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Retro Game Room Scores
Pac-Man (Namco)   Rank 3/25 : 60,240
Super Mario Bros.   Rank 4/22 : 313,650
Pac-Man (Tengen)   Rank 6/142 : 71,780
Tecmo Super Bowl 2K11 (drummer\'s 2011 hack)   Rank 9/12 : 47
Balloon Fight   Rank 12/36 : 186,550
Tetris (nintendo)   Rank 16/91 : 116,510
Pokemon Pinball - Ruby & Sapphire   Rank 18/42 : 104,585,900
Bubble Bobble   Rank 32/40 : 87,550
 
Arcade Scores
Snake
Rank136
Times Played12
Highscore1138
Scored On08:46 pm 01-10-2010

supernerd117's Last 10 Game Comments (view last 100)
Dragon Force II - Kamisarishi Daichi ni Game worked at first, but glitched when I tried to enter a level.
Dragon Force Doesn't work at all.
Panzer Dragoon II Zwei Doesn't work at all.
Radiant Silvergun Doesn't work at all.
Gachasute! Dino Device - Red Is this what the whole Dinosaur King series was based on or something?
Mega Man X4 Almost done with this game! I'm really hyped to finish this. I'll replay this later, and will probably be even more hyped!
Cabal DRAT lol XD
Mega Man X4 I did a MIDI mashup of this game's opening theme once. If I still have it somewhere, I'll definitely post it.
Minecraft: Xbox 360 Edition This game is pretty much the same as the PC version, but it's been made more accessible (especially in regards to recipes). If you're a minecraft fan, it most definitely will be worth it. If not, this version is cheaper, anyways.
Kirby - Nightmare in Dream Land took me about 3 hours. I've completed 93% of the game. Great game, but I'm glad I never bought it.

supernerd117's Last 25 Game Reviews
Owlboy
10-31-18 01:28 PM
A Hi-Bit Masterpiece
Owlboy is an interesting case: When Owlboy was released, it was hailed by critics as a heartfelt, powerful story with fascinating, responsive gameplay. Recently online, however; I have seen posts saying Owlboy has inconsistent controls and a shallow story. Which of these is it?

To answer this, let’s begin with Owlboy’s story. The story follows a young boy named Otus, a literal “owl boy” with the power to fly. He is a mute, and fails at simple tasks at times. It doesn’t help that his mentor frequently belittles him and he is bullied by a number of his own kind. The only person that stands up for him is a human, one of a few in a society above the clouds that mostly lives in harmony. Others support him, but Geddy, a young mechanic, is the only one seen actually fighting for him.

Early on in the story, a mischief maker invades the town, stealing objects and causing trouble. Otus and Geddy pursue him in the hopes of making something of themselves, proving to the town in the sky that they are worthwhile beings. What follows is a series of events that leads to deep tragedy, and eventually, culminates in a climax that is as intense as it is deeply moving.

Yet in all of this, the game, if sped through, might take 4-6 hours to beat. How in the world could a game whose focus is as much on its gameplay as its plot make something great in so short a time?

It comes down to the characters and the writing. No dialogue is wasted. Watching Beyblade: Metal Fury recently on Twitch, I was shocked (and laughed) at how much exposition could be crammed into one battle...and one deciding the fate of the world, at that. Owlboy doesn’t overdo exposition. If you want to learn more story details, there are a few sidequests that allow you to discover a lab of sorts that gives answers to questions.

Owlboy doesn’t waste its characters or its world. I hear so much talk about such-and-such games that have “deep wo... Read the rest of this Review
Ni no Kuni II: Revenant Kingdom
10-29-18 11:03 PM
Disappointing Sequel with a Lot to Do
You have been warned: Significant story details below. Knowing them may not spoil the experience, but you can never back out. Are you ready? Cue Ceave Gaming’s “Let's do this” (despite this not being a Mario Maker vid). Maybe Scykoh’s “Hello and welcome”? How about Wintergatan’s Marble Machine song? #MarblemachineXhype!

Ni No Kuni: Wrath of the White Witch is one of my favorite games. I gave it nearly a perfect score in my review here, and, while I acknowledged it had some flaws, praised it for its excellent cast, writing, story, music and gameplay. It is, quite nearly, a perfect game.

But what of its sequel?

Ni No Kuni II: Revenant Kingdom is a game I waited so long for. Finally, a sequel to one of the greatest games ever made! When I heard it would be somewhat darker and “more mature”, I felt a bit disappointed, to be honest. Usually, that indicates to me that a certain edge will be pushed at the cost of poignancy. For an example, gamers revolted when the trailer for “The Last of Us 2” showcased lots of bloody violence...with little to say about its story. The Last of Us is considered by many to be one of the most emotional, poignant games ever made and that the focus of the sequel’s trailer was violence was considered a terrible mistake, even an insult to some.

But Ni No Kuni II still had involvement from Studio Ghibli, even though part of the way through, only some of those involved with the studio were helping, rather than the entire studio backing the project.

The game, also, has only a few passing references to the first game. It's not clear whether this is a sequel or a spin-off, as the map and the characters are very different. In fact, not long before Ni No Kuni II’s release, it was admitted that the people behind it were not sure how to bill it.

It shows. Traditionally animated cutscenes are gone completely, replaced by 3D cutscenes with models inte... Read the rest of this Review
Little Acre, The
10-28-18 10:38 PM
The Little Acre: Sweet and Innocent
Wildly charming and deeply amusing, The Little Acre is a game that begs to be played.

The Little Acre is a game I had wanted to play for a long time. Thankfully, it came with my Utomik trial free. So I booted it up, expecting something charming and fun.

What I didn’t expect is just how much it would be. The opening sequence encouraged questions, and I still don’t fully understand the short blip at the beginning. No matter, I pioneered on.

I helped a father sneak around the house and solve clues his father left behind. I helped a young child jump into an alternate dimension to find him. This child really carries a lot of the charm in the adventure. She’s plucky, brave, resourceful, and probably four (we’re never told her age). She carries around a wooden sword and puts on a brave face through everything.

The game is short. It took me maybe 2-3 hours to reach the ending. Those who finish the game will notice that there is a significant shortage of answers, partially due to this length. Significant questions remain, and I’d love to see some of them answered in a sequel. Unfortunately, the game is structured in a such a way that a sequel might be awkward.

