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  Views: 3,240,100,427     05-19-24 03:35 AM  

Main Profile legacyme3's Profile Game Profile : Wishlist : Collection

Real Name:
    The Last Ace In A Lost Hand
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    in Celebrations, Confessions, and Farewells (Innocent Town)
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Retro Game Room Scores
Ms. Pacman   Rank 5/14 : 51,890
Super Mario Bros.   Rank 16/22 : 90,950
Spy Hunter   Rank 20/21 : 7,835
Bubble Bobble   Rank 33/40 : 85,190
Tetris (nintendo)   Rank 66/91 : 18,967
 
Arcade Scores
Snake
Rank181
Times Played10
Highscore977
Scored On01:17 pm 30-09-2010
PacMan
Rank40
Times Played1
Highscore30450
Scored On06:21 am 05-05-2011
Space Invaderss
Rank194
Times Played2
Highscore5480
Scored On07:11 pm 04-10-2010
TicTacToe
Rank237
Times Played13
Wins3
Win Percentage60%

legacyme3's Last Game Comments
Pokemon Ash Gray (beta 4.5.3) This game is one I wish had more content :/
Pokemon Shiny Gold Girlyman - It has been a long time, but I don't think this version supports that? I think Gold X improves upon that.
Pokemon Emerald By scrolling up the page, and clicking "Click Here to Submit a Review for this Game".
Dashin\' Desperadoes This was a big part of my early childhood. Needless to say I enjoyed it a lot as a kid
Last of Us, The No, you cannot play PS3 games on Vizzed.

legacyme3's Last 25 Game Reviews
Borderlands 3
01-22-20 08:25 PM
Third Time Is the Charm - Borderlands 3
Full disclosure, I probably should not be the person who writes a Borderlands 3 review.

For one, I never liked Borderlands, Borderlands 2, or Borderlands: The Pre-Sequel. It's not that I dislike fun, but typically, first-person shooters are not my jam. And games that rely on multiplayer components in order to have maximal fun are also not my jam.

One of the big exceptions to this rule was Overwatch, as you can see in my review of it, here.

So what made me decide to give Borderlands 3 a shot, if I already went in, expecting not to like the game? Well, it's really quite simple, it had a steelbook, and I am a steelbook whore, who will buy any game with a steelbook. My best friend also really wanted me to pick it up and we needed a new multiplayer game to play, since he was getting tired of Super Smash Bros. Ultimate.

Borderlands 3 is the fourth game in the illustrious Borderlands series (we're not counting Tales from the Borderlands, and it won't even be referenced in this review), and in my opinion, it's the best, by far. The game starts like traditional Borderlands games do, but it's once you get into the meat of the game that it really separates itself.

-----

Graphics - 7

I'm giving the game a 7, because while the game is technically great to look at, there's some nagging problems that keep me from giving it the 9 I really want to give it.

I wasn't sure where to put this, but the game suffers from frame rate drops like nothing else I've ever played. While the game does a fantastic job of rendering millions of things happening on screen most of the time, it's these odd moments where there's less action, but more set pieces being loaded in the background that keep it from being a nearly ideal experience on the eyes.

The animations in the game are pretty subpar, but you never buy a Borderlands game for the excellent animations. You are just happy if things don't clip int... Read the rest of this Review
NieR: Automata
01-21-20 09:59 PM
Glory to Mankind - Nier: Automata
I know. Nier: Automata came out in 2017. It is not a new game. It's not even old enough to be a retro review. It's just a relatively recent game that has slipped by the wayside.

If you can believe it, I was planning on going my entire life without having played this game. I'm not a big fan of games like Nier: Automata in general, just because they seem to not respect the player's time enough.

So what changed my mind? Several years of SGDQ/AGDQ. Seeing gamers like halfcoordinated play this game made me think "maybe, just maybe, this game will be accessible enough to be worth playing".

And in a sense, I was right. Nier: Automata stands on its own as an interesting game, with relatively innovative structure that holds up a dynamic story telling experience, fraught with twists and turns. Better yet, it only cost me 10 dollars because I'm a cheapskate.

So what makes Nier good? [s]2B's butt[/s] Primarily it's the fact it's an action RPG that doesn't go into the extremes of grinding. And where it does, they make it easy to skip past it with smart chip using.

-----

Graphics - 5

The graphics for me are where I have to most penalize Nier. A game should not look like this in 2017. With the game having been in development for almost three full years, they had time to touch up things graphically, and make the game attractive.

Let's run down a list of problems, graphically. The ruins are uninteresting, and complete copy paste jobs of the other ruins in the game, right down to the cracks in the walls in most places. None of the buildings have any individual character (which may be the point, but we also do see an amusement park, which would seem to indicate that the humans of this "earth" had some sense of personality), and there's jagged edges everywhere, which are immersion breaking.

The textures do not look good in most places, and it doesn't really feel like I'm in a unique worl... Read the rest of this Review
Overwatch: Origins Edition
01-29-17 11:55 PM
Overwatch - The Game of the Decade?
Overwatch for me represents the first time I've legitimately wanted to review a first-person shooter, and not just any first-person shooter, but one that only has a multiplayer component. That is to say there is [u]NO SINGLE-PLAYER CAMPAIGN[/u]. This is odd for me, because as the anti-social person I am, I never want to play online. When asked, I usually dodge the question and say I have other things to do.

I don't have other things to do. I'm just not fond of online games.

With Overwatch however, something is very different. It doesn't feel unapproachable. Something you could pick up one random Saturday afternoon, play a few hours, and be good enough to competently help your team push a payload or win a defense map.

