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05-25-24 09:44 AM

7,900 Posts Found by Eirinn

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07-17-18 07:46 PM
| ID: 1355371 | 211 Words

Eirinn
Level: 154


POSTS: 7880/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Battle turn 2. A turn for the worse.

EX Palen :
HP: 2,884/4,000

Akira attacks Alpha Wolf: deals 1,622 damage.
Alpha Wolf is defeated!


Wolf 3 attacks Alicia: deals 853 damage.

Stat changes: Alicia -853 HP (607/4,000).
Alicia is in critical condition!


Wolf 4 attacks Alicia: deals 1,000 damage.
Alicia falls in battle!

Eniitan : Gah! The tough breaks just keep coming at you. Gomen ne, imouto.


supernerd117 :
Bob attacks Wolf 3: deals 2,788 damage.
Wolf 3 is defeated!

Also if the system seems confusing, you can ignore the details that I posted since I'm the only one that has to calculate them. In the end it's just your basic high stats = strong setup. The only thing to remember for now is your options: attack, Ki attack, ability, and defend.


One enemy remains: Wolf 4 (1,000/1,000 HP).

The rolls went against you and sent two enemies after a weakened party member before they had time to heal. Alicia can be revived if a town is reached, or a revival item or skill is used on her within three turns. You are currently one space away from a settlement at which she can be revived. However, battle turns also count against the revival timer. Act quickly to save your comrade.
Battle turn 2. A turn for the worse.

EX Palen :
HP: 2,884/4,000

Akira attacks Alpha Wolf: deals 1,622 damage.
Alpha Wolf is defeated!


Wolf 3 attacks Alicia: deals 853 damage.

Stat changes: Alicia -853 HP (607/4,000).
Alicia is in critical condition!


Wolf 4 attacks Alicia: deals 1,000 damage.
Alicia falls in battle!

Eniitan : Gah! The tough breaks just keep coming at you. Gomen ne, imouto.


supernerd117 :
Bob attacks Wolf 3: deals 2,788 damage.
Wolf 3 is defeated!

Also if the system seems confusing, you can ignore the details that I posted since I'm the only one that has to calculate them. In the end it's just your basic high stats = strong setup. The only thing to remember for now is your options: attack, Ki attack, ability, and defend.


One enemy remains: Wolf 4 (1,000/1,000 HP).

The rolls went against you and sent two enemies after a weakened party member before they had time to heal. Alicia can be revived if a town is reached, or a revival item or skill is used on her within three turns. You are currently one space away from a settlement at which she can be revived. However, battle turns also count against the revival timer. Act quickly to save your comrade.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-17-18 05:27 PM
| ID: 1355369 | 56 Words

Eirinn
Level: 154


POSTS: 7879/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Q :
Am I the kind of person that I wanted to be? If you mean my personality, outlook, and such, then yes.
If you mean how my life has turned out thus far, then no, not at all. However, I'm happy with it. In fact, I'm glad some of my dreams didn't come true honestly.
Q :
Am I the kind of person that I wanted to be? If you mean my personality, outlook, and such, then yes.
If you mean how my life has turned out thus far, then no, not at all. However, I'm happy with it. In fact, I'm glad some of my dreams didn't come true honestly.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-17-18 02:41 PM
| ID: 1355365 | 226 Words

Eirinn
Level: 154


POSTS: 7878/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

This isn't a turn update. I just want to clarify a few things in case it affects your decisions.


EX Palen : The team burst gauge can be used repeatedly, but it's depleted entirely with each use, meaning that you have to refill it to use it again.


As for Alicia's attack, it was really close. So close in fact that I originally thought she had defeated it. She had an unlucky roll though, otherwise it would have gone down, as she has a base attack damage of 3,000 which is pretty massive this early in the game.

The reason you took less damage was because of a high roll when defending. While the effects of a roll on attacks are minor, defense rolls make a big difference. Alicia rolled a one while you rolled an eight if I recall correctly. Plus she was attacked by the alpha wolf which has an attack stat of 3 as opposed to the others which have an attack stat of only 1.


That said, I fully expect you guys to win this round. Hopefully the damage along the way will be minimal.



Eniitan : Unfortunately you can't do that yet. You'll have to unlock healing skills by using your points to unlock new skills in the skill pallette.
Assuming your team agrees though, you do have a health potion.
This isn't a turn update. I just want to clarify a few things in case it affects your decisions.


EX Palen : The team burst gauge can be used repeatedly, but it's depleted entirely with each use, meaning that you have to refill it to use it again.


As for Alicia's attack, it was really close. So close in fact that I originally thought she had defeated it. She had an unlucky roll though, otherwise it would have gone down, as she has a base attack damage of 3,000 which is pretty massive this early in the game.

The reason you took less damage was because of a high roll when defending. While the effects of a roll on attacks are minor, defense rolls make a big difference. Alicia rolled a one while you rolled an eight if I recall correctly. Plus she was attacked by the alpha wolf which has an attack stat of 3 as opposed to the others which have an attack stat of only 1.


That said, I fully expect you guys to win this round. Hopefully the damage along the way will be minimal.



Eniitan : Unfortunately you can't do that yet. You'll have to unlock healing skills by using your points to unlock new skills in the skill pallette.
Assuming your team agrees though, you do have a health potion.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-17-18 12:54 AM
| ID: 1355354 | 642 Words

Eirinn
Level: 154


POSTS: 7877/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Battle commences as

EX Palen :
Akira attacks wolf 2: deals 1,980 damage.
Wolf 2 is defeated!


In regards to your comment: I laughed pretty hard at your decision to employ such a cheery emote when you said that about them eating your flesh. xD
But unless things just decide to go against you then you should be able to survive this... Hopefully.

Also, be sure to check the end of the post.


Wolf 1 attacks Bob: Bob successfully evades attack!

That was pretty lucky. He had a 1% chance to evade. lol


Wolf 3 attacks Alicia: deals 1,116 damage.

Stat changes: Alicia -1,116 HP (2,884/4,000)


Wolf 4 attacks Akira – Akira's defense is strong! Akira takes only 650 damage!

Stat changes: Akira -650 HP (2,350/3,000)


Alpha Wolf attacks Alicia: deals 1,424 damage!

Stat changes: Alicia -1,424 HP (1,460/4,000) Alicia is in danger!


Eniitan :
Your HP is dangerously low. See above for battle details explaining what happened.

Alicia attacks Alpha wolf: deals 2,870! damage!

Stat changes: Alpha wolf -2,870 HP (130/3,000)

Be sure to check the end of this post.



supernerd117 :
Bob attacks Wolf 1: deals 2,540 damage!
Wolf 1 is defeated!


Three enemies remain: wolf 3, wolf 4, and Alpha wolf.

Be sure to check the end of this post.



Team burst gauge has been filled (explanation at end of post)!

Will the team use the team gauge to unleash a total of 5,500 damage against the enemy forces, thus dealing 1,833 damage to each of the three remaining wolves, or will they use it to boost their defense stats by 15? Or will they save their gauge for use later?

Note: there is no limit to the amount of damage that can be blocked using the defense boost, so then it is possible to take 0 damage, provided a good enough die roll. This effect lasts for the remainder of the battle.

Also note that the gauge can be used in this battle, or saved for a later battle.

This will be decided with a vote, and the popular answer will be chosen.


______________
Info:
Team burst gauge:
Every attack successfully landed by a member of the player party adds 1 point to the gauge.
Every enemy defeated adds 1 point to the gauge.
Every attack evaded by a player adds 3 points to the gauge.
Every time a player is hit, 1 point is added to the gauge.

When the gauge reaches 10 points (it can never go higher than 10) it may be triggered by the players. Triggering the gauge causes the players to unleash an AOE (area of effect) attack that deals the total of their cumulative attack to the enemy. This damage is distributed evenly among the remaining enemies.

Example:
Player 1 has an attack stat of 3
Player 2 has an attack stat of 5
Player 3 has an attack stat of 2
This totals 10, which equals a base damage value of 3,250.

