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01-26-19 10:52 PM
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Mario in Underwhere

 
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01-26-19 10:52 PM
Furret is Offline
| ID: 1368634 | 1186 Words

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Hey y’all, I’m back with another review. Today I’ll be reviewing Super Paper Mario, a platforming / semi RPG game that was released for the Nintendo Wii in 2007. It’s the third installment in the famous Paper Mario franchise. Although you could also say infamous due to the games that came after this one *shivers*.

The original Paper Mario for the N64 as well as its sequel Paper Mario: The Thousand Year Door for the Gamecube were strictly RPGs (and great ones at that). One would expect that the next game would follow suit, right? Well we were all wrong. While this game retains some aspects of an RPG, it’s really more of a side scrolling platformer. Not a regular 2D one though. The core mechanic of this game is its 3D mode, a mode you can enter while playing through a world in order to dodge the paper thin enemies or get past seemingly impossible obstacles. The catch is that you’ll only have a few seconds before Mario starts taking damage. Understandable as skipping every enemy would be a bit overpowered, wouldn’t it?

Another major difference compared to the previous game is the lack of partners. Well, sort of. In the first two Paper Mario games you would encounter some characters along your journey like a female Goomba from the University of Goom or a Paratroopa who works as a mailman. These characters would help you in your journey by giving you enemy stats, blowing up walls, carrying you over a deep pit, etc. In this game however you will encounter tiny geometric shapes called Pixls instead. They carry over some of the powers that previous partners have, but overall have next to no dialogue which makes them rather lame in my opinion.

With that out of the way, let’s get on with the review!

Graphics - 10/10

This might be a high score for some given how almost all the characters in the game are made of geometric shapes that awkwardly stick together. I find this to be a very unique and charming art style. In any other game I would’ve probably felt a bit disappointed when it came to character design, but it somehow fits with the whole paper theme and the overall charm of the game. The worlds you play through are also beautifully designed, ranging from pretty looking grass fields to a scary underworld. A personal favorite of mine when it comes to graphics.

Sound - 9/10

Paper Mario games tend to have awesome soundtracks, and this one is no exception. I did find the music in this game to be slightly worse than in the first two games. Maybe it is because of the awkward look of some places and characters. The music by itself is still great but comparing it to the music in the previous installments, those fit so much better to what was going on in their respective story. Again, that’s a minor complaint for an otherwise great soundtrack.

Depth - 6/10

Alright, I hate giving this game such a low score but I have to be honest. Aside from the main story, there really isn’t that much you can do. The after game contains almost solely of the Pit of 100 Trials, a challenge where you have to go through 100 floors filled with enemies, and beat the boss at the end, all in one sitting. It can take a while to complete and the main story is rather long, but that doesn’t excuse the lack of things to do in general.

Addictiveness - 8/10

This game had its ups and downs for me. Some chapters of the story, like the Underworld one, I was so invested in that I swore I was going to beat the game all in one long sitting. Then there were others, like the one where you
actually become a slave and have to do manual labor, that made me want to stop playing for the day. Overall it definitely had more ups and looking back at everything I always found myself having fun playing, even when I felt like taking a break

Difficulty - 7/10

The fact that this game doesn’t function as an RPG like the previous two means that battles are a lot more quicker and action paced, but that doesn’t make them more difficult. The enemies in this game are a joke for the most part and there are certain Pixls and even a certain playable characters that make you feel like you’re playing on easy mode. The original two games had boss fights in which you really had to think of the optimal strategy to beat them while also maintaining your health and FP by blocking their powerful attacks. In this game boss fights tend to be rather easy and straightforward as soon as you learn their patterns. I didn’t find the lower difficulty to be that bad but it was definitely noticeable.

Story - 10/10

It all starts of so normal. The first thing you see when starting the game is the wedding ceremony of Peach and Bowser! They exchange their vows and…
Wait what? Why are they getting married and who is this creepy Dracula looking dude? Suddenly Mario- wait no, LUIGI comes to the rescue as he somehow manages to both save the day AND screw everything up even more. It’s honestly impressive. After this the cutscene ends and we’re thrown back in the past to Mario, who just got word that Princess Peach has been kidnapped (again)! Finally using some logic, he skips all 8 worlds in the Mushroom Kingdom and heads straight to Bowser’s castle to take her back. Only to find … well … Bowser, about to head out to kidnap the Princess. Wait, he wasn’t the culprit? All of a sudden the Dracula looking dude, named Count Bleck, shows up and kidnaps everyone in the castle, except for Mario for some reason. Mario then wakes up to find the Pixl Tippi talking to him. He gets sent to a remote town in between dimensions where he’ll meet the magical wizard Merlon. He explains to Mario that in order to save the world he’ll need to collect 7 Pure Hearts, as well as meet up with 3 legendary heroes. Can Mario save the world before its eventual demise?

