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Main Profile pokepower101's Profile Game Profile : Wishlist : Collection

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    27 / 05-19-97

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Registration: 05-24-10 07:39 PM (5113 days ago)
Last Activity: 04-15-18 12:06 PM

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Last Post: 05-25-15 04:05 PM
    in Fire Emblem: Awakening - Rogues and Redeemers 3 (Hard mode) (Game Guides)
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Retro Game Room Scores
Super Mario Bros 3   Rank 8/95 : 1,341,980
Pac-Man (Tengen)   Rank 77/142 : 19,730
Super Mario Bros   Rank 103/169 : 71,250
 
Arcade Scores
Snake
Rank372
Times Played14
Highscore547
Scored On10:09 pm 29-04-2011
PacMan
Rank84
Times Played4
Highscore19860
Scored On10:18 am 07-08-2010
Tetris
Rank48
Times Played24
Highscore27777
Scored On09:59 pm 29-04-2011
Hexxagon
Rank327
Times Played2
Wins0
Win Percentage0%
Space Invaderss
Rank66
Times Played2
Highscore10300
Scored On11:04 pm 29-05-2011
TicTacToe
Rank580
Times Played69
Wins6
Win Percentage30%

pokepower101's Last 10 Game Comments (view last 100)
High Speed Mega Man I wish they did this for Mega Man 2. I'd have fun torturing Quick Man with my SPEED!
Tales of Eternia It's just here for giving info for now.
Pokemon Fire Red stupid error message, i mean
Pokemon Fire Red anyone know how to play this on a VBA without getting the STUPID ERROR?
Mega Man X3 how do i get the change-k power-up in toxic seahorse's stage?
Mega Man 3 who's weak against hard knuckle
Super Mario Bros Deluxe hello
Ultimate Mortal Kombat 3 motaro=cheapest boss=warp butt
Ultimate Mortal Kombat 3 shao kahn's projectile still works after i cloak him in saibot's projectile?! that is so cheap!
Pokemon Pinball - Ruby & Sapphire this game is impossible

pokepower101's Last Game Reviews
Pokemon Emerald 386
05-08-11 08:46 PM
One of the best hacks of all time!
This game hack for Pokemon Emerald is a must-play for those who may want a variety of pokemon and a higher challenge than the original. Pokemon Emerald 386 gives anyone the chance to catch all of the pokemon up to the 3rd generation, except that the event tickets don't work and some pokemon are ridiculously hard to find. Other than that, Pokemon Emerald 386 is a good game for those liking to relive an old story that is sort of new at the same time.

pokepower101's Last 5 Game Guides (view last 25)
Fire Emblem: Awakening
05-25-15 04:05 PM
Fire Emblem: Awakening - Rogues and Redeemers 3 (Hard mode)
Well, hasn't it been a while since I made one of these guides? I meant to make this a lot sooner, but I just never got around to it. Anyway:

Map summary: You're 20 units against 50 featuring some of the most famous heroes, villains, and former villains (i.e. Jaffar). You're surrounded on all sides making this a pretty big survival fest.

Things to watch out for: EVERYTHING! All of the enemies you face on this map combined have just about every single self-beneficial skill known to the game's engine. You'll be dealing with breaker skills literally up the arse which means letting your guard down once can lead to a unit's death before you can do something about (don't use a sword on Jaffar; that causes a greater Lethality risk). Compounded with the fact that several of the opposition will move towards you when the enemy phase starts, you'll have a rough start with trying to get rid of the stronger forces (this can be made worse if you attack a unit in a group, triggering that group to start moving when you don't need them to).

Here are some skills that can help you with this map if you're having trouble (Galeforce excluded for obvious reasons (it's useful everywhere barring Double Duel)):

I know this is being lazy, but you might need every skill you can get your hands on to make this more manageable (Pavise, Aegis, Iote's Shield, and any breaker skills would be the best options). Any skill has a use somewhere on the field.

Other tips: Some groups will only move when it gets to a certain turn, so if you see some units not moving, ignore them for the time being. The group consisting of generals and sorcerers on the left side of the fort can be easily dealt with using a powerful Manakete preferably paired with a unit that offers extra speed (i.e. Tiki paired with Lucina or Say'ri, Nowi paired with a swordmaster, Nah paired with a swordmaster, etc.). This will allow the Manaketes to double the generals with ease and the... Read the rest of this Guide
Fire Emblem: Awakening
05-22-14 09:41 PM
Fire Emblem: Awakening - Rogues and Redeemers 2 (Hard mode)
Battle number two of heroes versus villains and you find yourself...in the dark?

