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Davideo7
05-08-08 08:50 AM
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Vizzed Flash Bash Progress == 50%

 

07-08-08 06:37 PM
Davideo7 is Online
| ID: 70261 | 134 Words

Davideo7
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Here are the games:
Mega Man 8 (snes)
Super Mario World (snes)
X-Men Mutant Apocalypse (snes)
Sonic 2 (gensis)

Sounds I need for characters:
-Jump (all games)
-Fireballs (super mario world)
-Spin (sonic 2)
-Hit objects with head (super mario world)
-Hit hurt (all games)
-Swing with claws (x-men)
-Normal shoot and power shot (mega man)
-Death Animation "exploding" (mega man)
-Death music (mario and luigi)
-Death (sonic and tails)
-Death for wolverine (x-men)

Sounds I need for levels:
-Breaking open item blocks (super mario world)
-Getting coins (sonic 2)
-Centinels shooting (x-men)
-Flying metool (mega man)
-Getting energy (mega man)
-Getting health (mega man)
-Getting Mushroom/Flower (super mario world)
-Breaking open boxes (sonic 2)


There's a lot of sounds I need but I will reward anyone in Viz who gets some of them.
Here are the games:
Mega Man 8 (snes)
Super Mario World (snes)
X-Men Mutant Apocalypse (snes)
Sonic 2 (gensis)

Sounds I need for characters:
-Jump (all games)
-Fireballs (super mario world)
-Spin (sonic 2)
-Hit objects with head (super mario world)
-Hit hurt (all games)
-Swing with claws (x-men)
-Normal shoot and power shot (mega man)
-Death Animation "exploding" (mega man)
-Death music (mario and luigi)
-Death (sonic and tails)
-Death for wolverine (x-men)

Sounds I need for levels:
-Breaking open item blocks (super mario world)
-Getting coins (sonic 2)
-Centinels shooting (x-men)
-Flying metool (mega man)
-Getting energy (mega man)
-Getting health (mega man)
-Getting Mushroom/Flower (super mario world)
-Breaking open boxes (sonic 2)


There's a lot of sounds I need but I will reward anyone in Viz who gets some of them.
The Owner
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(edited by Davideo7 on 07-09-08 11:50 AM)    

07-08-08 09:41 PM
BigBob85 is Offline
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07-09-08 08:39 AM
Davideo7 is Online
| ID: 70285 | 30 Words

Davideo7
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Thanks for those, might be able to use 1 or 2 of the sounds.

Also, if anyone has the ability to rip these sounds themselves, that'd also be awesome
Thanks for those, might be able to use 1 or 2 of the sounds.

Also, if anyone has the ability to rip these sounds themselves, that'd also be awesome
The Owner
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07-09-08 11:52 AM
Davideo7 is Online
| ID: 70288 | 110 Words

Davideo7
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I also forgot to add that I need death sounds for all 6 characters, i edited my post of sounds I need.

I was testing out the demo again today and realized that wolverine and mega man's death animations are working. When Mega Man gets ko'd, he explodes into blinking circles that go in an outward motion, exactly how it appears on the original mega man games. When wolverine gets KO'd, he falls to the ground in an animation and than slowly fades away, again, the same as the game.

And of course, Mario, Luigi, Sonic and Tails fly up and than down off the screen when they get KO'd
I also forgot to add that I need death sounds for all 6 characters, i edited my post of sounds I need.

I was testing out the demo again today and realized that wolverine and mega man's death animations are working. When Mega Man gets ko'd, he explodes into blinking circles that go in an outward motion, exactly how it appears on the original mega man games. When wolverine gets KO'd, he falls to the ground in an animation and than slowly fades away, again, the same as the game.

