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OrdannonsX's Last 10 Game Comments (view last 100)
Pokemon Omega Ruby A lot of fun, but way too easy
Sonic the Hedgehog How do you do the spin dash thingy?
Pokemon Light Platinum Am I the only one who thinks this romhack is overrated? ^^'
Bomberman Fantasy Race Yeah, this game is one of a kind.
Pokemon Catch Em All (LG and FR Ver) @cathysandoval25: You can find Pikachu anywhere in Viridian Forest. It's quite rare, though.
Pokemon Altair Looks really interesting. I'd try it out, if it were to be translated into English.
Pokemon Dreamland (gold hack) How did this get the rating of a 7.6?
Pokemon Aquamarine Was thinking of trying this game out... Looked at the screenshots, saw the fat guy in Littleroot walking on that bit of water... And I was immediatly like "nope. nevermind."
Pokemon Rijon Adventures Guys, Strength and Surf... Where do I find each of them?
Pokemon Rijon Adventures This romhack looks extremely fun.

OrdannonsX's Last 25 Game Reviews
Transformers
10-06-15 01:05 PM
Transformers for PS2 is advertising done right.
Transformers Armada. While a portion of the long-time Transformers fans aren't very fond of it, for a lot of the younger fans the anime series became their gateway to the Transformers universe. It wasn't long before Atari decided it was time for a video game based upon the series.

The plot of the game is generally the same as in the TV show. The Autobots' home planet, Cybertron, is under attack by Megatron and his Decepticlone forces. Optimus Prime and Megatron are fighting one-on-one, firing blow after blow. Megatron's assistent tells him about the mini-cons, small robots which the Autobots can arm themselves with to gain access to special weaponry, scattered on planet Earth. Megatron decides to seek out them all, and it's up to Autobots Optimus Prime, Hotshot and Red Alert to find them before the Decepticons do, and stop Megatron once again.

Transformers looks gorgeous. There generally aren't a lot of levels, but they make up for that by being huge, and filled with stuff to find. The robots look varied and stylish. The advanced animations and ragdoll physics are impressive as well. Overall, there isn't a lot to complain about here. I guess the only thing worth mentioning is that the environments may look drab once you really decide on exploring them.

You probably know the classic Transformers tune, right? Well, you're gonna hear it a lot here, and that's not a bad thing at all. Every stage has two main themes, one calm for when you're exploring the landscapes, and one action-oriented when you're in combat. These all sound great, it's pretty ahead of its time. The weapons sound cool, you'll hear the ground shake each time your huge autobot takes another footstep, the Decepticlones have several different audiobytes, and you have the classic transforming sound when you transform between robot and vehicle mode. I do think it's a little lame how the Autobots lost their robot-esque voices like in the TV show and now just sort of have hum... Read the rest of this Review
Ratchet & Clank
09-30-15 07:12 AM
Spyro VS. Crash, but on the PlayStation 2
Naughty Dog and Insomniac Games. If you stem from the PlayStation era, like me, you probably at least know about these two companies, famous for creating Crash Bandicoot and Spyro the Dragon. These two franchises established themselves as mascot titles of the PlayStation back in the 90s, and there's still hard debate going on about which of the two should be on top.

In the PlayStation 2 era, there was a similar battle going on. Naughty Dog came with Jak & Daxter, a fun 3D platformer which was pretty similar to Crash Bandicoot in a good way. A year later, Insomniac Games came with an answer, named Ratchet & Clank. This enkindled the debate once again; Naughty Dog? Or Insomniac Games? We're not gonna talk about Jak & Daxter, that's for another day. It's time to take a look at the first installment of the beloved franchise that is Ratchet & Clank.

You play as Ratchet, a lion/fox hybrid thingamajig who was just working on his little spaceship in his workshop until he notices a meteorite crashing into the surface of the planet, not too far from where he is. After you make your way towards the meteorite, you notice a small robot just laying in the crater. The robot, which Ratchet calls Clank instead of its long and confusing serial code, tells him about an evil business man who's planning to have his troops destroy all life on the planet to make it their home. Clank is on a mission to find a certain someone suited to stop this from happening, and Ratchet decides to tag along for the ride. It's nothing too complicated, but it works for what it is. Personally I'm not too fond of Ratchet as a character, but his chemistry with the more likable Clank is enough to tolerate Ratchet's selfish jerk personality.

For an early PS2 game especially, this game is gorgeous. The characters look neat and the large, diverse and colourful environments are all wonderfully detailed. The animations are great, Ratchet is able to do tons of stuff to avo... Read the rest of this Review
Spyro: Year of the Dragon
04-30-15 03:11 AM
Time to kick some Sorceress' butt
Oh, hey! Didn’t see you there. Sorry, I was just reminiscing about the time when [I]Spyro the Dragon[/I] was big. Boy, those were the days. You know, the little purple almost never existed, had Sony not decided to try to appeal to the child audience. How crazy would that have been? The first Spyro game qas quite revolutionary. It made perfect use of the PlayStation’s limitations by, for example, making objects decrease in detail the further you get away from it. [I]Spyro the Dragon[/I] was the first game to feature this, and afterwards, many games followed. I still have [I]Spyro: Year of the Dragon[/I] lying about, so let’s give it a go and see what I think of it after all this time.

The plot is fairly simple (and quite similar to that of [I]Rayman[/I], might I add). Dragons are magic creatures, from the day they are born. An evil, power-mad sorceress has her henchmen kidnap all the dragon eggs, in order to harvest their magic and becoming all-powerful. It’s kind of messed up. Our favourite purple dragon, Spyro, is the only one who’s able to stop the evil sorceress. It’s up to him to stop her, and to return the dragon babies. It ain’t no J.R. Tolkien, but hey, it’s Spyro.

In one of my other reviews, I said 3D polygons age quite poorly as opposed to 2D sprites. This is because to this day, 3D animation is still in development, and getting better each day. However, when you look at 2D platformers, the SNES, which originates from the 1990s has some of the best-looking games you can find. This is why a lot of SNES games still look terrific to this day, and a lot of PlayStation games might look extremely dated even though they are from a newer generation of games. However, with [I]Spyro: Year of the Dragon[/I], this is not the case. The beautiful and colourful environments go paired with wacky creative character design, ranging from penguins with rocket launchers to cowboy dinosaurs. It’s really weird – I almost forgot I was play... Read the rest of this Review
Rayman
04-29-15 05:18 AM
Back to Rayman's glory days
I got into the gaming scene just when the Sony PlayStation got big. I’m a 90s kid, and I was there when the SNES was dominating the market, but somehow I had completely missed the generation of the SNES, and also the SEGA Saturn. No, back in my day, it was all PlayStation for me. Together with games like Rayman, the system nearly took over my entire childhood. I managed to pick this game up at a retail store not too long ago, let’s get into it and see how much this little gem from 1995 holds up.