Map Summary: For this map, you are teamed up with Arvis, Raydrik, Hardin, Zephiel, Julius, Lyon, Gharnef, Ashnard, Black Knight, and Nergal to fight the good guys holed up in the fortress (well, sort of holed up).

Things to watch out for: This map is a LOT easier from the first one since you aren't surrounded on all sides and your allies can actually take at least one hit before getting completely destroyed. The problem remains as this: they are slow and tend to possess low luck, meaning that can have a lot of damage stacked on top of them, not to mention their usual lack of skill preventing them from hitting easily (Hardin may have benefits with Tomebreaker against a lot of the mages, but his extremely low luck stat (yes, it would be worse than Tharja's luck at this point if you bothered to use her) hinders his avoidance and he'll still have difficulties hitting certain units such as Caeda). The same thing applies: breaker skills are everywhere, but most of your allies pack Swordbreaker, so they can *sort of* hinder units like Ike, Navarre, and, most importantly, Jaffar. Yes, he's back with the same death skills from the last map, but you can get close enough to beat him at a range this time rather than risking heart attacks.

Here are some skills that can help you with this map if you're having trouble (Galeforce excluded for obvious reasons (it's useful everywhere barring Double Duel)):
In all seriousness, the same skills from the first one can be used at full capacity here, but Vantage may not serve in equality due to the fact that you can let your allies whittle down the opposition and land the finishing blow on them when they're weak. However, the new one for recommendation is Miracle, as it is very important to have some chance to survive one hit, especially with Sol at the helm.

Other tips: Let your allies chip away at enemy health... Read the rest of this Guide
Fire Emblem: Awakening
05-18-14 09:44 PM
Fire Emblem: Awakening - Rogues and Redeemers 1 (Hard mode)
Uheheh... I probably should have posted these first, but, oh well. This DLC pack features the final war with the Einherjar cards which has most of the main villains, heroes, and favorites(?) from previous Fire Emblem titles.

Map Summary: For this map, you are allied with Prince Marth (yes, there is a difference between Price Marth and King Marth), Alm, Leif, Sigurd, Seliph, Eliwood, Roy, Ephraim, Ike, and Sothe against an army of 30 villains (and some "side-heroes"). Essentially, you start off SURROUNDED by every single enemy, but they will mostly aim after all of your allies before moving on to your units.

Things to watch out for: Being surrounded by a plethora of enemies means you have to make decisions FAST if you don't want to lose units, and you DON'T want to do anything stupid. JAFFAR HAS LETHALITY!!! Every single unit, ally or no, has a breaker skill of some sort and the ones that the enemies do have are designed to screw your allies over, especially since all of them save for Ephraim wields a sword. JAFFAR HAS LETHALITY!!! Nonetheless, they will either be doubled or they will take a ton of damage with their paper defenses and usually mediocre luck stat allowing the enemies high chances to crit. JAFFAR HAS LETHALITY!!! When they move to you, keep an eye for certain enemies depending on the weapon equipped: Sephiran has Lancebreaker and can easily do the most damage with Thoron and Vengeance, Hardin and Marisa have Tomebreaker, but Hardin will end up doing more damage, where as the only thing you'll have to worry about with Marisa is not being able to double her easily, and a large fraction of enemies carry Swordbreaker, particularly the lance users. I REPEAT FOR THE FOURTH TIME THAT JAFFAR HAS LETHALITY!!!!!!! Low chance of activation or not, if you don't kill him off ASAP, you run an immense risk of getting a unit downed immediately as long as he's around, and, to make matters worse, he has Galeforce! KILL. HIM. FAST!!!!!

Her... Read the rest of this Guide
Fire Emblem: Awakening
05-18-14 08:58 PM
Fire Emblem: Awakening - Roster Rescue (Hard mode)
Uh... do we really need to worry about getting a rooster? Can't we just find anoth-
Frederick: How many times do I have to say it?! It's a ROSTER!!!
*sigh* Someone can't take a joke, can they? -_- Again, spoiler warning.

