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Retro Game Room Scores
Custom Game   Rank 4/7 : 66,900
SMB3 Blue Mario Bros   Rank 4/6 : 39,600
Strange Mario Bros 1   Rank 8/8 : 54,050
Mario Bros. Classic Serie   Rank 12/11 : 14,530
Super Mario Bros 3 - 2nd Run   Rank 14/17 : 69,620
Adventures of Ice Mario   Rank 19/21 : 50,200
Super Mario Bros 3   Rank 77/95 : 67,240
Super Mario Bros   Rank 108/169 : 66,900
 
Arcade Scores

totaldramaman2's Last 10 Game Comments (view last 100)
Mecha Sonic in Sonic the Hedgehog (Proof of Concept) ...Really? Is EVERY Sonic character playable now? This guy was only in Sonic 2 8-bit, maybe Sonic 2, and made a cameo in Sonic Adventure. Wow. What's next, Squid from Sonic Blast in Sonic the Hedgehog? How about SegaSonic the Hedgehog's lava in Sonic 1?
Missile Command how un-1337...
Attack Animal Gakuen Space Harrier, much?
Sonic Spinball Genesis version is the only version worth playing.
Kirby's Tilt N Tumble need help
Vector the Crocodile in Sonic the Hedgehog find the computer room
Digger Ball I could make a better title screen in MS Paint
Pokemon Platinum psyduck has a cold
Ray the Flying Squirrel in Sonic the Hedgehog STOP WITH THE SONIC SPRITE HACKS
Doki Doki Panic (english translation) Eject/Insert do not work on Internet Explorer, for anyone who uses it

totaldramaman2's Last 25 Game Reviews
Super Mario 64 Madness
02-06-14 07:22 PM
Worst Super Mario 64 hack I've played
I don't make reviews anymore, but I have to comment on this game. I play a lot of romhacks on this site, over 75% of the games I have on here are hacks, but this is a crime. But what do you expect from a game called Super Mario 64 Madness? Madness, you say? Well the only madness here is how this game was requested to be on Vizzed.

--- They put Skelux's name on this crap? ---
Here we have what's called "a 10-year old did this in MS Paint graphics". I'm talking about the title screen. That's a great start. So, you start out in what looks like a crappy version of Choco Mountain from Mario Kart 64. The first sign this game has is "If the Music sucks, press C-Up". Oh. Oh that's freaking great: a game saying that its music might suck. Before anything else. You'll then notice that the makers of this game said "If there are any problems with this game, please contact this guy's YouTube account." Oh, I have a problem for you, sir. This game. So among the people here, you'll notice a bunch of people you've never heard of until... Skelux. The maker of Super Mario: Star Road (a fantastic hack) and Super Mario 64 Mulitplayer (which is great). Apparently he helped with this game. Well this help must have been a single sentence on a YouTube excuse me, Google + comment reply.

--- Everyone on this development team was deaf. ---
So the first thing you'll notice here is the soundtrack. In the words of Jon Jafari: "Or should I say the knives running up and down rusty garbage bins." I wear headphones practically the entire time I'm using my computer and oh boy, that's a mistake if you're playing this game. This games music can either be really quiet and only slightly annoying, or one of the most painful things your ears will ever witness. So you'll run around this wasteland of an overworld until you discover a pool with a secret entrance to Courses 1 and 4. These courses are so out of order. You need one star to unlock course ... Read the rest of this Review
Super Mario World
04-28-13 05:24 PM
Super Mario World Review
The Super NES launched in 1991. Back when Nintendo was on top of their game, with great Mode 7 graphics, epic soundtracks and amazing gameplay. I just described the best of the SNES with one game: Super Mario World. Many are split between this game and Super Mario 3 being the best game, and then there are people who say that Mario 64 is the best, and then that argument is carried further with some citing Mario Galaxy as the best. While all are great games, to me, Super Mario World is the best by far. If I could only play one platformer for the rest of my life, 2D or 3D, it would be this game.

Graphics - 8
1991 was a time where all gamers had to pick a side: Sonic or Mario. While Sonic had colorful graphics while you're speeding by, and dull graphics in Labyrinth Zone... the part you'll see the most... Super Mario World delivers great graphics through all 80+ levels. It's a great way to look at the Super NES's graphic capabilities, although I think games like A Link to the Past look better. Still, it looks good.

Sound - 9
The music is a little overused in the fanbase, probably because it's so good. There's not a single bad song in the game, they're all really catchy. There's not too much to say here, but Koji Kondo, the music producer for this game, should get to work on New Super Mario Bros series. There's too many re-used songs there. But here, there are no re-used songs. Full of originality. And greatness.

Addictiveness/Depth - 10
There's 96 exits in the game, and that leaves a lot of time to find them. I've memorized most of them, and it's fun to put my memory of the secrets to the test by playing the game every once in a while. On top of that, it's extremely fun to play, just like a Mario game should be. There's just something here that games today like New Super Mario Bros 2 just don't have. Finding all of the Dragon Coins could take a while too, and that's part of truly 100%-ing the game. There's even ... Read the rest of this Review
Mega Man
01-14-13 06:31 PM
Mega Man (NES) Review
Mega Man. A very influential game series that has been around for 25 years. In honor of the 25th anniversary of Mega Man, I'm going to somehow figure out how I used to write reviews like I did back in May 2012 and review Mega Man 1-10, the Game Boy games, and the Game Gear game. And maybe the X games. Anyways, like every game series, there was a beginning, a start to the series that would set the path for all the potential sequels. However, these games usually lack the features and enhanced changes that sequels make, and this is especially true in Mega Man 1.