The animation is lovely, the music is beautiful and the voice acting is perfect. Ultimately, this game is possibly very worthwhile, even if there should be more of it. I don’t blame the developers for its length, but if there were a good opportunity for them, I’d love to see and play a longer, remastered version of this game.
Detective Pikachu
10-28-18 10:22 PM
Detective Pikachu: A Bolt of Brilliance!
Detective Pikachu has had a lot of buzz surrounding it. It had a single-episode Japanese release quite a while back, with more to come. Reviewers loved it. The titular character was witty, charming and lovable. The case was simple but enjoyable.

And so it goes. The whole game is not much more than this. Simple puzzles, lovable characters, good set pieces. It is aimed at a younger crowd.

But I did enjoy my time with it. The story is great (and this part skews slightly older), and follow Tim Goodman’s search for his missing father. It does fall into common trappings (Pikachu has amnesia, Tim is an amateur, etc.), and though the cases are connected, they can feel somewhat disconnected, in a sense. The villains are rarely readily apparent (although sometimes they totally are) and “guesswork” can feel tiring because you figured something out several steps ahead of what the game expects of you. So it was more that I was disconnected from the game in the sense that an average 8-year old watching Dora might feel. Not part of the age group targeted, and smart enough to realize most things beforehand, but not necessarily readily.

Nevertheless, the writing is flawless. The wit is mild but on point, the characters are well established, and the game is consistently fun even when you are ahead of the game. Detective Pikachu is a character I’m so excited to see more of.

The voice acting is among the best I’ve seen in any dub. The actors and actresses were well chosen, the Pokemon sounded like I would have imagined, and this added so much life into the game. The Pokemon do have the quirk of generally saying only syllables of their names, just like the show. This is fine, I think, but can be off-putting to newcomers to Pokemon, to which this game is (somewhat) targeted.

The main criticism I have of the game is actually relegated to something optional. If you want to hear all the optional conversations, ... Read the rest of this Review
Rhythm Thief & The Emperors Treasure
01-14-18 02:26 PM
Rhythm Thief and the Emperor's Treasure Review
Disclaimer: Taken from my NintendoRadar account.

Ba da da da da daaaaaaaaa daaaaaaaaaaaaa!!!! DOO, DOO DOO DEE DOO, DOO DOO DEE DOO, DOO DOOOOOO DOOOOOO…

“My name is Raphael. I have a secret. Phantom R...he’s me. Time to get to work, Fondue!”
Rhythm Thief is a breath of fresh air in the Rhythm game genre. It takes a familiar story, adds twists, turns, and lovable characters, and pulls out all the stops.

The title evokes Professor Layton in many ways, from the menus to the characters, and especially through the world map and sidequests. There are musical puzzles from time to time, but these aren’t nearly as challenging as some of the brain busters in the Professor Layton franchise. They serve to pad the adventure with interactive fun, and perhaps bring down the story a bit.

However, the story is quite good, aided by quirkiness but not quirky in and of itself. Napoleon has returned from the dead...or has he? It seems he seeks a treasure that will give him power to control the world. But what sort of thing is it?

Aiding the story is an incredible soundtrack. The music had me hooked from the beginning until I had completed the game. The French-inspired tones, classical music, and pumping beats combined in ways that really caused the game to “pop”, or to really sell itself.

The rhythm games feature a variety of challenges, from familiar button presses to swipes and taps on the touch screen to gyroscope challenges. The last of these tend to be among the most challenging, largely because it is so difficult to get used to. I spent several hours trying to get an “A” score in one challenge, whereas I only had to try any other a few times in comparison, with the exception of one (also a gyroscope challenge). Thankfully, it was an optional challenge. And in addition, merely passing each rhythm game is enough to advance the plot. But to unlock a final challenge, you have to beat every rhythm... Read the rest of this Review
Tadpole Treble
01-14-18 02:23 PM
Tadpole Treble Review
Many of you know of Brawl in the Family, the hilarious comic from Matthew Taranto. It ended some years back, and was one of the greatest disappointments I have ever felt, along with the cancellation of Agent Carter and the lack of ice cream in front of me right now.

But did you know he made a game?

Yes, this game is Tadpole Treble. And it has all the charm and wonder of the music videos featured in Brawl in the Family and more.

The game features a tadpole named Baton. While her backstory is slight (and given only through comic panels and gameplay), I still felt moved by the plight of the tadpole swept away from home. Yes, the story is simple. But it’s a beautiful ride.

The artwork is stunning and simple. It propels the action and the fun at a steady rate. It’s not overbearing, and not overdone. It doesn’t get in the way.
Of course, the gameplay helps...a lot. The game is unique from all other rhythm games ever made. Instead of simply pressing buttons or bopping to the beat, you control Baton over a grid (read: a music staff) and press buttons when necessary.

In the process, you will dodge piranhas, hit various obstacles and even bounce from cymbals. The tunes are all bippy and fun and are, as may be said, Classic Taranto. He sets a high bar that others in the music industry should aspire to. Considering that much of the work was simply him and his brother, this is a testament to what a few hands can do when they love what they do.

The challenges are wonderful, as well. I won’t “spoil” them for you (as figuring them out can be part of the fun!), but know that they [i]are[/i] challenging and enjoyable.

I’ve never had a dull moment with this game. I got this game for $1.24 or so. The game is normally $4.99. That is a steal for a game of this quality. You get 12 levels of brilliant music, in-level challenges, bonuses (including commentary and a mode that... Read the rest of this Review
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy
01-10-18 01:41 PM
Layton's Mystery Journey Review
Note: This is a review of the Android version, and is taken from my account on NintendoRadar.

There was a lot of hype leading up to “Lady Layton”, now called “Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy.” Few details were known, but we now know that it is a sequel series to Professor Layton, rather than a spin-off. The game, however; feels more like a spin-off than a sequel series for several reasons:

1. Self-contained “cases”:

In a new twist for the series, “Lady Layton” features 12 cases to be solved. Instead of having a deep overarching plot, it contains 12 cases that are largely self-contained. Each case contains a main mystery to be solved, and 4 of them can be solved in any order.

2. Cut-out characters:

The characters here are largely flat. Now, this has been a characteristic of the Layton series before, but never to these lengths! Each character has a cut-out personality and no character is explored in great detail, not even the main characters.

Katrielle is a puzzle-solving addict. She is much more bubbly than Professor Layton, reminding me of Athena Cykes of the Ace Attorney series. She is addicted to food, and is easily distracted. This is, however; where her depth of character is presented. Her distractible demeanor helps her focus on each case.