First thing I saw when the game loaded (well, after the copyright screen and language selection, that is) was a very crisp cartoonish introduction video of a wizard-like character explaining what has happened to the world of Rayman. Soothing flute music starts to play, as the guy tells you about the lush world, filled with joy and creatures who live together in peace and harmony. Then, an evil wizard, appropriately named ‘Mr. Dark’, captured the Electoons and kidnapped all the fairies, stealing he world’s magic. It’s up to the hero Rayman to defeat this villain, and restore peace to the world.

Let’s get this outta the way first – Rayman looks amazing. The artwork is beautiful, with gorgeously rendered, varied environments. There’s something to be said about 2D graphics, they generally age so much better than 3D polygons that a lot of PlayStation games have. If I have to nitpick a little, in my opinion Rayman’s movement animations are lacking a little in terms of frames, but it isn’t much worth mentioning. In terms of presentation, everything looks incredible, even by today’s standards.

The music is lovely. The levels in Rayman are divided into several different ‘areas’, such as Dream Forest, Band Land, etc. All these areas have their own main theme music, which all fit the levels’ themes nicely, and help give the levels their own personal feel and atmosphere. Aside from the areas’ main themes, there’s also th... Read the rest of this Review
Tunguska: Legend Of Faith
11-09-14 07:22 AM
Tunguska? More like Funguska!
Dear god, that’s a terrible title. This is Tunguska: Legend of Faith, an obscure adventure game for the PlayStation. And I’m not using the term ‘obscure’ loosely here, almost none of the internet has even heard of this game. It follows Jack (who is literally jacked), a person who is framed for murder, and is on his way to death row. When you start a new game, you’ll watch a cutscene where four security guards lead Jack to the electric chair, where he not long after meets his unfortunate end. Yep, the main character actually dies in the very first cutscene of the game. His spiritual body is ascending upwards, with images of Jack’s past. Then, he ascends through a portal of some sorts. But guess what? It’s not the end! This is where the game actually starts. I nearly got a heart-attack from the transition the graphics made. I can look past some dated visuals, I mean, this is the PS1 we’re talking about. But Tunguska: Legend of Faith looks beyond terrible, especially for a game that’s apparently made in the year 2000. The intro cutscene still looks decent, but then you get to the gameplay and… look, it’s just terrible. Anyway, I was put on a platform with a bridge leading to a tower with two statues, each with an indent in them (took me some serious concentration to make out what it was). I assumed I had to go back from where I came, through the big door I started in front of. Okay, let’s get this outta the way: What the heck are you supposed to do? What’s your goal? The game shows you some weird, cryptic cutscene about your character getting executed, and then it drops you in front of some big door, basically telling you “well, good luck bro!” and then just leaves you. Let me tell you how this game controls. It’s bad. You move Jack around through Resident Evil-style controls. Not only are these not quite as fluid as in any Resident Evil game on the PlayStation, the game ... Read the rest of this Review
Bomberman Fantasy Race
11-07-14 11:05 AM
No, bombing the competition is not an act of terrorism, or animal abuse
Back in the 90s, racing games were all the rage. And there had been tons of franchises at that point who’d made their attempts at broadening their horizons by making their very own racing games. There’s Mario, Crash Bandicoot, Mickey Mouse… Heck, there was even a racing game about James Bond. Then, there was video game published Hudson Soft who decided to take their franchise, Bomberman, to the race tracks as well with Bomberman Fantasy Race, developed by Graphic Research Inc. What the heck kinda name is that? I shall get to the bottom of this! *searches the web* Oh my gosh, they specialize in developing computer circuit boards. o_o When you create a new file, you’re being presented by a menu where you get to pick from 6 different characters. You have regular Bomberman, a girl character, a crazed-out old guy, a guy with a motorcycle helmet, some sorta robot… alien… thing, and lastly the black Bomberman, whom everyone knows is the coolest. There’s no reason to favour any of the riders above the others, they’re all the same. After you decided on your character, the game will follow up with a cool, very slick anime intro cutscene showing the Bombermen facing off on the racetracks. This intro cutscene alone looks so good, it could belong to a TV show. So that’s a +1 for presentation.  After the cutscene, you’re taken to a screen of a town. This screen serves as the hub for everything you need. There’s the Single Player option; a 2-Player option; a Time Attack option; an Options menu; a Bank, where you’ll be exchanging prize coins and will be watching your money pile grow and grow; and the Stable, where you’ll be purchasing and selecting your animals to ride on. Yes, you heard me well: in Bomberman Fantasy Race, you ride animals. There are two kinds of animals to race on: Louies, rabbits who are better at turning, but not as quick. And Tirras, dinosaurs who are faster, but don’t... Read the rest of this Review
Kingdom Hearts
09-29-14 02:17 PM
Overrated Hearts
Kingdom Hearts. The video game series with one of the biggest fandoms in the video game industry. For me, and a lot of other gamers, this video game invokes a lot of childhood nostalgic feelings. Disney, Final Fantasy, video games. My three favourite things from my teenage life made an epic collabration. I can't begin to describe how much fun I had with this game back then. But now it's almost fifteen years later. And I'm here to give my honest thoughts and opinions about the first game of the Kingdom Hearts series.
The Graphics The graphics seem to be praised by both fans and critics. Even though the worlds are varied and pretty detailed, and all the Disney and Final Fantasy characters are designed really well and instantly recognizable, I still feel that the graphics in Kingdom Hearts just aren't what they're cracked up to be. In some parts of the cutscenes the facial motion of the characters look amazing, while in most parts, they're standing there with two-dimensional faces, with their mouths moving up and down to indicate speech. It looks really awkard. It wouldn't have mattered so much if it all looked like this, but at some parts, the game really shows you what it's capable of by showing off the character's emotions in its fullest detail, and when you see those characters just weirdly blabbing away in the next shot, you realize that this isn't perfect in the slightest. What's more, I felt that there are quite a few environments that felt cluttered, and didn't give you a lot of space to move around. This made some of the worlds feel a little linear, but I think that's just a little nitpicky of me.
The Sound I really liked the overall sound design of the game. The voice acting is great, and the Disney cast is largely spoken-in by their original voice actors from their respective movies, which is very impressive seeing the age of some of the Disney movies. The Final Fantasy characters like Cloud, Squall and Yuffie also got voice actors in the game,... Read the rest of this Review
Full Spectrum Warrior
08-29-14 02:38 PM
One of the best authentic war strategy game out there
Full Spectrum Warrior, for the PlayStation 2, is a real-time squad-based strategy game. You take control of two fireteams both consisting of four men, and have to rid the fictional nation of Zekistan of terrorists. The entire game is supposed to be based on exercises that where actually used to be performed by the U.S. Military. And I liked it very much.   The Graphics Oh-hoo-hoo… That does not look pretty. The characters and the environments are blurry, the textures are very low-rendered, and the movement animations are a little sloppy. Full Spectrum Warrior is also not a very clean game in terms of bugs and glitches. Don’t tell me how I did it, but I got one of my men stuck in the inside of a building. Just, completely out of nowhere. Seriously, my guy just walked straight through a wall, for some reason, and was just stuck there for the rest of the mission. Darn it. So, the graphics aren’t that great, even though a lot of official review sites apparently praise Full Spectrum Warrior for them. Maybe it’s an acquired taste? Well, I think it looks ugly.   The Sound The sound is nothing to be proud of, either. The gunshots sound muffled, most of the people in both fireteams blabber out annoying army jargon and the action music takes a while to kick in when the action starts, but if you play the battles smart, firefights will be over shortly after they even started, cutting out the action music in a somewhat amateurish way. Also, I think they could’ve gone a little further in voicing the terrorists. You’ll hear them quite often in the levels, so hearing only three different fragments of dialogue mindlessly pasted after another becomes annoying very quickly. No, I was not drawn to this game by its presentation.   The Addictiveness Visual and audial presentation aside, I enjoyed the heck out of Full Spectrum Warrior. The levels are varied, and even though the urban environments are large, when you have to cut t... Read the rest of this Review
