "underwater flames".

In general, this is a very good game for the PC engine CD--I could go so far as to say this is the best game for the PC engine CD as a whole, but until I've checked the entire PC engine CD library, I may never find out. See 'ya!
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Affected by 'Laziness Syndrome'

Registered: 12-07-20
Location: Midwestern USA
Last Post: 803 days
Last Active: 7 days

Post Rating: 1   Liked By: jnisol,

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