Speaking of the RGR plugin, I tried playing a SNES game with the RGR plugin for the first time in a while. I had made the switch to Windows 7 to 10, but that's the only thing different in my PC setup. I tried ZSNES and Mednafen with the RGR plugin, but all I get now is a black screen with the game's audio playing. Not sure what's wrong, but I have no idea how to fix it. Since the plugin is getting discontinued soon, I'm not sure if there is a fix, but I'll try to figure out a solution.
Seems like HTML5 RetroArch is beginning to work well, but I get framerates in the 50s for SNES games, resulting in choppy playback. Also, as mentioned in this thread, there are issues with N64, MAME, and I'm guessing other consoles for now. I'd also be curious to know if screenshots and high scores will work with HTML5 RetroArch, since those features were integrated into the RGR plugin. There is the newly-added feature to upload screenshots to RGR games in a method similar to VGR games, but I couldn't get that to work. Maybe I just need to tinker with more things.
Speaking of the RGR plugin, I tried playing a SNES game with the RGR plugin for the first time in a while. I had made the switch to Windows 7 to 10, but that's the only thing different in my PC setup. I tried ZSNES and Mednafen with the RGR plugin, but all I get now is a black screen with the game's audio playing. Not sure what's wrong, but I have no idea how to fix it. Since the plugin is getting discontinued soon, I'm not sure if there is a fix, but I'll try to figure out a solution.
Seems like HTML5 RetroArch is beginning to work well, but I get framerates in the 50s for SNES games, resulting in choppy playback. Also, as mentioned in this thread, there are issues with N64, MAME, and I'm guessing other consoles for now. I'd also be curious to know if screenshots and high scores will work with HTML5 RetroArch, since those features were integrated into the RGR plugin. There is the newly-added feature to upload screenshots to RGR games in a method similar to VGR games, but I couldn't get that to work. Maybe I just need to tinker with more things.