Adventure 8k
05-16-14 04:25 PM
Find the magic goblet, and get it to your castle!
Adventure 8k. It's an epic tale about adventuring, obtaining a magic goblet, slaying mighty dragons in mortal combat, finding your way in dreadful mazes, and......squares. Yeah. The Graphics
Nah, it's about more than squares, but, frankly, squares are the things you'll be looking at the whole time you'll be playing Adventure 8k. This is where Adventure 8k gets it's sense of addiction from, a lot of stuff you find on your journey looks so unlike anything it's supposed to depict that it leaves a lot to your own imagination as to what it is. And that's fun, you can make up your own little story about it. There's a sword too, which looks like an arrow to me. The most impressive thing I find about Adventure 8k was the maze you travel in, which is quite interestingly designed. There's a bit of a glitch is in the lower-left corned of the screen when you touch the right corner of the screen, but that's no biggie. Oh, and there's also an interesting big, pink-coloured item which I haven't figured out what to use on. Also the dragon looks like a seahorse, but that's alright. I still got a kick from defeating it. The Sound
The game is completely silent, other than the times when you obtain an item, defeat a dragon, and beat the game. The fading chime you hear when defeating a dragon is pretty cool, it sounds as if the dragon is falling down to its doom. However, there's still the fact that there's no background music... I remember playing Atari 2600 games which actually had background music, so this feels a little underwhelming. The Addictiveness
Even though Adventure 8k is quite short, even for an Atari 2600 game, I had fun while it lasted. The maze you have to travel through in order to get to the other castle is sort of confusing to get through, but honestly, I enjoyed finding my way, even if the maze only consists of blue walls. And slaying the dragons is good fun, trust me! The Story
You're a king, or a knight (well, you're a square, but I like to imagine ... Read the rest of this Review
Spyro: Enter the Dragonfly
05-10-14 08:04 AM
Could've become the next Spyro 2
Spyro:  Enter the Dragonfly… This is actually the first PS2 game I have ever played! And somehow, the PS2 remains one of my favourite platforms of all time, regardless of this game being… Well, pretty bad. I will be comparing this game to the PS1 trilogy several times through the review, since that’s what this game obviously tried to be. So it’s completely fair. Onto the review!   The Graphics A very ugly game. Spyro’s model seems like the only one that the development team put any effort into. Or at least get to put any effort into, but we’ll get to that in a second. Anyway, the rest just looks really ugly, especially when they’re talking. The characters make all kinds of weird movements when they move around, and the way their mouths move when they’re talking… Oh god! Then there’s the environments. When everything’s working as it should be, it’s still very weak. Even though it’s all as colourful as it should be which establishes the atmosphere really well, there’s so much missing. The games from the PS1 trilogy added in all these little details, like flowers and bushes getting scorched when you flamed them, etc. and stuff like that doesn’t happen in this game. Bummer. What’s more, the Special Area loading screen has some kind of… ‘crack’ in it. Some enemies have beam, or ray-type weapons which go all over the place when they’re supposed to shoot the ground in front of them, etc. And the frame-rate is horrendous.   The Sound It’s obvious that the music was still composed by Steward Copeland, former band member of The Police, who also composed the music for the PS1 trilogy. It’s instantly recognizable. Still, it’s missing something… It just doesn’t sound as adventurous or exciting. It’s not bad, though. No, the bad thing about the sound is the quality of the dialogue of the characters. In Spy... Read the rest of this Review
Pokemon Dark Emerald
04-22-14 05:55 AM
Not worth your time
Pokemon: Dark Emerald, made by dannifer8, a ROMhack of my choice for the best Pokemon game in the series. This hack features a new set of starters, and changes in the team setups for Gym Leaders and the Elite Four. Oh, also, there are some more bushes found in the towns. How neat. The Graphics
Dannifer8 put effort into making subtle changes into most of the town's layouts. These changes include nothing more than placing bushes next to the houses. So, not much has changed, really. What's more, some towns have been untouched entirely. What, is Oldale Town so much better than Petalburg City so it should have changes in its layout? How unfair... These changes, however miniscule, do give the towns a little bit more flair though. It does make it a little bit nicer to look at. The extra obstacles placed on the map are a little obscuring here and there, but we'll get to that in a second. The Addictiveness
So, what's new? A few bushes in the towns, different starters, and some changes in the Leader's and Elite Four's teams which make no sense? Apart from seeing some of dannifer8's favourite Pokemon used by the League Champion, I don't see much reason for playing exactly this hack, apart from the dozens of other Pokemon hacks on this site. The Depth
Okay, so there have beens some substantial changes to the original Pokemon Emerald. However, none of these changes actually improve the gameplay in any way. The set of starter Pokemon have changed from Treecko, Torchic and Mudkip to the two psuedo legendaries Dratini and Bagon, and the third being the fan-favourite Eevee. So, that's two legendary dragons and a normal Pokemon. Do the fans like it? Heck yeah, because you get a rare Pokemon from the start, man!! Is it a balanced formula? No. Picking Bagon makes the game insanely easy from the get-go, and picking Dratini will make the game ridiculously easy on the long run. This is simply because Dratini and Bagon evolve into two of the most powerful Pokemon in the game, a... Read the rest of this Review
Grand Theft Auto Liberty City Stories
04-06-14 01:54 PM
Should've never been ported to the PS2 like this
Grand Theft Auto: Liberty City Stories, an excellent game which should shine in the library of any devoted PSP collector. It was really good, and showed the world that GTA can be done on handheld systems. After enormous success, Rockstar decided to port the game to the PlayStation 2, so that more people would be able to play it. And, boy, what a mistake that has been. The Graphics
Man, this game is unpleasant to look at. The colour gray is obviously a theme in this game, since the game looks almost completely colourless at times. It's difficult to find a spot of brightness on the screen, especially if the game clock is on night time. What's more, the game is blurry as all heck. This game looked fine on the PSP, but when you stretch out a 10-by-20 cm handheld device screen to the size of a regular TV screen, the results aren't going to be pretty. Rockstar, you could've at least put some effort into sharpening out the visuals for this port... The cutscenes are lacking, compared to the ones in GTA III to GTA: San Andreas. Well, they're the same as they were on the PSP version, but it was okay on there, since the game stretched the PSP beyond its limits, and Rockstar had to sacrifice certain aspects of the game in order to make the game work. And thus, spending less space and effort on the cutscenes was the best thing to do, to make Liberty City Stories for the PSP a blast like it was. But it's something that could've easily be done on the PS2, and they'd have space on the disc to spare. It was something we could cope with on the PSP, but on the PS2, it's unacceptable. What's frustrating, though, is that you still have those loading times when travelling to a different island. They aren't long, but they really break the tension when you have to get somewhere fast. Again, this wasn't much of a problem on the PSP because the reason mentioned before, but on the PS2... Grrrr... After playing GTA San Andreas (which came out before the PS2 version of Liberty City Stories)... Read the rest of this Review
