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Bomberman Hero
The best possible memory from my childhood games.
Over the course of my life, there's been one game that was prominent to me, it was just one of my favorite N64 games, I never forgot it, but time did. That game was, as the title says, Bomberman Hero.
Bomberman Hero was a 3D platformer from the Bomberman series, a massive change up from previous games, and every other Bomberman game, because ...
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9.2
/10
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The prequel to 1942, like the other games in the 194x series, is a top down shooter set in WWII.
One or two players control a P-38 (for player 1) or a Mosquito (for player 2), shooting enemy airplanes and ships. As in the previous games, one button shoots the airplane's weapon (which is upgradeable by collecting power ups left by enemies) and the other makes the airplane loop, destroying everything on screen (or causing extra damage to bosses, fought at the end of each level). The regular ammo is infinite, while the upgraded weapons have limited ammo. When the weapon button is held down, a bar at the bottom of the screen is charged and a special shot can be released, which varies in effect from weapon to weapon.
The airplane has a life bar which starts with three points. Each hit taken or loop used will consume one life point. The player will earn new life points at the end of levels or by collecting proper power ups. Other power ups available are auxiliary side and ghost airplanes. Three continues can be used, and one point is added to the score when one of them is used (a feature first introduced by this game and then copied by other shoot-em-ups).
One or two players control a P-38 (for player 1) or a Mosquito (for player 2), shooting enemy airplanes and ships. As in the previous games, one button shoots the airplane's weapon (which is upgradeable by collecting power ups left by enemies) and the other makes the airplane loop, destroying everything on screen (or causing extra damage to bosses, fought at the end of each level). The regular ammo is infinite, while the upgraded weapons have limited ammo. When the weapon button is held down, a bar at the bottom of the screen is charged and a special shot can be released, which varies in effect from weapon to weapon.
The airplane has a life bar which starts with three points. Each hit taken or loop used will consume one life point. The player will earn new life points at the end of levels or by collecting proper power ups. Other power ups available are auxiliary side and ghost airplanes. Three continues can be used, and one point is added to the score when one of them is used (a feature first introduced by this game and then copied by other shoot-em-ups).
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8.2
/10
SGFX
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Developer
Play Game
Battle Ace is an action-oriented flight game in a first-person perspective. The player mans a space ship, including a radar which shows enemies, and the goal is to reach the end of each level where an end boss waits. As usually, the main occupation is to blast a lot of aliens which approach the player. The available weapons are bombs and a machine gun, both unlimited. Getting hit is a bad idea because it results in death. The player has three lives which can be raised by scoring 20.000 points.
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