Ernest Greaves is the head-over-heels lovestruck assistant to her. He gets little recognition from her, but her loves her regardless.

Sherl O. C. Kholmes (yes, that’s right) is a talking dog. But only a few people can hear him (in this case, only the other main protagonists, even through the entire game. He wants to find out more about his past. He makes many dog-related puns.

3. Plot:

The plot is billed as “Katrielle’s search for her missing father”, but in truth, the plot is focused on the cases rather than the search. Professor Layt... Read the rest of this Review
Undertale
01-10-18 01:35 PM
Undertale Review
Undertale is everywhere. You might have seen one of millions of fanart images while browsing the internet. You may have heard the music. You may have met a fan that tells you it is literally the best game ever. There are many of these. But why?

Let’s start at the very beginning.

Undertale was a game that kinda came out of left field. If I remember correctly, I remember it having something like 6 reviews on Metacritic, with a very high score. But only a few reviewers had reviewed it. I recall being excited seeing it because it advertised itself as “The RPG where you don’t have to kill anyone”.

It blew up. Youtubers saying “TRY THIS”, people blown away by how it broke their expectations, player reviews. And not to mention the soundtrack covers. Many Youtubers took to covering the soundtrack. That only added to the game’s reputation.

But what draws people in the most?

It might be the soundtrack, which is unique and satisfying in many ways. It might be the characters, which are lovable and awesome. It might be that actions have far more realistic consequences than those in many games. You *can* choose to kill...but the game makes it plain this is not the more desirable option.

The game requires an emotional investment. And here’s where things get crazy. When you kill, you are given EXP and gold. You “grow”. But everything around you starts to seem a little darker. *You* become a little darker. Undertale may go into the silly often, but only if you play it the right way. If you do not, it may become downright unbearable to play. The music darkly changes, the characters run from you, and the game takes pains to remind you of exactly what you are doing. The game even adds this twist: When monsters die, they die for good. No resurrection. They have souls that don’t live on. I believe this to be biting sarcasm, to the tune of, “You think you can kill without... Read the rest of this Review
Professor Layton vs. Phoenix Wright: Ace Attorney
12-27-17 10:30 AM
Professor Layton vs. Phoenix Wright review
Disclaimer: Review taken from my NintendoRadar account. Can provide proof, if necessary.

Professor Layton vs. Phoenix Wright: Ace Attorney is one of the best crossovers ever. There. I said it. And I shall never regret that statement. It has an ambitious plot, a wonderful setting, and great characterizations. So, so much goes right. It gives fans what they want. Great trials, great puzzles, great music (and remixed versions of the some of the most popular themes from each series, to boot). But it has incredible flaws.

Here’s a fair list:

Major plotholes, only 70 puzzles, forced to restart cases or load manual saves (something thrown out in Dual Destinies), shorter trials and, perhaps, the game is overly dark and shocking, more so than any game in either series.

But what about the good? And more on those other things.

PL vs. AA has a brilliant setting. Professor Layton is investigating a case related to one of his students when a girl comes to him seeking help. This girl soon is abducted by what appears to be a witch. She is soon rescued by the Professor and Luke, and escapes aboard a freighter. It’s not long before Phoenix Wright is sent to defend her in court for the charges of committing a crime while aboard. He wins the trial. But he and Professor Layton (along with their assistants) have been pulled into a new “Story”: That of Labyrinthia, a world seemingly composed of powerful magic and witch trials.

After being pulled into the story, Phoenix and Maya not only have amnesia, but their memories have been altered. Professor Layton and Luke remember, however. The game is a case of amnesia, arguably, “done right”. Amnesia is waaaaaaaaaaaaaaaaaaaaaaaay overused in stories, especially those in video games. It’s good to see it done well, and I won’t spoil why this is that way.

The puzzles and trials are standard quality of each franchise. And the trials introduce a new mechanic... Read the rest of this Review
Ni no Kuni: Wrath of the White Witch
12-27-17 10:25 AM
Ni No Kuni: Flawed Masterpiece
Note: This review was pulled from my account on NintendoRadar. Can submit proof, if necessary.

I bought a PS3 for this game. Yes, I have officially become a PS-aholic. Or rather, I picked up so much I felt I “missed”. I tried to get my brother into it all...but I failed. He officially hates the controllers. And he refuses to play anything other than ModNation Racers on the PS3...and only on occasion. If only I could get him to play Ni No Kuni and get him to see! But I digress. Here’s my review:

Ni No Kuni is a masterwork. I have played no RPG nearly of its like, and the sheer quality of the game is underemphasized. Artistically, it is brilliant. The music is rousing and powerful. Its combat system is wonderful. Inventory management is streamlined and even fun. The story is emotional and moving. These things blend together into a masterpiece.

The game features Oliver, a young boy who loves to enjoy life. He loves his mother. He serves his friends. But he still does get into trouble. In the game’s first few moments, he makes a mistake, and his mother pays the price. While what happened to her was not his fault, he takes it hard. But soon fate has a hand to play in bringing him out of his stupor...and sending him to save an unfamiliar world.

And yet that world is familiar. The two worlds are tied together. If something happens somewhere in one world, it has repercussions in the other. And each person has a “soul mate”. That is, each person has another who shares similar characteristics in the opposite world...and if one dies, so, too, does the other.

Though it may seem hokey in a sense, that very plot point helps Oliver to be such a compelling character. In many RPGs, there are emo protagonists cut from a cloth, or bland heroes with a shoed-in backstory. In this one, we get a young boy, inexperienced but by no means foolish and weak. The game avoids the cliches that so often hamper these characters. In... Read the rest of this Review
Max: The Curse of the Brotherhood
08-29-15 04:09 PM
It's a curse, all right.
Note: this is a review of the Xbox 360 version of the game, not the Xbox One version.  However, the two versions have almost everything in common.

After reading a Common Sense Media review for this game and watching a video, I was pleased with this game.  Buying it on sale, I was content that this would be a game that I would be pleased to play to 100% and play with my much younger, 10 year old brother.  I was wrong.

First of all, the game bills itself as a sequel to “Max and the Magic Marker”, although this game barely draws any resemblance to that game.  While this game’s graphics are gorgeous, they seem much darker than those found in the sunny “Magic Marker”.  This is to match the tone of the game.

“Max: The Curse of Brotherhood” is grim, dark, and depressing.  The environments are often dark and moody.  And the many ways to die don’t help the game’s case, either.  Upon your quest (should you choose to try to complete it), you can get killed by spikes, eaten by giant monsters, and devoured by living thorns.  Although bloodless, the game doesn’t joke around, unlike “Magic Marker”, where death is a trivial thing, a joke, if you will.

