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Registration: 04-30-13 12:30 PM (4842 days ago)
Last Activity: 12-06-25 05:47 AM

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Last Post: 12-06-25 05:47 AM
    in This game needs a better hero (Game Reviews)
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endings's Last 10 Game Comments (view last 100)
Dune 2000 The mystery of life isn't a problem to solve, but a reality to experience
Mario Kart 8 Deluxe Its like a greatest hits release version of Mario Kart, new stages, but plenty of old ones redone with new gfx. Battle mode is fun.
Bionic Commando - Winter Edition I love the original NES BC, which had night/day stages... so ? The guards have their uniforms changed, but our hero still walks in a day-glo green outfit. Theres no shading on him or inside the radio rooms at all.
Samurai Nihon-ichi (set 1) this is one of the hardest games I've played yeesh
Teenage Mutant Ninja Turtles - Toon Hack I like it! I can actually tell who Bebop is for once.
Contra - Black Dawn nope. its lazy, only first stage is significantly changed. Enemy life has been boosted to boss type health. But this sucks.
Dying Light This is ok, but I'm not seeing much replay value in this. I enjoyed State of Decay's zombie world more.
Cutie Suzuki no Ringside Angel While the wrestlers all share the same body, the move animation is pretty decent. Would be nice to have a battle royale or other mode, though.
Trojan this game sucked when it came out, and it still sucks
Castlevania - Aria of Sorrow I love SoTN, but I just could not get into this game. The soul part seems interesting, but also kind of tedious.

endings's Last 5 Game Reviews (view last 25)
Deadly Towers
12-06-25 05:47 AM
This game needs a better hero
Story 6

This is a game about defeating an evil wizard and restoring peace. The wizard lives in a strange, twisty castle you will explore. You actually mainly walk on the outside of it, as there are ramparts to fall off, and never see any furniture. While this area has some minibosses, shops and foes - its more a prep area - to level you up and get strong enough for the 2nd part. At the end of the castle you come to a large cave like system and this is actually where the meat of the story and game happen. There are 7 towers, and you must walk up the long staircases out of the cave and into the tower, to fight the bosses, get a bell, and burn it. The burning of the bells is the main point of the game, as they are how the wizard gets his power. Honestly, its pretty fleshed out for a NES game, and this is one of the better parts of the game.


Graphics: 7
While this may seem low-level on the graphics compared to something like Star Tropics, this was an early release.. its better to compare it to something like Legend of Zelda 1. The evil castle and towers are full of evil energy (like grinning faces on the wall) and can remind one of scarier games like Monster Party. The viewpoint is a isometric 3-d angle that shows depth (compare climbing up Deadly Tower's mpressive stairs and then looking at the original Legend of Zelda with its flat, ladder like dias). The hero is a large character and has some detail. The enemies are varied, and can be fearsome ghosts, dragons or knights, or rather silly; the early enemies are innocent looking blue globs that just dance in place.. one of the toughest regular enemies is a bat about 4 pixels tall, thats fast and can tank so many swords to the face.


Sound: 4

There are not a lof of musical tracks, and they are OK, its just you hear the same 2 or 3 songs. Moving from one screen to another resets the music , so as you explore the many tight corridors and paths on the castle, expect to hear... Read the rest of this Review
Bugs Bunny Crazy Castle, The
03-29-24 10:11 PM
Tedious, but kind of fun
The plot doesn't make much sense, Bugs Bunny is looking for his girlfriend (not Lola) who looks like him a dress (LOL), and the other Looney Tunes are blocking him for some reason. You go through 60 levels and you'll probably be ready to be done by the 20th. But its kind of fun and if you die its very easy to jump right back in, and extra lives are plentiful.



7- The graphics are clean and you can clearly tell what items are, and what characters are here (Yosemite Sam, Daffy Duck, Wile E. Coyote, and about 100 Sylvester clones?), and each has their own kind of pathing. You are just to collect carrots and the level ends. You can sometimes pick up ACME type weapons like a boxing glove, or push a safe on someones head.


6- There is very few tracks or sound effects, but what is here is good. The main theme is hummable.

7- Its honestly a bit addictive, and deaths happen quick and boom you're right back in. Its not a great game, but it has no wasted space other than a celebraory dance for a few seconds when you win a stage.

4- Story is bare bones. Its rescuing a char you've no history of, and not sure why the other Tunes care to stop this.

5- As far as depth, its OK. Some of the levels have different mechanics and there are new items and dangers (at least).

3- None of the enemies are very challenging, the maps can be fairly large, but there is time to think and get the hang of it.


In the end, playing this is mediocre, but serviceable. Its OK, and thats.. OK!
Super Mario Party
07-19-23 12:49 AM
A decent reimagining of the Party games
Super Mario Party shakes up the formulaic games of old with a lot of changes, but never manages to fix my long time gripe with this series. At first it seems disappointing, the boards are all smaller, the dice blocks also only have 6 spaces on them (instead of 10), and most aggravating of all, there are only 4 maps!! I had issue with Mario Party Superstars for only having 5, this is a step in the wrong direction. But some of these changes are actually more beneficial.