Graphics - 8
The graphics are excellent for 1987, but I felt like some if the textures were a little... random. Take the blocks that you can pick up with Gutsman's ability. That texture looks as if they just put a bunch of strange shapes and such all about in the space that the box takes. Speaking of Robot Masters, their graphics are fantastic. 8-bit games are always much better when they are colorful. That's why I like the Game Boy Color so much, colors and pixels are a match made in Heaven. Everything is very colorful and detailed. The reason it is only an 8 is because, well, Mega Man 2 has better graphics.

Sound - 9
The music in this game is fantastic. The Mega Man series (excluding 8) is known for having a great soundtrack, and this is no exception. My favorite is Elecman, not because it's the same song as Journey's Faithfully, but because this song truly pushes the NES's sound to the limits. That's what Mega Man 1-7 did, push the system to its limits. And yes, I did say 7, that game is better than everyone says. Capcom did a fantastic job composing the music.

Story - 7
The story isn't exactly cliche, but it is kind of an every-day story, for NES at least. Dr. Wily built 6 Robot Masters to destroy the world. Dr. Light, his nice counterpart, built his second robot, Mega Man, to destroy them all and defeat Dr. Wily. 

Depth - 7
Compar... Read the rest of this Review
Pikmin 2
07-28-12 06:18 PM
New Play Control: Pikmin 2 Review
OVERALL - 9.5
The first Pikmin game was very well-known back when the GameCube was around. It was one of only five games re-released under the New Play Control brand on Wii. You may have seen my review on it from April, and if you did, you know I rated it positively. However, I guess Nintendo thought it was odd that Pikmin 1 and 3 would have both been on Wii, (this was before it was moved to Wii U) and Pikmin 2 wasn't, so they decided that they would also release Pikmin 2 for Wii. Now, because it was just released in America last month, and due to the GameCube version being rare, not many people know what makes this buried gem so great.

Graphics - 8
Pikmin 2's graphics were some of the best on the GameCube, and the Wii remake has enhanced them even further. Sure, they look outdated in comparison with Pikmin 3, but for Wii standards, it looks amazing. The Pikmin are all individually animated, and the game's natural environments look great. The world map, however, is just different color trees plastered over the Pikmin map, however, it makes sense because it's the same area that was explored in the first Pikmin game, however, the regions have changed drastically. The camera works slightly different than on the GameCube version, partly to make battling enemies a little easier. In underground areas, objects and obstacles always look like the dungeon's environment calls for: in water-based dungeons, there are some metal objects that have rusted, in the fire-based dungeons, there are mountains only the Pikmin can climb. This game has some of the best graphics on the Wii, especially after looking at some terrible casual third-party games.

Sound - 9
The original Pikmin didn't have very many songs in its soundtrack, however, Pikmin 2 has around 100 songs. Even different floors in dungeons have the music change just for it. The music always matches the place your in: the Piklopedia has soothing music, perfect for reading the dialogue, the snow le... Read the rest of this Review
Resident Evil (prototype)
05-31-12 08:04 PM
Resident Evil (GBC prototype) Review
Overall - 8.6
Resident Evil, a survival-horror game spread across the PlayStation 1, Sega Saturn, and Nintendo DS. Now, I'll let you know right now, I've never played those games, although I do own Resident Evil 3... I've just never played it. However, Capcom was originally going to port this to another console, the Game Boy Color. Now, I know what you're thinking: Wait a second, hold the phone, a 3D game being ported to the Game Boy? The 8-BIT Game Boy? Heh, it's probably just an over overhead, or some crappy platformer like Cheetahmen 2, right? Well... you have two errors already. One, no platformer is worse than Cheetahmen II, and two, this is a  3D game. How? Let's find out.

Graphics - 8
Well, the Game Boy Color has had its fair share of NES, SNES, and Game Boy ports, but a PS1 game? How would that look? It looks... decent. As you can expect, the graphics block up as you get farther and closer, but cutscenes, such as when the first zombie appears. As Chris (since Jill doesn't want to be part of this) moves around the area, his sprite seems to change in more than his leg position, but as he gets closer he looks more detailed, almost like draw distance, but, of course, Game Boy Color doesn't have that.

Sound - 7
I don't know if I should compare this to the original Resident Evil music, but either way I can't, because, again, I haven't played it. The sound, as far as I played, is just one song, looping infinitely. That's what it feels like right now, going around the same area, over and over again. I can't say much else, but it's not the kind of music I'd expect from a port of such a great game. I mean, it's good enough to be made into a novel.

Addictiveness - 9
The game is quite addicting. You're always worried you're going to walk into a corner, and an un-dead bear-raccoon/balloon/robot is going to come out, like a screamer in a YouTube video. Finding everything in this 8-bit maze is confusing, but confusing en... Read the rest of this Review
Kirby's Return to Dream Land
05-31-12 06:00 PM
Kirby's Return to Dream Land Review
Overall - 9.2
Kirby's Return to Dream Land is the newest game in the Kirby series as of the writing of this review. It seems to be a cross between Kirby & The Amazing Mirror and New Super Mario Bros. Wii. With four player support, great graphics and sound, it comes together to make one of the best sidescrolling/platforming games available on the Nintendo Wii. Although it doesn't have the whole "ten Kirbys" or "I'm made of yarn" gameplay, it's still one of, in my opinion, the best Kirby games.

Graphics - 9
The graphics for this game look very nice. The backgrounds suit the levels almost perfectly, especially in Level 3, Onion Ocean, and in underground caves. That's not to say the main graphics aren't nice. They look a lot like New Super Mario Bros Wii, almost to the point where some models and textures seem to be ripped directly from it, and some of the beach sand. From snow levels, to deserts, to water, it all looks really nice, and if you're sensitive about graphics, you will love this game.

