Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 1 & 88
Entire Site: 5 & 1890
06-07-24 12:39 PM

11 Posts Found by KonoDioDa

Guests get no special search functionality

10-06-17 08:05 PM
| ID: 1348416 | 517 Words

KonoDioDa
Level: 8

POSTS: 11/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Samurai Shodown 1 and 2
Haohmaru:
Perfect: You're no match for me!
High/Moderate: You can't dodge!
Low/Near Death: I'm number 1.

Nakoruru:
Perfect: Don't fool with Mother Nature!
High/Moderate: Fighting is nothing.
Low/Near Death: I must not lose, for Gaia's sake.

Ukyo Tachibana: 
Perfect: My sword is covered in red.
High/Moderate: Killing is man's way.
Low/Near Death: This is my haiku

Genjuro Kibagami:
Perfect: Don't get cocky!
High/Moderate: Hah! What a fool.
Low/Near Death: Stop kidding around and fight

Hattori Hanzo:
Perfect: Luck is on my side... Always.
High/Moderate: Got you that time!
Low/Near Death: Luck is still with me!

Galford D Weller:
Perfect: Be a fighter for justice!
High/Moderate: Justice always wins!
Low/Near Death: That was close, wasn't it, Poppy?

Charlotte Christine de Colde:
Perfect: It's impossible (to) beat me. (There was an error in the original.)
High/Moderate: That was hardly satisfying.
Low/Near Death: I'll never forget this match.

Kyoshiro Senryo:
Perfect: My, what pretty blood you have!
High/Moderate: No pride in this victory.
Low/Near Death: You can be a swordsman!

Jubei Yagyu:
Perfect: This is your destiny. Sorry!
High/Moderate: Nothing is lasting in life.
Low/Near Death: I like your fighting style.

Tam Tam:
Perfect: Your soul is burned by my sun
High/Moderate: I am the sun.
Low/Near Death: Your're strong! I like you!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Samurai Shodown 3 and 4
Shizumaru Hisame:
Perfect: This was the only way.
High/Moderate: Sorry. I have to go.
Low/Near Death: Did you go easy on me? Thanks!

Rimururu:
Perfect: Are you okay, Konru?
High/Moderate: This is Gaia's punishment!
Low/Near Death: That hurts! Stop bullying me!

Basara the Executioner:
Perfect: I'm not afraid. I'm not afraid.
High/Moderate: Just the nightmare.
Low/Near Death: Whew! I'm so tired.

Gaira Kafuin/Caffeine:
Perfect: Don't disrespect me!
High/Moderate: What did you expect?
Low/Near Death: Have mercy on me!

Kazuki Kazama:
Perfect: Was that your best shot?
High/Moderate: Get up, let's go at it again!
Low/Near Death: Come on... Best two out of three

Sogetsu Kazama:
Perfect: Your technique needs work.
High/Moderate: That was disappointingly easy 
Low/Near Death: I had fun. Thanks.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Samurai Shodown V/5 (however you want to spell it)
Yos***ora Tokugawa:
Perfect: I like the way you died. Smart!
High/Moderate: It was fun. Thank you.
Low/Near Death: Think you're so smart!

Mina Majikina:
Perfect: Rest in peace.
High/Moderate: Let's go, Chample.
Low/Near Death: Rest in pieces!

Liu Yunfei:
Perfect: Death is man's destiny.
High/Moderate: Too easy.
Low/Near Death: You should train more.

Youkai Kusaregedo:
Perfect: Delicious! Thank (you)!
High/Moderate: Mmm... Human meat...
Low/Near Death: I('m) so hungry. How about (a) bite?

Resetsumaru:
Perfect: You got guts! 
High/Moderate: Yeeeah! Broke you down!
Low/Near Death: I'll get you next time.

Rera:
Perfect: Go back to your hole!
High/Moderate: Just go away!
Low/Near Death: I don't lose.

Enja:
Perfect: Grrrrahhh!
High/Moderate: Guuuulahh!
Low/Near Death: Grrrrrrrrrrrr...

Suija:
Perfect: You are dismissed
High/Moderate: Bow before me!
Low/Near Death: I'm satisfied. That will be all


Go to Galford: Right, left, right, left, left, right, right, left, left, right, A
One secret code later...
Poppy:
Perfect: Woof! Woof woof!
High/Moderate: Bow-wow!
Low/Near Death: Rrruff!

I also fixed some of the quotes.


















Samurai Shodown 1 and 2
Haohmaru:
Perfect: You're no match for me!
High/Moderate: You can't dodge!
Low/Near Death: I'm number 1.