I found the story in this game to be absolutely fantastic, with tons of plot twists and humor all flowing together very well. This game also has one of the best villains in video game history in my opinion.

Overall - 8.3/10

That feels like a good score. The game is often criticised for not being like its two predecessors, but if you look past that you’ll find a game that’s truly unique and fun. It’s a different style of gameplay for sure but it still fits well in the Paper Mario franchise. It has its flaws for sure, but a lot of people can still mutually agree that it is the last good Paper Mario game.

Thanks for reading this review, feedback is always appreciated!
I’m out!
*enters 3D mode*
Hey y’all, I’m back with another review. Today I’ll be reviewing Super Paper Mario, a platforming / semi RPG game that was released for the Nintendo Wii in 2007. It’s the third installment in the famous Paper Mario franchise. Although you could also say infamous due to the games that came after this one *shivers*.

The original Paper Mario for the N64 as well as its sequel Paper Mario: The Thousand Year Door for the Gamecube were strictly RPGs (and great ones at that). One would expect that the next game would follow suit, right? Well we were all wrong. While this game retains some aspects of an RPG, it’s really more of a side scrolling platformer. Not a regular 2D one though. The core mechanic of this game is its 3D mode, a mode you can enter while playing through a world in order to dodge the paper thin enemies or get past seemingly impossible obstacles. The catch is that you’ll only have a few seconds before Mario starts taking damage. Understandable as skipping every enemy would be a bit overpowered, wouldn’t it?

Another major difference compared to the previous game is the lack of partners. Well, sort of. In the first two Paper Mario games you would encounter some characters along your journey like a female Goomba from the University of Goom or a Paratroopa who works as a mailman. These characters would help you in your journey by giving you enemy stats, blowing up walls, carrying you over a deep pit, etc. In this game however you will encounter tiny geometric shapes called Pixls instead. They carry over some of the powers that previous partners have, but overall have next to no dialogue which makes them rather lame in my opinion.

With that out of the way, let’s get on with the review!

Graphics - 10/10

This might be a high score for some given how almost all the characters in the game are made of geometric shapes that awkwardly stick together. I find this to be a very unique and charming art style. In any other game I would’ve probably felt a bit disappointed when it came to character design, but it somehow fits with the whole paper theme and the overall charm of the game. The worlds you play through are also beautifully designed, ranging from pretty looking grass fields to a scary underworld. A personal favorite of mine when it comes to graphics.

Sound - 9/10

Paper Mario games tend to have awesome soundtracks, and this one is no exception. I did find the music in this game to be slightly worse than in the first two games. Maybe it is because of the awkward look of some places and characters. The music by itself is still great but comparing it to the music in the previous installments, those fit so much better to what was going on in their respective story. Again, that’s a minor complaint for an otherwise great soundtrack.

Depth - 6/10

Alright, I hate giving this game such a low score but I have to be honest. Aside from the main story, there really isn’t that much you can do. The after game contains almost solely of the Pit of 100 Trials, a challenge where you have to go through 100 floors filled with enemies, and beat the boss at the end, all in one sitting. It can take a while to complete and the main story is rather long, but that doesn’t excuse the lack of things to do in general.

Addictiveness - 8/10

This game had its ups and downs for me. Some chapters of the story, like the Underworld one, I was so invested in that I swore I was going to beat the game all in one long sitting. Then there were others, like the one where you
actually become a slave and have to do manual labor, that made me want to stop playing for the day. Overall it definitely had more ups and looking back at everything I always found myself having fun playing, even when I felt like taking a break

Difficulty - 7/10

The fact that this game doesn’t function as an RPG like the previous two means that battles are a lot more quicker and action paced, but that doesn’t make them more difficult. The enemies in this game are a joke for the most part and there are certain Pixls and even a certain playable characters that make you feel like you’re playing on easy mode. The original two games had boss fights in which you really had to think of the optimal strategy to beat them while also maintaining your health and FP by blocking their powerful attacks. In this game boss fights tend to be rather easy and straightforward as soon as you learn their patterns. I didn’t find the lower difficulty to be that bad but it was definitely noticeable.