Grand Theft Auto III
04-03-14 07:26 AM
A PS2 classic that tries its hardest to hold up today
Even now that the 10-year anniversary version of Grand Theft Auto III has been brought out for the Android, the original for the PlayStation 2 is still fun to play. It tries its hardest in order to still provide a fun and enjoyable time, and with good result. Even with GTA V now in stores, GTA III holds up surprisingly well. The Graphics
Even though time has been rough on GTA III's animation, it manages to avoid being downright ugly. The rendering is showing its age, and is probably a reason why an anniversary version had to be made. What's more, I couldn't help but notice that the game had a really dark contrast at times. You could turn up the brightness, but it was till a little dark. Perhaps this was done intentionally, in order to complement the game's unprecented dark undertone, but I didn't like it, personally. The game's default visual setting has these graphic trails, which add to the atmosphere, and to make the current weather in the game look a little more authentic. But it also looks a little ugly, to my taste. Luckily, you can turn it off in the Option menu. Even though GTA III has aged quite a bit, the cutscenes are still very well animated, and made in really believable cinematic style, setting them apart from the rest of the series. The Sound
The original soundtrack is really good. This, and the game's radio stations do a really good job of capturing the game's mood, and adds to the atmosphere. Especially Flashback FM does a good job of bringing out the game's dark and gritty story. Most of the songs on that radio station are from the Scarface movie soundtrack, which accompanies the story and setting really well. Although, that isn't to say that the radio stations are top-notch in GTA III. There's a big chance you don't recognize any of the songs played on the radio stations, if you haven't seen Scarface. There aren't any mainstream pop songs from 2001 (possibly due to licensing issues and such) and the songs played on the radio station aren't... Read the rest of this Review
Duke Nukem
04-01-14 08:39 AM
One that shouldn't be missing in any Gameboy library
Duke Nukem, for the Gameboy Color. A game that I own for a long time now. It's currenty Game of the Week in the Retro Game Room, so I decided to play it on there for some reason and finally beat it. You should definitely take a look at it. If you're a fan of action side-scrollers, it's a pretty fun way to pass the time.
The Graphics
The graphics are, on a first glance, nothing special, aside from the creative boss designs. Duke Nukem, even though he looks recognizable, doesn't look very impressive, same as most of the regular enemy sprites. The stage designing, however, is much more impressive. The levels are big, and there are all kinds of details to be found in true Duke Nukem style which made me chuckle a little. What's more, most of the levels are pretty diverse, you'll be breaking out of a prison block in one level, making your way through an alien military base in the other one, etc. The atmosphere is done well, the recognizable objects and different enemies to accompany a certain location make each level stand apart from each other.
The Sound
The sound is probably my favourite thing about the game. When you start the game, you'll hear a well done MIDI-version of the classic Duke Nukem theme. The sound effects are of high quality, even in the menus. In-game, the gunshot sounds are nice, and the explosion sounds you hear when you kill aliens are pretty neat. There's a wide arrange of background music present, some are okay, and some are really catchy. But none of them are downright bad. To sum up the game's audio, I would say it's the best thing about an already really good game. I guess it's only con is that the background music speeds up when you pick up an invincibility power-up. It sounds like this was done intentional, to simulate the “YEAH!! I'm invincible!!” feeling, but the result is just messy. But this is really only a slight blemish. Not many action games for the Gameboy had this wide range in background music, let a... Read the rest of this Review
Grand Theft Auto IV
03-30-14 09:40 AM
GTA IV review
Grand Theft Auto IV. From this instalment on, things got a lot more cynical and serious. The satire and the dark humour is still there, but the craziness is gone. No skydiving, no stealing jets from military bases in the desert, and no more getting fat after too many pizzas from the Well-Stacked Pizza Parlor. GTA IV has a much more serious tone. And that’s not necessarily a bad thing. The Graphics
The graphics, albeit quite dated now that GTA V is in stores, were amazing at the time. GTA IV raised the bar tremendously in terms of atmosphere and detail in open-world video environments. No avenue looks the same, the cars still look flashy (even when compared to GTA V), the cutscenes are some of Rockstar’s best since Max Payne 2… GTA IV just looked really good. Back in 2008. It’s 2014 now though, and the technically superior GTA V is out in stores. So yes, this game’s visuals have dated quite a bit. But that does not at all mean that GTA IV aged poorly. There’s still quite a lot of eye candy for your eyes to nibble on. The Sound
GTA IV has the second-best radio station in the GTA franchise, in my opinion. The only instalment that got the radio station even better was, obviously, Vice City, which gave that game a huge 80s flair. Now, the radio station in GTA IV doesn’t come nearly as close to the perfect radio station from Vice City, but it’s still great. Every radio station has a fair balance between songs from big-name artists such as Queen, Kanye West and Elton John, to a lot of songs from lesser-known artists. Every radio station bring a distinctive vibe, all adding to Liberty City’s urban environment’s, and the storyline’s atmosphere. The sound effects are authentic and immersive, from the various car horns certain cars give off, to the vivid explosions and shots from firearms. Lastly, this game has one of the best main soundtracks ever made, in my opinion. The Addictiveness
There̵... Read the rest of this Review
Pokemon Battle Factory
03-27-14 11:08 AM
A virtual Pokemon tournament
Pokemon: Battle Factory, developed by Shanty Town! You play in a... well, a Pokemon Battle Factory! Let's give it a go.
The Graphics There isn't much to be said about most Pokemon hacks' visuals, especially if they're well done. This is a ROMhack of Pokemon Red/Blue, so it looks very primitive to begin with. But the environment is well done in general. You'll never be leaving the room you start in, so Shanty Town only had to devote his time to create a single map, which is free of bugs and other stuff that shouldn't be there. What I really like about this hack's visuals though, is that even though this is a Red/Blue hack, Shanty Town replaced all the original Red/Blue Pokemon sprites with the Gold/Silver Pokemon sprites. There's no denying what big of an impact Pokemon Red and Blue had on the gaming industry, but let's face it, the old Red/Blue sprites have become quite primitive while the Gold/Silver sprites still hold up quite well, so I really appreciate this.
The Sound There's nothing special about the sound. When you start the game, the music from Pallet Town is played, in some battles you'll hear different battle music, and different victory music. Again, the old Red/Blue music is starting to get primitive, but that's not really a bother in this case. You hear sound when its necessary, that's the whole point.
The Addictiveness It's often the more simplistic things in life which grant the most fun. Such as Pokemon: Battle Factory. Battling your way up the charts, leaving the competing players behind you, using Pokemon you probably wouldn't normally use, and getting to choose from stronger Pokemon as a reward of doing well feels really satisfying. The only things I don't really like about this is that you can't use items for strategy. What's more, if you're defeated, you'll have to start all over again. No second chances. So if you're really far and someone beats you, sometimes by sheer bad luck on your part, it might be really frustrating.... Read the rest of this Review
Pokemon Expert Emerald (Ver. 1.42)
03-14-14 03:04 PM
My favourite Pokémon hack. Gotta catch 'em all!