Nakoruru:
Perfect: Don't fool with Mother Nature!
High/Moderate: Fighting is nothing.
Low/Near Death: I must not lose, for Gaia's sake.

Ukyo Tachibana: 
Perfect: My sword is covered in red.
High/Moderate: Killing is man's way.
Low/Near Death: This is my haiku

Genjuro Kibagami:
Perfect: Don't get cocky!
High/Moderate: Hah! What a fool.
Low/Near Death: Stop kidding around and fight

Hattori Hanzo:
Perfect: Luck is on my side... Always.
High/Moderate: Got you that time!
Low/Near Death: Luck is still with me!

Galford D Weller:
Perfect: Be a fighter for justice!
High/Moderate: Justice always wins!
Low/Near Death: That was close, wasn't it, Poppy?

Charlotte Christine de Colde:
Perfect: It's impossible (to) beat me. (There was an error in the original.)
High/Moderate: That was hardly satisfying.
Low/Near Death: I'll never forget this match.

Kyoshiro Senryo:
Perfect: My, what pretty blood you have!
High/Moderate: No pride in this victory.
Low/Near Death: You can be a swordsman!

Jubei Yagyu:
Perfect: This is your destiny. Sorry!
High/Moderate: Nothing is lasting in life.
Low/Near Death: I like your fighting style.

Tam Tam:
Perfect: Your soul is burned by my sun
High/Moderate: I am the sun.
Low/Near Death: Your're strong! I like you!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Samurai Shodown 3 and 4
Shizumaru Hisame:
Perfect: This was the only way.
High/Moderate: Sorry. I have to go.
Low/Near Death: Did you go easy on me? Thanks!

Rimururu:
Perfect: Are you okay, Konru?
High/Moderate: This is Gaia's punishment!
Low/Near Death: That hurts! Stop bullying me!

Basara the Executioner:
Perfect: I'm not afraid. I'm not afraid.
High/Moderate: Just the nightmare.
Low/Near Death: Whew! I'm so tired.

Gaira Kafuin/Caffeine:
Perfect: Don't disrespect me!
High/Moderate: What did you expect?
Low/Near Death: Have mercy on me!

Kazuki Kazama:
Perfect: Was that your best shot?
High/Moderate: Get up, let's go at it again!
Low/Near Death: Come on... Best two out of three

Sogetsu Kazama:
Perfect: Your technique needs work.
High/Moderate: That was disappointingly easy 
Low/Near Death: I had fun. Thanks.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Samurai Shodown V/5 (however you want to spell it)
Yos***ora Tokugawa:
Perfect: I like the way you died. Smart!
High/Moderate: It was fun. Thank you.
Low/Near Death: Think you're so smart!

Mina Majikina:
Perfect: Rest in peace.
High/Moderate: Let's go, Chample.
Low/Near Death: Rest in pieces!

Liu Yunfei:
Perfect: Death is man's destiny.
High/Moderate: Too easy.
Low/Near Death: You should train more.

Youkai Kusaregedo:
Perfect: Delicious! Thank (you)!
High/Moderate: Mmm... Human meat...
Low/Near Death: I('m) so hungry. How about (a) bite?

Resetsumaru:
Perfect: You got guts! 
High/Moderate: Yeeeah! Broke you down!
Low/Near Death: I'll get you next time.

Rera:
Perfect: Go back to your hole!
High/Moderate: Just go away!
Low/Near Death: I don't lose.

Enja:
Perfect: Grrrrahhh!
High/Moderate: Guuuulahh!
Low/Near Death: Grrrrrrrrrrrr...

Suija:
Perfect: You are dismissed
High/Moderate: Bow before me!
Low/Near Death: I'm satisfied. That will be all


Go to Galford: Right, left, right, left, left, right, right, left, left, right, A
One secret code later...
Poppy:
Perfect: Woof! Woof woof!
High/Moderate: Bow-wow!
Low/Near Death: Rrruff!

I also fixed some of the quotes.


















Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days
KonoDioDa
Level: 8

POSTS: 10/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Thank You.
Thank You.
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

11-27-16 08:40 PM
| ID: 1317336 | 334 Words

KonoDioDa
Level: 8

POSTS: 9/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

--------------------------------------------------------------------------Mega Man I: Dr.Wily's Revenge------------------------------------------------------------------------
You see, this was the start of the Game Boy Mega Man games, which had some things changed, and some things that are the same. Such as...
-Life Bar and Weapons Bar was divided by 2 (28 to 19)
-The shots from the Mega Buster is slow (It could be a good thing if you can use it correctly.)
-4 bosses now, 4 bosses later.
-Shops are now included in Mega Man IV and Mega Man V.
-Boss weaknesses were changed.
-A Mega Man Killer was introduced every game.
-New items were introduced:
 -In Mega Man I: Carry, you get it when you defeat the last Robot Master from Mega Man 1. (I feel bad for Bomb Man and Guts Man.)
  -In Mega Man II: Sakugarne, you get it when you defeat Quint.
-You even got the Mega Man Killers Weapons!
 -Mega Man I: Mirror Buster (Enker) It's a counter-like move, where you attract shots from enemies and make the shots go back to them.
   -Mega Man III: Screw Crusher (Punk) It's a move where you throw a screw that arks. Good anywhere.
     -Mega Man IV: Ballade Cracker (Ballade) an explosive Metal Blade
        -Mega Man V: Spark Chaser (Terra) Two words, heat-seeking shot. (that counts)
----------------------------------------------------------------------------------Order---------------------------------------------------------------------------------------------------
Beginning:
Cut Man>Elec Man>Ice Man>Fire Man
Fire Man>Cut Man>Elec Man>Ice Man
Elec Man>Ice Man>Fire Man>Cut Man
Ice Man>Fire Man>Cut Man> Elec Man
End:
Flash Man>Quick Man>Bubble Man>Heat Man
Quick Man>Bubble Man>Heat Man>Flash Man
Bubble Man>Heat Man>Flash Man>Quick Man
Heat Man>Flash Man>Quick Man>Bubble Man
---------------------------------------------------------------------------------Gameplay---------------------------------------------------------------------------------------------
It's alright, even though the game is short, It's still playable. The stages are brand new, the graphics are average, and the FBs are alright.
----------------------------------------------------------------------------------Tips-----------------------------------------------------------------------------------------------------
-Try to jump STRAIGHT UP when you are dodging Fire Man's Fire Storm.
-Elec Man's Thunder Beam is slower than ever, that's why he's the easiest out of all of the bosses.
-Quick Man is ironically slower.
-Ice Man's Ice Slasher is slower, but still difficult to beat.
-Cut Man is no different.


--------------------------------------------------------------------------Mega Man I: Dr.Wily's Revenge------------------------------------------------------------------------
You see, this was the start of the Game Boy Mega Man games, which had some things changed, and some things that are the same. Such as...
-Life Bar and Weapons Bar was divided by 2 (28 to 19)
-The shots from the Mega Buster is slow (It could be a good thing if you can use it correctly.)
-4 bosses now, 4 bosses later.
-Shops are now included in Mega Man IV and Mega Man V.
-Boss weaknesses were changed.
-A Mega Man Killer was introduced every game.
-New items were introduced:
 -In Mega Man I: Carry, you get it when you defeat the last Robot Master from Mega Man 1. (I feel bad for Bomb Man and Guts Man.)
  -In Mega Man II: Sakugarne, you get it when you defeat Quint.
-You even got the Mega Man Killers Weapons!
 -Mega Man I: Mirror Buster (Enker) It's a counter-like move, where you attract shots from enemies and make the shots go back to them.
   -Mega Man III: Screw Crusher (Punk) It's a move where you throw a screw that arks. Good anywhere.
     -Mega Man IV: Ballade Cracker (Ballade) an explosive Metal Blade
        -Mega Man V: Spark Chaser (Terra) Two words, heat-seeking shot. (that counts)
----------------------------------------------------------------------------------Order---------------------------------------------------------------------------------------------------
Beginning:
Cut Man>Elec Man>Ice Man>Fire Man
Fire Man>Cut Man>Elec Man>Ice Man
Elec Man>Ice Man>Fire Man>Cut Man
Ice Man>Fire Man>Cut Man> Elec Man
End:
Flash Man>Quick Man>Bubble Man>Heat Man
Quick Man>Bubble Man>Heat Man>Flash Man
Bubble Man>Heat Man>Flash Man>Quick Man
Heat Man>Flash Man>Quick Man>Bubble Man
---------------------------------------------------------------------------------Gameplay---------------------------------------------------------------------------------------------
It's alright, even though the game is short, It's still playable. The stages are brand new, the graphics are average, and the FBs are alright.
----------------------------------------------------------------------------------Tips-----------------------------------------------------------------------------------------------------
-Try to jump STRAIGHT UP when you are dodging Fire Man's Fire Storm.
-Elec Man's Thunder Beam is slower than ever, that's why he's the easiest out of all of the bosses.
-Quick Man is ironically slower.
-Ice Man's Ice Slasher is slower, but still difficult to beat.
-Cut Man is no different.


Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

11-26-16 04:08 PM
| ID: 1317129 | 302 Words

KonoDioDa
Level: 8

POSTS: 8/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Techs:
Weapon Flipping Technique /Sword Catching Technique: QCB, Forward (Drops the opponents weapon if a strong slash is used.)
Rage Explosion: ABC (Expands your Sword Gauge)
Meditation: Hold the D button.
State of Nothingness: BCD when your health is below the arrow, so you use the Meditation Technique to waste less time. When you enter the State of Nothingness, you'll slow down time. And you can use the...
Fatal Flash: When you at the State of Nothingness, press BCD to use the powerful Fatal Flash! It is best when used near.
Wall Jump: You know how this works, Near a wall, then press the opposite direction.
Lower Crouch: Down,D
Roll: Diagonal Direction, D
Low Jump Forward: Forward, D
Low Jump: Back,D
Grab: Forward/Back,CD
Grab Attack: Grab + A/B
Low Jump Attack: Forward, BC
Down Attack: Diagonal Direction + A/B
Run: Forwardx2 (duh)
Low Jump Backwards: Backx2
Super: QCF + CD
Zetsumei Ougi : Enter Rage Explosion,QCB + CD (Works in Second Round, and your opponent needs to be at low health) In the Japanese Version, Samurai Spirits Zero Special, characters have special dialogue when they finish the opponent off with the move. But in the English Version, the dialogue depends on the players health.  
Taunt: Start, Start, Start. (You drop your weapon, AND you taunt your opponent. Just to be nice
Suicide: Back, Forward, Down-Forward, Down, Start. (To save a L.)
Clash: When you and your opponent slash at the same time, you go into a Clash, where you mash all of the buttons to win and drop your opponent's weapon (Or yours if you're not fast enough.)
Sword Gauge: Your power meter, the more, the better damage you'll conflict.
Weapon Pick Up: A/AB near your weapon.
Extra Note: When you enter DIE/KIL at the end of the game, your character dies.
Techs:
Weapon Flipping Technique /Sword Catching Technique: QCB, Forward (Drops the opponents weapon if a strong slash is used.)
Rage Explosion: ABC (Expands your Sword Gauge)
Meditation: Hold the D button.
State of Nothingness: BCD when your health is below the arrow, so you use the Meditation Technique to waste less time. When you enter the State of Nothingness, you'll slow down time. And you can use the...
Fatal Flash: When you at the State of Nothingness, press BCD to use the powerful Fatal Flash! It is best when used near.
Wall Jump: You know how this works, Near a wall, then press the opposite direction.
Lower Crouch: Down,D
Roll: Diagonal Direction, D
Low Jump Forward: Forward, D
Low Jump: Back,D
Grab: Forward/Back,CD
Grab Attack: Grab + A/B
Low Jump Attack: Forward, BC
Down Attack: Diagonal Direction + A/B
Run: Forwardx2 (duh)
Low Jump Backwards: Backx2
Super: QCF + CD
Zetsumei Ougi : Enter Rage Explosion,QCB + CD (Works in Second Round, and your opponent needs to be at low health) In the Japanese Version, Samurai Spirits Zero Special, characters have special dialogue when they finish the opponent off with the move. But in the English Version, the dialogue depends on the players health.  
Taunt: Start, Start, Start. (You drop your weapon, AND you taunt your opponent. Just to be nice
Suicide: Back, Forward, Down-Forward, Down, Start. (To save a L.)
Clash: When you and your opponent slash at the same time, you go into a Clash, where you mash all of the buttons to win and drop your opponent's weapon (Or yours if you're not fast enough.)
Sword Gauge: Your power meter, the more, the better damage you'll conflict.
Weapon Pick Up: A/AB near your weapon.
Extra Note: When you enter DIE/KIL at the end of the game, your character dies.
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days
KonoDioDa
Level: 8

POSTS: 7/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Zero Side:

Wire Sponge Heart Tank: At the start of the stage, you need to wall jump to the left pillar to get Heart Tank, easy.
Wire Sponge Capsule (Leg Part): When you go to the first elevator section, drop down and DI to the right.
Wire Sponge Sub Tank: After the crystal ball that changes the weather, wall jump to a spot where you can see a Croak Hopper, then go to the right. You will see a Sub Tank.

Overdrive Ostrich Heart Tank: At the second riding sequence, you will a two way path, if you go to the bottom, then you will get a Heart Tank.
Overdrive Ostrich Capsule (Head Part):When you are about to go to the second riding sequence, air dash to the left, then go to the right.