Sound - 9
The music in Kirby games seems to always be good. From Block Ball, to Mass Attack, to Dream Land 3, they all have excellent soundtracks. So good, in fact, I think that they try to make Kirby music great intentionally, like the Mega Man series. Even the sound of a Game Over is very catchy. It doesn't remix much previous Kirby music like The Amazing Mirror did, but orginal music still sounds very good, especially in this game.

Addictiveness - 10
The game is quite addicting. Lat time I played it, I got two worlds done in one sitting. The game isn't overly easy, but that's a true sign of a good game. When you WANT to keep going, not when the game forces you because it doesn't let you save enough. There are three to five gears in each stage, similar to Star Coins in New Super Mario Bros. and Super Mario 3D Land. The game challenges you to get them all, and some of the challenges are just the right amount of difficulty that it ... Read the rest of this Review
Earthbound Zero
05-28-12 07:32 PM
EarthBound Zero Review
Overall - 9.1
EarthBound, a game where you go around killing hippies, ride in professional band's cars, and get yourself into the list of people Nintendo hates! That's what most people know when they hear the term EarthBound. However, there was a game that came before it that almost came to America in 1991, but was cancelled after the game was complete? That game is Mother, or, EarthBound Zero.

Graphics - 6
The graphics in this game aren't the most impressive I've seen, and for NES, graphics don't really matter that much. The battle graphics are nice, but they're not going to make me look at these graphics Mother 3's. You might say that that's not a fair comparison, 8-bit to 32-bit, but go and play Super Mario Bros 3, Zelda II, or Yoshi, and you'll see some great NES graphics. The graphics aren't the best thing about this game, as you may be able to already tell by the overall rating of 9.1.

Sound - 9
The music for this game is, to say the least, a masterpiece. From songs like Pollyanna, Being Friends, and Snowman, it has a soundtrack so original and so great, it compares, or even beats, many games today... oh right, shooters don't have music. Anyways, quite a bit of the music has appeared throughout EarthBound and Mother 3, and have become iconic representations of the series.  

Addictiveness - 10
The game is very addicting. If you're in the mood for a challenging RPG, you can go through this in a weekend. With the enemies, dungeons, characters, and items, this will keep you playing, wondering what will happen to your amazing cast of characters. You play as Ninten, Ana, Lloyd, and Teddy, with temporary party members such as Pippi, you really want to see what will happen to the characters next.

Story - 9
The story, as with any Mother game, is truly great. It begins in the 1900's woth George and Maria. They disappear, but George comes back. Your objective is to stop Giegue and find Maria. Across areas such ... Read the rest of this Review
Great Giana Sisters, The
05-19-12 08:35 PM
Great Giana Sisters Review
Overall - 6.1
Throughout history, there have been many great games, such as Mario, Zelda, Metroid, Kirby, and many more. Of course, developers eventually play these games, and sometimes make their own version of the game. Duludubi Star, Kid Kool, Hydlide, Block Factory, and this game for Commodore 64, Great Giana Sisters. Tell me, what does this sound like? A synonym for Super, a five letter name, and a word relating to two siblings of the same gender. Yeah, it's a Super Mario Bros. copy.

Graphics - 4
The graphics aren't very good. Sure, it's the Commodore 64, but there's a version of this on Amiga that has far superior graphics. The owls look like Goombas, Giana's hair looks really messy, and the colors are overall boring and not interesting to look at. At least things like the bushes look nice. It doesn't even change when you go underground, which makes it look depressing and bright at the same time. This would be a nice time to point out I can't decipher what any of the enemies look like besides the owls. I see this eyeball creature, a two-mouthed caterpillar, shells with eyes, and a wasp. Overall, they could of made the graphics better.

Sound - 8
The music for this game is one of the best Commodore 64 soundtracks I've ever heard. I played a hack of this two years ago, and when playing this game I remembered it perfectly. Everyone always praises the title screen music, but personally, I like the main level theme the best. There's not too much too say besides I'm disappointed that there's no song exlucsive to underground levels.

Addictiveness - 7
For some reason, this game is strangely addicting, and when I first found the game, I played it quite a bit. It's not comparable to Super Mario Bros, but it just seems like the game fascinates you to the point of hypnosis, and then you just find yourself playing it every day for a while. The boxart makes you either go through nostalgia, or get you mad enough to point out every fa... Read the rest of this Review
Pikmin
04-30-12 07:20 PM
New Play Control: Pikmin Review
Pikmin was a great game on the GameCube, with games on the system even making references to it before it even came out, such as Luigi's Mansion and Super Smash Bros. Melee. Shigeru Miyamoto was very excited to release it, as with all the future Pikmin games. However, he felt that wasn't enough. He thought Pikmin would work perfectly on the Wii, so he gave us the New Play Control version of Pikmin in 2008.

Overall - 9.2
Pikmin was already a great game, but with enhanced controls and fixed glitches? I'm surprised it didn't sell extremely well. You follow the story of Captain Olimar, deserted on what would become Planet Earth years after our extinction, with his only hope against the creatures who inhabit the planet, the Pikmin. Olimar shows an enormous amount of character, and manages to direct the Pikmin in such a way that each of the 100 Pikmin in your group seems worth your time.

Graphics - 9
The graphics improved through the GameCube to Wii transition, but they have always been nice. With the three distinct types of Pikmin, red, yellow, and blue, you would need colorful graphics to tell them apart. Most of the natural looking graphics in the game make you wish you could just take a nap inside of it, while being surrounded by little Pikmin swarming around you. The enemies, such as Wollywogs, Bulborbs, Puffstools, combined with fitting habitats creates a very natural feeling.

Sound - 9
The music in this game is amazing. It's not all orchestrated like Super Mario Galaxy, but it still manages to be very soothing to the ear. As the song fades away into the night (which is when you must return to your ship), it gives you a feeling. A feeling which says: What a horrible night to have a broken ship. Which is the goal of this game: find the 30 (or at least 25) parts of your ship with the help of your Pikmin.