If there is only one enemy, it receives 3,250 damage.
However, if there are 2 enemies, they each receive half of that damage (1,625).
And so on.


Alternatively, the players may add the cumulative total of their defense to each player character for the duration of the battle.

Example:
Player 1 has a defense stat of 3
Player 2 has a defense stat of 2
Player 3 has a defense stat of 5
This equals 10 defense.

Their defense stats for the rest of the battle are now:
Player 1's defense stat: 13
Player 2's defense stat: 12
Player 3's defense stat: 15


The gauge does not reset after a battle, so the players may opt to save it for another fight if they feel confident with the outcome of the current battle without using it.

Note that the gauge, when activated, takes place before any turns are taken.
Battle commences as

EX Palen :
Akira attacks wolf 2: deals 1,980 damage.
Wolf 2 is defeated!


In regards to your comment: I laughed pretty hard at your decision to employ such a cheery emote when you said that about them eating your flesh. xD
But unless things just decide to go against you then you should be able to survive this... Hopefully.

Also, be sure to check the end of the post.


Wolf 1 attacks Bob: Bob successfully evades attack!

That was pretty lucky. He had a 1% chance to evade. lol


Wolf 3 attacks Alicia: deals 1,116 damage.

Stat changes: Alicia -1,116 HP (2,884/4,000)


Wolf 4 attacks Akira – Akira's defense is strong! Akira takes only 650 damage!

Stat changes: Akira -650 HP (2,350/3,000)


Alpha Wolf attacks Alicia: deals 1,424 damage!

Stat changes: Alicia -1,424 HP (1,460/4,000) Alicia is in danger!


Eniitan :
Your HP is dangerously low. See above for battle details explaining what happened.

Alicia attacks Alpha wolf: deals 2,870! damage!

Stat changes: Alpha wolf -2,870 HP (130/3,000)

Be sure to check the end of this post.



supernerd117 :
Bob attacks Wolf 1: deals 2,540 damage!
Wolf 1 is defeated!


Three enemies remain: wolf 3, wolf 4, and Alpha wolf.

Be sure to check the end of this post.



Team burst gauge has been filled (explanation at end of post)!

Will the team use the team gauge to unleash a total of 5,500 damage against the enemy forces, thus dealing 1,833 damage to each of the three remaining wolves, or will they use it to boost their defense stats by 15? Or will they save their gauge for use later?

Note: there is no limit to the amount of damage that can be blocked using the defense boost, so then it is possible to take 0 damage, provided a good enough die roll. This effect lasts for the remainder of the battle.

Also note that the gauge can be used in this battle, or saved for a later battle.

This will be decided with a vote, and the popular answer will be chosen.


______________
Info:
Team burst gauge:
Every attack successfully landed by a member of the player party adds 1 point to the gauge.
Every enemy defeated adds 1 point to the gauge.
Every attack evaded by a player adds 3 points to the gauge.
Every time a player is hit, 1 point is added to the gauge.

When the gauge reaches 10 points (it can never go higher than 10) it may be triggered by the players. Triggering the gauge causes the players to unleash an AOE (area of effect) attack that deals the total of their cumulative attack to the enemy. This damage is distributed evenly among the remaining enemies.

Example:
Player 1 has an attack stat of 3
Player 2 has an attack stat of 5
Player 3 has an attack stat of 2
This totals 10, which equals a base damage value of 3,250.

If there is only one enemy, it receives 3,250 damage.
However, if there are 2 enemies, they each receive half of that damage (1,625).
And so on.


Alternatively, the players may add the cumulative total of their defense to each player character for the duration of the battle.

Example:
Player 1 has a defense stat of 3
Player 2 has a defense stat of 2
Player 3 has a defense stat of 5
This equals 10 defense.

Their defense stats for the rest of the battle are now:
Player 1's defense stat: 13
Player 2's defense stat: 12
Player 3's defense stat: 15


The gauge does not reset after a battle, so the players may opt to save it for another fight if they feel confident with the outcome of the current battle without using it.

Note that the gauge, when activated, takes place before any turns are taken.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-11-18 03:37 PM
| ID: 1355050 | 376 Words

Eirinn
Level: 154


POSTS: 7876/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

zanderlex : So long as it doesn't include the aspect of evolving cards (especially during battle) then I can go for the idea of a special card for every rank that a user obtains. It would add a level of rarity without necessitating a boost in power level for every rarity level, thus adding to collection values based on aesthetics.



Jigsaw – Thank you for that morphing idea! lol I was originally opposed to it, but upon hearing you out on it, I was reminded of one of the best TCGs I've ever played: Steel Commanders. It's mobile, and no longer available, but it had a fusion system that might bear mentioning.

Between battles you could level up cards by sacrificing other cards to essentially absord their power. There was (as I recall) no compatibility requirement to this either.

Here's how it could work: Jigsaw level 4 card needs 500 energy value worth of cards fed to it to level up. So the player could spend ten 50 point cards (or 500 1 point cards or whatever) to level Jigsaw 4 up to Jigsaw level 5. This was an easy to grasp system in Steel Commanders. It was intuitive, gave even the weakest cards value, and kept things from becoming unbalanced by blocking the path to improving a powerful card by making it require more equally rare cards.

However that's just a suggestion. I can see why you might also choose to require cards be morphed only using duplicates.


In regards to special cards, I would move that the strongest forms only be obtainable via morphing, and possibly via special tournament victories. And if there are TdV cards, perhaps they should also be ultra rare and only "drop" –if you will– during TdV months?


As for energy: could energy replenish at a set rate every turn as well? Otherwise we might have cards without the energy skill running out of energy and serving no use.


Also, what did you decide the goal of the game was? Do we need to attack the player while he/she uses cards to block the attacks, or just to eliminate the other players cards?


Finally, will the game and system cards be used to attack, or will they be item cards?
zanderlex : So long as it doesn't include the aspect of evolving cards (especially during battle) then I can go for the idea of a special card for every rank that a user obtains. It would add a level of rarity without necessitating a boost in power level for every rarity level, thus adding to collection values based on aesthetics.



Jigsaw – Thank you for that morphing idea! lol I was originally opposed to it, but upon hearing you out on it, I was reminded of one of the best TCGs I've ever played: Steel Commanders. It's mobile, and no longer available, but it had a fusion system that might bear mentioning.

Between battles you could level up cards by sacrificing other cards to essentially absord their power. There was (as I recall) no compatibility requirement to this either.

Here's how it could work: Jigsaw level 4 card needs 500 energy value worth of cards fed to it to level up. So the player could spend ten 50 point cards (or 500 1 point cards or whatever) to level Jigsaw 4 up to Jigsaw level 5. This was an easy to grasp system in Steel Commanders. It was intuitive, gave even the weakest cards value, and kept things from becoming unbalanced by blocking the path to improving a powerful card by making it require more equally rare cards.

However that's just a suggestion. I can see why you might also choose to require cards be morphed only using duplicates.


In regards to special cards, I would move that the strongest forms only be obtainable via morphing, and possibly via special tournament victories. And if there are TdV cards, perhaps they should also be ultra rare and only "drop" –if you will– during TdV months?


As for energy: could energy replenish at a set rate every turn as well? Otherwise we might have cards without the energy skill running out of energy and serving no use.


Also, what did you decide the goal of the game was? Do we need to attack the player while he/she uses cards to block the attacks, or just to eliminate the other players cards?


Finally, will the game and system cards be used to attack, or will they be item cards?
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-10-18 08:07 PM
| ID: 1354998 | 452 Words

Eirinn
Level: 154


POSTS: 7875/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

EX Palen : I could go for users as cards based on your idea, or based on Jigsaw's system. As long as card values remain relevant and don't factor in popularity then I'm okay with it. They then reflect your current "skills" and not the value placed on you as a user by the community.