Blast Hornet Heart Tank: After the checkpoint, you can go down the ladder and board the ships to get to the Heart Tank.
Blast Hornet Capsule (Head Part): Right after the sections with the ships, you can see some Turn Cannons and a Flamer. Leave one of them alive and use the Drill Crush on the three blocks.

Tunnel Rhino Heart Tank: When you get the mech, you need to glide all the way to the right, then jump off when you see the Heart Tank.
Tunnel Rhino Capsule (Arm Part): When you fall down a hole with the mech, go to the VERY left. Then jump off the mech. You need to use the Lightning Technique to break the blocks. 
Zero Side:

Wire Sponge Heart Tank: At the start of the stage, you need to wall jump to the left pillar to get Heart Tank, easy.
Wire Sponge Capsule (Leg Part): When you go to the first elevator section, drop down and DI to the right.
Wire Sponge Sub Tank: After the crystal ball that changes the weather, wall jump to a spot where you can see a Croak Hopper, then go to the right. You will see a Sub Tank.

Overdrive Ostrich Heart Tank: At the second riding sequence, you will a two way path, if you go to the bottom, then you will get a Heart Tank.
Overdrive Ostrich Capsule (Head Part):When you are about to go to the second riding sequence, air dash to the left, then go to the right.

Blast Hornet Heart Tank: After the checkpoint, you can go down the ladder and board the ships to get to the Heart Tank.
Blast Hornet Capsule (Head Part): Right after the sections with the ships, you can see some Turn Cannons and a Flamer. Leave one of them alive and use the Drill Crush on the three blocks.

Tunnel Rhino Heart Tank: When you get the mech, you need to glide all the way to the right, then jump off when you see the Heart Tank.
Tunnel Rhino Capsule (Arm Part): When you fall down a hole with the mech, go to the VERY left. Then jump off the mech. You need to use the Lightning Technique to break the blocks. 
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days
KonoDioDa
Level: 8

POSTS: 6/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

X side:
Neon Tiger Heart Tank: At the mid-beginning of the stage, you will see a machine, you'll need this machine to damage the blocks with the red light on them, on one of the trees, there is two blocks, and the one up top contains the Heart Tank.
Neon Tiger Capsule (Head Part): In the section where you need to board the platforms, there is wood guarding the capsule. you need to use Fire Wave to burn the wood and get to the capsule.

Launch Octopus Heart Tank: In almost the end of the beginning of  the stage, there are some tornadoes that carry you upward, on one of them, there is a Heart Tank sitting on top of the platform. You need to jump and wall jump at the right time when you go out of the tornado to get the Heart Tank. 
Launch Octopus Capsule (Body Part): In a certain part of the level, there will be some torpedoes dropping down from the sky. You need to use the tornado to see what is up there, and guess what? there is a Cruiziler sitting on top of the sea. You need to destroy the Cruiziler to go the pit where it "was" guarded by spikes. After that, there is a Utuboros guarding the Body Capsule. You know what to do.

Volt Catfish Heart Tank: In the part where you have to avoid the electric water, there is a Heart Tank that is on the bottom of the stage. But you need some fast reflexes to get out, or else you're going to risk your life.
Volt Catfish Capsule (Leg Part): On the waterfall section, at the end of the waterfall, you need to wall jump to advance to the Capsule.

Flame Mammoth Heart Tank: In the part where you need to dodge the fireballs, go in one of the pits and dash right. (but go to the closest one to get the Heart Tank.)
Flame Mammoth Sub Tank: In the part where you need to dodge the pickaxes, go to the highest platform and dash left. You need the Leg/Head parts to break the blocks to get the Sub Tank.
Flame Mammoth Capsule (Arm Part): When you are going to "that part" you'll see some blocks, once again, you need to have the Leg AND Head parts, after you destroy the blocks, the Capsule will be there.
つづく...
X side:
Neon Tiger Heart Tank: At the mid-beginning of the stage, you will see a machine, you'll need this machine to damage the blocks with the red light on them, on one of the trees, there is two blocks, and the one up top contains the Heart Tank.
Neon Tiger Capsule (Head Part): In the section where you need to board the platforms, there is wood guarding the capsule. you need to use Fire Wave to burn the wood and get to the capsule.

