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joeandson's Last Game Comments | Yoshi\'s Story | can't walk | WarioWare, Inc. - Minigame Mania | found that out the hard way | Ghostbusters | this game is self aware, it won't play |
joeandson's Last Game Reviews |
Mega Man 10-16-14 02:28 AM |
This is gonna be a long one. Mega Man one. Generally the reviews on this site offer a categorical view of the game, analyzing each aspect of the game that has been listed in the review form. While this works for many games this review will be different. Due to the structure of this game, I would say it is best analyzed by level. There are 6 robot Masters and 4 Wily stages, so I hope not to bore you to tears. Throughout the writing of this I will play through each of the stages under two conditions: 1 playthrough with the most basic equipment (buster only) and 1 playthrough with all 6 special weapons With a nonlinear game like this, the ideal structure is that you can start from any point, learn the basics of the game, and still receive a sufficient challenge from the other stages. With the copy ability provided to Mega Man, you would also want to reward the player for experimenting. I will state outright before playing that I generally think negatively about this installment in hindsight, but I still want to see whether the game is truly poorly designed, or if I was missing something. Cut Man Buster Only: Cut Man is a common choice for the first bot. He is the one that is highlighted upon starting the game, and he also seems to be one of the weakest, at least in names. Players likely looked at him and thought something along the lines of "What are you going to do? Shoot scissors at me? I have a laser gun!". Capcom seemed to know this, and I would say it is one of the more clever stages as a result. The stage starts off by trapping the player. I would assume that in any stage you go to first, the player knows absolutely nothing about the game's mechanics. This highlights one of the strong points of retro gaming, tutorials almost didn't have to exist. Controllers had exactly 4 buttons, 5 if you count the D-pad. This means that "pressing all the buttons to see what works" is a very fast and painless process. When trapped here, the player will likely find out all of the essential fun... Read the rest of this Review |
Tempo 04-06-13 10:41 PM |
best 32x game, my new favorite platformer graphics: 10/10 the spritework in this game is simply amazing, I challenge you to find somethning with better visuals (that is 16/32 bit). The main character in particular is very energetic and his animations are just... play the game and you'll see what I mean; point is he's more adorable than any other protagonist I've ever seen. on the topic of graphics, there are points where you can get power-ups that make you dance, this kills every enemy on screen and it also makes a butterfly appear who can help at some points. these dances are just a joy to look at Sound: 10/10 the game is made by sega, the people who composed the sonic soundtracks and the game is about music it would make no sense for the music NOT to be good. and, big shock, this is an amazingly catchy soundtrack. even if you don't like the genesis soundchip, it's all good music addictiveness: 8/10 I doubt this will be addictive to everyone, but it is for me. you see, at the end it it rates your score using a scale, on my first playthrough, I only got 3 bars out of lord knows how many. I'm the type that goes for high scores and I'll gladly play the game again until I see the reward for getting a perfect score at the end. if you aren't that kind of person, I still recommend 1 playthrough story: 5/10 "Tempo is a grasshopper who lives on Planet Rythmia, the world of music. Unfortunately, the malevolent King Dirge is trying to steal all the rhythm from the planet. It's unclear as to how a creature with no appreciation for music became King, but it's up to Tempo to stop him!" that's the story, do you get anymore in game? nope, I only rate the story as high as it is for being somewhat original. also, it's a retro platformer, did you expect something grand? depth: 7/10 the game generally allows you to chose the order in which you beat levels. but this isn't megaman. you only pick the order for the first three levels, and then the next two will b... Read the rest of this Review |
joeandson's Last Game Guides |
Mega Man 10-16-14 02:28 AM |
This is gonna be a long one. Mega Man one. Generally the reviews on this site offer a categorical view of the game, analyzing each aspect of the game that has been listed in the review form. While this works for many games this review will be different. Due to the structure of this game, I would say it is best analyzed by level. There are 6 robot Masters and 4 Wily stages, so I hope not to bore you to tears. Throughout the writing of this I will play through each of the stages under two conditions: 1 playthrough with the most basic equipment (buster only) and 1 playthrough with all 6 special weapons With a nonlinear game like this, the ideal structure is that you can start from any point, learn the basics of the game, and still receive a sufficient challenge from the other stages. With the copy ability provided to Mega Man, you would also want to reward the player for experimenting. I will state outright before playing that I generally think negatively about this installment in hindsight, but I still want to see whether the game is truly poorly designed, or if I was missing something. Cut Man Buster Only: Cut Man is a common choice for the first bot. He is the one that is highlighted upon starting the game, and he also seems to be one of the weakest, at least in names. Players likely looked at him and thought something along the lines of "What are you going to do? Shoot scissors at me? I have a laser gun!". Capcom seemed to know this, and I would say it is one of the more clever stages as a result. The stage starts off by trapping the player. I would assume that in any stage you go to first, the player knows absolutely nothing about the game's mechanics. This highlights one of the strong points of retro gaming, tutorials almost didn't have to exist. Controllers had exactly 4 buttons, 5 if you count the D-pad. This means that "pressing all the buttons to see what works" is a very fast and painless process. When trapped here, the player will likely find out all of the essential fun... Read the rest of this Guide |
joeandson's Last Game screenshots (2 total) |
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Game Boy Advance Games joeandson owns (38) |
Super Nintendo Games joeandson owns (54) |
Nintendo 64 Games joeandson owns (19) |
Nintendo NES Games joeandson owns (38) |
Game Boy Color Games joeandson owns (9) |
Arcade Games joeandson owns (2) |
Sega Genesis Games joeandson owns (37) |
Game Boy Games joeandson owns (13) |
Atari 2600 Games joeandson owns (2) |
Sega Master System Games joeandson owns (1) |
Sega Game Gear Games joeandson owns (3) |
Turbo Grafx Games joeandson owns (1) |
Sega CD Games joeandson owns (2) |
Sega 32X Games joeandson owns (2) |
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