And the thing is? That's exactly how I got into Overwatch. My buddy had been pestering me all summer to pick up the game, and finally, one day, the price dropped to 35 dollars. Deciding I couldn't wait anymore, I picked it up, and found myself in love. My first game was played with D.Va. I liked her ability to be versatile. She was a tank (I hate tanks! Another preconception dashed!) who could fly from point to point, had a defense ability that could reflect bullets, making her perfect for blocking so many ultimates, and best of all, she was a cute asian girl in a mech.

The first matches were rough as I adjusted to her play style, but in the next few matches, I found myself doing crazy things like this. To the uninitated, what I did was I surveyed the scene (I saw an enemy Roadhogg, Genji, Mercy, and Pharah in particular) and adjusted on the fly. My first reaction was to get behind cover, and to find something with a roof, so Pharah wouldn't have as much power. Getting under the roof, I activate my defense matrix, mostly out of reflex in case an enemy was already there. Seeing no one, I move forward to block the enemy advance. Roadhogg launches his hook which is basically a death sentence, as there's no gettin... Read the rest of this Review
WWE 2K17
01-29-17 05:34 PM
Welcome to Suplex City - The Same Move Over and Over and Over
I hadn't originally planned on purchasing WWE 2k17, I had seen it in promotional videos and advertisements, and it looked exactly the same as 2k16 (which looked exactly the same as 2k15, and played like it too), and it's hard to justify spending 60 dollars for a roster update. Unlike other sports games in that time frame, WWE games just don't evolve, which is a real shame.

In NBA 2k17, they constantly add new features and possibilities, and expand their MyCareer mode, which makes the 60 dollar purchase worthwhile (which is why I purchased it). MLB the Show? In every installment, they add one or two things that make it worth a day one buy. This year, they plan on adding a retro mode, changing up who is in the booth, and adding more presentation (in a meaningful way for once). That's just scratching the surface, as we've yet to hear them talk about grass tech, player personalities, or the legends in the game. Regardless, it's a day one buy because it innovates.

You can go on and on, but every successful sports game comes with that key word, innovation, and it is something the WWE series has lacked for a long time (the last time I can say a WWE game was truly goo was back before Take Two started working on the games for it).

So why did I buy it?

It was on sale, and I couldn't really resist. For thirty bucks, I thought, we'll take another chance. Surely there had to be some improvements, right? In some ways, yes, but in others, no. Gone are the Showcase mode, that gives you a concrete story to follow, but in its place are actual MyCareer advancements, a better Universe mode, a decent first-try promo system, and more fluid gameplay. It seems to be a net positive on the surface, but the lack of a showcase mode makes me a bit sad, as it would have been fun to follow cover athlete Brock Lesnar's career.

Graphics - 8

Say what you will about the WWE games, the one thing they consistently get right, year in, ye... Read the rest of this Review
Assassin's Creed: Revelations
01-27-17 08:41 PM
Assassins Creed Revelations - Not a Good Review, Ezio
Assassins Creed Revelations represents kind of a negative in the series, if I'm being honest. The last game in the Ezio trilogy (2 and Brotherhood being the others) has a lot of points where it shines, such as in its storytelling, and connecting 2 to 3 (same with Brotherhood), but it also has a lot of shortcomings, in how lazily it is presented, and how rushed the whole game feels.

You do not get any out of Animus scenes, as Desmond is in a coma throughout the game, and we get very little insight into more of Desmond's character development. This game is primarily about Ezio, and what he hopes to accomplish.

So where does AC:R fit, within the scale? Is it as great, for example, as 2, which to this point is the clear gold standard for the series? Or is it as repetitive as the first game, without the fallback excuse of "it's the first game in the series"?

Graphics - 7

Same shit, different day. The game brings very little to the series graphically, as the same old models seem recycled, with the exception of Ezio's, which seems a bit smaller? Would make sense, since he's supposed to have aged, dramatically. There are a few visually pleasing set pieces, but you are unlikely to really be paying attention on them, so it's kind of wasted effort.

But where this game fails is that they don't try anything truly new. Most things seem straight copy pasted, and as such, a lot of this review could be copy pasted from someone's Brotherhood review.

So why a 7? The game does a great job of recreating things, as they usually do. The churches and citadels in the game (based off real-world places) are extremely accurate, as far as I can tell, and a lot of care is taken in these things that history buffs will appreciate.

Sound - 7

Much like with the graphics, the game just hasn't changed, so there's no incentive to really give any points out here. The music tracks kind of run together, and feels so mu... Read the rest of this Review
World of Final Fantasy
01-25-17 09:28 PM
Some Worlds Better Off Unexplored? - World of Final Fantasy
The other day, I launched my FFXV review, today, however, I bring you a different Final Fantasy story.

I'm of course referring to the "World of Final Fantasy", a side game, one where a lot of normal Final Fantasy conventions are thrown out the window. Arguably, this isn't even really a Final Fantasy game, in anything but name, and because of the cameos of a few characters, and the appearances of some monsters, most of which you won't even recognize anyway.

Let me begin by saying this much, World of Final Fantasy is not afraid to take a risk on a stale formula, and mix it up, nor is it afraid to give you a head-scratcher of a story, despite its childish looks. Buried beneath the poppy childish looking game is a rather dark story, and a potentially complex battle system, that is unfortunately, broken far too easily.

Graphics - 9

The game's high standard is arguably its graphical capacity. I mean just look at it, though it is such a simplistic art style, everything in the world feels so vibrant and colorful, and it's hard not to want to be in the world with Lann and Reynn, both of whom have typical Final Fantasy protagonist appearances in their "Jiant" form, and both of which have a cute chibi form (which may or may not ever see real use, depending on how you choose to play the game).

The battle screens look simple enough to understand, but aesthetically pleasing, as nothing stands out as particularly jarring. The shading effects on various details in the game is rather more advanced than I was honestly expecting, and the animations are fluid and look fantastic in action, even in mid battle, when you are skipping through turns.