Launch Octopus Heart Tank: In almost the end of the beginning of  the stage, there are some tornadoes that carry you upward, on one of them, there is a Heart Tank sitting on top of the platform. You need to jump and wall jump at the right time when you go out of the tornado to get the Heart Tank. 
Launch Octopus Capsule (Body Part): In a certain part of the level, there will be some torpedoes dropping down from the sky. You need to use the tornado to see what is up there, and guess what? there is a Cruiziler sitting on top of the sea. You need to destroy the Cruiziler to go the pit where it "was" guarded by spikes. After that, there is a Utuboros guarding the Body Capsule. You know what to do.

Volt Catfish Heart Tank: In the part where you have to avoid the electric water, there is a Heart Tank that is on the bottom of the stage. But you need some fast reflexes to get out, or else you're going to risk your life.
Volt Catfish Capsule (Leg Part): On the waterfall section, at the end of the waterfall, you need to wall jump to advance to the Capsule.

Flame Mammoth Heart Tank: In the part where you need to dodge the fireballs, go in one of the pits and dash right. (but go to the closest one to get the Heart Tank.)
Flame Mammoth Sub Tank: In the part where you need to dodge the pickaxes, go to the highest platform and dash left. You need the Leg/Head parts to break the blocks to get the Sub Tank.
Flame Mammoth Capsule (Arm Part): When you are going to "that part" you'll see some blocks, once again, you need to have the Leg AND Head parts, after you destroy the blocks, the Capsule will be there.
つづく...
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

11-08-16 09:52 AM
| ID: 1312858 | 522 Words

KonoDioDa
Level: 8

POSTS: 5/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Likes: 2  Dislikes: 0
Metal Man:
- You can get an E-Tank at the start.
- You can use the drills to grind.
- Conveyor Belts are everywhere.
- The Metal Blade is so powerful, that even Metal Man himself is weak to it.
- Metal Man's weakness is the Quick Boomerang.

Wood Man:
- You need to mash the B button to kill the bunnies.
- The Hot Dogs shoot angled fireballs, so you need to jump/stay there, then you can shoot.
- The Atomic Chickens play with your mind.
- Wood Man is weak against Metal Blade, Atomic Fire, Crash Bomber, and Air Shooter. So he has the most weaknesses.
- You can shoot though Wood Man's Leaf Shield.

Air Man:
- There is a spot where you can stand on the Air Goblin's edges.
- The Lightning Lords can be "dethroned".
- The Flying Fishes babies can be destroyed with the Leaf Shield.
- The Fan Fiends can sometimes cancel out of existence.
-Air Man can shoot different patterns of Air Shooters. After 3 shots, he jumps twice, and he stands in front of you. So you can shoot him a few times, you can mash the B button with the Leaf Shield.
- Air Man's second weakness is the Atomic Fire/Quick Boomerang.
- You can gain Item 2 after defeating Air Man.

Crash/Clash Man:
- Pipe Bombers are everywhere in the beginning of the stage.
- The ladder on the right is the correct one.
- There is an E-tank on a platform. And there is an 1-up on the tall platform.
- The Prop Tops can be easily ignored.
- Crash Man's weakness is the Air Shooter/Atomic Fire.

Flash Man:
- The Crazy Shooters are somewhat annoying.
- The whole stage is a maze, it doesn't matter what you choose, you always end up on the line/ bottom floor.
- There is an E-tank at the end of the line.
- If you have good aim, then you can damage Flash Man with the Crash Bomber when he stops time.
- His weakness is the Metal Blade/Bubble Lead/Atomic Fire.
- You can gain Item 3 after defeating Flash Man.

Quick Man:
-There is an 1-up at the start of the stage.
-There are lasers at the beginning of the stage, and they are easy to avoid.
- If you choose the right path, you are granted with a 1-up, an E-Tank, and an Energy Capsule.
- After that, you are met with Hot Heads that light up the room.
- You need use ZA WARUDO- I mean, Time Stopper to get past the lasers. (or not)
- If you played the arcade game, Mega Man 2: The Power Fighters, then you know that the Air Shooter is his second weakness.

Bubble Man:
- Use the Metal Blade for the whole stage. It somewhat works.
- Bubble Man's second weakness is the Quick Boomerang. Play the GB games.

Heat Man:
- Use the Leaf Shield, Crash Bomber, and Item 2 for the stage, and you'll have no worries.
- Bubble Lead + Heat Man = Easy win
- Atomic Fire too strong 
 
Metal Man:
- You can get an E-Tank at the start.
- You can use the drills to grind.
- Conveyor Belts are everywhere.
- The Metal Blade is so powerful, that even Metal Man himself is weak to it.
- Metal Man's weakness is the Quick Boomerang.