Addictiveness - 10 
This game can keep you playing for hours. It... Read the rest of this Review
Fast Eddie
04-29-12 07:02 PM
Fast Eddie Review
Overall - 6

Fast Eddie is a semi-common game for the Atari 2600. Of course, you wouldn't know about it, because of all the 2600 games that crowd the library to the point where the only Atari games you know about are ports of arcade games. Not to say that the Atari 2600 is bad... anyways, this was made in 1982. Donkey Kong was one of the huge arcade games at the time. Developers looked to Atari and Commodore to release their versions of each game. Fox Video Games was one of them, with Fast Eddie.

Graphics - 3
The graphics aren't really worth mentioning. It overall looks like Donkey Kong, with Goombas from Super Mario Bros everywhere. If you hold up or down, Eddie starts walking in place. The game's title calls him fast, does he really need any more exercise? Whenever he hits his head on the bottom of a platform, he acts like a brick got dropped on his head, which is a nice effect, yet I seem to doubt that was intentional.

Sound - 2
There's not much sound in the game. There's not much sound. You jump over enemies, you die, and you get a game over. The ladder sound effect wears on your ears eventually. It sounds like some new construction worker clanging metal together. In fact, I'm certain that's where they got the idea for the sound. Or they're trying to copy Donkey Kong... again.

Addictiveness - 4
This game can be addicting to the right person. Anybody who likes Donkey Kong, or the Popeye game on NES shouldn't miss this. However, for the rest of you, this may not be too fun. I like to think of it as a game where you come up with ideas. I would suggest playing it 5-15 minute bursts.

Story - BLANK
To my knowledge, there is no story. It's really a copy of Popeye, you're going around collecting hearts to complete the level.

Depth - 3
The game just has the same set of eight ladders, hearts and enemies over and over. However, by fooling around with Reset and Select, I was able to get diffe... Read the rest of this Review
Panel Action Bingo
03-31-12 09:08 PM
Panel Action Bingo
I doubt that there's anyone who's reading this that hasn't played Bingo. To say the least, Bingo is a simple game when you play when it's scorching outside in the middle of August, and your brother comes in the back door sliding on his back after trying to get a tan. I can't imagine how they could turn Bingo into a Game Boy game, but it seems FCI and Locus found a way.

   --- This... is not Bingo. ---
The game starts out with a cat with a bird. Notice the option for a password. Is this some kind of Bingo-like platformer? That would be a risky game choice, it would either be a timeless Game Boy classic, or a complete failure. As you select one-player, you decide if you're playing with numbers or letters... wait, what? Bingo cards have stuff like B17 on them, not just a number or a letter. So, you play as the bird, which is disappointing, I'd much rather be the cat. The cat rushes out of his corner, hitting what seem to be random numbers. All you can do is try blocking him, since most every number you press A or B over do nothing. Sometimes the cat just sits there, watching this bird try to fly out of the number prison. I would suggest just running around pressing A everywhere, but then I figured out you're supposed to hit all of the numbers in alphabetical order. Yeah, that has nothing to do with Bingo, that's like someone yelling out A15 or something, and checking if you have that. That would make a lot more sense than a cat and bird running around counting! But, there's a loophole: one animal has to get 5 in a row vertically, sideways, or diagonally to win. Well, that's... still not Bingo. 

   --- They renamed Power Punch 2, but not this? ---
If you lose, the bird gets shot, and the game takes pity on you. Well, this is one of the most childish games I've ever played, and we have a bird getting beat to death? Well, it's not like Duck Hunt is any different, but you enjoy shooting the ducks down ... Read the rest of this Review
Super Mario World (Demo)
03-28-12 06:22 PM
Super Mario World (NES) Review
There's a lot of great games out there. Nintendo usually liked to put these games (aside from Pokemon) on their newest console. This was the case with Super Mario World. That's one of those games you put into an SNES and show your friends: "Can Sega do this? No? Put your 32X down, and get an SNES." Apparently, pirates thought that too. How does this game work on NES?

  --- Bad controls? Of course! ---
The game starts out alright. It has an opening cutscene just like the SNES. It looks... pretty decent. Wait.... how much do you want to bet that this is decieving? Well, we start out in World 1, presumably Yoshi's Island. It's missing the Yellow Switch Palace and Yoshi's Island 4, but I'm guessing working with pirated material, and trying to fit a game as huge as Super Mario World onto the NES wasn't easy. But look at Super Mario Bros. 3, World 6 of that game has more than 15 levels! (including Toad Houses, Hamer Bros, and Boss Levels) Yoshi's House is decorated like it is at the end of the game, and you realize you have VERY little amounts of control with Mario. There's not a big difference between just a little jump and a really high jump. It's also odd manuvering Mario in mid-air. It's not quite as bad as Mario Bros. on NES, however. Another proble is that you move extremley slow when not running. You also have to press UP+A to do a spin jump, but I'm getting repititive here. You get a 1-up whenever you exit Yoshi's House, which is weird. Going into Yoshi's Island 1, you'll notice hills are difficult to walk on. You'll either fall off, or go to fast. It's you're only hope at getting past Banzai Bill... or three flying Podoboos. What? Don't tell me they couldn't put Banzai Bill into this game.

   --- Come, frolic in the dissapointment! ---
You remeber those Rexes, the dinosours that used to always be everywhere? I guess they turned green, and only take one hit. Technically, they still hit two, but you hover in the air af... Read the rest of this Review
Hook
03-25-12 04:52 PM
Hook Review
In the Sony video game department, an employee decides to make a game based off of the movie, Hook. He knows if he doesn't work quick, LJN will take the rights before they can present it to Nintendo. About 20 years later, the game earned a bad reputation, so bad it may as well be shoved in the corner like the LJN games were. However, we're talking about Sony... so how bad can this game really be?