While 9 might be more than the game really deserves (let's be honest, this game still looks rather childish), it accomplishes what the medium sets out to do, graphically, and more.

Sound - 6

World of Final Fantasy may as well be billed as a celebration of Fin... Read the rest of this Review
Final Fantasy XV
01-24-17 02:48 AM
Reclaim Your Throne! - Ten Years in the Making!
Final Fantasy XV was a game that I spent what feels like fifty years waiting for. In reality it was just ten years. That's the reality of being a Final Fantasy freak, a JRPG nut, and somebody who was desperate for a change.

Let's look at the recent Final Fantasy timeline of games. Since the turn of the century, we've had Final Fantasy IX (2000, and my least favorite game in the series, to be 100% honest), X (2001, brilliant game), XI (a crappy MMO), Final Fantasy XII (2006, and the last time you'll hear me "brilliant" regarding a FF game in this retrospective), XIII (2013, awful, just awful), XIV (2013, another crappy MMO, le sigh), and the millions of remasters, side stories, sequels, etc.

In a lot of ways, my hype for Final Fantasy XV was boosted higher because of the disappointment that was XIII. It had been 7 years since the beauty of XII, and I was getting anxious to just enjoy a FF game again. But XIII wouldn't let that happen. It was clunky. It was disjointed. The story was awful. It was too linear. The characters, while sometimes likable, felt plastic. The gameplay was not fun. There were so many things wrong with XIII, that I couldn't enjoy it for what it was.

XV, however, looked to finally be able to deliver on that promise. A non-linear game, with a road-trip atmosphere, a focus on four main characters, and a story that is logical, makes sense, and doesn't require tons of in-universe explanation to understand what's going on (one of my complaints about XIII is that it can be confusing to determine what the Fal'cie are, and whether they even seem to understand what they are doing, and they are so central to the XIII series of games). So how did XV hold up?

Graphics - 10

There are minor hiccups here and there, but XV pushes the PS4 pretty hard, and the end result is a beautiful game that has an insanely huge world (with many beautiful locations) that runs smoothly. I had very very few graphical hitches,... Read the rest of this Review
Pokemon Moon
01-17-17 03:22 AM
A Moon Among the Stars - Dance with Pokemon
Enough word vomit has been passed around, that anyone who clicks this review will know what Pokemon Moon is. It's the 7th-generation Pokemon game, and now there are 800 or so Pokemon, give or take. There are missing features and changes from a good working formula, so it represents the biggest change in the Pokemon series.

You cannot "Catch em all" this time around, at least without cheating. In addition to the sheer amount of Pokemon, less than half of them are catchable, or attainable in some way, shape, or form, with Moon AND Sun, combined. The Rotom Pokedex lacks information on about 500 or so Pokemon, and is the only Pokedex to be unable to upgrade (at the time of this review, it's always possible they'll patch something in to coincide with the release of a game on the Switch) to the National Dex.

There are no gyms this time around, being replaced with silly dalliances in the so-called "Island Challenge". However, that's not to say there aren't "Gym battles". Several of the captains will challenge you to a battle, and each island has an Island Kahuna with which you can battle.

For all of these faults, this new installment gets a lot right. For one, HMs have been done away with, with the introduction of Ride Pokemon. Regional Variants spice up old versions of classic Pokemon, and make things interesting. And best of all, it makes sense. Of course an Exeggutor that's getting a lot of sun will grow taller, that's basic biology! And though this isn't as big, the 4-way Battle Royale is a nice touch that adds some challenge to battling that didn't exist before.

So with all the changes, does Moon (and Sun by extension) match up well?

-----

Graphics - 9

I love the look of this version of Pokemon. It takes all the improvements of the move to the third dimension that ORAS and XY brought, and improves upon them. The character looks absolutely perfect, and blends into the world very well. The cha... Read the rest of this Review
No Man's Sky
10-30-16 12:12 AM
No Man's Sky for No One in Particular
I have finally reached a point of satisfaction with the game. With the current saga of Hello Games being hacked to say that No Man's Sky was a mistake, I think it's time to finally give this game a final "score".

When it comes to No Man's Sky, this was a game I expected to be a Game of the Year contender. It was my most hyped game for 2016, and when I first played it, it matched and even exceeded my expectations. For a game that was rushed by both Sony and an impatient fanbase, it was remarkably well done, even if by normal standards, it is mediocre.

With that said, take this review with a grain of salt, because I am accounting for a rushed dev cycle with a small dev team. Under normal circumstances, the game would have taken a bit longer to release, and it would have been much more polished.

Although, I won't be pulling too many punches.

Graphics - 8

I have to both give credit and take some away. This game is absolutely beautiful, the atmosphere you explore in is perfect. The purple grasses on planets under red skies, the desolate wasteland moons, the acidic rain dripping down on your face as you struggle with cold creeping onto your UI, all of it is done in a way that really hits you.

There's a major problem, however. All the creatures begin to look the same. And many of them look a little... creepy. Not in the good way, either.

In a game where you can name your discoveries, having a bunch of phallic shaped species isn't really a great move.

Sound - 7

I was torn on whether to hit low or hit high, so I'll settle for playing it safe and taking the middle route. No Man's Sky, for me, represents a grand achievement with its musical score. It does not impede in the slightest, and often, I find myself wondering, "Where is the music?"

Then I realize, wait, "Where IS the music?"

It's not that the music is non-existent, but there are too many times w... Read the rest of this Review
Life is Strange
10-28-16 09:47 PM
Life is Strange - So is this Game
When I first stumbled upon Life is Strange, it was at a friend's house, at 2 AM, looking for things to do on PSN. We had exhausted all of our options, and needed something to sate our curiosity for an hour or two before we went to bed.