Also, thank you for that compliment. I'm flattered that you would think so.




thing1 : Maybe? To be perfectly honest, I've never played Hearthstone, nor do I know anything about it. I based most of my preferences off of Duel Masters (PS2) really. I feel like that is probably the most balanced card game out there, and it's definitely the most balanced that I've played peraonally.

I have only one hesitation to using systems etc. instead of users, with that being that it's difficult to argue that one system is better than another, unless we get into specs, and even then we have issues with valuing games objectively. That said, Jigsaw's idea sounds like a good compromise.


If we use users, then I wouldn't want to limit how many of each user is placed in a deck personally. Maybe having a power limit to decks and individual cards depending the tournament rules instead?




Jigsaw – I hadn't even considered an automatic system for card valuing like that. That would work pretty well I think, especially with the inactivity affecting cards negatively. It then becomes something of a crossover between TCG and fantasy sports league. lol "Scooped up a ton of [username]'s cards when she stepped down from staff and went inactive. Now she's back and become a mod! Yes!" xD Vizzed card scalping begins now.

Seriously, that sounds like a good compromise, seeing as how valuing games and systems would be just as controversial. It brings with it another question though: would summoning cost/energy cost fluctuate as well as stats? It makes sense to me that if a card becomes more powerful, it's cost to use would also increase.


As for rarity and trading: perhaps we could assign Viz values, or perhaps we could make a point system, where competing in tournaments, winning, etc. would grant you points that you could redeem for cards. That sounds like a pain, but it also eliminates abuse of Viz by people who have millions already. As an alternative we could institute a power cap for various tournaments like they did in the old Pokémon multiplayer modes (and probably still do). Something like "your deck power cannot exceed 100 for this torunament."



Hopefully between your PHP talk and my TCG talk we can manage to actually understand one another (I don't understand PHP or any web coding languages at all). lol
EX Palen : I could go for users as cards based on your idea, or based on Jigsaw's system. As long as card values remain relevant and don't factor in popularity then I'm okay with it. They then reflect your current "skills" and not the value placed on you as a user by the community.

Also, thank you for that compliment. I'm flattered that you would think so.




thing1 : Maybe? To be perfectly honest, I've never played Hearthstone, nor do I know anything about it. I based most of my preferences off of Duel Masters (PS2) really. I feel like that is probably the most balanced card game out there, and it's definitely the most balanced that I've played peraonally.

I have only one hesitation to using systems etc. instead of users, with that being that it's difficult to argue that one system is better than another, unless we get into specs, and even then we have issues with valuing games objectively. That said, Jigsaw's idea sounds like a good compromise.


If we use users, then I wouldn't want to limit how many of each user is placed in a deck personally. Maybe having a power limit to decks and individual cards depending the tournament rules instead?




Jigsaw – I hadn't even considered an automatic system for card valuing like that. That would work pretty well I think, especially with the inactivity affecting cards negatively. It then becomes something of a crossover between TCG and fantasy sports league. lol "Scooped up a ton of [username]'s cards when she stepped down from staff and went inactive. Now she's back and become a mod! Yes!" xD Vizzed card scalping begins now.

Seriously, that sounds like a good compromise, seeing as how valuing games and systems would be just as controversial. It brings with it another question though: would summoning cost/energy cost fluctuate as well as stats? It makes sense to me that if a card becomes more powerful, it's cost to use would also increase.


As for rarity and trading: perhaps we could assign Viz values, or perhaps we could make a point system, where competing in tournaments, winning, etc. would grant you points that you could redeem for cards. That sounds like a pain, but it also eliminates abuse of Viz by people who have millions already. As an alternative we could institute a power cap for various tournaments like they did in the old Pokémon multiplayer modes (and probably still do). Something like "your deck power cannot exceed 100 for this torunament."



Hopefully between your PHP talk and my TCG talk we can manage to actually understand one another (I don't understand PHP or any web coding languages at all). lol
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-10-18 07:31 PM
| ID: 1354992 | 53 Words

Eirinn
Level: 154


POSTS: 7874/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Likes: 1  Dislikes: 0
Oh hey, I didn't mean to critique really. Sorry if I came across rudely. I meant it when I said that you did a good job here. Only having one or two small issues with a full review is actually an accomplishment imo. I tend to make far more than that. lol
Oh hey, I didn't mean to critique really. Sorry if I came across rudely. I meant it when I said that you did a good job here. Only having one or two small issues with a full review is actually an accomplishment imo. I tend to make far more than that. lol
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-10-18 06:38 PM
| ID: 1354984 | 80 Words

Eirinn
Level: 154


POSTS: 7873/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Heads up: something glitched, and you ended up posting "you get a call from the Alolan Pokemon Professor, Professor ,"

Aside from that, I wanna say that you shared most of the story which is a little spoilerish, but –and I don't mean this as an insult to the series– it's Pokémon, so besides minor tweaks between gens, everyone already knows what the story will be for the most part.


The review was pretty solid though. Nice work, man.
Heads up: something glitched, and you ended up posting "you get a call from the Alolan Pokemon Professor, Professor ,"

Aside from that, I wanna say that you shared most of the story which is a little spoilerish, but –and I don't mean this as an insult to the series– it's Pokémon, so besides minor tweaks between gens, everyone already knows what the story will be for the most part.


The review was pretty solid though. Nice work, man.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-10-18 06:25 PM
| ID: 1354983 | 491 Words

Eirinn
Level: 154


POSTS: 7872/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Likes: 2  Dislikes: 0
I love TCGs, and I'll play a good one anytime I find one, so I would love to work something like this out. First there are some ground rules and concepts we would need to work out. Since you said you'd like some assistance with it, then I'll toss some concepts out there to iron out. It's your call whether or not you you utilize any of them though.

1. Basic format.
Do we want energy?
If so, do we want energy to be burnt with each move, some moves, or to last for the duration of the match?
Do we want the energy to be a single pool that applies to every card the player uses, or should energy apply to only the card it's played with?
Do we want energy cards, or do we want to gain energy by sacrificing other cards?

Since I'm tossing ideas out, I'll go ahead and state my preferences: I favor energy, but the energy should apply as a summoning cost that renews every turn. The PS2 version of Duel Masters is a perfect example of this. Also, I feel that sacrificing cards to add to your energy pot instead of relying on drawing energy cards makes it more about strategy and less about luck.


2. What is the objective? Attack the opposing player (their cards act as both shields to them and attackers against the enemy in this scenario), or defeating every enemy card?

Again, my preference is the former.


3. How are active cards handled? Is there a formation, or are all active cards on the front line so to speak?

I go for all active are in equal standing. No formations.



Once we handle those we should be able to move on to shaping the actual game.
However, I would personally suggest avoiding use of users for cards for two reasons:
1. It puts "values" on users, and there doesn't seem to be a fair way of handling that unless we have someone who is willing to constantly adjust values as users get promotions, demotions, step down, go inactive, become more active, etc. Besides, it could be offensive to have another user be openly announced as being more valuable than you.

2. Users become irrelevant in this setting eventually. Say the game is still alive and well five years from now. Half of the users on the cards may be inactive, and the new users who play the game will wonder "Who is Eirinn, and why is a card based on someone we've never heard of rated higher than [user who is now a newbie but by then has become a Global]?"

That said, I think fashioning the cards after portions of the site (like the various forums) or even better, games, consoles, handhelds, peripherals, etc. would be best as those always remain relevant to users.

Well that's my two cents. Hopefully it helps in some way. Cool card design btw.
I love TCGs, and I'll play a good one anytime I find one, so I would love to work something like this out. First there are some ground rules and concepts we would need to work out. Since you said you'd like some assistance with it, then I'll toss some concepts out there to iron out. It's your call whether or not you you utilize any of them though.

1. Basic format.
Do we want energy?
If so, do we want energy to be burnt with each move, some moves, or to last for the duration of the match?
Do we want the energy to be a single pool that applies to every card the player uses, or should energy apply to only the card it's played with?
Do we want energy cards, or do we want to gain energy by sacrificing other cards?

