Amerzone (PSX) - Playstation
Amerzone is an Adventure, Puzzle-Solving game developed by Virtual Studio and published by Microïds in 1999 for the Playstation.
Amerzone whisks you from France to the far-off land of the imaginary Amerzone in Central America. You personify a young journalist who discovers the legend of the mysterious White Birds. According to the legend, the White Birds guarantee eternal life and prosperity and were offered to the native Americans as a gift by God. These amazing creatures are born, live, and die in the sky without ever landing. However, an explorer stole the originating egg even before the birds could be born. Since that fateful day, the tribe has suffered under a merciless curse.
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In 1932, Alexandre Valembois was a young explorer who, with his native friend Anonio Alverez, wanted to make a name for himself by exploring the mysterious Amerzone region. Befriended by the natives of the region, he witnessed a strange ritual involving a giant egg of the famed white birds. Wanting to prove that the white birds existed, Alexandre stole the mysterious egg and betrayed the natives' trust Returning to France, nobody believed Alexandre or his journals about the Amerzone. Sixty years have passed and the world has changed. World War 2 has come and gone, the Amerzone remains unexplored and closed off to outsiders by it's despotic leader, Anoino Alverez. Monsieur Alexandre Valembois is an old man at the end of his life, living alone in a lighthouse and wishing to fix his mistake. At this time, a young reporter comes to visit the old Alexandre Valembois regarding his adventures...
Amerzone is a first person adventure game, similar to Myst, taking place between different rooms and areas. The player assumes the role of the reporter and must unravel the clues left by Monsieur Valembois, travelling over several picturesque locations and eventually reaching the fictional Amerzone region. The adventure game takes place over a series of areas. The player can click on arrow icons to change the orientation or to move to different areas. Objects of interest change the cursor to a magnifying glass icon. Objects that can be interacted with or picked up change the cursor to a hand icon. An icon of gears represents a mechanism which must be manipulated before it can be properly used. The player's inventory can be accessed at any time.
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