We found a demo for a game called Life is Strange. It was one of those episodic games, the kind that Telltale has been pushing out like crazy. Only this game wasn't by Telltale.

We gave it a play (it gave the entire first episode away, free!) and we played it all night. Yeah, we forgot to sleep, because we were so captivated by the hook, the premise. If you could turn back time (even if only on a small scale) what would you change?

We both realized, there wouldn't be much in the way of branching paths. The game just couldn't be that deep.

Before we knew it, episode 1 was over, and we wanted more. Intrigued, we bought in, a rare case of a demo actually convincing us to do something.

Every time an episode would come out, I would go by his house, and we'd go through the new episode. This lasted until Episode 5, because I moved across the country. For a year, I wondered about Max's ultimate fate, and what was up with the hurricane approaching Arcadia Bay (Sorry, that's not really a spoiler if you've seen basically anything about the game, and even if you haven't, it's not much of a spoiler, since they flat out tell you about it right away).

Then I picked up a copy for myself (so I could stop being a cheap ass). Finally finishing the game, I can say what has been on the tip of my tongue for the past year and a half. Life is Strange is one of the most solidly underrated games ever.

Graphics - 9

Even though this is not a traditionally beautiful game, with ultra realistic graphics or high resolution shadow effects, the game is beautiful. It takes a unique art style, and absolutely owns it. The town of Arcadia Bay feels alive, without needing the ultra-rea... Read the rest of this Review
Tales of Zestiria
10-25-16 07:53 PM
Tales of Zestiria - Sorey About This Pun
Tales of Zestiria is a game I've meant to review for a while, but could just never get around to spending a decent amount of time, or at least, the minimum it would take to get all those feelings out there. As I sit here, waiting for World Series game 1 to start, it seems fitting that we dive into the world of spiritual happenstance.

First thing, I must divulge, before we get too carried away. This is a Tales game, and I genuinely enjoyed it, for the most part, but if you are new to the series, I would not start with this one. I'll dive more into the why of it throughout this review, but if you only read one paragraph on this page, I hope this one is it. Tales of Zestiria is a good game, but it is not a great Tales game. Tales of Symphonia, Tales of Xillia, or Tales of Vesperia are all games I would recommend above this one, so if you have the means and the time to play them, play them before touching this one.

Graphics - 7

As far as RPGs these days go, Tales of Zestiria is beautiful. As far as games go, no so much. With so much of the RPG mold these days being to just copy paste dungeons and textures, it actually comes as a shock when a developer takes the time to add more than four textures. Don't get me wrong, I don't love the dungeons, they suffer from a lot of the same issues other Tales games do. The dungeons are too few, and at times, you'll think they are too long. You'll be so overleveled all you care about is getting out of the dungeon. Until you master windstepping, this means dungeons can take forever to traverse, especially if you are a completionist like myself who has to look behind every cranny for items/secrets/etc.

The character design is top notch. The seraph all represent their respective elements well, and the human characters have distinctive enough designs that you won't be mixing them up.

The appeal, as is the case with every Tales game, is the anime style it adopts during skits, and the ... Read the rest of this Review
NASCAR Heat Evolution
10-25-16 04:40 PM
Are You Ready for the HEAT?
NASCAR HEAT Evolution was one of the games I was looking forward to most, this year. As a child, one of my favorite games was NASCAR: Dirt to Daytona. Dirt to Daytona was marvelous, because it took a basic, simple concept, and interesting, solid gameplay (amazing, considering it was just driving in ovals), and a deep front end for gear heads, and made a hugely successful game.

Since Dirt to Daytona (which was released in 2002), not one game has caught my eye. Coincidentally, Monster Games stopped working on the NASCAR games after Dirt to Daytona. Since 2002, EA and Eutechnyx were the two major developers of the NASCAR video games, and the lack of quality control showed. When games were playable (not all the time, with these two companies) it was boring, and good concepts were ruined by a low level of play.

So when Monster Games was brought back, miraculously for the first time in 14 years to develop a NASCAR game, I was ready to celebrate in victory lane. The developers of three of the best NASCAR games were back.

Now, it's their first time developing a NASCAR game in some time, so it's important to go in with lowered expectations. Still...

Graphics - 7

First off, this game looks fantastic. Lighting is decent, the cars look more or less as they should, but let's be honest here. This game should look much better, given how contained the area of graphical dependence is. While there are little details on the inner part of the track, the stadiums themselves and the tracks do not scream "next generation" to me.

It looks largely the same to me as the previous NASCAR games, and the "damage" done to your car looks highly unrealistic. We never really see many places where the game tries to challenge itself graphically, and why would it? It's NASCAR.

Sound - 8

I enjoy the musical selection you have on the menu, but that's not why I'm giving this game a score like this.

In addit... Read the rest of this Review
Megadimension Neptunia VII
10-24-16 05:25 AM
A Return to the Hyperdimension
So, this is going to seem weird, but anyone who has followed my reviews in the past probably thought, "his next Hyperdimension game he reviews is going to be Victory, right?"

Well, no, see, as fun as Victory was, I didn't feel like anything truly changed between it and Mk 2. It felt like roughly the same game, and I didn't feel like it justified its own review. Just re-read the Mk2 review, and assume I liked it, but not a lot. It's a good game and it fits the series nicely, but isn't what I was hoping for.

Megadimension Neptunia VII (Vee-Two) on the other hand, has changed the formula ever so slightly, so I feel like there's something to talk about here.

You know the drill by now, I weight grades, and we add it all up, so without further ado...

Warning! There are slight spoilers, nothing that will ruin the plot of the game, but still, you have been warned! Except in the story section. The story section probably has more spoilers than the synopsis on a store page would have.