Since I'm tossing ideas out, I'll go ahead and state my preferences: I favor energy, but the energy should apply as a summoning cost that renews every turn. The PS2 version of Duel Masters is a perfect example of this. Also, I feel that sacrificing cards to add to your energy pot instead of relying on drawing energy cards makes it more about strategy and less about luck.


2. What is the objective? Attack the opposing player (their cards act as both shields to them and attackers against the enemy in this scenario), or defeating every enemy card?

Again, my preference is the former.


3. How are active cards handled? Is there a formation, or are all active cards on the front line so to speak?

I go for all active are in equal standing. No formations.



Once we handle those we should be able to move on to shaping the actual game.
However, I would personally suggest avoiding use of users for cards for two reasons:
1. It puts "values" on users, and there doesn't seem to be a fair way of handling that unless we have someone who is willing to constantly adjust values as users get promotions, demotions, step down, go inactive, become more active, etc. Besides, it could be offensive to have another user be openly announced as being more valuable than you.

2. Users become irrelevant in this setting eventually. Say the game is still alive and well five years from now. Half of the users on the cards may be inactive, and the new users who play the game will wonder "Who is Eirinn, and why is a card based on someone we've never heard of rated higher than [user who is now a newbie but by then has become a Global]?"

That said, I think fashioning the cards after portions of the site (like the various forums) or even better, games, consoles, handhelds, peripherals, etc. would be best as those always remain relevant to users.

Well that's my two cents. Hopefully it helps in some way. Cool card design btw.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-10-18 05:27 PM
| ID: 1354981 | 65 Words

Eirinn
Level: 154


POSTS: 7871/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Likes: 1  Dislikes: 0
The only weather I fear is tornadoes. I love thunderstorms, especially at night, though I do sometimes worry about this big tree that's leaning real badly falling on my house (it would hit my bedroom if it fell) when it rains heavily for several days.

Perfect weather for me is rain and storms. Yes, I even enjoy severe storms. I hate super sunny days.
The only weather I fear is tornadoes. I love thunderstorms, especially at night, though I do sometimes worry about this big tree that's leaning real badly falling on my house (it would hit my bedroom if it fell) when it rains heavily for several days.

Perfect weather for me is rain and storms. Yes, I even enjoy severe storms. I hate super sunny days.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-10-18 05:12 PM
(hidden thread)
| ID: 1354980 | 86 Words

Eirinn
Level: 154


POSTS: 7870/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Likes: 3  Dislikes: 0
(you don't have access to view this post)
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-09-18 07:12 PM
| ID: 1354946 | 721 Words

Eirinn
Level: 154


POSTS: 7869/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Likes: 1  Dislikes: 0
Alright, that was a lively vote. It was close, but North won by a margin of one.


"Might as well take this." Bob declares happily as he pries the sharp stone blade out of one of the fallen fiend's hands. "You'll not be needing it anymore old boy."


While Akira can't say that he sees the humor in Bob's comment, he also cannot deny the logic: they won this fight with their current crude weaponry, but such accommodations in battle won't get them far. And while the sharpened rocks-turned-weapons that their fallen enemies cling to are far from appropriate weaponry for such a task as they've undertaken, they're better than what the heroes currently find themselves armed with.

Acquiescing, Akira follows suit and raids the stone swords and leather shields of the fallen. They'll need more substantial arms than they have now if they're to succeed.


Meanwhile Alicia, not too keen on the idea of taking part in such morbid activities, hesitates. Surely they could hold out on new equipment until they reach a town, right? Still, she supposes that if she is to be a warrior worthy of delivering the kingdom, then she'll have to face situations such as this many times in the near future, and she might as well get used to it now.


Looted – 3 stone swords, 3 leather shields, one basic health potion (recover 20% health). Weapons and shields have been distributed evenly and automatically equipped, boosting everyone's attack by 1 and defense by 2. Potion was placed in inventory.



Choosing to continue their journey, undeterred by their previous encounter, the heroes happen across a stream.

Their last battle might not have been terribly difficult, but easy or not, when one approaches a battle with due diligence, they work up a bit of a sweat. This stream then seems like a good place to refresh with a quick splash and drink.

As Akira carefully kneels down to splash his face with some cool stream water, he hears a low rumbling sound that he can't quite accredit to Bob's stomach demanding his mid morning snack early. And so, dropping the water that he had scooped up, Akira rises to his feet and turns to see a small group of wolves staring unhappily at them. It seems these beasts don't take too kindly to someone else using their watering hole. It also seems that they've somehow been adversely affected by the presence of the alien beings that have taken over the kingdom.

Supposing that hypothesising and deducing the causes of this predicament is a leisure that he has no time for at current, Akira slowly readies his weapon for battle.

Battle begins.
Turn order:

Akira
Attack: 3 [+1]
Defense: 4 [+2]
Charm: 4
Intelligence: 6
Speed: 4

HP: 2,000/2,000
Ki: 6,000
BP: 50


Wolf 1
Attack: 1
Defense: 1
Speed 4

HP: 1,000


Wolf 2
Attack: 1
Defense: 1
Speed: 4

HP: 1,000


Wolf 3
Attack: 1
Defense: 1
Speed: 4

HP: 1,000


Wolf 4
Attack: 1
Defense: 1
Speed: 4

HP: 1,000


Alpha Wolf
Attack: 3
Defense: 1
Speed: 4

HP: 3,000


Bob
Attack: 7 [+1]
Defense: 6 [+2]
Charm: 3
Intelligence: 4
Speed: 1 

HP: 3,000/3,000
Ki: 5,000
BP: 50



Alicia
Attack: 8 [+1]
Defense: 5 [+2]
Charm: 2
Intelligence: 2
Speed: 3

HP: 4,000/4,000
Ki: 5,000
BP: 40



EX Palen :
You can perform one action per turn against these enemies.

supernerd117 :
You can perform on action per turn. Your turn will come after the enemy's turn.

Eniitan :
You can perform on action per turn. Your turn will come after the enemy's turn.


NOTE: All members still have one unused skill point, one unused stat point, and one unused K stat point. Since I failed to mention the K stat point last time, feel free to use it now if you wish. The rest will have to be saved for after the battle.

Also, the numbers in square brackets indicate how much of your current stat totals are granted by your equipment, not that you are receiving an additional boost to the current numbers. ie. Attack: 5 [+1] indicates that your attack is 5 due to your stat being 4 and your equipment adding 1 to the total, not that your attack is 5 and your weapon boosts it to 6.
Alright, that was a lively vote. It was close, but North won by a margin of one.


"Might as well take this." Bob declares happily as he pries the sharp stone blade out of one of the fallen fiend's hands. "You'll not be needing it anymore old boy."


While Akira can't say that he sees the humor in Bob's comment, he also cannot deny the logic: they won this fight with their current crude weaponry, but such accommodations in battle won't get them far. And while the sharpened rocks-turned-weapons that their fallen enemies cling to are far from appropriate weaponry for such a task as they've undertaken, they're better than what the heroes currently find themselves armed with.

Acquiescing, Akira follows suit and raids the stone swords and leather shields of the fallen. They'll need more substantial arms than they have now if they're to succeed.


Meanwhile Alicia, not too keen on the idea of taking part in such morbid activities, hesitates. Surely they could hold out on new equipment until they reach a town, right? Still, she supposes that if she is to be a warrior worthy of delivering the kingdom, then she'll have to face situations such as this many times in the near future, and she might as well get used to it now.


Looted – 3 stone swords, 3 leather shields, one basic health potion (recover 20% health). Weapons and shields have been distributed evenly and automatically equipped, boosting everyone's attack by 1 and defense by 2. Potion was placed in inventory.



Choosing to continue their journey, undeterred by their previous encounter, the heroes happen across a stream.

Their last battle might not have been terribly difficult, but easy or not, when one approaches a battle with due diligence, they work up a bit of a sweat. This stream then seems like a good place to refresh with a quick splash and drink.

