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Lumian's Last 10 Game Comments (view last 100) | Mega Man X3 - Zero Project (Ver. 1.0) | No, black zero /is/ 'gold zero' (a lot of the upgrades apply) and there is no way to change the pallette color short of using gameshark codes. | Mighty Morphin Power Rangers - The Movie | For those wondering, you can only 'morph' into Power Ranger form after collecting enough lightning bolts from enemies. Then you press one of the buttons (can't remember which). ... The Ranger form is almost useless though. | Double Dragon | This does work. Double click the game, assign the buttons to your keyboard or controller and then go back to the game and press select, then start on the menu. | Mega Man X3 - Zero Project (Ver. 1.0) | Once you're past the first stage and boss, edddiux, just enter a Maverick stage... hit start and then the R buttton. The weapon selectt screen will change to Zero/X select screen. Just press Y and Zero will come. Your buttons may vary depending on your set | Mega Man X3 - Zero Project (Ver. 1.0) | Black Zero > Gold Armor X. Seriously, Zero just owns X period. :) | Mega Man X3 - Zero Project (Ver. 1.0) | only X can* | Mega Man X3 - Zero Project (Ver. 1.0) | Zero was meant to be able to dash up, but cannot. Only X and can dash up. Fortunately it is only needed for maybe two minor parts in the whole game. | Mega Man X3 - Zero Project (Ver. 1.0) | hi | Mega Man X3 - Zero Project (Ver. 1.0) | Heh, once you finish the game and find all of its secrets you'll see this game is at least '50% cooler thanks to Zero'. | Summon Night - Swordcraft Story | The Summon Night series is one of the best RPG series I have ever played. Hilarious too! If you get Sugar as either the boy or girl.... well I won't spoil it for you. x3 |
Lumian's Last Game Reviews |
Zelda Parallel Worlds 08-20-12 04:20 PM |
The Legend of Zelda- Parallel Worlds (SNES) The Legend of Zelda - Parallel Worlds is a amateur hack that re-imagines the entire game nearly and manages to look professional about it. The game it remakes, The Legend of Zelda - A Link to the Past, is a legendary title game for the SNES and one of the most purchased games for the system. It was nothing if not enjoyable. Despite it's linear story and set in stone game world it managed to be fun enough for players to come back time and time again. Parallel Worlds changes the following things about the original game: graphics, map layout, dungeons, story, and difficulty level. This last is changed significantly.... Parallel Worlds difficulty can only be described as Zelda: NIGHTMARE Mode. Unless you are an extraordinary expert, knowing every trick and glitch in the book, you will die again.... and again... and again... and again... and again! Even if you ARE an expert you may find yourself shouting expletives now and again because the game raped you in an utterly unfair way. For the first literal hour or more of the game you will have to go and sneak around in and fight through an entire encampment of guards with no shield or sword nor items to help you. If you die at any time, you will lose ALL of your progress because you cannot save the game without your sword (unless you save states...). Despite the above stated trying difficulty, the hack is fabulous. The graphical changes are beautiful and perfectly natural looking, the level designed is ingenious and fun if frustrating, and the story is very well written as well! Further, if you SUCCEED, at beating this game you will feel like a champion, and can honestly claim to have played one of the most absurdly difficult games in history and won. As a Zelda fan myself, I recommend it highly. But only for those with patient and lacking blood Pressure or heart problems! |
Mega Man X3 - Zero Project (Ver. 1.0) 11-25-11 09:15 PM |
Megaman X3 - Zero Project (Hack) Synopsis for people who've never played Megaman series before: This game, as with all games in the series, is a game where you basically play as robots fighting a war against other robots for the sake of humanity. It is a side-scrolling action game that involves a lot of running, jumping, shooting, climbing, bouncing off of walls, and memorizing AI patterns to beat enemies. This game has a system built into it where each boss you beat gives you a weapon you can use to beat another boss somewhere else. Stages are full annoying enemies and one-hit-kill gimmicks designed to make your head explode. The game's playable characters are two robots called X and Zero who can gain upgrades and become more powerful as the game goes along (these are usually well hidden). It is an 'anime-style' game made by Japanese publisher Capcom (authors of Street Fighter amongst other series). Megaman X3 - Zero Project is a hack of the original game for the SNES: MMX3. What this hack adds is a fully playable Zero and a lot of extras as well (new cutscenes, new abilities for Zero, new and different gameplay, and at least one new secret). In the original Megaman X3, Zero as a character was only partially playable. He could be summoned into any level, play only 1/3rd of it, then gets forced to leave when he approaches a boss door. He could not play any more than a 1/3rd of any level, he could not gain new abilities, and he could not use upgrades. Also, if he died he could never be used again. He had only ONE life. For Zero's very first playable appearance... it absolutely /sucked/. Zero was useless except to kill him off in Doppler's 3rd stage so X could get his saber... which killed any boss in two hits. Megaman X3 was a great game, but for the above screwups on Capcom's part it really had a lot of untapped potential. This hack changes all of that: Zero is now fully playable throughout the entire game and X is not necessary except for a few small parts... Read the rest of this Review |
