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pray75's Last 5 Game Reviews (view last 25) |
Last of Us, The 07-22-13 10:30 PM |
The Masterpiece: The Last of Us Pray75 here with a long-awaited and much procrastinated review. I still have a few retro reviews lined up, but recently I've played through and grown to love a game that came out last month for the Playstation 3 called The Last of Us. If you don't know what The Last of Us is, you're about to come to find what an excellent game it really is. Announced in December 2011, The Last of Us presents a post-apocalyptic scenario involving zombie-like infected creatures, similar to many games, television shows, and movies that have come out in the past several years. You would think the premise would get old, but the execution of this game is what makes it so special. A little backstory: Naughty Dog, the company that gave us the Uncharted series (unfortunately, I have yet to play them - that's probably going to change), split their development team into two: One to develop Uncharted 3 and one to develop The Last of Us. At least for me, I didn't hear or see much about the game until right before it was released, but when I did a little research after seeing the excellent advertisement for it, I was excited to play it. And let me tell you, when I finally got a shot at it, it did NOT disappoint. Onto the category breakdown! Graphics: 10 It is no secret that the Playstation 3 features some of the best graphical capabilities on the console market today, but this game outdid everything I have ever seen in a video game. Up until recently, the most beautiful games to me were the Assassin's Creed games, Battlefield 3, and Final Fantasy X, all of which are still excellent. This game, however, looks like real life. For one, the game engine is new and improved, the same one used for Uncharted 3, if I'm not mistaken. Naughty Dog also intends to use it for games that come out on the Playstation 4, which is saying something about their creation. The engine allows for such realistic graphics, and while exploring different cities and areas in a rotting United States... Read the rest of this Review |
Magical Tetris Challenge 05-14-13 12:38 AM |
Not really magical, but good Hello, everyone! This is the first review in what I expect to be a string of them, and I'm starting off with a little gem that wasn't well-known back when it came out, nor is it well-known on Vizzed, either. It's called Magical Tetris Challenge, and as you can tell, it's a Tetris game with a few quirks. First, some details: It features Disney characters, so you'll be playing as Mickey, Minnie, Donald, or Goofy, and you'll be facing the likes of Pete, the Big Bad Wolf, and some Weasel guy. It came out for the Nintendo 64 and the Gameboy Color (which has a few extra features, like Pete as a playable character), as well as the Playstation in Japan and Europe. Now, a little back story before I go into the official review: A little over a year back, I played this game called Tetris Battle on Facebook, and I was absolutely hooked. I'm a strong Tetris player, and I especially like going head-to-head against people or A.I. because I'm rather competitive in nature. Well, I had ascended to the top level, 50, whereas my family and friends couldn't get to half that number. Not a week or two after that, they raised the top level to 100, so I had to scale the ranking mountain again and actually did hit that level 100. When my friends asked me about my Tetris talent, I told them about a game I played back in 2000, which happened to be this game (I didn't remember the name of it at the time). When my mom bought it, she was good but couldn't beat the game, so I took on the challenge and eventually beat the story mode with all the good guys (not an easy feat, let me tell you). For whatever reason, that was like riding a bike, and I could perform even to this day, thanks to Magical Tetris Challenge. I'm going to briefly explain the gameplay mechanics next: Basically, you're playing Tetris, in which you drop the Tetronimos down and attempt to clear lines by filling in gaps where no Tetronimo extremity (as if a Tetris piece has an anatomy) e... Read the rest of this Review |
Assassin\'s Creed II 04-26-13 10:59 PM |
Requiescat En Pace Welcome, everyone, to the Renaissance Era in Florence, Italy, where you can experience the world as it was in the 1400s, the lavish way. The character is Ezio Auditore, and the task is defeating the Templars at their own game, assassinating people. Corruption, killing, and war abound in this classic adventure which started one of the most popular trilogies in video game history. Released in 2009, Ubisoft Montreal had a real gem on its hand, and it showed, being a commercial success all over the globe. This game is primarily a free-running game, and there are many buildings to scale and things to jump over. Ezio is a beloved character in the gaming universe, as the contrast between his charming wit and thirst for vengeance makes him a complex character that people can't help but feel for. Furthermore, this second installment into the series is a drastic improvement over the first, as it eliminates the repetition of the first game and allows you to defend yourself with the hidden blades, which is something that was difficult to do in the first one. At any rate, before I spoil everything, let me give you my review of this excellent game! Graphics: 10 This game looks absolutely outstanding! From the Venice Rooftops to the streets of Florence, everything in this game seems so real. The cut scenes really exhibit the graphical capabilities of both the Xbox 360 and the PS3, and the facial animations look spot on. When you look Ezio in the eye, staring back at you is a man, someone that could be as real as your brother or your best friend at your house. From atop the highest points of the game, you can look down and see the entire, expansive landscape that looks absolutely beautiful from such a high vantage point. The Leap of Faith literally took my breath away when I performed it for the first time, as I was not prepared for the camera to follow Ezio in such a fashion, even though the same thing happened with Altair in the original Assassin’s Creed.... Read the rest of this Review |