As Akira carefully kneels down to splash his face with some cool stream water, he hears a low rumbling sound that he can't quite accredit to Bob's stomach demanding his mid morning snack early. And so, dropping the water that he had scooped up, Akira rises to his feet and turns to see a small group of wolves staring unhappily at them. It seems these beasts don't take too kindly to someone else using their watering hole. It also seems that they've somehow been adversely affected by the presence of the alien beings that have taken over the kingdom.

Supposing that hypothesising and deducing the causes of this predicament is a leisure that he has no time for at current, Akira slowly readies his weapon for battle.

Battle begins.
Turn order:

Akira
Attack: 3 [+1]
Defense: 4 [+2]
Charm: 4
Intelligence: 6
Speed: 4

HP: 2,000/2,000
Ki: 6,000
BP: 50


Wolf 1
Attack: 1
Defense: 1
Speed 4

HP: 1,000


Wolf 2
Attack: 1
Defense: 1
Speed: 4

HP: 1,000


Wolf 3
Attack: 1
Defense: 1
Speed: 4

HP: 1,000


Wolf 4
Attack: 1
Defense: 1
Speed: 4

HP: 1,000


Alpha Wolf
Attack: 3
Defense: 1
Speed: 4

HP: 3,000


Bob
Attack: 7 [+1]
Defense: 6 [+2]
Charm: 3
Intelligence: 4
Speed: 1 

HP: 3,000/3,000
Ki: 5,000
BP: 50



Alicia
Attack: 8 [+1]
Defense: 5 [+2]
Charm: 2
Intelligence: 2
Speed: 3

HP: 4,000/4,000
Ki: 5,000
BP: 40



EX Palen :
You can perform one action per turn against these enemies.

supernerd117 :
You can perform on action per turn. Your turn will come after the enemy's turn.

Eniitan :
You can perform on action per turn. Your turn will come after the enemy's turn.


NOTE: All members still have one unused skill point, one unused stat point, and one unused K stat point. Since I failed to mention the K stat point last time, feel free to use it now if you wish. The rest will have to be saved for after the battle.

Also, the numbers in square brackets indicate how much of your current stat totals are granted by your equipment, not that you are receiving an additional boost to the current numbers. ie. Attack: 5 [+1] indicates that your attack is 5 due to your stat being 4 and your equipment adding 1 to the total, not that your attack is 5 and your weapon boosts it to 6.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-06-18 06:16 AM
| ID: 1354779 | 61 Words

Eirinn
Level: 154


POSTS: 7868/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

KillerLatias : I actually got one, despite only having been on a modern PlayStation console (newer than PS2) for just over a year at the time (this was March 2017). Unless you mean the $100 card. That would have been nice. lol


thing1 : This article is actually from March '17, no codes have been given out recently to my knowledge.
KillerLatias : I actually got one, despite only having been on a modern PlayStation console (newer than PS2) for just over a year at the time (this was March 2017). Unless you mean the $100 card. That would have been nice. lol


thing1 : This article is actually from March '17, no codes have been given out recently to my knowledge.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-06-18 05:58 AM
| ID: 1354778 | 936 Words

Eirinn
Level: 154


POSTS: 7867/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Welcome to lesson forty one. I promise, this thing isn't dead yet.
I'm currently looking at a means of making my lesson posts more consistent, and I've figured out a few possible options. Once I narrow them down a bit more, I'll pass them along to you guys. Sorry for the extreme inconsistency, the past few months especially.

Anyway, on to lesson-ing. :V


Vocabulary:
少々(しょうしょう)
shoushou
A few, a little
(more iteration marks :3)


早々(そうそう、はやばや)*
sousou, hayabaya
Promptly


久々(ひさびさ)
hisabisa
A long absence


昔々(むかしむかし)
mukashimukashi
Once upon a time


生活(せいかつ)
seikatsu
Life


授業(じゅぎょう)
jugyou
Class


料理(りょうり)
ryouri
Cooking, cuisine


小説(しょうせつ)
shousetsu
Novel


新聞(しんぶん)
shinbun
Newspaper


雑誌(ざっし)
zasshi
Magazine


部屋(へや)
heya
Room (as in a room in a house)


居間(いま)
imá *
Living room


*Notes:
1. 早々 (Promptly) can be said as そうそう (sousou) or はやばや (hayabaya), but the Kanji remains the same, regardless of how it's said.

2. note that the a that I used in the Romaji for 居間 (ima) is pronounced the same as a normal a. I simply used the á character instead of the usual a to indicate the pitch accent on this word.
We'll get into pitch accent in the next section.



Grammar:

Pitch accent
Told ya!
So yeah, pitch accent. If you've never studied a language formally, pitch accent sounds rather intimidating: "What do you mean if I don't use the right pitch I'll say 'bridge' instead of 'chopsticks' ??". It's actually quite simple really. In fact, you've been using pitch accent your whole life, whether you know it or not.

Some good examples of English words that use pitch accent are: present and present, or permit and permit.
They're spelled the same and pronounced the same, but if your pitch is higher on the first syllable in present, it means "a gift" or "the current time. Not past or future", however, if your pitch is higher on the second syllable of present, it means "to show".
And the same goes with permit: with a higher pitch on the first syllable, you get "a license or other document granting the bearer a right or privilege", but with a higher pitch on the second syllable, you get "to allow".


So about pitch accent in Japanese: I've known for well over a year now that it existed in Japanese, but only recently did I learn that --according to a native speaker-- every Japanese word has proper pitch accent. Again, this is something we have in English as well, for example, I wouldn't be misunderstood if I said misUNderstood, raising my pitch on the "un", but I would sound like a weirdo, and I would, in a sense, be mispronouncing the word, despite getting the sounds right.

That said, after we complete the second book, I will go through all of pur previously covered vocabulary and make sure that I got the pitch right on them and upload a video or two to offer corrections on the ones I got wrong.


But back to 居間 (ima). Remember covering いま (ima) and learning that it meant "now"? The pitch on that いま was higher on the first syllable -- い (i), and lower on the second syllable.
However, in 居間 (いま), the pitch is lower on the first syllable, and higher on the second syllable (ま -- ma).

To make this noticeable visually as well, I'll be using diacritics such as á to demonstrate where the pitch is highest. This is not an official practice, nor is it a proper way of writing Romaji, but it should aid the reader.
Note that when I write imá, the pitch is going up on the entire second syllable, not just the vowel at the end. In other words it would be i-MA, not im-A.
If this wasn't clear, let me know.


That's it for this week's grammar lesson. Next week we move on to further conjugation of です(desu).



No test this time since it's taken three weeks too long to get this lesson posted as it is.

However, I do have a few questions for everyone: do you know the kana well enough that we can drop Romaji yet? Please do not answer this question in the thread, but rather, let me know via PM here, DM on Discord, or a message on PSN. This way no one has to feel bad if they don't feel prepared to drop the Romaji yet.


Also, which is easier to read when it comes to indicating pitch accent: Imá, or ima? If we use the latter, we could also write it in kana, like this: い.

Note that if we choose to use diacritics in the Romaji to indicate pitch accent, we'll keep Romaji in the vocabulary section, even if we move to drop the Romaji. In this case, the kana would appear without Romaji in the grammar and test sections only.




Vocabulary for this lesson and last lesson
Note: there is no text in this video, just pronunciation. Also, lesson 41 starts at the 1:22 mark.



__________________________________


EX Palen : Six meals? Wow. Our doctors suggest having six meals, but we only have three traditionally. I guess we have our share of redundant words though. Out of curiosity, do you have many synonyms? I'm becoming increasingly aware of how many ways English has of saying the exact same thing, and I'm interested in finding out if that's common in other languages too.




Summon list:
Mynamescox44 :
m0ssb3rg935 :
deggle :
SacredShadow :
Sanspai :
sevencube3 :
Jygin :
Frodlex :
Zlinqx :
tytytec04 :
lordbelial669 :
A user of this :
PoptartSlayerXD :
Welcome to lesson forty one. I promise, this thing isn't dead yet.
I'm currently looking at a means of making my lesson posts more consistent, and I've figured out a few possible options. Once I narrow them down a bit more, I'll pass them along to you guys. Sorry for the extreme inconsistency, the past few months especially.