Zelda II - The Adventure of Link 09-17-11 05:40 PM |
Zelda NES II: A brief Review Zelda II is one those rare games in the series that dared to be different. Like Majora's Mask, it is reviled by those who believe 'you should never mess with a good formula'. But lets be realistic here. At the time of Zelda II, little if any formula had been established yet. Secondly, lack of creativity is the sworn enemy of intelligence. Those who deride a game like this based solely on it being different ('But mooom... I wanted to eat only bologna sandwhiches forever!!! Don't toast it! Don't add bannanas! Noooo... *sarcasm*)... well, I feel really sorry for them. because their lives must be BORING. ...But let's get to the meat of the review shall we? If this is your first time playing Zelda II, be aware this game plays more like an RPG than what you may have come to expect as a Zelda game. Yes the whole 'wander the world and collect items, slay ganon, and save princess Zelda' thing is there but... there's a lot of running around and killing things for experience points to make Link stronger too, a lot interacting with non-hostile NPCs, and yes magic. REAL magic... not the 'Nayru's Love' kind of magic from OOT. This game is also BALLS hard. From the very start of the game, expect to get killed many times over by enemies you cannot even see and fireball spam. It's like going two hundred miles an hour down a stretch of highway and suddenly having to slam your foot down on the brakes due to a brick wall that manifested from out of nowhere It is, however, loads of addictive fun. I just finished playing this game for two and a half hours at a stretch and if I didn't have homework soon, I'd play it again. The graphics are as good as you'd expect for an NES game, and the sound is as good as any I've ever heard in a Zelda game especially considering the NES's limitations. It doesn't get boring quick. My only caveat is the sheer difficult, especially upfront and the sheer grind of leveling personally. So what are you waiting ... Read the rest of this Review |
Seiken Densetsu 3 (English translation) 09-15-11 11:49 PM |
Lost in Translation: Seiken Densetsu 3 This review is called 'lost in translation' because this little gem of an RPG was literally almost impossible for someone in the US to play unless: A. You lived in Japan, or B. You read Japanese and imported. It wasn't until the english patch by Neil Corlett that it became truly possible for a non-japanese person to enjoy it. I had the personal pleasure of exeriencing this game /partially/ when I was a kid. We had a game rental place that imported games and, though I read absolutely no japanese at the time, I managed through trial and error to actually play the game somewhat while being completely ignorant of the story. Fast forward roughly a decade, and I am still playing this game! Only I can actually read Japanese somewhat now, and I've beaten it eight times. Yes, there is enough depth in this game to warrant at least eight playthroughs. You literally cannot get the whole story in one, two, or three playthroughs. To see every single thing you need to play mutiple times with multiple characters. There are a total of six main characters in this game, and each play through you can pick three people for your party. Who you pick as your first character determines who you'll learn most about story-wise and also alters the layout of the story. It also determines which bosses you will get to fight. Three players can also play this game at once (one for each character) and that was fairly rare for the SNES! The only caveat is, you can only do multiplayer once you have atleast two characters which is roughly 30 minutes into the game. Further making things interesting is the Class system. Each character has a total of seven classes they can change into (the initial one + six more) and you can only play at most three in one playthrough further giving you a reason to play and play again. Classes determine the abilities and stats of each character. You are NOT forced to change classes however. If you like a challenge use the initial class a... Read the rest of this Review |
Lumian's Last 7 Game screenshots (26 total) (view last 250) |
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Lumian's Game History |
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Game Boy Advance Games Lumian owns (46) |
Super Nintendo Games Lumian owns (78) |
Nintendo 64 Games Lumian owns (29) |
Nintendo NES Games Lumian owns (23) |
Game Boy Color Games Lumian owns (11) |
Arcade Games Lumian owns (8) |
Sega Genesis Games Lumian owns (8) |
Game Boy Games Lumian owns (3) |
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