   --- Let me answer my own question. ---
The game starts out the same way as E.T on Atari, it shows some impressive graphics to give you the impression it's going to be a great game, but as I said seven months ago, it's decieving. Now, as soon as you start the game, "Tink" tells me something, but she starts flying in front of the text. Get to the side, already! The trxt is way bigger than it needs to be. Why not just start up at the bginning of the level, and then show the text at the bottom? So, I select the level on the map, and... more text. The game starts you on a level you can't even enter yet, you have to move the compass west to get to the "Pirate Forest". Hopefully this isn't another Yoshi Topsy-Turvy. You get in the level, and everyone asks the same question: How is this Peter Pan? The graphics in thsi game are decent, why couldn't they make him look ANYTHING like Peter Pan? You see a pirate with a gun or a cannon or whatever, and you try attacking. You find out all you have is a short-range sword that can't attack anybody with a projectile effectivley. I come across a fairy and... it does nothing. I jump on it, I stab it, I press Select, nothing happens. I jump as high as I possibly can, hoping the fairy will do SOMETHING, but I end up getting hit by the pirate aboove me. Why would that happen? It's like Hotel Mario, it has the same problem.

   --- This has nothing to do with Hook. ---
After defeating the pirate above the usless fairy, you discover how to pick up items. You press down. At this point, you'll real... Read the rest of this Review
Yoshi - Topsy-Turvy
03-21-12 06:44 PM
Yoshi Topsy-Turvy Review
The Game Boy Advance was a great console. It offered all sorts of ways for devolpers to make great handheld games. Eventually, Nintendo decided to make a few games where tilting the system would result in a reaction in the game. Nintendo teamed up with Artoon to revive the Yoshi series from a child-like experience with a motion like experience... and they failed.

   --- If you like text boxes, you'll like this. ---
First, a note to people who own a Game Boy Player: this game will not work, since the GameCube... just don't tilt it. Anyways, the game starts up asking what system you're using. It's alright to ask the first time, but every time I re-start the game? Why? After that, you set up how the system tilts when, if you haven't realized it already, the system has nothing to do with tilting, instead, it's the huge cartridge that holds this small game. It's akward, at least for me to do this. I have some... minor eye problems, and they come in place here. I can't focus on where Yoshi is standing, I focus on the GBA screen frame. All you have to do is make it seem like Yoshi is standing straight to your eyes. So anyways, the game starts up with this skinny old person with the "Forbidden Pop-Up Book". Sound familiar, maybe, Yoshi's Story? I thought they were trying to get away from that game... never mind that. Bowser starts terrorizing Yoshi's Island, so the elder person locks him and Yoshi's Island in the book. AH WHAT THE CRAP? This stupid thing with the horns starts giggling while Yoshi throws a fit. And then the game begins... with this stupid pink bee thing. It loves "cute things, like the Egglings. Bowser terrorizes their island, so they swim to Yoshi's Island and... 2 seconds later, OOOOH I FOUND YOUUU. Bowser then turns the Egglings into cherrries, and the stupid bee pink thing tells you to get 2 Happiness Medals by completing the objective of 2/3 levels. Here, the game FINALLY begins.

   --- Annoying gratef... Read the rest of this Review
Maru\'s Mission
02-25-12 10:28 PM
Maru's Mission review
Oh crap, THIS game. Maru's Mission for the Game Boy. This game was made by Jaleco, a slightly obscure gaming company that made a ton of random games. A lot of these games have been released for the Virtual Console on Wii and 3DS recently, and this would be one of them. So, if it was released on VC, it must be good, right?

     --- You chose... poorly. ---
Maru's Mission starts out with a really good song, maybe what you might here if Mega Man and some Chinese game were crossed together. Then... it sounds like a bootleg NES game. These sprites are all screwed up. Maru looks okay, the girl looks out of place, and the villan looks like it should be in a pirate game. Wait... he doesn't have a head. Stage 1 begins with a seziure-enducing "INSECTOR" sign. Is that supposed to be Inspector? Seriously, wouldn't care if the letters were slightly misplaced, they could AT LEAST learn how to spell. The graphics on Maru are actually better than I thought. He actually looks at the screen when he stops, nothing I would expect from Jaleco. Graphics have nothing to do with quality, however. You can't walk in through taller grass, and if you hold down A, you can float. Oh yeah, you just freeze your walking sprite when you fly. So, you shoot litte stars everywhere for your weapon. If you heat a tree stump, these little smoke clouds come out of it, which seems to be health. Just from this stump, I went from 200 to 351 health. There's also these things that looks like the boomerang-weilding rats from Zelda II: The Adventure of Link. UGH, I keep hitting these these bean things that make the screen flash like mad. SEZUIRE TIME!!! 

      --- Deceving graphics strike again. ---
That bean made me blast through the level all the way to the boss, which is comparable to the cannons in Kirby Mass Attack, where you go past everything until you get to a certain destination. The boss is called Eyeclop. He says... Read the rest of this Review
Superman
02-01-12 04:16 PM
Superman (Game Boy) Review
[Sorry, I  pressed submit thread on accident, please Trash. >_<]
Caltron 6 in 1
12-27-11 01:58 PM
Caltron 6-in-1 Review
Oh crap, THIS game. Caltron 6-in-1. Now, the title says it all. It's one of those multi-game cartridges that wasn't endorsed by Nintendo. Most games of this kind are considered pirates, but this is considered to just be unlicensed. This is the only game that has been made by Caltron. Should I be excited, or should they have realized that game companies make more than one game?