Anyway, on to lesson-ing. :V


Vocabulary:
少々(しょうしょう)
shoushou
A few, a little
(more iteration marks :3)


早々(そうそう、はやばや)*
sousou, hayabaya
Promptly


久々(ひさびさ)
hisabisa
A long absence


昔々(むかしむかし)
mukashimukashi
Once upon a time


生活(せいかつ)
seikatsu
Life


授業(じゅぎょう)
jugyou
Class


料理(りょうり)
ryouri
Cooking, cuisine


小説(しょうせつ)
shousetsu
Novel


新聞(しんぶん)
shinbun
Newspaper


雑誌(ざっし)
zasshi
Magazine


部屋(へや)
heya
Room (as in a room in a house)


居間(いま)
imá *
Living room


*Notes:
1. 早々 (Promptly) can be said as そうそう (sousou) or はやばや (hayabaya), but the Kanji remains the same, regardless of how it's said.

2. note that the a that I used in the Romaji for 居間 (ima) is pronounced the same as a normal a. I simply used the á character instead of the usual a to indicate the pitch accent on this word.
We'll get into pitch accent in the next section.



Grammar:

Pitch accent
Told ya!
So yeah, pitch accent. If you've never studied a language formally, pitch accent sounds rather intimidating: "What do you mean if I don't use the right pitch I'll say 'bridge' instead of 'chopsticks' ??". It's actually quite simple really. In fact, you've been using pitch accent your whole life, whether you know it or not.

Some good examples of English words that use pitch accent are: present and present, or permit and permit.
They're spelled the same and pronounced the same, but if your pitch is higher on the first syllable in present, it means "a gift" or "the current time. Not past or future", however, if your pitch is higher on the second syllable of present, it means "to show".
And the same goes with permit: with a higher pitch on the first syllable, you get "a license or other document granting the bearer a right or privilege", but with a higher pitch on the second syllable, you get "to allow".


So about pitch accent in Japanese: I've known for well over a year now that it existed in Japanese, but only recently did I learn that --according to a native speaker-- every Japanese word has proper pitch accent. Again, this is something we have in English as well, for example, I wouldn't be misunderstood if I said misUNderstood, raising my pitch on the "un", but I would sound like a weirdo, and I would, in a sense, be mispronouncing the word, despite getting the sounds right.

That said, after we complete the second book, I will go through all of pur previously covered vocabulary and make sure that I got the pitch right on them and upload a video or two to offer corrections on the ones I got wrong.


But back to 居間 (ima). Remember covering いま (ima) and learning that it meant "now"? The pitch on that いま was higher on the first syllable -- い (i), and lower on the second syllable.
However, in 居間 (いま), the pitch is lower on the first syllable, and higher on the second syllable (ま -- ma).

To make this noticeable visually as well, I'll be using diacritics such as á to demonstrate where the pitch is highest. This is not an official practice, nor is it a proper way of writing Romaji, but it should aid the reader.
Note that when I write imá, the pitch is going up on the entire second syllable, not just the vowel at the end. In other words it would be i-MA, not im-A.
If this wasn't clear, let me know.


That's it for this week's grammar lesson. Next week we move on to further conjugation of です(desu).



No test this time since it's taken three weeks too long to get this lesson posted as it is.

However, I do have a few questions for everyone: do you know the kana well enough that we can drop Romaji yet? Please do not answer this question in the thread, but rather, let me know via PM here, DM on Discord, or a message on PSN. This way no one has to feel bad if they don't feel prepared to drop the Romaji yet.


Also, which is easier to read when it comes to indicating pitch accent: Imá, or ima? If we use the latter, we could also write it in kana, like this: い.

Note that if we choose to use diacritics in the Romaji to indicate pitch accent, we'll keep Romaji in the vocabulary section, even if we move to drop the Romaji. In this case, the kana would appear without Romaji in the grammar and test sections only.




Vocabulary for this lesson and last lesson
Note: there is no text in this video, just pronunciation. Also, lesson 41 starts at the 1:22 mark.



__________________________________


EX Palen : Six meals? Wow. Our doctors suggest having six meals, but we only have three traditionally. I guess we have our share of redundant words though. Out of curiosity, do you have many synonyms? I'm becoming increasingly aware of how many ways English has of saying the exact same thing, and I'm interested in finding out if that's common in other languages too.




Summon list:
Mynamescox44 :
m0ssb3rg935 :
deggle :
SacredShadow :
Sanspai :
sevencube3 :
Jygin :
Frodlex :
Zlinqx :
tytytec04 :
lordbelial669 :
A user of this :
PoptartSlayerXD :
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-03-18 01:02 PM
| ID: 1354593 | 261 Words

Eirinn
Level: 154


POSTS: 7866/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Likes: 1  Dislikes: 0
While it's a bit off topic, I do want to say that Super Mario 64 wasn't the first game with full 3D worlds and character movement, as it was beaten to the market by several games, depending on how lenient we are with the terms 3D worlds and character movement.
Wolfenstein 3D could be considered a 3D world, then there's King's Field, and Quake. But it was still impressive for it's time, and my first fully 3D game personally. I still love it.

Additionally, Super Mario Bros. didn't single handedly redefine 2D gaming, or even platformers, as Ghost n' Goblins released less than a week after it, and as such was it's contemporary, not a game that followed in it's footsteps, plus at least a few others came before even those two.
But again, off topic. Also my apologies if I came across rudely there.



As for the review, it's very detailed. There is one problem though, that being that you told the story in it's entirety, while the rules say not to include spoilers. Aside from that, there isn't anything really wrong with this review, though I would encourage slightly less detail in all honesty, strange as it sounds.
That said, I couldn't agree more with you about how amazing the game is. It's easily one of my favorite games of all time, which is saying a lot since I played this when it was new, as well as playing games for six or seven years before it, and having played countless games since. It's still an amazing game.
While it's a bit off topic, I do want to say that Super Mario 64 wasn't the first game with full 3D worlds and character movement, as it was beaten to the market by several games, depending on how lenient we are with the terms 3D worlds and character movement.
Wolfenstein 3D could be considered a 3D world, then there's King's Field, and Quake. But it was still impressive for it's time, and my first fully 3D game personally. I still love it.

Additionally, Super Mario Bros. didn't single handedly redefine 2D gaming, or even platformers, as Ghost n' Goblins released less than a week after it, and as such was it's contemporary, not a game that followed in it's footsteps, plus at least a few others came before even those two.
But again, off topic. Also my apologies if I came across rudely there.



As for the review, it's very detailed. There is one problem though, that being that you told the story in it's entirety, while the rules say not to include spoilers. Aside from that, there isn't anything really wrong with this review, though I would encourage slightly less detail in all honesty, strange as it sounds.
That said, I couldn't agree more with you about how amazing the game is. It's easily one of my favorite games of all time, which is saying a lot since I played this when it was new, as well as playing games for six or seven years before it, and having played countless games since. It's still an amazing game.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-02-18 09:44 PM
| ID: 1354577 | 160 Words

Eirinn
Level: 154


POSTS: 7865/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

EX Palen : lol! I was hoping to edit that out before anyone saw it. xD


HP and Ki don't normally replenish after a battle: that only happened this time because you leveled up. They will regenerate slowly over time, but nowhere near as quickly as they did this time.

As for skill points, you can use them whenever you choose. As you go, costs for skills increase, so there will be times when you may do well to let them accumulate to get a better, more expensive skill. Though obviously you'll have to unlock weaker skills first, but you get the idea.

And yeah, I'll always try to remember to include stats at the start of each battle for reference.