Map Summary: For this map you have Chrom and 13 other units split 7 and 7 in both top corners of the entire map. There will be Generals, Swordmasters, Snipers, and Tricksters, but the main stars are the giant OMG revenants (trust me, they look demonic compared to normal revenants). These guys have stolen the army's *ahem* roster and it's your job to defeat the revenants (they know all the secrets; you get the roster back no matter what).

Things to watch out for: The map works sort of the same as Nah's paralogue: the walls will crumble down, with the ones right in front of you starting off broken down when you begin the mission and get past the dialogue. Again, the Snipers pack Galeforce, but the Generals will try to pull a Hardin with Vengeance and Spears. Since you have to wait for walls to break down, your movement will be restricted by turn. All the while, it makes it very hard to get in range of the revenants, especially since they have Movement +1 and Pass to let them escape faster. Remember: if even one of them escapes, you cannot get Palla after this map is over. Also, only five pop up for the start, and the final two that appear after defeating all of the other revenants have higher stats and Counter OF ALL THINGS (it isn't really all that bad for them to have it).

Here are some skills that can help you with this map if you're having trouble (Galeforce excluded for obvious reasons (it's useful everywhere barring Double Duel)):
1. Deliverer: There are still some wide spaces in-between walls, so being able to traverse the extra terrain if you don't have access to Galeforce is a boost.
2. Aggressor: This skill is male-exclusive and can only be obtained through the Dread Fighter class earned f... Read the rest of this Guide
Fire Emblem: Awakening
05-11-14 09:39 PM
Fire Emblem: Awakening - Five-Anna Firefight (Hard mode)
Considering the utter hell-spawn of a map that was Death's Embrace, this one is a heck of a lot easier. Again, there will be spoilers, so view at your own risk.

Map Summary: If I remember correctly, you also start with Chrom and 11 other units for this map. The entire area is lined to the teeth with lava panels that you cannot sit your units on period (not that you'll die, no unit is capable of sitting on them, even if they are fliers). Also, the five Annas you have to protect are on the side of the map opposite where your units are positioned, and they are standing on lava panels. The good news is they cannot die from standing on them too long. Only the Risen can land the final blow.

Things to watch out for: A large percentage of the units on this map consist of flying units and most of them are Wyvern Lords and Griffon Riders. They also carry breaker skills of some sort, but it's mostly things like Swordbreaker and Lancebreaker, so bringing an effective weapon can hinder them. Most of them will be centered around killing the Annas who have very weak stats and Miracle and Axebreaker won't help them very much. Another thing you want to be careful about: don't let reinforcements swamp the entire map. If you do that and you have a lack of units that can actually deal with the enemies, they will get to the Annas before you can even blink! This is even worse in Normal Mode as reinforcements appear as soon as the turn starts (meaning the beginning of your phase). Also, for those playing on casual mode, the Snipers carry Galeforce with them, so get rid of them ASAP if you want to avoid running into immense trouble by losing a bunch of units.

Here are some skills that can help you with this map if you're having trouble (Galeforce excluded for obvious reasons (it's useful everywhere barring Double Duel)):
1. Deliverer: Since fliers are the most useful units to have for this map, this skill will be MANDATORY if you need to get to far-off... Read the rest of this Guide

pokepower101's Last 7 Game screenshots (34 total) (view last 250)

pokepower101's Game History
SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   SpongeBob SquarePants - Revenge of the Flying Dutchman (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Sonic Battle (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Expert Emerald (Old beta 8.0) (gba),   Pokemon Expert Emerald (Old beta 8.0) (gba),   Pokemon Expert Emerald (Old beta 8.0) (gba),   Pokemon Expert Emerald (Old beta 8.0) (gba),   Pokemon Expert Emerald (Old beta 8.0) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Ruby Destiny Reign of Legends (gba),   Pokemon Ruby Destiny Reign of Legends (gba),   Pokemon Ruby Destiny Reign of Legends (gba),   Pokemon Ruby Destiny Reign of Legends (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),   Pokemon Catch Em All (LG and FR Ver) (gba),  
 
Game Boy Advance Games pokepower101 owns (36)

Super Nintendo Games pokepower101 owns (33)

Nintendo 64 Games pokepower101 owns (7)

Nintendo NES Games pokepower101 owns (11)

Game Boy Color Games pokepower101 owns (7)

Game Boy Games pokepower101 owns (4)


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