Pros:

Games give you way more money - in old MP games, one good player can win all Minigames and choke on coins while everyone else stays poor. The Lucky Spaces were an attempt to counter it, but this features nearly every game giving at least +2 coins. It means you're not stagnating, and more money means more spending on items in the shop, creating more variables.

Stars only cost 10 coins instead of 20 - in an effort to streamline, the stars are cheaper overall, and thats good for keeping the stakes high.

Many playable characters, each with Dice Blocks- Every character now has their own special dice block they can choose at any time to roll instead of a regular one. These dice are very specific to different playstyles. The Shy Guy is all 4's and one 0, for instance. Some have High risk, high reward. Some give or take away coins, and you can gain an ally in the board game who will share their block with you, and roll a 1 or 2 that is added to your total. The more the merrier when you land on this space.

Rumble Controls - When you enter a duel, it used to take you to a crappy minigame you barely played since duels are rare. Now it takes you to a simplistic minigame that relies on the rumble feature.

Faster, dramatic games - Games are quicker and you can enjoy more out of them. The ! spaces on boards now can do many different actions, depending on where you land when you got there.


Cons:

4 boards??? - This is unforgivable. To... Read the rest of this Review
Mega Man
07-17-23 12:20 PM
Humble Beginnings
Mega Man, the hero who is fairly generic, save for his ability to copy his foe's more powerful attacks. The box art looks bad. The hero looks constipated. But here it starts, a platformer where you can do the stages in any order, and the weapons can help you defeat the other stages.

Bomb Man: He's probably the easiest to defeat, and his stage is not very hard. His bomb power sounds very useful, but honestly, aren't. The fire weapon from Fire Man is his weakness, but the boss spends so much time slowly jumping, you shouldn't need it.

Cut Man: This dork has a pair of scissors over his head and he throws them at you. His stage is a little harder than Bomb Man, but his Rolling Cutter is useful. If you have Guts Man's power, Cut Man is a piece of cake.

Guts Man: Some recommend starting here first, I think he has a hard stage, as its full of pits and armored enemies. The boss throws giant rocks at you and stuns you when he lands from a jump. Timing is key for this whole level. Just be aggresive with the boss.

Elec Man: A pretty easy vertical stage, and one you definitely want to come back to with Guts Man's Super Arm ability, as there is a hidden powerup, Magnet Beam near the top of the tower. Elec Man himself has a very strong attack you'll want to jump over. Use the Cutter to kill him.

Ice Man : This stage sucks. The disappearing blocks are numerous and can really waste your time and your life. If the magnet beam has been recovered, it can make steps for you to cheat, haha. You might think a fire weapon hurts Ice man but surprise, its Elec Beam.


Fire Man: This guy has a stage of flowing lava that's a little hard, made easier with magnet beam. His weakness is Ice Slasher, but it still takes quite a few hits.

Mega Man has a heavy jump that takes some getting used to. He can also hang almost completely off an edge with only one foot supporting him, so use that to your advantage.

Graphics: 5<... Read the rest of this Review
Adventures of Rad Gravity, The
07-16-23 03:48 PM
A nice, tough game if you can get past the ugly
Rad Gravity is a quirky game that looks weird, plays weird, but is pretty fun. Your mission is to collect the lost computer -minds (compuminds) that can save the galaxy. You have one already, its in your ship and talks to you (its a big robot eye on a computer lol). You get to choose what stage you visit, or revisit, as its open world, and Rad is a side-scroller with an assortment of upgradable weapons and an odd, slippery run.

Graphics: 4
Rad on the title screen isn't so bad, but once you get playing, it all looks simplistic. The spaceship interior with the robot eye looking at you is pretty campy and tolerable (though his space chair looks 1d) but once you beam down to the planets you'll see how small the characters are. There is a bit of definition, but all the backgrounds look cheap and don't sell the adventure. The first planet, Cyberia, is supposed to be a cyberpunk planet, with neon signs and graffitti, but good luck telling what is what in this place. Other worlds don't fare much better.

Sound: 2
Ooh, boy. The sound is close to trash. There aren't many tracks and many are used for the world stages over and over. I recommend muting this one, its pretty bad.

Addictive: 7
Despite the too small graphics and atrocious music, the adventure does have a lot of twists and new areas to explore, as each planet is not huge, so just when you get tired of pastels and grey of Cyberia, you are moving on. There are simple puzzles to solve, and many items to pick up. Since you can revisit locations, its always available, and with your trusty communicator in your inventory, you can teleport out of danger/map any time you want.

Story: 7
After beating the first stage, i was surprised to find the ship burglarized! There are always small things happening to change the plot and add suspense. I really liked these touches. Navigating the asteroid belt was my favorite. There are some twists, I won't spoil them.

Depth: 6<... Read the rest of this Review

endings's Last 7 Game screenshots (307 total) (view last 250)

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