Battlefield 3 04-25-13 11:08 PM |
Only in Battlefield 3 Two games came out in 2011 that really started a major debate in the video gaming community, particularly between the first-person shooter connoisseurs that dominated the market. This debate saw the perennial power of the Call of Duty franchise, popularized by the Modern Warfare series with its cast of excellent characters and the Nazi Zombies mini-game challenged by a well-known but less popular series in Battlefield. The two games, Modern Warfare 3 and Battlefield 3, both featured enhanced graphics and a wide array of weaponry, but the contrasting differences between the two games were (and still are) major. Because I believe that these two games are intertwined in a lot of ways, this will be a review about Battlefield 3, but I will be comparing it to Modern Warfare 3 and some of the more recent Call of Duty games in general. The reason I feel I can do this is because the way perceive some games are based on our experiences with others, and I think in the context of this review, you will see why I feel the way I do, not just because of my preferences, but because I have explored what the game did well and what it could improve on. That disclaimer aside, I’m going to give you a little introduction to the game that I hope helps some of you who haven’t played it to see its foundation. Battlefield 3 isn't the third game of the series, but it is the third "main title" that Electronic Arts felt fit to title with a simple numeral. The game features four distinct classes, customizable while you’re in the game, and each class has its own distinct set of weapons and items such as medical packs or EOD bots. In this respect, Battlefield 3 stays true to the paradigm its predecessors set, but the game features some things that the previous games in the series didn’t have, expanding upon them (and retracted, in a few ways). I’ll give you a couple of examples: in adding unto the series, Battlefield 3 featured larger maps, more players (up to... Read the rest of this Review |
Fire Emblem 04-16-13 10:44 PM |
Fire Emblem - Not the same game as I remember it Hello once again, readers (Tobuscus reference!). I'm back with another review of a game I beat not too long ago. Fire Emblem is the first game of the Fire Emblem series to make it to America, in large part because of the inclusion of Marth and Roy in Super Smash Bros. Melee. This proved to be a good move by Nintendo and Intelligence Systems, because there was a huge market of gamers who were hungry for something new. In a lot of ways, this game delivered. Its turn-based tactical system was fresh, as was the medieval theme and the tale of dragons and kingdoms. Characters like Lyndis, Hector, and Eliwood wowed gamers, and being able to name your own tactician really brought you into the fray of the battle. Because of the success, more games were made and brought to America, many of them also commercial successes. But with age and wisdom comes a bit of cynicism, because as you learn, you begin to see things that you've never noticed before. In this case of Fire Emblem, a lot of the problems I have with the game are with one of the most well-loved things about the game, the story. I will get to that in a moment. Graphics: 9 I love the graphics of this game. I believe that it utilizes the limited power of the Gameboy Advance well, and it all around has a crisp and clean look. Particularly, interactions between characters look excellent. I really enjoy the detail put into many of the characters' overall appearances and I think the artists did a good job in rendering just what their characters looked like. I also felt that battle scenes were pretty well done, and my favorite aspect of that was Lyndis's critical hits in both her Lord and her Blade Lord form. What takes the score down a point is that I felt it was a little sloppy to have Lyndis's hair green in battles but blue in her portraits. Sound: 6 I like the music of this game, but it got old very quickly to me. I didn't feel like there was a major amount of variety in the m... Read the rest of this Review |
pray75's Last 7 Game screenshots (58 total) (view last 250) |
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pray75's Last 7 Game Videos (14 total) (view last 250) |
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pray75's Game History |
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Game Boy Advance Games pray75 owns (12) |
Super Nintendo Games pray75 owns (4) |
Nintendo 64 Games pray75 owns (11) |
Nintendo NES Games pray75 owns (4) |
Game Boy Color Games pray75 owns (2) |
Arcade Games pray75 owns (1) |
Sega Genesis Games pray75 owns (2) |
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