The game is a slow-paced platformer that requires great precision.  While you will often have to experiment around to find a solution, when the solution “clicks” in your brain, you will have accomplished half of the task.  But the depressing tone takes away from the joy you might have felt solving puzzles. I found myself giving sighs of relief instead of smiling whenever I completed a difficult section.

The main character, Max, doesn’t help the game’s case either.  Max is portrayed as a sadistic, immature child that delights in harming his enemies.  He has few redeeming qualities.  Although his quest may be noble, he seems to b... Read the rest of this Review
Eternal Sonata
08-23-15 02:11 PM
Resurrection of Music
Once in a while, a game will come along that will stay in your memory long after you’ve played it; and yet you may think, “This could have been better.”.  Eternal Sonata is one of those games.

The game opens with Polka, a likable female protagonist who is on her way to the city of Ritardando to sell floral powder, a powder potent enough to cure most ailments.  However, another powder called mineral powder is being sold cheap and tax-free.  Before too long, Polka is joined by others, all of which want to find out the truth behind mineral powder.  But the composer Frederic Francois Chopin wants something more...to find out whether this world he has found himself in is just a dream...or if it is something more…

Many of the characters and attacks in the game are symbolic of people/things in Chopin's life.  For example, two of Chopin's attacks are "Piu Grave" and "Orzel Bialy".  One represents the enemies getting what's coming to them (Piu Grave in music represents "more serious or solemn"), and the other represents the national coat of arms of Poland.  The characters have names like Viola, Crescendo, and Waltz.  It further complicates Chopin's desire to find out whether the world he is in is a dream or not.

The opening does a good job of establishing the characters.  It also establishes the battle system well.  The core of the system has you press A to attack, B to defend, Y to use your special attack, and X to use a set item (you can switch between these items with LB and RB).  Characters in a party of up to three receive turns according to their speed stat.  The turns are played out in real time.  However, TT (or Tactical Time) is given to extend the time you have to plan your moves.  At first, you have infinite TT, but later on, it decreases until you have no TT.  This is according to your Party Level.

After certain events in the game... Read the rest of this Review
OlliOlli
08-13-15 04:00 AM
A Good Grind
Note: This is a review of the 3DS version, not the Vita version.  My understanding is that there are no major differences, however; the feel may differ slightly.

I’ve never been much into sports games.  From my early experiences with John Elway’s Quarterback on the NES to Tony Hawk’s Pro Skater 3 on the Gamecube, I was never much good at them.  I tended to enjoy the “lite” games more, such as NFL Blitz and the Mario sports games.  These had solid, simple gameplay that was easy to grasp and fun, yet not deep.  I was content never seriously getting into a “hardcore” sports game.  I have changed.  OlliOlli is the game that lead to my change of mind.

Let me give you a bit of background: I first played this game on PC.  At first, I was of the same mindset, as I played with my Xbox 360 controller.  I thought the game (at the time) to be too difficult and boring, due to frustration.  I logiced away the game as something I should put to the side in favor of other games.  Perhaps I was right.  After all, the game was originally designed for handhelds.  And I am so glad I got it on 3DS.  It just feels so much better playing it that way.

Control is simple, yet quite deep.  You move automatically, but can speed up by pushing against the ground with your foot (and sometimes have to) with the A button.  You also land with the A button.  You jump and perform tricks and grinds with the analog stick.  And you can alter what tricks you to by holding A, R, or L.  This system is quite complicated to grasp at first, but is quite fun as you get better at it.

The game, however; doesn’t hold your hand for long.  It thrusts you into the thick of things.  After a brief tutorial to learn the basics, the game expects you to learn the rest by turning to the “Tricktionary”, a guide on how to pull o... Read the rest of this Review
Super Turbo Championship Edition
07-10-15 07:43 PM
Guac is back!
NOTE: This review is not intended fora general audience.  It is intended for those who have already experienced or know about Guacamelee!.  

It’s official.  Juan Aguacate is actually Bane.

OK not really.

But with this new edition of Guacamelee! comes a new mechanic: Intenso.  This addition is introduced fairly early in the game, and changes the gameplay quite a bit.  The Intenso mechanic works like this: Combo or defeat enemies to fill the “Intenso” meter.  Once filled (at least to a certain point), press down on the trigger to activate it.  Juan (or whatever character you choose to play as) will be powered up for a short period of time.  The Intenso meter will continue to fill as you defeat enemies, even while being depleted gradually.  This gives incentive for you to activate it as swarms of enemies appear.  This is the game’s greatest weakness.  By introducing this new mechanic, it comes to rely on it.  This is not necessarily a bad thing, but fans of Guacamelee! may feel a bit put off.  Others may embrace the new mechanic and challenge.  Thankfully, it is largely put to good use.

There are also a few other significant, yet simple gameplay changes.  For example, you are able to perform the three throw combos immediately after you obtain the mask that returns you from the dead.  You don’t have to pay money to obtain them.  Also, there are more upgrades in the shop, including health and stamina pieces and new powerups.  The most significant changes to the shop are new costumes.  These costumes, as well as the old ones are now purchased with coins you find in specific treasure chests in the game.  They cannot all be obtained in one playthrough.  This gives players incentive to replay on Hard mode in order to obtain the costumes they did not have before.  There are also “Intenso” pi... Read the rest of this Review
The Legendary Starfy
06-28-15 12:41 PM
Be a Star...fish!
NOTE: I'm going to start summoning people to my threads.  If you'd like to be summoned, please comment below with your intent and I'll add you to the list!

“The Legendary Starfy” isn’t the first entry in the Starfy series, but it is the only one that has made it to U.S. shores.  The series started on the GBA in Japan, and spawned 4 sequels, of which this is the last...so far.

The story centers around Pufftop’s prince Starfy, who is suddenly awakened by a sudden jolt to his stomach.  The perpetrator is none other than a cute bunny named Bunston.  He is being chased by others seeking to do him harm...but he can’t remember who he is!  Starfy goes on a quest to restore Bunston’s memories while protecting him along the way.

The story is simple.  There are no significant plot twists, and it doesn’t try to be very different.  It is largely delivered in comic-book style cutscenes, which are fun to watch.  I honestly prefer this to fully scripted scenes, and I feel it fits the style of the game well.