And of course, Mario, Luigi, Sonic and Tails fly up and than down off the screen when they get KO'd
The Owner
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07-09-08 02:10 PM
Canarith is Offline
| ID: 70294 | 175 Words

Canarith
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SOURCE
^lots of sound info

I havent done nothing more than test if these sites work, but they may have something to help:

http://snesmusic.org/v2/
http://www.megaone.com/dannyone/ssbm_download.html
http://sonic.planets.gamespy.com/
http://www.angelfire.com/pq/MegaManMusic/
http://themushroomkingdom.net/wav.shtml

And I found this info that may be helpful: (as from SOURCE)
---------------------------------------

http://www.bannister.org/software/ao.htm

It's called auido overload, and it allows you to rip sound files (music and sfx) from ROMs of these systems:
* AY - Amstrad CPC/Spectrum ZX
* GBS - Nintendo Gameboy
* GSF - Nintendo Gameboy Advance
* GYM - Sega Megadrive/Genesis
* HES - PC Engine
* KSS - MSX
* MDX - Sharp X68000
* MOD - Commodore Amiga
* NSF - Nintendo NES
* RAW - PC with AdLib
* SAP - Atari XL/XE
* SNDH - Atari ST
* SPC - Super Nintendo
* VGM - Sega Master System/Game Gear
* YM - Amstrad CPC/Spectrum ZX/Atari ST

I've used it more than once or twice. It's a must-have if you want to get a high-quality soundtrack from a game, or get rare sound effects.
---------------------------------------


EDIT: Playing with layout
SOURCE
^lots of sound info

I havent done nothing more than test if these sites work, but they may have something to help:

http://snesmusic.org/v2/
http://www.megaone.com/dannyone/ssbm_download.html
http://sonic.planets.gamespy.com/
http://www.angelfire.com/pq/MegaManMusic/
http://themushroomkingdom.net/wav.shtml

And I found this info that may be helpful: (as from SOURCE)
---------------------------------------

http://www.bannister.org/software/ao.htm

It's called auido overload, and it allows you to rip sound files (music and sfx) from ROMs of these systems:
* AY - Amstrad CPC/Spectrum ZX
* GBS - Nintendo Gameboy
* GSF - Nintendo Gameboy Advance
* GYM - Sega Megadrive/Genesis
* HES - PC Engine
* KSS - MSX
* MDX - Sharp X68000
* MOD - Commodore Amiga
* NSF - Nintendo NES
* RAW - PC with AdLib
* SAP - Atari XL/XE
* SNDH - Atari ST
* SPC - Super Nintendo
* VGM - Sega Master System/Game Gear
* YM - Amstrad CPC/Spectrum ZX/Atari ST

I've used it more than once or twice. It's a must-have if you want to get a high-quality soundtrack from a game, or get rare sound effects.
---------------------------------------


EDIT: Playing with layout
Member
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(edited by Canarith on 07-09-08 04:19 PM)    

07-09-08 02:16 PM
Davideo7 is Online
| ID: 70296 | 67 Words

Davideo7
Level: 351


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Wow thanks Canarith, this will really come in handy. Will let you know if it helps

EDIT: Anyone who wants beta-test of demo 2 which will be released by the end of this month, contact me over MSN and I can let you test out the current progress of the game. Otherwise you can wait until demo 2 goes public at the end of the month.
Wow thanks Canarith, this will really come in handy. Will let you know if it helps

EDIT: Anyone who wants beta-test of demo 2 which will be released by the end of this month, contact me over MSN and I can let you test out the current progress of the game. Otherwise you can wait until demo 2 goes public at the end of the month.
The Owner
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(edited by Davideo7 on 07-09-08 02:18 PM)    

07-09-08 02:19 PM
Canarith is Offline
| ID: 70297 | 26 Words

Canarith
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I figured the ROM-ripper thing would help too. I have not idea how it works but it seems like it could be useful from the description.
I figured the ROM-ripper thing would help too. I have not idea how it works but it seems like it could be useful from the description.
Member
Holy Paladin


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(edited by Canarith on 07-09-08 04:19 PM)    

07-12-08 04:53 PM
Davideo7 is Online
| ID: 70435 | 13 Words

Davideo7
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After investigating those links, none of them come in handy

Thanks anyway.
After investigating those links, none of them come in handy

Thanks anyway.
The Owner
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07-14-08 02:31 PM
Canarith is Offline
| ID: 70514 | 20 Words

Canarith
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None? Not even the ripper thingy? Sorry David. I will give the web another search when I get the chance.
None? Not even the ripper thingy? Sorry David. I will give the web another search when I get the chance.
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Holy Paladin