I’m a sucker for the Pokémon series. Some time ago, I noticed a ROMhack of Pokémon Emerald in the Retro Game Room. It’s called Pokémon Expert Emerald, made by Season. Supposedly, it was much more challenging than the regular game. I chuckled a little, and arrogantly thought to myself: “How could a Pokémon game be difficult in any way? Surely, a Pokémon game could never be ‘difficult’, no matter what you change about it?” Oh, how little I knew… The Graphics: Nothing changed about the game’s overworld, and the trainer’s sprites have stayed the same from the original Pokémon Emerald. What’s impressive, though, is that Season replaced nearly all of the third-generation Pokémon sprites with the sprites seen in Pokémon Black and White for the Nintendo DS, because the sprites from Ruby/Sapphire are sooo 2003. Personally, I’m not a big fan of most of these sprites. They are designed to be in motion for them to look pretty. But seeing as it is impossible to make the sprites constantly moving on GBA hardware, it would’ve been better to stick with the Ruby/Sapphire sprites. Still, I have to commend the effort. The fact that Season bothered to change almost all 386 sprites is pretty admirable. The graphics aren’t perfect, though. I can notice some hiccups in the added text boxes here and there, which could really take away from the experience. Then there is the graphical glitch that occurs when you trade Pokémon with an NPC. It’s nothing game-breaking though, and you’ll only be trading Pokémon a handful of times, so it’s not that much of a biggie. The Sound Not much has changed, audio-wise, other than being able to listen to the cries of the Pokémon that you couldn’t get before. The catchy,  adventurous tunes are still around to listen to, so that’s great. The only thing I have to nag about, are some of the P... Read the rest of this Review
Tarzan - Return to the Jungle
03-11-14 03:15 PM
Let's all Return to the Jungle on the GameBoy Advance!
Tarzan: Return to the Jungle on the GameBoy Advance is the video game adaptation to the very watchable spin-off cartoon to the classic Disney hit Tarzan. The game is very hit-and-miss, it does some things good, and other things... not so much. Let's get right down to it. The graphics:
The visuals aren't half bad. It's crisp, the animations are very fluid, and it's very colourful. Tarzan: Return to the Jungle has a quite nice, if largely compressed, intro scene which is taken straight from the TV series. So that's impressive. The only thing I can nag about a little, is that some of the animation styles are a little inconsistent. The enemy leopards are actually quite vicious-looking, while the alligators you come across are much more silly-looking. What is this, a children's cartoon!? Oh, wait... The sound:
The sound is really good. From the TV-quality sound from the intro scene to the random SFX. It's very clean, obviously there has been a lot of dedication to this aspect of the game. The addictiveness:
Even if it has its cons, Tarzan: Return to the Jungle is quite a lot of fun! Collecting things is always fun especially when you get rewarded when you're good at it, and the visuals combined with the music make for a nice atmosphere. Sure, it has got its weak points, like bad tutorials and stiff controls, but I managed to overlook this. The story:
I, uh.... I'm having my doubts about what to rate this aspect of the game. It's often not very clear as to what Tarzan: Return to the Jungle is about. Stages have you doing all kinds of things that aren't tied to each other to begin with. One stage has you just swinging and tree sliding to your destination, another has you swimming through deep water for whatever reason, and another has you being chased after by rampaging boars. There's not much to work towards. Now, as this game spawned from the TV series with each new episode telling an entirely different story, I guess this makes a little sense. But other ... Read the rest of this Review
XIII
02-01-14 04:40 PM
Nothing special but I still happily play it, albeit for the nostalgia
Back in my early years of owning a PS2, XIII was among the first games I owned for the platform. It’s a first-person shooter, with a unique comic look to it. I hadn’t played this game in years, so I figured it was high time I gave the game another go. I gotta say, it’s not brilliant, but the nostalgia still makes me like the game in general, and I’m pretty darn sure you will, too.   The Graphics XIII’s comic-like art style looks really unique. Certain events in the single player causes a comic panel to pop up showing the point of interest. Text balloons pop up whenever a person is talking, sound effects are indicated with various comic-like words like “Aahhh!” and “BOOM!!”… it’s all very genuine and authentic, and I love it. But then there are the obvious downsides, which almost act like a counterweight to hold the metaphoric scale in balance. There are a lot of minor bugs which can easily pull you out of the immersion. For instance, when you shoot and kill a baddie who’s close to a wall, he often actually falls through the wall, or sometimes falls through the ground entirely. The blood effect is also a little inconsistent. Sometimes, the comic panel pop-ups that show someone dying show blood where it’s not supposed to be, etc. There aren’t any game-breaking glitches or anything like that, but these bugs still manage to ‘bug’ me a little.   The Sound The music is never really memorable. The soundtrack mainly consists fast-paced army drums tunes, and slow, jazz-like tunes. The voice cast isn’t too impressive, even though the protagonist is voiced by Dave Duchovny from X-Files, which is pretty awesome. What I do like, though, is the way the sound is designed for the gameplay. Initially when you begin most levels, you hear nothing but ambience, the sound of your environments. When the actions begins, the music transitions to the faster tunes, and when t... Read the rest of this Review
Spyro - Season of Ice
01-19-14 06:25 AM
A prime example of how Spyro games just don't work on handhelds
The only handheld Spyro game I own, is Spyro: Attack of the Rhynocs. It’s nothing special, but it’s a nice way to kill some time if you have nothing else to do or play. Like I have right now. So I decided to look up some Spyro games in the Retro Game Room, and stumbled across Spyro: Season of Ice. Here’s what I think about it.   The Graphics  Season of Ice is a pretty early GBA game, and as such, it doesn’t have to be the best looking game on the system. But a lot of stuff in the game just looks plain ugly. It looks like developer Digital Eclipse put effort into detailing the maps, what with the water and the waves hitting the shores and all, but all these details look a little half-finished. What’s more annoying, is that the tilted top-down camera is placed too close on Spyro, so there’s no easy way to check your surroundings, which might result in death by drowning. This could also be a good thing though, as your eyes won’t have to absorb so much ugliness at once, am I right guys? Huh? High five! Yeah!   The Sound ‘Seasoned’ Spyro veterans should recognize some of the original Spyro music and little sound effects such as your fire breath and the chime when you pick up treasure, making for a quick nostalgia boost. The rest of the music, however, is a little underwhelming.  The music hardly plays a part in the immersion I had in the levels (a thing I personally keep in high regard) making most of the music and the levels as a result, feel really… bland. Some tunes may sound pretty catchy when you first hear them, but become forgettable very quickly after. And the sound the little frogs make when they jump around… It sounds like a hyperactive clown going wild on a pogo stick. Grrrrr, it is so annoying…   The Addictiveness If you’re an addict of the PlayStation games, you’ll find yourself strangely hooked on Season of Ice for a while, mainly because th... Read the rest of this Review
Kingdom Hearts II
12-17-13 03:55 AM
Disney cheesiness all around, but it's one of my favourite ever Playstation 2 games
My relationship with Kingdom Hearts II is a hectic one. I first bought this game from a game store when I was about 11 years old, thinking it would be a turn-based RPG, a la Final Fantasy. When I got home and slapped this baby in my old PS2 I noticed otherwise. And, quite honestly, I was pleasantly surprised. I got so hooked to Kingdom Hearts II that I couldn’t imagine any game library without at least a single Kingdom Hearts game. But then, one terrible day… I lend my Kingdom Hearts II to a friend. And he broke my copy. After beating him up, I looked forever for another copy in the stores, but really without any success. After some time, I thought I was forever apart from my Kingdom Hearts II. I gave up. Until, about a year later, I saw another copy of this game on the shelves! I couldn’t believe my own luck, and of course, instantly bought it with my savings. Now, I still play one of my childhood favourite PS2 games out there. Now that Kingdom Hearts III is coming up, I felt like I had to write a review about one of the series’ best.   The Graphics Kingdom Hearts II has some wonderful candy for your eyes to nibble on. The world around you is drop-dead gorgeous, with lots of variety in style. You’ll visit the worlds of Disney franchises such as Aladdin, Hercules, The Lion King, even Pirates of the Caribbean, but also a couple of original, neatly designed levels. Like I said, each world you visit has their own unique style and design, making you really feel as if you’re in, let’s say, the Land of Dragons helping Mulan with… well, whatever her problem are. (spoilers!) Furthermore, the characters look great. Every licensed character such as Mickey Mouse, Donald Duck, Goofy, etc. look 100% true to their original designs (visit Timeless River for a nostalgia boost, btw), and the original characters are very creatively designed.   The Sound Aside from some cheesy/bad voice work from the more minor character... Read the rest of this Review