Story - 10/10

It all starts of so normal. The first thing you see when starting the game is the wedding ceremony of Peach and Bowser! They exchange their vows and…
Wait what? Why are they getting married and who is this creepy Dracula looking dude? Suddenly Mario- wait no, LUIGI comes to the rescue as he somehow manages to both save the day AND screw everything up even more. It’s honestly impressive. After this the cutscene ends and we’re thrown back in the past to Mario, who just got word that Princess Peach has been kidnapped (again)! Finally using some logic, he skips all 8 worlds in the Mushroom Kingdom and heads straight to Bowser’s castle to take her back. Only to find … well … Bowser, about to head out to kidnap the Princess. Wait, he wasn’t the culprit? All of a sudden the Dracula looking dude, named Count Bleck, shows up and kidnaps everyone in the castle, except for Mario for some reason. Mario then wakes up to find the Pixl Tippi talking to him. He gets sent to a remote town in between dimensions where he’ll meet the magical wizard Merlon. He explains to Mario that in order to save the world he’ll need to collect 7 Pure Hearts, as well as meet up with 3 legendary heroes. Can Mario save the world before its eventual demise?

I found the story in this game to be absolutely fantastic, with tons of plot twists and humor all flowing together very well. This game also has one of the best villains in video game history in my opinion.

Overall - 8.3/10

That feels like a good score. The game is often criticised for not being like its two predecessors, but if you look past that you’ll find a game that’s truly unique and fun. It’s a different style of gameplay for sure but it still fits well in the Paper Mario franchise. It has its flaws for sure, but a lot of people can still mutually agree that it is the last good Paper Mario game.

Thanks for reading this review, feedback is always appreciated!
I’m out!
*enters 3D mode*
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01-27-19 01:09 AM
Nincompoco is Offline
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The thing about this game, it was tolerable for the most part, but every now and then decided it wanted to stab you in the chest. Do you like passwords? I like passwords. Let's backtrack three times and make one of them take 3 days to remember, write down, and input. It's like they thought the General White hunt was the highlight of the last game. Though the story was incredible, like, wow, did they just burn out the last of their creative liberties and that's why Sticker Star was conjured from the depths? I still hold this game very dear, but geez, am I not going back to it anytime soon.
The thing about this game, it was tolerable for the most part, but every now and then decided it wanted to stab you in the chest. Do you like passwords? I like passwords. Let's backtrack three times and make one of them take 3 days to remember, write down, and input. It's like they thought the General White hunt was the highlight of the last game. Though the story was incredible, like, wow, did they just burn out the last of their creative liberties and that's why Sticker Star was conjured from the depths? I still hold this game very dear, but geez, am I not going back to it anytime soon.
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(edited by Mecha Leo on 01-27-19 01:13 AM)    

01-27-19 10:04 AM
vizzy900 is Offline
| ID: 1368658 | 26 Words

vizzy900
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Furret : Hold on a moment! You are giving this game's depth a 6? Are not not aware that there is alot replay ability to this game?
Furret : Hold on a moment! You are giving this game's depth a 6? Are not not aware that there is alot replay ability to this game?
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01-27-19 10:22 AM
Furret is Offline
| ID: 1368660 | 94 Words

Furret
Davideo69
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POSTS: 5564/7612
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Mecha Leo : Yeah that chapter was my least favorite. Probably the only time I actually felt like stopping and taking a break for a few days. Sticker Star was absolute trash and so was Color Splash. I can only hope they listen to the audience and eventually go back to the original concept.

vizzy900 : Replay ability is typically put under the Addictiveness score. Depth is just how big the game is / how much you can do. I love this game and would play it all over again if I had my Wii back.
Mecha Leo : Yeah that chapter was my least favorite. Probably the only time I actually felt like stopping and taking a break for a few days. Sticker Star was absolute trash and so was Color Splash. I can only hope they listen to the audience and eventually go back to the original concept.

vizzy900 : Replay ability is typically put under the Addictiveness score. Depth is just how big the game is / how much you can do. I love this game and would play it all over again if I had my Wii back.
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