   --- A clone of a rip-off. ---
The first game on here is Cosmos Cop. Now, the opening makes no sense. The first sentence is "A2010 The terror legion from ailenation space invaded galaxy". I don't think that's just me missing something. The first mission is to "cross over outside defense area". This game looks just like one fo the games from Action 52 Genesis, which looks just like Space Harrier. These ships and asteriods always start coming after you, and what doesn't help is that you only get to shoot the missles fired by pressing A twenty times, but there's the still the (weaker) missles shot by pressing B, which never run out. I'm horrible at these kind of games, so I wasn't able to make it past Mission 1. The next game is Magic Carpet 1001. It looks like you play as Imajin from Doki Doki Panic, who's riding his carpet from World 1-2. He's going around shooting bees, orange birds, and octopi with binoculars that shoot lasers. it kind of looks like Imajin is blinking, but what really happens is that he closes his eyes every time he shoots. There's really not much to say about this, it's just a space shooter with a desert background.

    --- Two more copies. ---
The third game is Balloon Monster. If you've ever played Buster Bros, this will look familiar. In this remake, you play as kid who likes to shoot bubbles. it looks like he's not wearnig pants, but his pants are the same color as his shirt. Could it be because of the 3 color limitation? No, because I see 5 colors on his sprite. You ca... Read the rest of this Review
Three Stooges
12-26-11 06:53 PM
The Three Stooges Review
Oh crap, THIS game. The Three Stooges on NES. I honestley don't know about this game. it's not really bad, but it's not good either. This is actually a port of a game on the C64. That game was okay, it had nice graphics, and it had decent voice acting. Now, usually I'm NEVER right about this, but because it's on a more powerful system, it should be better, right?

     --- I can't tell what's going on. ---
This game starts out with the Three Stooges walking out in front of a predicted Ghostbusters II title screen. I guess the makers knew how bad the first game was, so they made it the sequel instead. All of them start talking, but the second one bothers me, because they cut out the end of the last word. I guess it's kind if useless for me to talk about that, because voice acting isn't common on NES, so I guess I should like the fact they included it. Now, for each Day, you get a different job. You get to randomly select the job, and on Day 1, I got selected a job as a waiter. I have to throw pie at the customers, and I have to "look professonal" and not get pie on my face... or should that be faces because I'm playing as 3 characters? Never mind. Playing as all 3 is hard, because I'm not exactly sure how to switch from one to the next. I'm guessing it does it automattically, or I have to rock the D-pad around. Why not just have "A" for the first, "B" for the second, and "Select" for the third?

         --- This game couldn't be more random. ---
On Day 2, I picked a card that said Trivia, and I have to answer a bunch of questions that probably have something to do with the show, but again, I haven't watched it. On Day 3, I picked 1 ?... and the day's over. It seems that the ? means random, because I picked $ symbol on Day 5, and it did the same thing. On Day 6, I got a "Doctor" card. Here, a keep picking up the Red Cross sign, and every time I get $5 dollars. I don't know why the Thr... Read the rest of this Review
Winter Games
11-30-11 03:45 PM
The worst controls in video game history.
Oh crap, THIS game. Winter Games on the NES. Winter games was on a bunch fo consoles, including the Atari 2600, Atari 7800, and Apple II. While the Atari 2600 version was complate, they actually SPLIT UP the games between the 7800 and the NES. Let that begin the horribleness that is Winter Games.

   --- The lighting of the torch of crap. ---
So, the game starts out with some guy who probably works at a 70's night club lighting the torcch. You can't skip this cutscene, which iss really annoying. Maybe it would be fine if I only HAD to see it the first time, but why EVERY time I start the game? I guess they did a good job spriting it, since the guy walks up the stairs properly. I feel like whoever made this wanted me to stand and act like... never mind. Then, the name entry screen is horrible. You can't go up and down, you have to go all the way to the left or right to go to the next row of letters. As if that wasn't bad enough, they made the name limit FOUR letters. Now, usually they only have 6-7 spaces, BUT NOT FOUR! This game seems to like the number 4. The Atari 2600 version has seven events, and this has four. The first game is Hot Dog Aerials. Have no idea what that means? i don't. Well, it looks like a ski jump game. All you really have to do is hold down A. That's why I did, and he didn't flop around. There's really no goal. If you do it a certain amount of times, (NOT FOUR) the game ends. However, I didn't do it right. You're supposed to do flips, THEN land straight. I haven't gotten him to do that, and I don't plan to. So... what does it have to do with hot dogs? I really don't know.

   --- How bad can the controls get? ---
Next is Speed Skating. At least they didn't call it some crazy name. You know what is crazy? THE CONTROLS. Instead of holding A like you would expect, you rock the d-pad left and right. Really? Well, there's something that makes a bit of sense: left controls the left leg and right contro... Read the rest of this Review
Hydlide
11-28-11 06:46 PM
Could they have ripped off Zelda ANY more?
Oh crap, THIS game. Hydlide on NES. Ugh... Hydlide. It's like Shaq Fu, it sounds worse every time you say it. This game is known for one thing: it's a rip-off of The Legend of Zelda. But, you knew that because it's in the title. If you remeber my Kid Kool review, it's like how that ripped-off Super Mario Bros. Let's play this piece of crap.

   --- What does Hydlide even MEAN? ---
So, in Hydlide, you play as some knight called Jim (Link). He is naturally equipped with a shield and sword. Jim (Link) is trying to save Princess Ann (Zelda) from Boralis (Ganon). Boralis sounds like boring, WHICH IS WHAT THIS GAME IS. So, after the game tells you to "PRESS BUTTON !", you see Princess Ann get... burned by Boralis. Then... she explodes into three faries, and you have to collect the three faries. Makes no sense. What I really like is the menu on the side, especially wnen it tells you the name onf the enemy. But it doesn't matter because I'm never playing this again. Starting the game, not only do you think of Zelda, but the music is just a slightly altered version of the Indiana Jones theme. Could the people who made this game come up with ANYTHING original? Like Ghostbusters, the music plays through the whole game, until the ending. The ending has a diffrent part of the main theme. 
 