Spider-Man 2
11-30-13 01:34 AM
This is your home. Your playground. Your responsibility.
As a little kid, as a huge fan of Spider-Man. I watched every episode of the 90s cartoon, played through a lot of Spider-Man video games, and even read some of the original comics. And even though my fanboy-ism of the webslinger has died down a little, I can still enjoy watching the movies. Today, we’re talking about Spider-Man 2 for the Playstation 2. I played this game a ton when I was little, and I loved it so much... Now after a couple of years later, I came back to it, and let me tell you it’s just as good as it was back then. No Spider-Man game has been able to top this one yet.   The Graphics I really like what I’m seeing. New York is quite accurately rendered, and the people animations are done well. The environment is huge and without loading times, and the game has these very good-looking CGI cutscenes here and there. But at other times, the game looks a little ugly. The movement animations are a little stiff, and the mouths of pedestrians don’t even move when they’re talking. No voice-sync? Whoa. Games managed to involve lip movement since the 90s... What’s more traffic sometimes doesn’t seem to know what it’s doing. You might probably find a taxi driving along the sidewalk. I didn’t knew Jason Statham was in this game as well... But at least the ragdoll physics are fun!   The Sound Spider-Man 2’s a little less impressive in terms of sound. The music is sparse, and not very memorable; most of the voice acting -be it from the main cast and random pedestrians- is mostly stale even though it’s great that the main cast is actually voiced by the main cast from the movie. Tobey Maguire, Alfred Molina, Kirsten Dunst etc. All lend their voice to their respective character. Even though Alfred Molina is the only one who does a decent job as a voice actor... But then there is Bruce Campbell, who acts as a narrator, and a ‘mentor’, to tell you neat little things about the ga... Read the rest of this Review
Killzone
11-27-13 03:06 PM
A bit of a bumpy start to a great future warfare series
Supporters of Sony's console have probably played at least one of the Killzone games. While Killzone 2 and 3 were both brilliant games, developer Guerilla made a bit of a bumpy start to a great future warfare shooter series. The multiplayer can be good fun, but you might want to stay away from the single player. Here's why...
The Graphics At a quick first glance, the graphics might not appear too shabby. The character models look very realistic, even almost life-like. Also, I quite enjoy the game's scenery every now and then. The levels are filled with rubble on the ground and dust in the air... Just as you would expect from any war-torn area. So the level of detail is nothing to complain about. However, there are obviously many flaws within Killzone. NPC's facial textures often change from high detail to low detail, the frame rate is very unstable, and some objects which are supposed to be solid are completely immaterial. Ever wanted to run through a wall? Well, Killzone lets you do it!
The Sound One of the game's highlights, Killzone boasts an impressive original soundtrack. Only thing is, the sound team didn't really know when exactly to play what music. Watching a cutscene is like watching a dramatic musical; the music unnecessarily loudens during a passing of words between certain characters, and there's always a choir to be heard somewhere behind the more loud notes. But all in all, I like the game's soundtrack, even if it's often played at the most unnecessary moments possible. No, the real troublemaker is the in-game's muffled voice work. Killzone is a very talkative game, it is rare to have a moment of silence in which no one is speaking. And the amount of which the voices are muffled is astonishing... It's almost PS1 level voice work. Shame, because the voice work of your main squad are solid in general.
The Addictiveness I wouldn't play the single player again. There's just not much in there to keep you entertained. However, the multi... Read the rest of this Review
Section Z (set 1)
11-25-13 03:53 AM
One of the hardest games ever created
Okay, I have written a review of Bionic Commando in the past, and have mentioned that I do not own an arcade console. I do own Capcom Arcade Classics, for the XBOX. Section Z is one of the many classics playable on the disc. Not much is to say about the game, other than that you’re a shock trooper and you fight evil aliens. And it’s pretty frikkin’ difficult. Let’s get to the review.   The Graphics Straight off the bat, the setting is obvious. You’re in a hostile alien mothership, and the amount of things on the screen that’s trying to kill you makes that clear. Most of the backgrounds you’re strafing through look really impressive and creative. When you’re moving –both back and forth- your guy makes a really nice strafing motion, which makes navigating through the hordes of bullets, lasers and enemies look so cool, and so satisfying. It adds to the addictiveness of the experience. There’s this small bit, though, where you have to navigate through a pinball machine of some sorts. The balls shot throughout the machine constantly get stuck in the flippers. Which looks and sounds horribly annoying. I don’t know if this is just my Capcom Arcade Classics disc being dirty, but I feel it’s worth mentioning. Besides, this is really the only truly ‘bad’ thing about both the visuals and the sound.   The Sound There isn’t much to talk about here, Section Z being an arcade game. The music is cool, even if there are just a couple of tracks, as an arcade standard. The ‘exploding’ SFX makes it clear you’re hitting an enemy, aside from the snake-like boss. But I’ll get into that in the Difficulty paragraph. Aside from what I already talked about in the Graphics paragraph, about the pinball machine section being broken and the glitch in the SFX being a pain in the ears, there isn’t really anything wrong with the sound in Section Z. It sounds very go... Read the rest of this Review
Pokemon Dark Energy (beta 4.0)
10-27-13 09:28 AM
A top-quality Pokémon hack
I read a review the other day about Pokémon Dark Energy, a Pokémon ROMhack which supposedly has a pretty engaging storyline. “What? Pokémon with a unique story?” I said to myself. Surely, I had to check this out. And lo and behold, it does try some new things and succeeds in many ways.   The Graphics I have nothing to complain about. The hack features an entirely new map with cleverly generated Routes and caves to explore. There are no bugs or ‘mistakes’ the creator made while placing the tiles, such as a tree standing on top of a house or a person walking through water. There are an awful lot of hacks around where this is an issue, but this hack is just really clean. Creating hacks takes a lot of patience, and it looks like the creator took a lot of time in making the hack look as finished as possible. Kudos.   The Sound There’s nothing wrong with it, but I wasn’t a fan of most of the revamped tracks played at certain parts. But then, the variety in tracks you’ll hear is quite large, there may even be a couple of tracks you haven’t heard before. There were quite a couple of tracks that were new to me. Perhaps the creator made these himself? If so, I am impressed.   The Addictiveness Will I play through the game a second time? Without a doubt. Like I said, towns and Routes are created with the utmost care, the story and events are engaging, and there are a lot of Pokémon to catch. If I’m correct, all of the Pokémon are catchable, even the starters. The creator added a lot of little, likely unimportant things to the game which enhance your experience (for example, after you used up a Repel, it asks you if you automatically use another Repel if you have a spare in your Pack). The more well-hidden hidden items are actually worth something too. Where they were mostly Potions and such in the original games, the hidden items that are hardest to find are Pearls or status ... Read the rest of this Review