Wood Man:
- You need to mash the B button to kill the bunnies.
- The Hot Dogs shoot angled fireballs, so you need to jump/stay there, then you can shoot.
- The Atomic Chickens play with your mind.
- Wood Man is weak against Metal Blade, Atomic Fire, Crash Bomber, and Air Shooter. So he has the most weaknesses.
- You can shoot though Wood Man's Leaf Shield.

Air Man:
- There is a spot where you can stand on the Air Goblin's edges.
- The Lightning Lords can be "dethroned".
- The Flying Fishes babies can be destroyed with the Leaf Shield.
- The Fan Fiends can sometimes cancel out of existence.
-Air Man can shoot different patterns of Air Shooters. After 3 shots, he jumps twice, and he stands in front of you. So you can shoot him a few times, you can mash the B button with the Leaf Shield.
- Air Man's second weakness is the Atomic Fire/Quick Boomerang.
- You can gain Item 2 after defeating Air Man.

Crash/Clash Man:
- Pipe Bombers are everywhere in the beginning of the stage.
- The ladder on the right is the correct one.
- There is an E-tank on a platform. And there is an 1-up on the tall platform.
- The Prop Tops can be easily ignored.
- Crash Man's weakness is the Air Shooter/Atomic Fire.

Flash Man:
- The Crazy Shooters are somewhat annoying.
- The whole stage is a maze, it doesn't matter what you choose, you always end up on the line/ bottom floor.
- There is an E-tank at the end of the line.
- If you have good aim, then you can damage Flash Man with the Crash Bomber when he stops time.
- His weakness is the Metal Blade/Bubble Lead/Atomic Fire.
- You can gain Item 3 after defeating Flash Man.

Quick Man:
-There is an 1-up at the start of the stage.
-There are lasers at the beginning of the stage, and they are easy to avoid.
- If you choose the right path, you are granted with a 1-up, an E-Tank, and an Energy Capsule.
- After that, you are met with Hot Heads that light up the room.
- You need use ZA WARUDO- I mean, Time Stopper to get past the lasers. (or not)
- If you played the arcade game, Mega Man 2: The Power Fighters, then you know that the Air Shooter is his second weakness.

Bubble Man:
- Use the Metal Blade for the whole stage. It somewhat works.
- Bubble Man's second weakness is the Quick Boomerang. Play the GB games.

Heat Man:
- Use the Leaf Shield, Crash Bomber, and Item 2 for the stage, and you'll have no worries.
- Bubble Lead + Heat Man = Easy win
- Atomic Fire too strong 
 
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

11-07-16 10:57 AM
| ID: 1312677 | 168 Words

KonoDioDa
Level: 8

POSTS: 4/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Magnet Man > Hard Man > Top Man > Shadow Man > Spark Man > Needle Man > Snake Man > Gemini Man (Casual)
Top Man > Shadow Man > Spark Man > Magnet Man > Hard Man > Needle Man > Snake Man > Gemini Man (Casual)
Needle Man > Snake Man > Gemini Man > Top Man > Shadow Man > Spark Man > Magnet Man > Hard Man (Intermediate)
Snake Man > Gemini Man > Needle Man > Magnet Man > Hard Man > Top Man > Shadow Man > Spark Man (Intermediate)
Gemini Man > Snake Man > Needle Man > Spark Man > Shadow Man > Top Man > Hard Man > Magnet Man (Hardcore)
Shadow Man > Top Man > Magnet Man > Needle Man > Hard Man > Snake Man > Gemini Man > Spark Man (Hardcore)
You can get Rush Jet after defeating Needle Man.
You can get Rush Marine after defeating Shadow Man.
Rush Jet too overpowered please  Nerf

 
Magnet Man > Hard Man > Top Man > Shadow Man > Spark Man > Needle Man > Snake Man > Gemini Man (Casual)
Top Man > Shadow Man > Spark Man > Magnet Man > Hard Man > Needle Man > Snake Man > Gemini Man (Casual)
Needle Man > Snake Man > Gemini Man > Top Man > Shadow Man > Spark Man > Magnet Man > Hard Man (Intermediate)
Snake Man > Gemini Man > Needle Man > Magnet Man > Hard Man > Top Man > Shadow Man > Spark Man (Intermediate)
Gemini Man > Snake Man > Needle Man > Spark Man > Shadow Man > Top Man > Hard Man > Magnet Man (Hardcore)
Shadow Man > Top Man > Magnet Man > Needle Man > Hard Man > Snake Man > Gemini Man > Spark Man (Hardcore)
You can get Rush Jet after defeating Needle Man.
You can get Rush Marine after defeating Shadow Man.
Rush Jet too overpowered please  Nerf