The meat of the game is in the gameplay, however.  And what a delight it is!  The levels consists of parts of sea and land.  Starfy’s controls are a bit different according to which he is on/in.  Starfy can run on land, swim quickly through water, and attack both on land and in water.  If he attacks too much in a short period of time, he will “burn out” temporarily and grow dizzy for a short time.  The basics are so easy to master, few children will struggle with it.

But as you progress through the game, Starfy’s abilities will change or grow.  For example, his “star spin” will become more powerful and quick, he will be able to leap out of water, double jump, etc.  Each improvement significantly affects gameplay and makes it much more fluid.  The feel of swimming through the... Read the rest of this Review
Gunman Clive
06-08-15 09:07 PM
The Pencil is Mightier than the Gun
There once was a gunman named Clive
That wanted to feel so alive,
So he picked up his gun,
Said, “Let’s have some fun”,
And used the handle to pick his nose.

...OK, that’s not the story.  Basically, your sweetheart has been kidnapped...Go save them!  That’s the story.  Sound familiar?  Yup, it’s the story of Super Mario Brothers, Zelda (sometimes), Halo...erm, scratch that last one.

Basically, the story is just a setup for the gameplay.  And what deep gameplay it has.  The controls, however; are simple.  Jump with the B button, shoot with Y.  If you’re playing as Ms. Johnson, you can hold the jump button to glide like Princess Peach Toadstool.  You can also “duck” by pressing the control stick/pad down.  This allows you to get enemies closer to the ground.

The goal is to make it to the end of the level as fast as you can, while taking as little damage as possible (you get a “No Damage” indicator
if you’ve beaten a level without taking damage).  If you die, you’ll have to start the level over.

There are also three difficulty levels; however, these simply represent how much health you’ll have at the start of each level.  The difficulty level cannot be changed once you have selected it.  There are; however, three file slots, so if you want a change, you can do it in an alternate slot.

There are 20 levels throughout the game; every 5 levels is a boss.  The game will get you started with basic controls and enemies and ramps up the difficulty at a natural pace.  However, the feel of the game can take some getting used to, and might feel clunky to those used to Mario or Rayman.  It feels very much like a 2D Platformer of old, and that’s very much what it was made to resemble.

There is a great variety of enemies in the game.  At first, you’ll face basic enemies, such as foot men and ducks, but before too long you’ll face enemies from... Read the rest of this Review
7 Wonders II
06-06-15 10:20 PM
Wondrous? Or Lackluster?
The match-three puzzle game has been around for quite a while.  It kicked its feet off the ground in 2001 with Bejeweled, and has since spawned games such as Candy Crush Saga, sequels to Bejeweled, and this, 7 Wonders II.  How does it stack up?

First of all, it’s easy to get the hang of.  It has all the basics of a match-three game intact.  Simply match the pieces while trying to complete goals in order to win.  Even a child could understand this game, and understand it well.

Yet its style is a bit bland.  The main game is set across 7 different locations, each representing one of the 7 Wonders of the Ancient World.  In each of these locations, each level has particular backdrops (one on the top screen, one on the bottom) that don’t change from level to level.  The “gems”, or rather, runes are a bit dull-looking, even for a DS game.  The graphics look dated and meh.

The music is also OK.  There is a single track that plays per Wonder, or “world”.  It repeats over every level you have to complete.  And like many such games, the music isn’t particularly disturbing.  But listening to it again and again could prove aggravating.  It is the sort of music you may have to force yourself to love.  Or, you know, just turn it off.

The main game is completed by clearing levels that correspond to the particular Wonder being “built”.  As you complete levels, you are given a certain number of bricks, which are obtained by clearing matches in the puzzle.  These bricks are then used to build the 7 Wonders of the world.

All levels are similar to the “jelly” levels of Candy Crush: Clear all the jelly (which in this case, covers the entire board) while getting artifacts to the bottom.  These artifacts cannot be moved or matched with any other pieces.  Also, some spaces may take two m... Read the rest of this Review
Picross 3D
06-03-15 03:02 PM
Reveal the Beauty Inside
Most people have little experience with Picross.  The 2D elimination game has perhaps been most familiarized by the Game Boy title, Mario’s Picross.  But even so, the game was not very popular.  Despite that, Picross has a certain charm to it that many have missed out on.  Essentially, you “remove” squares as possible components to a picture.  After you have eliminated all the necessary squares, you are left with a picture.  Picross 3D takes this idea and melds it into 3D.  And boy is it good.

The game is easy to learn, but hard to master, even for most adults.  A lengthy (but very helpful) tutorial walks you through the basics: Hold up on the D-pad to make a hammer to remove blocks.  Hold right on the D-pad to make a paintbrush to mark blocks you need to keep.  Chip away at each 3D block while making notes with the paintbrush (to jog your memory and prevent yourself from knocking out the block painted) in order to reveal a picture.  At many spots on the larger block, there will be numbers.  These indicate the number of correct blocks that are within a row or column.  If the number is zero, go ahead and chip away all the blocks in that direction.  If it’s 6 and there are, say 7 blocks, you can go ahead and highlight the middle 5 blocks; if it’s 3 and there are 5 blocks, you can highlight the middle block, etc.

There are various types of symbols, as well.  A circle means there is a gap in between correct blocks.  A square indicates two gaps.  And no symbol means that there is no gap at all.

In addition, you are timed.  You have a certain number of minutes allowed before you start to lose a star or stars.  Make it in the green with zero mistakes, and you’ll get three stars.  Make it in the yellow, and you’ll get two stars.  Make it in the red and you’ll only get one.  If you m... Read the rest of this Review
Scribblenauts Unmasked: A DC Comics Adventure
06-01-15 01:17 PM
Unmasked? Or undone?
The Scribblenauts series is a beloved one to many.  Want to make a flying sheep?  Type it in the notebook, and you’ve got it.  Want to blow stuff up with a bazooka?  Type it in the notebook.  Want to make a pink zombie shark?  Well...you get the picture.

Each entry has expanded on the progress made in the last.  Scribblenauts featured only objects.  Super Scribblenauts allowed adjectives to be used, in a limited way.  Scribblenauts Unlimited did away with much of the limits.  It not only allowed you to make multiple adjectives per item/person, etc., but allowed you to apply adjectives to the things that already existed.  It truly was a masterpiece of fun.

Finally, we have this.  Much of the innovation of the series has led up to this.  However, I am sad to say that this game’s innovation...is very limited.  More on that later.
______________________________________________________________________________
The game has a basic story: The hero Maxwell’s doppelganger is causing chaos throughout worlds in an attempt to gain starites.  Why does he want starites?  Who is he working for?  All these questions and more are answered...soon.