Graphics - 6

I cannot in good conscience give this a high mark, this is a PS4 game, and while that means the performance is higher than on the PS3, the graphical capability outside of a few scenes is nothing to write home about. There are good looking dungeons, but they are too infrequent, and usually, are copy pasted from other dungeons in the game/series.

The main beauty in this game, as always, comes from the cutscenes, where anime style art takes over, and we get the occasional gratuitous fanservice CG (if you are into that sort of thing). The CG in this game feels tamer than in previous titles, so those looking to let their inner animal out, you will be sorely disappointed, even if you have a thing for the CPU girls and their sisters.

The character design, as always is average, and while they tried to make some more complicated enemies, in all, the series is beginning to show its age. This game has not a... Read the rest of this Review
Final Fantasy X | X-2: HD Remaster
06-19-14 03:06 PM
A Return to Zanarkand
"This is my story."

Final Fantasy X and X-2 are over a decade old now, and unlike many Final Fantasy games, graphically, they actually hold up pretty well in comparison to other games of their ilk. With this knowledge, keep in mind the main thing improved with the HD Remaster is said graphics. Brought somewhat up to date, Square Enix brings a well loved game and its less than loved sequel ten years into the future, for an older generation of gamers to get nostalgic over, and a new generation of gamers to enjoy.

But the graphics aren't the only improvement. The two games are not HD Remasters of the game you played 10 years ago. Rather, they are an HD Remaster of the International versions of each game, which have never before been released in North America. The International versions add things that I'll get into later, but ultimately leads to a deeper experience.

On top of which, the menu for the compilation also includes Final Fantasy X: Eternal Calm (which is basically a lead-in to FFX-2, to explain how and why Yuna decided to just up and leave Besaid on a whim), Final Fantasy X-2: Last Mission (Also never before released in NA, a playable roguelike sequel to FFX-2, that takes place a few months after the conclusion of X-2), and a 30 minute audio drama named Final Fantasy X -Will- (Which delves into what happens a year after the conclusion of Final Fantasy X-2, and has led many a fan to speculate if there will ever be a X-3, even though all official word has said "no").

With that said, let's just delve into the actual review.

Graphics - 9
I was torn on how I should grade this, because the game is a remaster. Both X and X-2 didn't look bad by any means, but regardless, they received the HD treatment, and it shows. I hadn't played FFX or X-2 in about 7 years, so I was pretty excited to see what the game would look like in action.

I was not disappointed. Rather, I was quite thrilled to see the lov... Read the rest of this Review
South Park: The Stick of Truth
05-06-14 02:12 PM
The Stick of Truth - The Short Stick
For many like me, South Park: The Stick of Truth never felt like it was going to come out. I'm not talking literally of course, it never reached Duke Nukem levels of concern, but the development cycle was washed over with unfulfilled promises, and constant delays.

Development on this title began about 5 years ago, in 2009. From here it had it's release date changed from March 2013 (ok) to September 2013, thanks to the THQ bankruptcy sale, that resulted in Ubisoft acquiring the publishing rights. From here, it was moved to December 2013, and then again to March 2014, when it was finally released.

Also of vital note is the censorship the game has received all around the world. While the Stick of Truth handles censorship better than anyone, making a joke of the censorship system for anyone unfortunate enough to live outside of the US or Canada, it's still apparently rather jarring and ruins the immersion for several fans of the show. For example, there is one scene in which Randy Marsh is anally probed. In the Australian version of the game, this scene is replaced with a text block and a picture of a kangaroo (if I recall correctly) explaining what happens in the scene instead. Censorship is never cool, but this game handles it rather well.

With that, I will note that I played with the American, un-edited version.

Graphics - 9
It's hard to give this anything but a 10, honestly, but I have to lower my score simply because of the nature of the game. If you play this game for even 10 minutes, you'll notice the distinctive South Park style is there, and it holds true to the entire game. Nothing feels like it'd be out of place in an episode of South Park. It is because of this, that the score is this high to begin with. Character design, level design, and the little things. All of it adds up to make a beautiful game, if one that is easy to accomplish. If I had one knock, it'd be that the subtitles could have been utilized a l... Read the rest of this Review
Saints Row IV
04-25-14 04:42 PM
To Live and Die a Saint, Virtual Reality Front
I've been meaning to get to a review of this game for a while now, but lacked the time, and energy. Saints Row has come a long way from being the crappy GTA clone it was way back in 2006.

7 years later, it is something much grander, a standalone franchise that you can't truly compare to GTA. It is its own genre, it has its own life. Wherein GTA is an open world game where you are part of the world, and you go through basic criminal jobs, in Saints Row, you ARE the world, and no mission is ever sane.

Having been part of the massive THQ bankruptcy plot of late 2012, early 2013, the Saints Row IP was acquired by Deep Silver. This gave many pause, as Deep Silver has had a less than stellar track record on their own... luckily, Volition was reupped to develop the game. And with no major time constraints, Saints Row IV was a go.

Graphics - 7
There's nothing too impressive about Saints Row IV's graphics, as most things you see are a direct copy of Saints Row the Third with minor touchups. And when I say a direct copy, I mean they literally took the world of the previous game, and installed it into the world of Saints Row IV to be the main hub for your adventure. Despite this, the world does look a touch better, though that might just be because going at super speed makes everything look cooler. What is new to this game are a few character models (most of which are aliens), new clothing options, and whatever they chose for each super power.