Oh and the map is pretty small for the test, as you can see. If you guys like the end result game then I'll make a few more minor adjustments and launch a full scale version of it afterward.
EX Palen : lol! I was hoping to edit that out before anyone saw it. xD


HP and Ki don't normally replenish after a battle: that only happened this time because you leveled up. They will regenerate slowly over time, but nowhere near as quickly as they did this time.

As for skill points, you can use them whenever you choose. As you go, costs for skills increase, so there will be times when you may do well to let them accumulate to get a better, more expensive skill. Though obviously you'll have to unlock weaker skills first, but you get the idea.

And yeah, I'll always try to remember to include stats at the start of each battle for reference.

Oh and the map is pretty small for the test, as you can see. If you guys like the end result game then I'll make a few more minor adjustments and launch a full scale version of it afterward.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

07-02-18 02:00 PM
| ID: 1354554 | 551 Words

Eirinn
Level: 154


POSTS: 7864/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

supernerd117 :
Ah, I should have been more careful to communicate that one. Sorry about that, man.

Also since Dark Soldier 1 has been defeated, your attack will be directed at the next one in the battle order.


Bob attacks Dark Soldier 2: deals 2,547 damage.
Results breakdown : base damage 1,000, attack stat +1,500, roll +125, enemy's defense -26, defense roll -52.

Let me know if you want to have these attack breakdowns on your turns or not.

Stat changes:
Dark Soldier 2 -2,547 HP (453/3,000)


Eniitan :
Alicia attacks Dark Soldier 2: deals 2,715 damage.
Dark Soldier 2 is defeated!

Alicia attacks Dark Soldier 3: deals 2,857 damage.

Stat changes: Dark Soldier 3 -2857 HP (143/3,000)


EX Palen :
Dark Soldier 2 has been defeated (ordinarily you would have attacked first, but I was about to post the results when I found your post, and went ahead and just added yours to the end, since the battle was won anyway) so both attacks will be directed at Dark Soldier 3.
Akira attacks Dark Soldier 3: deals 1,570 damage.

Dark Soldier 3 is defeated!


The party is victorious!
•All players gain 125 exp.
•All players level up, gaining 1 stat point, and 1 skill point. HP and Ki are replenished.
•Enemies drop 100 gold pieces


Journey Phase
Info: During journey phases you will be presented with options that will greatly affect your game. You will choose how you will spend energy, where you will go, what you will do, and who you will talk to.


Having defeated the three fiends you've encountered, you may now...
Choices:
•Loot their bodies. You may take anything they had equipped visibly, and you might find other items as well.
Cost: 1 energy*.

•Move on.
Cost: 0 energy.


Each player votes on which action(s) to perform, if any.

*Energy: the party has 10 energy. This will only replenish through use of items or by resting in a town.


Movement:
The castle (goal) lies three spaces to the North.
You can only move one apace.

To the North there's a stream.
To the East there are steep, grassy hills.
To the South, a meadow.
To the West, a meadow.

Which way will you go?



Skill Pallette.
The skill pallette works like a skill tree, only with more intertwined paths. An illustration, for better or worse, will be made available shortly (if all goes according to plan... And it never does, right?), but for now visualization will have to suffice. lol

With one skill point, you can unlock any of the following:

Focus lv 1 — Ki abilities become 25% more powerful.


Learning this unlocks:
Focus lv 2.
Scouting lv 1 — increase your chances of seeing enemies before moving, or finding hidden items.
Battle sense lv 1 — deal 10% more damage, and take 10% less.


Ki aptitude lv 1 — use Ki more efficiently (lower cost of Ki abilities by 25%)

Learning this unlocks:
Ki aptitude lv 2.
Healer lv 1 — unlock the ability to learn healing Ki abilities.
Battle sense lv 1 — deal 10% more damage, and take 10% less.




MarioLucarioFan64 : Yeah, you can jump in. If you haven't seen what you need to do to join, just DM me on Discord and I'll let you know how to join in.
supernerd117 :
Ah, I should have been more careful to communicate that one. Sorry about that, man.

Also since Dark Soldier 1 has been defeated, your attack will be directed at the next one in the battle order.


Bob attacks Dark Soldier 2: deals 2,547 damage.
Results breakdown : base damage 1,000, attack stat +1,500, roll +125, enemy's defense -26, defense roll -52.

Let me know if you want to have these attack breakdowns on your turns or not.

Stat changes:
Dark Soldier 2 -2,547 HP (453/3,000)


Eniitan :
Alicia attacks Dark Soldier 2: deals 2,715 damage.
Dark Soldier 2 is defeated!

Alicia attacks Dark Soldier 3: deals 2,857 damage.

Stat changes: Dark Soldier 3 -2857 HP (143/3,000)


EX Palen :
Dark Soldier 2 has been defeated (ordinarily you would have attacked first, but I was about to post the results when I found your post, and went ahead and just added yours to the end, since the battle was won anyway) so both attacks will be directed at Dark Soldier 3.
Akira attacks Dark Soldier 3: deals 1,570 damage.

Dark Soldier 3 is defeated!


The party is victorious!
•All players gain 125 exp.
•All players level up, gaining 1 stat point, and 1 skill point. HP and Ki are replenished.
•Enemies drop 100 gold pieces


Journey Phase
Info: During journey phases you will be presented with options that will greatly affect your game. You will choose how you will spend energy, where you will go, what you will do, and who you will talk to.


Having defeated the three fiends you've encountered, you may now...
Choices:
•Loot their bodies. You may take anything they had equipped visibly, and you might find other items as well.
Cost: 1 energy*.

•Move on.
Cost: 0 energy.


Each player votes on which action(s) to perform, if any.

*Energy: the party has 10 energy. This will only replenish through use of items or by resting in a town.


Movement:
The castle (goal) lies three spaces to the North.
You can only move one apace.

To the North there's a stream.
To the East there are steep, grassy hills.
To the South, a meadow.
To the West, a meadow.

Which way will you go?



Skill Pallette.
The skill pallette works like a skill tree, only with more intertwined paths. An illustration, for better or worse, will be made available shortly (if all goes according to plan... And it never does, right?), but for now visualization will have to suffice. lol

With one skill point, you can unlock any of the following:

Focus lv 1 — Ki abilities become 25% more powerful.


Learning this unlocks:
Focus lv 2.
Scouting lv 1 — increase your chances of seeing enemies before moving, or finding hidden items.
Battle sense lv 1 — deal 10% more damage, and take 10% less.


Ki aptitude lv 1 — use Ki more efficiently (lower cost of Ki abilities by 25%)

Learning this unlocks:
Ki aptitude lv 2.
Healer lv 1 — unlock the ability to learn healing Ki abilities.
Battle sense lv 1 — deal 10% more damage, and take 10% less.




MarioLucarioFan64 : Yeah, you can jump in. If you haven't seen what you need to do to join, just DM me on Discord and I'll let you know how to join in.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

06-27-18 07:25 PM
| ID: 1354456 | 237 Words

Eirinn
Level: 154


POSTS: 7863/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

Hey, that's fair enough. I have respect for anyone who's willing to respectfully disagree instead of attacking the other party. I also can't stress enough that I do not intend to villainize you or anyone else who is in favor of a western release for this game. What I said here wasn't meant to imply that I thought any less of those who supported the western release, and I do sincerely apologize if I sounded as though I felt that way.


Another interesting thing that came to mind while reading your post was how there was recently a game that the publisher said would have to be censored in Japan, but would be uncensored in the west. I think it was that musou style anime game... Hawk something? Anyway, the reason was how violent and gory the game was going to be. It seems that, while we're extremely lax on violent content and far more strict on sexual content than Japan, they're lax on sexual content and far more strict on violent content than we are. So I guess it just goes to show that, like we've both mentioned, location greatly affects perception.


Also I want to say that they've said now that there was officially going to be English support in the Asian release, haven't they? It would only make sense to do so really, and it would recoup costs for them since people would import.
Hey, that's fair enough. I have respect for anyone who's willing to respectfully disagree instead of attacking the other party. I also can't stress enough that I do not intend to villainize you or anyone else who is in favor of a western release for this game. What I said here wasn't meant to imply that I thought any less of those who supported the western release, and I do sincerely apologize if I sounded as though I felt that way.