OrdannonsX's Last 5 Game Guides (view last 25)
Black
05-13-15 12:52 PM
Black - Hints & tips
Lo and behold, there's actually a First-Person Shooter that I really like. The Hollywood action is amazing, the guns are brutal, the destructive environments are finger-licking terrific. Oh, and it's pretty dang hard. Even if the guns are able to wreak havoc upon everything that stands in their way, the enemies are able to dish out the same amount of damage to you. Black can be frustratingly different at times. This is why I decided to jot down a couple of tips to help you through the game.

1: - Even though when you just start the game you'll already see the Hard difficulty available for the first level, don't select it right away. When you beat all the levels on Normal difficulty, you'll unlock silver weapons, which deal extra damage, and carry unlimited ammo. Use these on your next playthroughs on the harder difficulties!

2: - You can carry two weapons. Always try to reserve a spot for the shotgun. You'll need to search intel and other collectibles throughout levels, and some are hidden in rooms behind doors with windows in them. These doors can ONLY be opened by blasting them open with the shotgun. Who needs a key, anyways?

3: - What's more, the shotgun is the weapon of choice for dealing with the shotgun guys. These guys tend to rush towards you to deal heavy damage. However, the shotgun guys are the only enemies in the game that are able to get up after you blow them down once. This is easily done by using an automatic weapon of choice. When they fall down, switch to your shotgun all the while running up to them. When you're up close and personal, and he's still scraping himself off the floor, give him the killing blow!

4: - Enemies don't throw grenades, so when you've found a sturdy spot of cover and you know your enemies are a good distance away, don't be afraid to reload both your weapons. The only enemies that move in on you quickly are the shotgun guys.

5: - Speaking of grenades, they rule. They bring death in a... Read the rest of this Guide
Pokemon Fire Red
02-26-15 12:59 PM
Gym Leader Guide
Hello guys! It's me, Ordannons X, with here a guide to taking on the eight Gym Leaders of Kanto! Some of the leaders are pretty tough, and aren't to be taken lightly! If you have any questions, please feel free to ask them in the replies!

Without any furhter ado, let's begin!

---

The first Gym Leader: Brock
Brock poses as your first obstacle to overcome, the first step on the stairs towards the Championship! He's not much to worry about, really. Brock uses the Rock-type, which specialize in impressive physical defense. If you chose either Bulbasaur or Squirtle, they'll be able to solo the gym when they reach Lv 10. If you chose Charmander, don't worry. There are other options available to tackle Brock.

Brock has two Pokémon. His first Pokémon will be a Lv 12 Geodude. This Pokémon isn't dangerous in the slightest, it only knows the moves Tackle and Defense Curl. The one you might want to look out for, though, is his Lv 14 Onix. Onix is pretty fast, and its Defense is unmatched. Besides, it knows Rock Tomb which could pack a whallop while lowering your Speed! This could be dangerous if it already used Bind on you, which does lingering damage on you for five turns, meanwhile you'll be unable to switch out your Pokémon! It also knows Harden, a move that boosts its impressive Defense even more!