Sadly, it is too soon.  Only twelve worlds exist in the game, and each is significantly small, albeit bigger than most levels in Unlimited.  Each world has only one starite to find.  That’s it.  However, there are tasks to complete in each level.  This is where the innovation kicks in.

You start off with only three worlds unlocked.  Complete tasks in a certain level to gain reputation corresponding to one of three paths, each path’s levels unlocked using reputation.  These tasks are random, and there is a significant variety to keep you coming back for more.  However, this is Scribblenauts UNMASKED, so much (but not too much) of the variety... Read the rest of this Review
Donkey Kong Country Returns 3D
03-31-15 10:54 PM
HOO HAH! BANANA SLAMMA!
HOO HAH, BANANA SLAMMA! THE KING OF SWING IS BACK IN A NEW ADVENTURE!

Donkey Kong Country Returns 3D sees the return of Donkey Kong to his roots. New things are added, and the difficulty is greater than ever, but there are new additions to mix things up. There are more things to collect and more levels than in any other DK game. For those up to the challenge, it will likely be well worth their time.

Let’s go over the basic controls: In regular levels, use the circle pad to move, X to roll and B to jump. L or R is to grab (and hold) items.

For those used to Mario games, DK’s controls may seem a bit clunky. DK can only jump once (but may gain extra airtime with Diddy’s rocketbarrels), and momentum can be difficult to halt, at least comparatively. However, DK can go far by rolling before jumping, and can even jump in midair if he rolls off a platform.

But these mechanics are often put to good use. Platforms appear at the edge of jumping range, may appear at the last minute, and many secrets can be found. DKC is not meant to be Mario; the game is much more intense. It is not a cinematic game all the time, but on many occasions, you may feel like you need to step away and take a break. While coins and lives are fairly scattered throughout levels, you may lose upwards of 20 lives on a single level, on occasion.

Much of the game is simple trial and error. You try something in a level, find it doesn’t work, then try something else. This often leads to the discovery of secrets and/or hidden areas, and is at many times necessary to complete a level, especially the more intense ones.

The levels are split into 6 different types:

Regular:

Just get to the end of the level and smash the roulette barrel

If you hit the “DK”, then you gain the same number of items as the number of hits you score on the barrel before it breaks.

Minecart:

Mak... Read the rest of this Review
Super Mario Land 2 - 6 Golden Coins
03-21-15 08:42 AM
Carrot to look at this review?
Ah, for a simpler era. Simpler graphics, simpler controls, simpler levels. With every few steps forward, we have taken other steps back. Some things have improved. Others have deteriorated.

Case in point: Super Mario Land 2. For its time, this game had fantastic graphics. It also had a plethora of levels that could be traversed backwards and forwards. But it also was very simple in just about every way. Its simplicity was its greatest weakness.

Let’s start with the controls: A to jump/glide, B to run/shoot fire/pick up and throw enemies. Control pad moves Mario, and down crouches, enters a pipe or does a twirl in midair, a la Super Mario World.

Aside from the standard mushroom, there are two powerups, the fire flower and the winged carrot. The former can burn certain blocks and enemies, and the latter can allow you to glide certain distances but negates the ability to twirl. The carrot is put to liberal use in many levels, and can feel like a bit of a cop-out to Mario speedrunners. Often, the fastest way from point A to point B is to grab a carrot and glide, although other means may be used, and are often encouraged.

After a simple intro level, the game is split into 6 zones:

1. Tree Zone
a. Focus on leaves/treetops
b. Giant owls appear in certain of these. Mario can ride on them.
2. Space Zone
a. Focus on space
b. In one level, Mario can float as the screen moves toward the right.
c. In another, Mario jumps very high due to low gravity.
3. Macro Zone
a. Mario is mini
b. In the levels, with the exception of most enemies, objects appear huge.
4. Pumpkin Zone
a. Halloween theme
b. Various halloween-themed enemies are fought in these levels.
5. Mario Zone
a. Completed in a giant robot version of Mario
b. Many conveyor belts and the like.
6. Tur... Read the rest of this Review
New Super Mario Bros. 2
03-17-15 06:47 PM
A Clever Parody of the Mario Series
[youtube]Olgrf9ZxKRc[/youtube]

Some may know this game from the million-coin challenge. There was a promise that if you collected 1 million coins throughout your progress in the game, you would be rewarded. And rewarded those that did it were...with a brand spanking new title screen and a message of congratulations. Yup, that’s it. No extra level, no extra character, that’s it.

So yes, your money will perish with you. But the memories you make playing this game fortunately are about more than collecting coins.

If you’ve played New Super Mario Bros. DS or Wii, then you’ll feel at home. The goal is to get to the flagpole at the end, Mario style. X or Y to run and grab objects, B or A to jump. Jumping several times in a row with great timing will allow longer and higher jumps. This can be essential to get a one-up at the flagpole at the end without having the raccoon tail, which makes its return here from Super Mario Bros. 3.

8 worlds make their appearance here, but there isn’t too much substance, despite the liberal scattering of coins throughout the game. It’s pretty much another Super Mario game with a new coat of paint. Whether or not you like this game will almost entirely depend on how you like the color of the game. If you liked New Super Mario Bros., but weren’t very good at it, you’ll almost surely like this. But if you liked New Super Mario Bros. AND were good at it, you might find this game quite disappointing.

The worlds are very similar to those done in the past: greens, desert, island, mountain, clouds, volcano, and secret worlds (mushroom, flower, star). Many elements from previous games make their return (secret flagpoles, star coins, etc.) while others are missing (the only four powerups are fire flower, raccoon leaf, mini mushroom, and gold flower). This last one is a new powerup, and works quite well in some instances. It defeats enemies and gives you a coin value, ... Read the rest of this Review
HarmoKnight
03-16-15 08:08 PM
Keep up the Tempo!
When you think of Game Freak, what do you think of? Probably this: [url]https://www.youtube.com/watch?v=C19O5xm51dk[/url]

But they also released another gem on the eshop a few years ago called Harmoknight...and it’s brilliant. The premise, simple; the controls, easy; and the characters; likable. Everything a child would want from a Nintendo product. But it can be treacherously difficult for those who do not have a sense of rhythm.

To complete each level, you simply have to get to the finish line. That’s it. But according to how well you do, you may receive one of three ratings: So-so, Good, or Great.