   --- How do you attack? ---
What took me forever to figure out, was how to attack the right way. You hold down A and run into the enemy. Yeah, in Zelda, an EXCELLENT game, a sword comes out and attacks the enemy it a way that you could EASILY fgiure out. But here, they have to program it to make it seem like they made anythng original. And the enemy just gets to dissapear. No explosion, no anything. But princesses, they explode into faires. I bet they would heal me if I touched them. Further explaining all the meters on the side, the Health is... you know. I have no idea what the STR does. It never changes, though. The experien... Read the rest of this Review
Menace Beach
11-27-11 01:59 PM
Does this kid look ANYTHING like on the cover?
Oh crap, THIS game. Menace Beach on NES. Now, this game is unlicensed by Nintendo. It was made by a company called Color Dreams, which made weird games on NES without Nintendo's permission. Some games made b them are Secret Scout, Raid 2020, and this game. Now, they wanted to start making Bible Games, so they changed thier name to Wisdom Tree. Yeah, a Christian game company making illegal games. Menace Beach was actually recycled into Sunday Funday, which I'll talk about later. Let's see how crappy this is.

   --- This time, the cover's deceving. ---
So, the game starts out with a completley different kid than on the cover. And don't say it's because of the 3-color limit, I count five colors on this. You're some kid on a skateboard trying to rescue his girlfriend, Bunny, from Demon Dan. So, the game starts out with Bunny saying "Sorry, but we can't go to the... beer shop because I'm all tied up. Hurry and rescue me or you'll see my bad side." Uhh... BEER SHOP? I'm not kidding. The controls are delayed beyond belief. It takes a whole second for... I'll call him Edward, to jump. Yeah, I don't think he has a name in Menace Beach. You can't pause. I jammed the Start button, and my controller's not broken, you CAN'T pause. It's like Ghostbusters II. You can't pause at anytime. So, there are beer bottles dropping out of a window. You need to throw it at the ninja coming up, because your hit range is horrendous. You need to shoot the bottle at him. Now, make sure you got everything, because you can't jump back over the staird. Your jump is too pathetic too jump over it. I didn't mention that once a ninja appears, you can't pass until you defeat them. So, you need to find these bottles, because your punch is as good as the cane in Dr. Jeykll & Mr. Hyde.


  --- How long has Bunny been missing? ---
She's been missing for so long, her "clothes are starting to rot". So, in between each world, you get a rude message from... Read the rest of this Review
Metal Gear
11-12-11 02:54 PM
The enemies respawn WAY too fast.
Oh crap, THIS game. Metal Gear... wait, that game is awesome! Wait... that's the MSX game. What I have here is the NES version. Like the Super Mario Land games, neither of the Metal Gear NES games were made by the original creator, Hideou Kajima. Ithink taht's how you spell it. So, if Mario Land went the same way, this should be great!

  --- You called him SOLID Snake? ---
Before we look at the game... let's look at the cartridge itself. It's Kyle Reese from the Terminator! Yeah, I just reviewed The Terminator on NES, now he's come back as a fill-in for Snake? So, when I start up the game, I go to pick up the controller which is on the floor, and the demo has already started. It only stays for almost exactly 2 seconds. Yeah, like "You have your controlle not in your hand? Well, screw you, I'M STARTING!" This is the most impatient game ever. So, you drop out of a plane with a few other people. Who are they? We never see them again. It's like the third toad in Battletoads. You never see him after the opening scene. Like The Legend of Zelda, this game had some... trouble with English. The boss calls you as soon as you land. Here's our first example: "First, attempt to contact missing our "Grey Fox". One problem I can't realy show is that the first quotation mark is backwards. Yeah, in the FIRST MESSAGE. Should I have already lost hope in this game? On the next screen, we either have a mis-translation or a typo. A man says "I FEEL ASLEEP!" If he meant "fell", why would he be announcing that? What, if around 1:00 AM, I took a drive over to the church, stood on the roof, and announced in great volume "HEY EVERYONE! I FEEL ASLEEP!" Even when you go near the guy, he wakes up, so why does he have to announce that he feels asleep? Has he not FALLEN asleep yet? On the next screen there's 3 dogs. Your Metal Gear seses say "Sneak between the cars". But you can't. No matter how hard you try, it's impossible to fit through the t... Read the rest of this Review
Terminator
11-06-11 12:27 PM
Why are movie-based games always bad?
Oh crap, THIS game. The Terminator on the NES. Let's look in the past. I've reviewed 4 games before this that were movie based games. They were all horrible. Those games are all over my worst game lists. So, why should I even TRY with this one? The same reason why NO movie-based game is ever good.

   --- Why wasn't this as good as the movie x5? ---
So, the title screen decives us once again, luring us in to what it wants us to think is a DECENT game. So, here your not playing as the Terminator, but instead Kyle Reese in the future. As soon as you start the game, you forget you're playing an NES game, because it looks like a Game Boy game. I only counted FIVE diffrent colors on the first screen. The Game Boy supports 4 colors. If you toned down the sewage's color just a bit, you have a monochrome Game Boy game. So, what you're doing is jumping around and shooting what looks like a skeleton. Complaining abput the graphics again, yes, the skeleton won't be clear like in a game like Majora's Mask, but just look at Super Mario Bros 3! Look how bright, vibrant, and COLORFUL it is. Now look at this game. I feel like I'm in a power-outage, and my only light is a little pocket flashlight. The health bar is confusing. The black is how much life you have, and the green is how much you don't. It's really confusing. Going back to Mario, in Super Mario Bros 2, imagine if the black health indicated how much you have, and it didn't even tell you. It's completley backwards! The sound is just a 7-second loop, repeating over and over. It reminds me of Doom on the 32X.

