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Information
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Online Game Details
Views: 7,282
Today: 0
Users: 145 unique
Last User View
02-16-24
invinible
Last Updated
11:16 PM
Staff
System:
Game Boy Advance
Developer:
ludmeister

Year:
2012
Players: 1
Hack Of:

Hack Type:
Game Mod

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down

Play Final Fantasy V Advance - Custom Classes (Final Fantasy V Advance Hack) - Online Game | Game Boy Advance

Play Final Fantasy V Advance - Custom Classes online with Game Boy Advance browser emulation for free! Final Fantasy V Advance - Custom Classes is a rom hack of Final Fantasy V Advance (GBA). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Final Fantasy V Advance - Custom Classes

Final Fantasy V Advance - Custom Classes Title ScreenFinal Fantasy V Advance - Custom Classes Screenshot 1
Final Fantasy V Advance - Custom Classes Screenthot 2
Rating: 9.4
(33 votes)
Plays: 4,337
M:98%
F:2%
Filesize: 5,090kb

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Final Fantasy V Advance - Custom Classes Box Description

This mod aims to improve the customization options for your party in Final Fantasy 5 Advance. You are allowed the maximum leeway granted by the game's engine to assign commands and abilities that you have earned as you progress through the game. More care must be taken so that you don't employ un-winnable strategies (such as forgetting to set a "Fight" command to your characters...!) Spells and monsters have been modified slightly and hopefully are balanced with the customization options available to the player.

Additionally, this mod opens up the four “Advance” classes (Gladiator, Oracle, Necromancer, Cannoneer) by the time your party leaves for Galuf’s world. When a character masters a job, any passive abilities that job had become constant, no matter which job they may choose later (this used to be a feature of the Freelancer class only). It also rebalances the stats of your characters based on the Abilities that you assign.

Final Fantasy V Advance - Custom Classes Game Description


Features:

- The order that Jobs are opened during the game has been altered significantly. The final four Advance jobs are opened before you leave the first world, leaving only the Mime class to be learned later.

- Character stats are now calculated differently. Jobs are less important in the stat makeup of characters. Bartz, Lenna, Galuf, Faris, and Krile lend their personalities to the job they are in, so Faris might have more agility than magic power, even as a Black Mage!

- When characters set their abilities, they no longer establish a minimum for their dependent stats (for instance, White Lv. 1 ensured that the character would have at least 39 in Magic Power). Instead, they confer bonuses to their respective stats. Almost all abilities grant a bonus to stats (for instance, Item gives +5 Agility).

- Each job now has the correct passive abilities automatically assigned.

- When a job which has passive abilities is mastered, those passive abilities become permanent on the character, no matter which job they currently are studying. For instance, master the Ninja class and you will always be able to equip two one-handed weapons! The only exception to the passive skill rule is Berserk -- thankfully.

- Due to the early opening of the Necromancer job, the monsters that confer Dark Arts magic when killed have been realigned. You can learn a few of them before you fight Exdeath in the merged world!

- Due to the early opening of the Cannoneer job, some special shops have Shot type items in their inventory.

- Due to the early opening of the Time Mage and Summoner jobs, the Tule magic shop carries two Time Magic spells and one Summoning spell.

- Minor changes to starting equipment.

- Some jobs now require a bit more ABP to master, based on the relative ease of opening certain jobs, and their early game availability.

- A few of the early weapons shops carry a few extra weapons.

- The power of various weapons are modified. Knives are less effective, axes are more effective. The Power Staff now does damage, in addition to berserking targets.

- Silver Harps, Dream Harps, and Lamia Harps do much more damage than they used to. On average they do 4x more damage. Harps are a viable strategy to use now.

- Like Final Fantasy 3 DS, the Freelancer can cast Lv. 1 White and Black magic, but without actually learning those skills. However, true to Custom Classes form, those abilities can be reassigned to whatever you want.

Final Fantasy V Advance - Custom Classes (Game Boy Advance) Screenshots

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Final Fantasy V Advance - Custom Classes Reviews

Overall 9.4    Graphics 9    Sound 8    Addictive 10    Story 5    Depth 9    Difficulty 6


9.6
Finest Fantasy for Advance remastered   KingofRPG
So, you just finished Final Fantasy V/Final Fantasy V Advance. What a challenge it was! The final b...
  Graphics 9   Sound 8   Addictive 10   Story 5   Depth 9   Difficulty 6

      Review Rating: 5/5     Submitted: 06-27-13     Review Replies: 0

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Comments for Final Fantasy V Advance - Custom Classes

tacbum 02-21-15 - 02:42 PM
 Finished the game! Love this mod!
Ultramage 11-26-13 - 10:08 PM
 This has been a good Mod
dirgeslasher 08-22-13 - 10:28 AM
 fun game

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