 
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

10-29-16 01:40 PM
| ID: 1310811 | 77 Words

KonoDioDa
Level: 8

POSTS: 3/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Mega Man 4 Showdown's Change log:
-Half HP.
-No Lives.
-No E-Tanks.
-The Balloon and Wire adapters have gone missing.
-Remember the Passwords.
-The boss chambers are different.(EX:Toad Man's chamber has more rain and water.)
-Some bosses are changed (EX: Dive Man's missiles are indestructible.)
-You only have one door/ladder/pitfall to go the boss.
-Weapon weaknesses are different.
-If you have the wrong weapon for a boss,then cross your fingers and use your Mega Buster.
-Thank you,Insectduel.
Mega Man 4 Showdown's Change log:
-Half HP.
-No Lives.
-No E-Tanks.
-The Balloon and Wire adapters have gone missing.
-Remember the Passwords.
-The boss chambers are different.(EX:Toad Man's chamber has more rain and water.)
-Some bosses are changed (EX: Dive Man's missiles are indestructible.)
-You only have one door/ladder/pitfall to go the boss.
-Weapon weaknesses are different.
-If you have the wrong weapon for a boss,then cross your fingers and use your Mega Buster.
-Thank you,Insectduel.
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

10-13-16 04:39 PM
| ID: 1307875 | 67 Words

KonoDioDa
Level: 8

POSTS: 2/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

{Chill Penguin} [Weapon: Shotgun Ice] -Weakness: Fire Wave/X Buster-
{Spark Mandrill} [Weapon: Electric Spark} -Weakness: Shotgun Ice-
{Armored Armadillo} [Weapon:Rolling Shield] -Weakness: Electric Spark-
{Launch Octopus} [Weapon: Homing Torpedo] -Weakness: Rolling Shield/Boomerang Cutter.-
{Boomer Kuwanger} [Weapon: Boomerang Cutter] -Weakness: Homing Torpedo-
{Sting Chameleon} [Weapon: Chameleon Sting] -Weakness: Boomerang Cutter/Homing Torpedo-
{Storm Eagle} [Weapon: Storm Tornado] -Weakness: X-Buster/Chameleon Sting-
{Flame Mammoth} [Weapon: Fire Wave] -Weakness: Storm Tornado/Boomerang Cutter-





 
{Chill Penguin} [Weapon: Shotgun Ice] -Weakness: Fire Wave/X Buster-
{Spark Mandrill} [Weapon: Electric Spark} -Weakness: Shotgun Ice-
{Armored Armadillo} [Weapon:Rolling Shield] -Weakness: Electric Spark-
{Launch Octopus} [Weapon: Homing Torpedo] -Weakness: Rolling Shield/Boomerang Cutter.-
{Boomer Kuwanger} [Weapon: Boomerang Cutter] -Weakness: Homing Torpedo-
{Sting Chameleon} [Weapon: Chameleon Sting] -Weakness: Boomerang Cutter/Homing Torpedo-
{Storm Eagle} [Weapon: Storm Tornado] -Weakness: X-Buster/Chameleon Sting-
{Flame Mammoth} [Weapon: Fire Wave] -Weakness: Storm Tornado/Boomerang Cutter-





 
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

10-03-16 02:10 PM
| ID: 1305087 | 33 Words

KonoDioDa
Level: 8

POSTS: 1/11
POST EXP: 1953
LVL EXP: 1939
CP: 1436.0
VIZ: 51994

Likes: 1  Dislikes: 0
Name:Claude Bityeki
Birthdate:12/21/04
(If you know Birthday math,then you can guess my age.)
I have a brother and a sister
Fav Foodizza,Hershey's Cookies n' Cream,Twix,Apples,Bananas,etc.
Fav Drink:Grape Juice/Soda,Mountain Dew.
Likes:Jojo,Megaman,Ifunny,memes.
Dislikes:Unintelligent human beings,feminazis,DDLG.
 
Name:Claude Bityeki
Birthdate:12/21/04
(If you know Birthday math,then you can guess my age.)
I have a brother and a sister
Fav Foodizza,Hershey's Cookies n' Cream,Twix,Apples,Bananas,etc.
Fav Drink:Grape Juice/Soda,Mountain Dew.
Likes:Jojo,Megaman,Ifunny,memes.
Dislikes:Unintelligent human beings,feminazis,DDLG.
 
Member

Affected by 'Laziness Syndrome'

Registered: 09-12-16
Location: Land of Mary
Last Post: 2435 days
Last Active: 127 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×