So-so. Merely complete the level poorly to receive this rating.
Good. Complete the level with a certain amount of “notes” to get this.
Great. Complete the level with a near-perfect or perfect amount of notes to get this.

The notes for the ratings are obtained by executing actions with great timing.

The controls are simple: You press B to jump and Y to attack. Much like Mario, you can make use of X and A instead. Holding the attack button will allow you to perform a super strike that will gain double notes when unleashed.

The game is split across seven worlds, each with different types of levels. These levels are also split into seven types, listed below:

Regular. These levels are the most common. In these levels you jump and hit to the beat. You can power up your staff in these levels.

Mine Cart. These levels are completed in a mine cart. You can move the mine cart up and down and attack while in the down position. These are generally the easiest levels of the game, and may not require near-perfect timing to get a perfect rating.

Stadium: These levels consist of a circular stadium. Merely make your way around the stadium to complete the level. These can be difficult, but aren’t particularly tricky.

Mini-boss: A fight again... Read the rest of this Review
Kid Icarus Uprising
03-15-15 11:07 PM
Here I come to save the day!
3DS Series...Kid Icarus: Uprising.

Wait, who is this “Kid Icarus”? Why in the world did we wait 25 years for his return? Well for one, he was never very popular with the ladies. They thought he was a bottomless pit. He was known for eating ice cream, even off the floor. When asked why he’d do this, he’d simply shout, “Floor ice cream gives you health!”. Two girls respected him: Palutena and Medusa. But while he worked for one, the other kept trying to kill him!

If you haven’t guessed it yet, Kid Icarus: Uprising is pretty much a parody, to large extent. It mocks video game tropes, such as passing through items to gain health and breaks the fourth wall...often. And wow do I love that. It’s also a Sakurai product, so it’s loaded with achievements.

Story:

The game starts off with Pit, the brave angelic hero going to face off against Medusa’s forces after her resurrection. He faces off against her forces as he prepares himself to face off against her once again. The story is paper-thin, but is loaded with jokes and references to previous games in the series. After he defeats her, the day is saved! But really, stay after the credits roll.

Gameplay:

I could write a huge paper on this. The gameplay is quite deep and the controls can be hard to grasp. I’ll start with the basics.

Each level is split into two parts: Air Battle and Land Battle. Each Air Battle is basically a rail shooter (think Panzer Dragoon). You fly through the air destroying and dodging enemies as you prepare for a battle on land. The L button fires or does melee attacks at close range, your finger controls where you shoot, and circle pad controls general position on the screen (although not flight path, except when there is a branching path). Flicking the circle pad left to right or right to left quickly will allow you to perform a barrel roll. Yes, that’s right...but Peppy Hare is now... Read the rest of this Review
Mega Man Battle Network 3 Blue
07-07-13 04:06 PM
Great contribution to the MMBN series
Hi supernerd117 here and here's my review of Megaman Battle Network 3: Blue Version.

Like Darkpower, this was my very first Mega Man game.  I picked this game up when it was on sale at Sam's Club.  I have since lost the game, but remember the good times I had playing this game, and have a clearer picture now of how good it really was.  Compared to the two previous games in the series, everything is bigger, better, and more organized.  The map system is clear, and there's a good bit of exploration to be had, but more about that later.

Story:

Dr. Wily intends seeks four Tetracodes to awaken the original embodiment of the internet, Alpha.  Will he succeed?  Or will Lan and Megaman stop him once again?  There's not much more to it than that.

Graphics:

Better than Megaman Battle Network, and little better than Megaman Battle Network 2.  The environments and sprites now have more detail, making this a bit more solid package.  Battle animations are simple, yet fantastic, and will keep you going for an S rank as you battle Navis or viruses.

Gameplay:

The style change system from Megaman Battle Network 2 has been kept and refined.  Now, there are two special battlechips for each elemental style change (fire, water, electric, wood), and several different types for each element (such as Team, which allows extra Navi chips).  This will keep fans of the game trying with different battlechip customizations to see what style they'll get.

The most significant addition is the Navi Customizer, and it's sure a breath of fresh air to the series.  Each bonus you want to give Megaman takes up a certain amount of space in a grid.  Run out of space, and you can't install any more bonuses in Megaman.  You can do this as often as you like, though, trying with different configurations to find the best way to take on a boss or a section of the game. &nbs... Read the rest of this Review

supernerd117's Last 5 Game Guides (view last 25)
Kid Icarus Uprising
05-25-15 05:10 PM
Kid Icarus Uprising Walkthrough - Part Four!
Welcome to part four in a series of nine!  Today will cover Pit’s infiltration of the Reaper Fortress and fight against the Great Reaper!  Due to the names and such of the bosses, this walkthrough is not entirely spoiler-free.  However, I am trying my best to stick to gameplay and such, using only names and such when necessary.  Links to the previous parts can be found here:

Link to Part 1: [url]http://www.vizzed.com/boards/thread.php?id=86441[/url]
Link to Part 2: [url]http://www.vizzed.com/boards/thread.php?id=86442[/url]
Link to Part 3: [url]http://www.vizzed.com/boards/thread.php?id=87384[/url]

Let’s begin!
______________________________________________________________________________
Chapter 4: The Reaper’s Line of Sight, on Intensity 5.0

Recommended weapon class:

If attacking the Reapers: Palms, Orbitars, Cannons.
If avoiding them: Claws, Blade.

Reapers in the level may be best avoided, but provide a lot of hearts, and perhaps treasure if beaten.  This walkthrough will cover the former option: I’ll be attacking Reapers head-on.
______________________________________________________________________________
Air Battle:

Miks, Syrens, Daphnes and a Wave Angler greet you out of the gate.  Take special care to destroy the Wave Angler quickly when it appears.  
Soon, Gyrazers and Octos appear, followed by Shrips and Miks right beside each other.

Pit dives to the ground!  Take a very short breather to get your bearing before Pit levels off.