Sound - 9
There is a lot to say about the soundtrack of IV. They managed to pull down an impressive 109 licensed songs, as well as developing about 40 tracks of their own. Some of the licensed music is downright terrible (though this is more because of personal taste), and some of it is nostalgic and freaking awesome. Some noteworthy tunes that you'll hear as you zip around Steelport, and jump around like an idiot (because unlike last game, music is no longer limited to just cars, th... Read the rest of this Review
Shin Megami Tensei: Persona 3 FES
03-18-14 09:04 AM
Persona 3 FES: A Festival for Persona Fans
Up until recently, I had never played a Persona game. It's not that I haven't wanted to, but the games were always rather dated by the time I'd heard of the games, and with the PS3 unable to play PS2 games, I had no desire to buy a PS2 to play just one or two games.

This changed about a year ago, when Persona 3: FES was listed on PSN. It still cost too much for me to want to buy it, but the opportunity for a sale was there.

Then finally, 2 weeks ago, I noticed it was on sale for 5 dollars. It just so happened I had 5 dollars in my wallet. So I bit the bullet, and finally embarked on my first Persona adventure.

Even though I shouldn't have to note it, this is a review for the FES version of the game, which includes about 20-35 hours of new content that wasn't in the original Persona 3. Most of this comes in the form of a playable epilogue titled "The Answer". I will make it clear right now. I didn't play all of The Answer, and I'll delve into why later.

Graphics - 7

For a PS2 RPG, the game doesn't look that bad. It can take a little time to get used to, being such a dated style, but it reminds me of simpler times in RPGs, where graphics aren't what the team invests all of its budget into. As long as you can tell what something looks like, it's good. You don't need jaw-droppingly good graphics in an RPG.

The character design is unique and well done, and the spread out anime cutscenes are a nice touch, even if the style doesn't appeal to me personally. Also of note in this respect is the artwork of each individual Persona. While I haven't seen all of the Personas (it would take forever for me to collect them all, as there are 150+ Personas in the game) I can only assume the ones I haven't seen are made with the same care that the 100 or so I did see received.

One complaint I have with the graphics however, is that while memorable, the dungeon design could have used some work. Thankfully, com... Read the rest of this Review
Hyperdimension Neptunia Mk2
02-03-14 04:33 PM
Welcome back to the Hyperdimension
Some people will remember my review of Hyperdimension Neptunia from a year and a half ago.

This one right here.

Some people will also remember I actually promised to review the sequel, Mk2. Unfortunately, I had to delay that plan for quite a while. But I'm finally ready to deliver on that promise.

Hyperdimension Neptunia Mk2 is the sequel to the original game in the series. Just like the first, it follows the tales of a purple haired girl in Gamindustri. However, unlike the first game, it follows her younger sister.

Many things have changed from the first game (thankfully) and hopefully the better score reflects that.

Graphics - 6

However, first, we must start with the bad, before we get to the good. Hyperdimension Neptunia Mk2 has a flaw that I couldn't help but ignore. The 3D representation of Gamindustri is awful. I could excuse it in the first game, because of it being a low budget title. Mk2 had a higher budget, and while they did add some new backgrounds and a few new character designs, they are rather unpolished, and the series still looks like it is trapped in the PS2 era. They are better than the first game's naturally, however, the rest of the gaming world has advanced tremendously inbetween sequels. This series... has not. Graphically, I can't imagine the Neptunia series being anything but poor.

But moving on from the generalizations, I was impressed by the new character models that were added, and how the running animation seemed to be redone. It's a small victory, but one I appreciated. Nepgear's character model, understandably, is the most well done, and this shouldn't be at all surprising, considering she is the lead character in this game.

The risque, and "mature" still shots you can access in the photo album are high in quality, however, I can't imagine too many people will actually go back to look unless they are truly perverted. Also of note, the anime cutscen... Read the rest of this Review
Kingdom Hearts HD 1.5 Remix
01-30-14 12:37 AM
A Long Winded Review - 1.5 HD Remix
Before we start this review, I need to make one thing very very clear. The Kingdom Hearts game in Kingdom Hearts 1.5 HD Remix isn't EXACTLY the same Kingdom Hearts that was on the PS2 over a decade ago. It is a remaster of the Final Mix version of the original game (which was never released in America) that tries to emulate the later games in the series so a consistent play style can be had. It also includes a remaster of Re:Chain of Memories, as well as cutscenes from 358/2 Days, which until now, only appeared on the Nintendo DS.

The goal of this review is to see how this remastered version of Kingdom Hearts stacks up against games of this time period, to see how it has aged, and to compare KH:FM to the original version, to see whether or not a purchase of this game can be justified to whoever may be interested. The format of this review will be as follows. I will run down the list of categories. In each category, I will give each game a separate grade, with the average score of the games being the result for this compilation's scores in each category. Obviously, there is no gameplay in 358/2 Days, so I will not hold that against the compilation.

[b]Graphics - 8[/b]

Let's start with Final Mix. There's one thing I was most interested to see when this compilation was first announced. That was whether the graphics would look considerably aged despite being remastered. When I purchased the Ratchet and Clank HD Remaster over a year ago, I came away disappointed because the games didn't look touched up all that much and felt too much like the originals, in that it didn't deserve to be updated at all if that was the treatment it was going to get.

Final Mix's graphical updates may not seem readily apparent, because the game keeps the cutesy look it is known for, and nothing looks terribly out of place. In this respect, the game passes, because the goal of any remaster (on a graphical front) should be to simply bring the game fro... Read the rest of this Review
Beyond: Two Souls
12-02-13 04:12 PM
Beyond the Beyond
Beyond: Two Souls is a game I had wanted to play for a while. Ever since its announcement, I had waited in eager anticipation, as 2013 shaped up to be a wonderful final year on the current console generation.

Beyond: Two Souls was developed by Quantic Dream. Those of you who have played Heavy Rain, will know that Quantic Dream also produced that.

Beyond: Two Souls handles in much the same way Heavy Rain did. Basically nothing but QTEs. However, that didn't stop Heavy Rain from being a must play. Is Beyond in the same category?