Another interesting thing that came to mind while reading your post was how there was recently a game that the publisher said would have to be censored in Japan, but would be uncensored in the west. I think it was that musou style anime game... Hawk something? Anyway, the reason was how violent and gory the game was going to be. It seems that, while we're extremely lax on violent content and far more strict on sexual content than Japan, they're lax on sexual content and far more strict on violent content than we are. So I guess it just goes to show that, like we've both mentioned, location greatly affects perception.


Also I want to say that they've said now that there was officially going to be English support in the Asian release, haven't they? It would only make sense to do so really, and it would recoup costs for them since people would import.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

06-27-18 05:23 PM
| ID: 1354452 | 521 Words

Eirinn
Level: 154


POSTS: 7862/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

It seems I may have come across offensively with my wording, unless I'm wrong in taking your reply as an agitated one. If I did offend, then I apologize.


As for what you listed: first, you can literally be sent to prison for even viewing underage nudity here (Idk how that goes in Mexico), so it wouldn't be okay. It also isn't unthinkable for exceptionally underage anime nudity to be pulled for legal purposes here. The fact is, here if someone sees you with such content you're immediately viewed as a threat to children. And in the U.S. at least, real or animated makes little difference: the stigma is still there.

That said, there's a lot of context that we're not looking at. As Palen sort of alluded to, there have been games with similar content that have been published here, so the extent and nature of the content is a big factor to consider. What parts of the body are revealed, what happens in the story -- express or implied -- and how underage we're talking (14 vs 7 for example) is another key factor. I've seen shows with kids in their undergarments get a PG-13/TV-14 rating, so undergarment scenes aren't an issue. That isn't partial nudity, it's suggestive themes.

And even if it is legal, you have to consider that a company is no better than it's public image. If there is content that the publisher or platform holder feels would make them look bad for allowing in a given area, then they have the right (And need) to block it.

Finally, to say "it's been allowed before, so it should always be allowed" isn't really a good approach to take either. If something is allowed and it doesn't turn out well in the end, it's just good sense to not do it again, and it's the same with rule enforcement: sometimes you take a risk and sometimes things slip through. That doesn't mean it always should.
And again, what happens in the game is a key factor here. Speaking of someone in a sexual manner can be seen as sexualization, but so can showing them in sexual situations, and there's a big difference between the two.

All I mean to say here is that there is so much more to any situation, especially situations with NDAs, than what meets the eye. We don't know the full story, nor can we know. And it isn't a big deal either way, as it can still be imported legally, and fairly cheaply I'm sure.


Censorship is a slippery slope for sure, but it's also not the demonized thing it's portrayed as. If this game were, to put it vaguely, about hunting down and "harming" young girls, would we say it should be okay to release? I can't speak for everyone, but I believe the vast majority would agree that such a game should be blocked. So in some situations then, the right to censorship is important. So I don't mind content being blocked as the developer knows what will fly and what won't in a given country, or they should anyway.
It seems I may have come across offensively with my wording, unless I'm wrong in taking your reply as an agitated one. If I did offend, then I apologize.


As for what you listed: first, you can literally be sent to prison for even viewing underage nudity here (Idk how that goes in Mexico), so it wouldn't be okay. It also isn't unthinkable for exceptionally underage anime nudity to be pulled for legal purposes here. The fact is, here if someone sees you with such content you're immediately viewed as a threat to children. And in the U.S. at least, real or animated makes little difference: the stigma is still there.

That said, there's a lot of context that we're not looking at. As Palen sort of alluded to, there have been games with similar content that have been published here, so the extent and nature of the content is a big factor to consider. What parts of the body are revealed, what happens in the story -- express or implied -- and how underage we're talking (14 vs 7 for example) is another key factor. I've seen shows with kids in their undergarments get a PG-13/TV-14 rating, so undergarment scenes aren't an issue. That isn't partial nudity, it's suggestive themes.

And even if it is legal, you have to consider that a company is no better than it's public image. If there is content that the publisher or platform holder feels would make them look bad for allowing in a given area, then they have the right (And need) to block it.

Finally, to say "it's been allowed before, so it should always be allowed" isn't really a good approach to take either. If something is allowed and it doesn't turn out well in the end, it's just good sense to not do it again, and it's the same with rule enforcement: sometimes you take a risk and sometimes things slip through. That doesn't mean it always should.
And again, what happens in the game is a key factor here. Speaking of someone in a sexual manner can be seen as sexualization, but so can showing them in sexual situations, and there's a big difference between the two.

All I mean to say here is that there is so much more to any situation, especially situations with NDAs, than what meets the eye. We don't know the full story, nor can we know. And it isn't a big deal either way, as it can still be imported legally, and fairly cheaply I'm sure.


Censorship is a slippery slope for sure, but it's also not the demonized thing it's portrayed as. If this game were, to put it vaguely, about hunting down and "harming" young girls, would we say it should be okay to release? I can't speak for everyone, but I believe the vast majority would agree that such a game should be blocked. So in some situations then, the right to censorship is important. So I don't mind content being blocked as the developer knows what will fly and what won't in a given country, or they should anyway.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

06-26-18 06:24 PM
| ID: 1354436 | 276 Words

Eirinn
Level: 154


POSTS: 7861/7900
POST EXP: 1300417
LVL EXP: 46197751
CP: 69368.0
VIZ: 1836533

I'm not gonna lie here: if what that one person was saying is true, then I 100% support the censorship decision. "Content that sexualizes young girls" just isn't okay here. In Japan the culture is quite different, as is their perception of these sorts of things. In the U.S. (not sure about your country, if it isn't U.S.) underage nudity, even partial, is a huge no no, and given some of the unfortunate things I've seen in my life, I understand why. We're already fighting enough issues on sexual matters without bringing up the issue of allowing child pornography or even borderline content.

Now I obviously don't mean this as an insult to you, other fans, or even the developers, as I previously stated that culture and upbringing affect perception of these matters in a big way. Not everyone who wanted this game, or even the specific content that it was cancelled for, is some sort of sicko that fantasizes about children. Some are just understanding of the culture and can roll with it without demonizing something that seems too different (because anything we disagree with is wrong, isn't it?), but there are just too many good reasons not to allow it here.


If it's QA, then again, I support it. No need for garbage bin worthy games.

If it's purely based on indecent content as a whole, then, while I wouldn't play it myself, I don't support it being blocked. Unfortunately the developers and publishers (pretty much anyone that knows the full story) are bound to remain silent on the matter, so it isn't possible to say for sure what exactly went on, or why.
I'm not gonna lie here: if what that one person was saying is true, then I 100% support the censorship decision. "Content that sexualizes young girls" just isn't okay here. In Japan the culture is quite different, as is their perception of these sorts of things. In the U.S. (not sure about your country, if it isn't U.S.) underage nudity, even partial, is a huge no no, and given some of the unfortunate things I've seen in my life, I understand why. We're already fighting enough issues on sexual matters without bringing up the issue of allowing child pornography or even borderline content.

Now I obviously don't mean this as an insult to you, other fans, or even the developers, as I previously stated that culture and upbringing affect perception of these matters in a big way. Not everyone who wanted this game, or even the specific content that it was cancelled for, is some sort of sicko that fantasizes about children. Some are just understanding of the culture and can roll with it without demonizing something that seems too different (because anything we disagree with is wrong, isn't it?), but there are just too many good reasons not to allow it here.


If it's QA, then again, I support it. No need for garbage bin worthy games.

If it's purely based on indecent content as a whole, then, while I wouldn't play it myself, I don't support it being blocked. Unfortunately the developers and publishers (pretty much anyone that knows the full story) are bound to remain silent on the matter, so it isn't possible to say for sure what exactly went on, or why.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2089 days
Last Active: 2089 days

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