A Belunka appears, along with other enemies and a Treasurefish.  Make sure you hit the Treasurefish first for the helpful treasure inside.
Various enemies continue to assault Pit.  Take special care with the Handoras on the wall to your left (you’ll turn towards it).  It can be difficult to avoid their fire if you aren’t prepared. &nbs... Read the rest of this Guide
Kid Icarus Uprising
05-22-15 10:25 PM
Kid Icarus Uprising Walkthrough - Part Three!
Welcome to part three in a series of nine!  Today will cover chapter three, “Heads of the Hewdraw”, Where Pit does his best to defeat the powerful (and mouthy) three-headed dragon, Hewdraw!   Due to the names and such of the bosses, this walkthrough is not entirely spoiler-free.  However, I am trying my best to stick to gameplay and such, using only names and such when necessary.  Links to the previous parts can be found here:

Link to Part 1: [url]http://www.vizzed.com/boards/thread.php?id=86441[/url]
Link to Part 2: [url]http://www.vizzed.com/boards/thread.php?id=86442[/url]

Let’s begin!
______________________________________________________________________________
Chapter 3: Heads of the Hewdraw, played on Intensity 4.0

Recommended Weapon Class: Claws or blades.  Claws may provide an advantage in the level, whereas blades may provide an advantage at the boss.  Many Metroids Komaytos are in this level.  Only Melee attacks do damage to them.
______________________________________________________________________________
Air Battle:
Pit is greeted out of the gate by Monoeyes, Syrens, and “paratroopers”.  Large numbers of them appear to attack Pit for a while.  Dodge their fire and take them out quickly.  Before too long, Daphnes (flying plant creatures) and a Belunka join in the fray, as well as Corals.  Don’t forget that the whale drops enemies, and the Corals explode if destroyed with ranged fire.  A souffle appears briefly.  Destroy and ignore it while resting/preparing for the next assault.  You can use this time to go into glide mode, if you wish.  To enter, don’t attack for five seconds, and refrain from attacking afterwards.  In this mode, you’ll be able to dodge enemy fire more efficiently.  This helps on higher intensities, but isn’t very helpful on lower ones.

Mo... Read the rest of this Guide
Kid Icarus Uprising
04-13-15 02:46 PM
Kid Icarus Uprising Walkthrough - Part Two!
Welcome to part two in a series of nine! Today we’ll be covering chapter two, Pit’s battle against the furious elements and his quest to take down Dark Lord Gaol. Due to the names and such of the bosses, this walkthrough is not entirely spoiler-free. However, I am trying my best to stick to gameplay and such, using only names and such when necessary.



Let’s begin!



______________________________________________________________________________



Chapter 2: Magnus and the Dark Lord



Recommended Weapon Class: Medium to long range weapons, particularly belonging to three classes. These include claws, blades, and bows. Staffs are not recommended, due to their slowness. You will also be in enclosed spaces at times. This will require a weapon that is good at close range.



______________________________________________________________________________



Air Battle:



Pit heads into some nasty weather. Lightning is all around Pit, but will not damage him as of yet. Monoeyes, Syrens, and miks appear to attack Pit. A Ganewmede appears briefly (don’t forget to melee!). Take the enemies out while dodging their fire.



Note: Don’t forget that circular motions are good practice earlier on. As you develop skills in air battles, you will adapt individually to each level, learning what sort of motions work best.



Soon afterwards, lighting splits down in front of Pit. If you hit it, you’ll take large damage. It likely won’t prove very difficult to avoid, though. Dodge it while avoiding fire from Wave Anglers. If you can manage to destroy the Souffle (a pudding-like enemy with a cherry on top), you’ll gain a good number of hearts.



Palutena then sends Pit hurtling downwards, away from the lightning. Shrips (spinning sword enemies) ... Read the rest of this Guide
Kid Icarus Uprising
04-13-15 02:23 PM
Kid Icarus Uprising Walkthrough - Part One!
Welcome to this series, the first of nine! I’ll be walking you through all of Kid Icarus: Uprising’s nine levels, beginning with the first level. Part 1 will cover Level 1’s introductory Air Battle and Land Battle and provide a separate section for the boss. Each part after it will do the same, with the exception of only a few levels.

Let’s begin!

______________________________________________________________________________

Chapter 1: The Return of Palutena

Recommended weapon class: Any.

______________________________________________________________________________

Air Battle:

After Palutena’s intro, you start off in a battle against Medusa’s minions with the first weapon you receive, the “First Blade”. Dodge fire from monoeyes and wave anglers while taking them out, and soon after the beginning of the level Medusa shows up. No enemies will appear for a brief period of time. You can use this brief time to prepare for the enemies to come. Shortly afterwards, Pit will dive down towards the ground. Five monoeyes appear in a circle. Dodge using circular movements while firing on them.

As Pit reaches ground level, new enemies will appear. The Octos shoots purple rings that can be dodged either to the side or in the middle, and the Keron jumps around (sometimes in front of Pit) before disappearing. Take as many out as you can to gain hearts. You’ll need these later on to increase difficulty for better items and unlocking intensity gates (more on that later).

Shortly after this assault, Pit will turn around, being assaulted by monoeyes again, and a treasurefish (shoot this to gain a “Happy Trigger” or “Power-Up Drop”). The Happy Trigger causes the reticle to “charge” at a faster rate, and the Power-Up Drop causes Pit not to take any damage for a while.

Pit turns around again, this time receiving Recovery Orbs. These ... Read the rest of this Guide

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supernerd117's Game History
Secret of Mana (snes),   Paper Mario (n64),   Paper Mario (n64),   Pokemon Shiny Gold (gba),   Mega Man X6 (psx),   Wizards & Warriors (nes),   Wizards & Warriors (nes),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Pokemon Silver (gbc),   Banjo-Kazooie (n64),   Mario Paint (snes),   Mario Paint (snes),   Mario Paint (snes),   Mario Paint (snes),   Mario Paint (snes),   Shenmue II (English Translation) (dc),   Shenmue (dc),   Pac-Man (gg),   Pac-Man (gg),   Pac-Man (gg),   Power Stone 2 (dc),   Sonic Adventure 2 (dc),   Mario Party 2 (n64),   Super Mario World (snes),   Air Hockey (psx),   Frogger (psx),   Vagrant Story (psx),   LSD - Dream Emulator (psx),   Family Games Compendium (psx),   NFL Blitz - Special Edition (n64),   NFL Blitz 2001 (n64),   My Little Pony Fantasy 6 (snes),   Final Fantasy III (snes),   Captain America - The Winter Soldier (nes),   Mighty Morphin Power Rangers (snes),   Pac-Man World (psx),   Backyard Soccer (psx),   Backyard Soccer (psx),   Boktai 3 - Sabata's Counterattack (English Translation) (gba),   An American Tail - Fievel\'s Gold Rush (gba),   Rockman 4 - Burst Chaser X Air Sliding (nes),   Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (nes),   SNK vs. Capcom - The Match of the Millennium (ngpc),  
 
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