Graphics - 7

I wasn't really blown away for the end of a console generation game. The game looked nice at points, but given how limited the scope is when you are able to move around on your own, and thus look at the scenery, I expected a little more beauty. The majority of the best looking parts of the game are near the beginning, and even then mostly in scenes where you will be too busy trying to succeed at QTEs to notice the picture they are trying to paint.

However, character design is well handled. Everyone looks believable, if a bit lifeless, and have distinct looks to them. Of note is the main character's (Jodie) progression as she ages. Chronologically, she is about 5 or 6 when the game starts in earnest, and ends in her mid 20s. Throughout all of this you will play with several different character models, from the little girl, the punk rock teenager, the "hobo", and eventually the Ellen Page look alike. Which makes sense, since she's acted by Ellen Page. The animation can be a little lifeless, which is a shame since the technology is there. However, when it comes to QTEs, the game is believable, and that is what matters.

Sound - 7

The sound wasn't exactly lights out either, for the most part, it was pretty bland, and uniform, and about what you'd expect from a low budget studio. You know the type, generic, and stock, stuff you've heard, or close to stuff you'... Read the rest of this Review
Tales of Xillia
12-01-13 11:06 PM
Another Tales Game, Another Time
I'm a loose fan of the Tales series. I haven't played all of them, but I have a loose understanding of the general theme of the games, and just let me take the time to say this. I am a fan of the series.

From what I have seen, they seem to all follow the typical JRPG narrative. Main character (you) go from Location A, to B, to C, fighting numerous monsters unrelated to the plot, until you get to Boss Fight A (Or B, or C, or so on) and learn more about the ever evolving story.

As time goes, your party grows (though normally, your party gets to you pretty quickly, save a few exceptions) and you gain new skills (in this game you have active artes like attacks, and passive abilities.)

Essentially, it's a typical JRPG. However, what sets the games apart is how the game is presented to you. On the surface, it is typical, but beneath the surface, it is something better. An experience to enjoy.

-----

Graphics - 6

I wasn't blown away, for the most part, these graphics are par with what you could have seen out of a late gen PS2 game. What boosts the score for me is mostly how things are designed. They may not be the most graphically incredible scenes, but the locations look varied and different (BIG PLUS in JRPGs. Repetitive environments can be a drag), character design is incredible (even if low resolution), and the anime style graphics during special cutscenes are incredible. I've always wanted a Tales of _______ anime series, because they have such a refined anime style.

Sound - 8

I may be tossing the game a bone here. The music is always something I never really "focus" on in a game. If I come away and barely notice the sound, it's because it fits the game and it is natural. If I come away disappointed saying, "Oh, well this theme stood out..." then it shows a mismatch on the part of the sound designers. Ultimately, it comes down to the fact that I barely noticed the theme until I fini... Read the rest of this Review
Grand Theft Auto V
11-09-13 10:36 PM
A Truly Grand Theft Indeed
Grand Theft Auto V stands as Rockstar's newest installment in the ever popular Grand Theft Auto series, that now has 5 numbered installments, along with several side games, like Liberty City Stories and Chinatown Wars. The premise hasn't changed. Open world sandbox shoot em up, with plenty of thieving, killing, and general awesomeness. Grand Theft Auto IV in my opinion was actually a step back in the series, though nothing has been able to live up to lofty expectations given San Andreas is one of the better games ever made.

But how does GTA V stack up against the two?

Graphics - 9

GTA V takes the PS3/360 to their very limits, being rather beautiful for a late gen game, without sacrificing the customization of cars and clothes. The character design is brilliant, the backdrops are beautiful, and the water just keeps looking better with every game. The one fault I have with the graphics in this game is that pop in can be pretty bad after extended play times, and that the draw distance is a little off, most days seem incredibly foggy, for an area supposedly modeled after southern California. Aside from this though, it's hard to fault the artists in charge of crafting Los Santos and Blaine County, as it is the most varied looking game in the series, and is truly worth praising.

Sound - 10

I had real problems finding a fault with the sound. I rarely give out 10s, and when I was on the precipice of doing so, I found myself nitpicking, trying to find any reason NOT to give it a 10. The selection is brilliant. As long as you don't keep changing the radio station to a specific genre, you'll find a soundtrack with an incredibly wide variety. I usually stick to the games Rock stations, but this time, I found myself listening to all the stations (though still the Rock one the most), which is something I've never done in a GTA game. Aside from that, everything sounds as it should. Grunts, car collisions, trains and all. The a... Read the rest of this Review
Last of Us, The
10-20-13 05:13 PM
A First - A Tale of Disappointment
Let's take a step back here.

The Last of Us came out earlier this year (2013). It was made by one of my favorite developers (Naughty Dog). They have made several games I enjoy: The Uncharted triology... Crash Bandicoot... the Jak and Daxter series...

Here, I was hoping to add The Last of Us to that collection of superb games. Unfortunately, this was not to be, and I find myself asking "why?".

I mean, on the surface, it looks good, there is a good story, and it looks well made. I was so excited to play it. So here we are, at a review, and I have no idea where it went wrong. I'm just as confused as you are. Here's hoping the review sheds some light on it for both of us.

Graphics - 10

There's nothing to complain about on a visual standpoint. The models are well made, the environments are gorgeous, and the design of just about everything is top notch. This game pushes the PS3 to it's very limit, as expected of Naughty Dog, who have a history of making beautiful games for the PS3. The graphic design gets a major pass, so it's not them I have an issue with (though graphics stand for only about 10% of my overall score).