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07-14-08 02:40 PM
Davideo7 is Online
| ID: 70516 | 25 Words

Davideo7
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Well teh ripper wouldn't load genesis roms or snes roms, requires other programs and I'm not sure what those other programs are. Thanks anyway though.
Well teh ripper wouldn't load genesis roms or snes roms, requires other programs and I'm not sure what those other programs are. Thanks anyway though.
The Owner
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07-30-08 08:51 AM
Davideo7 is Online
| ID: 71032 | 90 Words

Davideo7
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JigSaw is currently working on getting all the sounds for the game. After he has got to me all the sounds, the game will be at 43% complete and the developers will be able to add the sounds to the game which will bring the game to about 46% complete. So if Sean can get me the sounds by this weekend, the game should be 50% complete by the following weekend and than the demo will become available.

So expect the 2nd demo to be available on or around 08/08/08
JigSaw is currently working on getting all the sounds for the game. After he has got to me all the sounds, the game will be at 43% complete and the developers will be able to add the sounds to the game which will bring the game to about 46% complete. So if Sean can get me the sounds by this weekend, the game should be 50% complete by the following weekend and than the demo will become available.

So expect the 2nd demo to be available on or around 08/08/08
The Owner
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(edited by Davideo7 on 07-30-08 08:51 AM)    

08-11-08 10:41 AM
Davideo7 is Online
| ID: 71209 | 100 Words

Davideo7
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As seen in the demo in this thread
https://www.vizzed.com/vizzedboard/thread.php?id=3664

Vizzed Flash Bash now has sound and music. Also a few other little things have been added, a few bugs been fixed, etc. So this means the game is about at 47% completion. A few things I'm going to have installed before 50% completion include sudden death, adjustable options, and another mode of game play. Not sure when this will be implemented but hopefully within a week.

EDIT: I'm also going to try and sneak a beta of 'Adventure Mode' into the game before it reaches half way point (and suspension).
As seen in the demo in this thread
https://www.vizzed.com/vizzedboard/thread.php?id=3664

Vizzed Flash Bash now has sound and music. Also a few other little things have been added, a few bugs been fixed, etc. So this means the game is about at 47% completion. A few things I'm going to have installed before 50% completion include sudden death, adjustable options, and another mode of game play. Not sure when this will be implemented but hopefully within a week.

EDIT: I'm also going to try and sneak a beta of 'Adventure Mode' into the game before it reaches half way point (and suspension).
The Owner
Owner, Developer, Advertiser, etc
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Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
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(edited by Davideo7 on 08-11-08 03:22 PM)    

08-26-08 08:25 AM
Davideo7 is Online
| ID: 71891 | 13 Words

Davideo7
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Update to the game, user can now change the controls for either characters.
Update to the game, user can now change the controls for either characters.
The Owner
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08-26-08 09:24 AM
is Offline
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Awesome, much needed improvement.
Awesome, much needed improvement.
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01-08-10 07:52 PM
1sam234 is Offline
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annnddd.... we come to a standstill.


What happened? Did you give up? Was there something else that needed to be made, like the SNES emulator?

just... WHAT???

Please respond to this David.

It's been a mystery for more than a year. Tell us why nothing is progressing.
annnddd.... we come to a standstill.


What happened? Did you give up? Was there something else that needed to be made, like the SNES emulator?

just... WHAT???

Please respond to this David.

It's been a mystery for more than a year. Tell us why nothing is progressing.
Vizzed Elite
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01-08-10 11:30 PM
Davideo7 is Online
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Davideo7
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Because the cost of having this game is far to expensive and I just can't afford it, I've already put nearly $750 of my own money into this and about a hundred hours. It'll cost more than $1000 to have finished and that's not going to be easy to get that much money so it might be another year or so until I've got the money to pay a developer to finish this for me.
Because the cost of having this game is far to expensive and I just can't afford it, I've already put nearly $750 of my own money into this and about a hundred hours. It'll cost more than $1000 to have finished and that's not going to be easy to get that much money so it might be another year or so until I've got the money to pay a developer to finish this for me.
The Owner
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Affected by 'Laziness Syndrome'

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