   --- How delayed can controls get? ---
To jump you kind of duck, then you jump. Now, I wouldn't complain, because they were trying to go for a realistic feel. But when the jump is delayed like that, it's hard not to complain. And this is one of those 'B' and 'A' mix-up games. Do you think anybody would learn from somebody else's mistake? To shoot, you have to stand st... Read the rest of this Review
Dick Tracy
10-31-11 05:23 PM
A second life wasn't an option?
Oh crap, not THIS game. This is one of the worst games I've ever played. With a name like Dick Tracy, why would they make a horrible game out of it? Because it's a movie. And any good movie turned into a game on NES is going to be bad. So, I guess let's begin this thing. This sad, sad thing.

   --- Why isn't this as good as the movie? ---
In your police department, you can Hit the Street, look at your notepad, or ask the mugshots. Rick (I'm saying that to avoid swearing) has already found the first clue. To solve the case, I have to find the other clues. In this game, that's going to be fun. So, our mugshot of Steve the Tramp tells us to go to 5th and B. So, you Hit the Streets and drive there. But the control is so bad, it makes it harder than climbing onto ropes in Dark Castle. I have to repeat;ey rock the D-pad around, while trying not to snap onto the other streets. Your car goes flying when you turn around. It goes from going foward to being upside-down in a second. And, like Ghostbusters, you get hurt when you crash into other cars. In Mario Kart, do you get hurt? No, not unless you have no coins. It's pointless to get hurt, because with these controls, you have to hit cars. Then the snipers come along and shoot you and your car goes even more out of control. You can shoot, but it's pointless because there's nothing to shoot, and you can hit the snipers. There's no map, so it makes getting to 5th and B extremely difficult.

  --- All over a fake $20 bill? ---
Yeah, and it doesn't even sound like they SPENT it, it was found NEAR the shop... even thought it's INSIDE the shop. I mean, in Hyrule, they don't arrest you for having a fake Rupee NEAR a store. Now, the game becomes a side-scrolling game. You can beat up people, but what did they do to you? Why do you grab thier shirts and throw them to the ground? The poor guy got so hurt, he disappared! So, other than your grab and throw, you have a gun, and you can punch t... Read the rest of this Review
Dark Castle
10-30-11 02:02 PM
A horr(or)ible game.
Oh crap, THIS game. Dark Castle on the... Genesis? Yeah, I had a hard time telling, because it looks like an NES game. Halloween is tommorow, so why not review a horror game? ...Because it's so crappy it beggs to be reviewed. So, I guess let's begin looking at this "game".

  --- How stereotypical can it get? ---
So, like every other horror game, we get a rendition of Dracula's song, and this crow in a tree, and a castle up on a plateau... I hope that's what it is. So, you just randomly start out in the middle of a castle, with some guy going around in circles. So, there's two rooms with ?'s on them, a room with a diamond on it, and a sign that reads BK. If that means the Burger King is going to sing "What is Love" and get me lost in a fiery maze, I'M GOING IN! Now the game turns into a horrible platforming sidescroller. With bad jumping controls, not being able to jump on the ropes, and stereotypical enemies, it's your standard crappy horror game. Every game has BATS. Super Mario World, Zelda: Ocarina of Time, and every horror game in existince. Then, look at that dragon. It looks like something that would be on a little girl's lunchbox. You know how I said that the game began with Dracula's theme? It's STILL playing. It's just like Ghostbusters on NES. The Ghostbusters theme plays the ENTIRE game. But Dark Castle allows you to turn of the music... or just pause it. When a note is playing, it FREEZES the note, and it NEVER stops. It doesn't make much of a difference, because it turns back on when you die. If this was an ACCAPTABLE game, it should turn off and STAY off.

   --- SADDAM was here? ---
Apparentley. In one room, there's grafitti written on the wall. They read "Saddam was here" and "Gamers rule". So, appeantley, Saddam owns this castle, and he was a gamer... no wonder thers' a game based off his war in Action 52. So, I've come to the conclusion that the WORST thing about this game is the controls. Bad controls are honestle... Read the rest of this Review

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totaldramaman2's Game History
Jumping Flash! (psx),   Jumping Flash! (psx),   Jumping Flash! (psx),   Jumping Flash! (psx),   Home Alone 2 - Lost in New York (nes),   Home Alone 2 - Lost in New York (nes),   Castlevania II - Simon\'s Quest (nes),   Castlevania II - Simon\'s Quest (nes),   Castlevania II - Simon\'s Quest (nes),   Barbie (nes),   Barbie (nes),   Pokemon Leaf Green (gba),   Super Mario 64 - Chaos Edition (n64),   Super Mario 64 - Chaos Edition (n64),   Super Mario 64 - Chaos Edition (n64),   Super Mario 64 - Chaos Edition (n64),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Super Mario World (Full Version + Momentum Fixed) (nes),   Super Mario World (Full Version + Momentum Fixed) (nes),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Super Mario World (Full Version + Momentum Fixed) (nes),   Pokemon Leaf Green (gba),   Pokemon Leaf Green (gba),   Super Mario World - A Christmas Walk (snes),   Super Mario World - A Haunted Christmas (snes),   Mario\'s Christmas Quest (snes),   Home Alone 2 - Lost in New York (nes),   Home Alone 2 - Lost in New York (nes),   Yoshi\'s Strange Quest (snes),   Super Mario - The Last GBA Quest (gba),   Super Mario Bros. 7 (snes),   Super Mario 64 Extreme Edition (n64),   Super Mario World (snes),   Wario\'s World (snes),   Mario Legacy 6.0 (snes),   Mario Legacy 0.1 (snes),   Mario\'s Return (snes),  
 
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