Sounds - 8

Not fantastic, but not bad. Naughty Dog gets another pass in this department. Everything sounds as it should, and most areas have a good track to go with them. Only a few times did I reject the musical number, and when I did, one could argue I was nitpicking. Overall, it was a very solid (if not underwhelming) soundtrack. Nothing worth clamoring over. (This stands for about 10% of my score as well.)

Addictiveness - 6

We arrive at the first fault I have with the game. It's just not that fun. I've played every Naughty Dog game made for the last 10 or so years, and never before have I been this out of a gaming experience. A game should capture your attention, and entrap you in a world you don't actually belong in. It should feel like a place you want ... Read the rest of this Review
Heavy Rain
04-10-13 11:07 PM
So rainy it makes Portland look dry...
Heavy Rain isn't so much a game as it is an interactive movie. That doesn't change the fact it's one of the PS3's key blue chip exclusives, and one of the many reasons to buy the system.

I got my copy of the game later than most, and held off on reviewing it for who knows why.

Graphics - 9

I'm basing this off of how the graphics looked for a relatively early PS3 title. It can still sort of hold its own with several of today's games. The one place the game looks less than stunning is with the facial animations... but we can't all be L.A. Noire. The scenes are rendered beautifully, despite the darker look of some scenes. Also, the rain looks heavy. Which is fantastic. ;)

Sounds - 7

Not fantastic. Not terrible. The voice acting could have used some work, and so could some of the hits you make in the game. All the times you crash into something it sounds sort of the same. As someone who has hit many walls, not all thuds sound the same. It's a minor complaint, so try not to make it a bigger deal than it is. The sound in the background accompanies the scene... but a lot of the times I found myself barely noticing it, because I was too preoccupied.

Addictiveness - 9

You will want to get this entire game done in one playthrough, and as it's not "terribly" long, it is certainly doable if you have a day off of work, and you start early. It's rewarding too, so you keep feeling like finishing just "one more scene". It stays like this from start to finish and keeps you engaged the entire time. The fact the game is all QTEs also makes it stressful if you put it on a harder difficulties. Especially with motion controls. This keeps your blood pumping even if you aren't aware of it. Nothing beats a good thrill.

Depth - 8

Multiple playthroughs are needed to really savor the choices you make in game. Multiple endings that vary in simple ways are influenced by characters living, dying, no... Read the rest of this Review
Legend of Zelda, The: Skyward Sword (Limited Edition)
04-09-13 04:40 PM
My take on the Legend of Zelda Skyward Sword
OK, this is a bit of a change for me, because I do not "own" a Wii or Skyward Sword.

Then why am I reviewing it? Because I have played it to its finish in the story over a long stretch of time (at a friends) to the point where I think I can actually give a good review on the game.

I should note, before I get too into the review that I think motion controls in gaming is idiotic. And I think forced motion (even though it's not "THAT" big a deal) is even worse, and very upsetting.

Here we go.

Graphics - 9

There is no getting around this. The game is beautiful and the character models are well made. For a Wii game it looks amazing. The only reason it loses any points is for being a Wii game. I can't help but think the game would look absolutely jaw dropping on the PS3 or XBOX 360. Unfortunately, Zelda will never be on either. I digress though, the game is stunning visually, which is really speaking to the strength of the game. Its' look.

Sound - 9

It sounds just as good as it looks. The soundtrack of this Zelda game harkens back to older times with how alive the music felt. It makes me feel like the sound is a living breathing thing, unlike in a lot of past Zelda games where the music has been substandard at a series standpoint (even if better than a large portion of other games). All the music fits the areas they belong to, and all the little things from footsteps to panting to sword hits sound cool and add to the game's already very good reputation. I was very pleased.

Addictiveness - 8

I can't fault this game in terms of its' fun aspect. It was fun at times, even though it was significantly less fun than a lot of Zelda games (MOTION CONTROL ARGH). There wasn't much to stop your enjoyment of the game either except a few choice puzzles in the late game that seemed to slow the experience to a crawl. If you know what you are doing, it will feel more streamlined, but some of... Read the rest of this Review

legacyme3's Last 7 Game screenshots (216 total) (view last 250)

legacyme3's Game History
Pokemon Snakewood (gba),   Pokemon Snakewood (gba),   Tiger Woods PGA Tour 2004 (gba),   Pokemon Expert Emerald (Ver. 1.42) (gba),   Pokemon Expert Emerald (Ver. 1.42) (gba),   Pokemon Expert Emerald (Ver. 1.42) (gba),   Excitebike (nes),   Excitebike (nes),   Excitebike (nes),   Excitebike (nes),   F-ZERO (snes),   Gradius III (snes),   Ms. Pacman (sms),   Spy Hunter (nes),   Bubble Bobble (nes),   Bubble Bobble (nes),   Pokemon Pinball - Ruby & Sapphire (gba),   Tony Hawk\'s Pro Skater 4 (gba),   Tony Hawk\'s Pro Skater 4 (gba),   Tony Hawk\'s Pro Skater 4 (gba),   Tony Hawk\'s Pro Skater 4 (gba),   Tony Hawk\'s Underground (gba),   Mario Golf - Advance Tour (gba),   Tetris (nintendo) (nes),   Tetris (nintendo) (nes),   Tetris 2 (snes),   Mario Kart - Super Circuit (gba),   Mario Kart - Super Circuit (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Super Mario Bros. (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Dark Rising (gba),   Pokemon Light Platinum (gba),  
 
Game Boy Advance Games legacyme3 owns (102)

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Game Boy Color Games legacyme3 owns (19)

Sega Genesis Games legacyme3 owns (69)

Game Boy Games legacyme3 owns (3)

Commodore 64 Games legacyme3 owns (1)

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Sega Master System Games legacyme3 owns (4)

Apple II Games legacyme3 owns (1)

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Turbo Grafx Games legacyme3 owns (1)


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