Like I said before, if you've picked either Bulbasaur or Squirtle, this won't be a problem. Bulbasaur's Vine Whip and Squirtle's Bubble will make short work of both Geodude and Onix, seeing as their Special Defenses are atrocious. If you picked Charmander, however, you might want to do some prep work before you challange Brock. If you train Charmander up to Lv 13, it will learn Metal Claw. This is a Steel-type move, which does very well against Rock-type Pokémon. Still, because of Onix's amazing Defense stat, you might want to train Charmander to Lv 15, or even evolve it to Charmeleon at Lv 16 if you want to... Read the rest of this Guide
Pokemon Silver
03-03-14 04:00 PM
Pokémon Silver walkthrough

Introduction
This'll be my very first actual walkthrough, and I'm going to hurl myself straight into the deep waters; It's going to be a walkthrough of a Pokemon game! This guide will cover the entire game of Pokemon: Silver Version, complete with screenshots I took, tips of Pokemon you just have to get, item locations and an in-depth explanation of the important battles such as gym battles, the Elite Four, Team Rocket, etc. So, without further ado... Let our adventure begin.

Welcome to the world of Pokemon!
Okay, so the first thing you do is to tell Prof. Oak the time. That's quite an epic way to start your journey, isn't it? Just by telling an old manwhat time it is... anyway, be sure to set the time to match the time in the real world, and confirm by pressing 'YES'.

             Prof. Oak will introduce himself to you, and welcome you to the game. He'll also ask your name. Once you've figured out a name for your character, Prof. Oak will tell you about the adventures and dreams and fairies and unicorns and... Errr, ahem... Well, just about all the dreams and adventures that await you, and that he'll be seeing you later. And after that, the adventure begins! BTW, I'll be naming my character “ORDAN”.

Your house
As a Pokemon standard, you start your adventure in your own room. Be sure to check the Options, and change the game's text speed to Fast. Believe me, it's necessary. Other than that, you should save the game for the first time. There's no Potion in your PC, so don't bother checking your PC for now. There's a Town Map you can check out, but the only meaningful thing you can do here is to go downstairs, where Mom will approach you. She will give you the PokeGear, and asks you what day it is, and whether to turn on Daylight Saving Time. When she goes back to her seat, exit your house.

New Bark Town and Elm's Pokemon Lab
You'll be outside in New Bark Town... Read the rest of this Guide
Lion King, The
03-03-14 01:15 PM
A little help with The Lion King
Hello everyone!

So I was playing The Lion King on the Sega Genesis the other day, and I came across a part where I got stuck. It was in the second level. No, it wasn't the cheap ostrich part where everyone seems to have a hard time with. Rather, it was at the part where you have to swing across a stream of water by jumping from one hippo tail to the other. The bad jumping physics made this part especially punishing for me, causing me at least five lives or so. With pure luck, I found a way to avoid having to swing across the stream at all, probably by means of an error. It could also have been done intentionally by the game designers, but I personally prefer the former. Either way, this makes this particular part of the level much easier. Here's how to do it:



^ So, you start the trick to the right of the checkpoint. You're going to want to jump towards the hippo eyeballing Checkpoint Simba's butt.


^ You'd hurl yourself towards the blue hippo. Don't worry, it won't flinch backwards, causing you to appear silly and falling in the water.


^ It might take you a few tries, but you should be able to grab hold of the hippo's head.


^ From here, you could simply jump across to that hippo over there in the upper-right corner, taunting you.


^ Don't mind the decrease in my lifes counter, that's just me being an idiot. As difficult as this game may be, I'm a pretty bad player.

And there you go! It isn't much, but this'll save you loads of frustration from having to jump from hippo tail to hippo tail, probably losing at least three lives in the process. It isn't cheating, it's making use of a glitch that allows you to make a ungodly difficult game with horrendous jump controls just a little bit more forgiving.
Pokemon Emerald
06-20-13 05:44 AM
Pokémon Emerald walkthrough - No starter Pokémon challenge!
Introduction
Hello everyone, this is OrdannonsX, and this is my first shot at making a walkthrough of a video game. As some of you might have read in my review of Pokémon Emerald, I've clocked a lot of hours into this game, and now, I want to spice things up a bit. I'm going to attempt to start a new game, and play through the game without my starter Pokémon! Now, this actually impossible to do, as in the beginning of the game you need to use either Treecko, Torchic or Mudkip. So, uh...

CHALLENGE FAILED BEFORE IT BEGAN!!!

Nah, let's not be that harsh. We'll use our chosen starter Pokémon to defeat the attacking Zigzagoon, to beat May, and then to catch our first Pokémon. Afterwards, our challenge commences! Now, this is something I've never done in any Pokémon game before, so I haven't got much experience with this. As such, I will write portions of this walkthrough as I play through the game. Without further ado, let's begin our adventure!


Starting our adventure
Prof. Birch will show up, welcoming you to the game. He will explain certain things about the Pokémon world, and afterwards asks you to tell some things about yourself. First, you'll need to determine whether you want to play as a boy or as a girl. I'll choose the boy, I can identify with the boy more. Then he will immediately ask you what your name is. Naturally, you put in your name, and the game soon begins.

The truck
The first thing you'll hear is the engine sound of a truck. Then the screen shows up. You're standing in the truck next to a closet and some cartboard boxes. Once the rumbling stops, to the right to you an entrance (or exit) appears. Here you might want to change your options (the most important thing to do is to change the text speed to fast) and save your game.  After you've saved, head outside through the exit.

Littleroot Town
You're outside! Isn't the music soothing? Mom will walk approa... Read the rest of this Guide

OrdannonsX's Last 7 Game screenshots (103 total) (view last 250)

Pokemon Crystal
Level: Route 29

Pokemon Crystal
Cut-Scene:

Pokemon Crystal
Cut-Scene:

Pokemon Crystal
Level: Route 30

Pokemon Crystal
Cut-Scene:

Pokemon Crystal
Character Profile:

Pokemon Crystal
Level: Your room

OrdannonsX's Game History
Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Pokemon Mystery Dungeon - Red Rescue Team (gba),   Medabots AX - Metabee Version (gba),   Medabots AX - Metabee Version (gba),   Medabots AX - Metabee Version (gba),   Medabots AX - Metabee Version (gba),   Medabots AX - Metabee Version (gba),   Medabots AX - Metabee Version (gba),   Pokemon Rebirth (gba),   Sonic the Hedgehog (gen),   Pokemon Gold (gbc),   Pokemon Fire Red (gba),   Pokemon Fire Red (gba),   Pokemon Fire Red (gba),   Pokemon Fire Red (gba),   Yu-Gi-Oh! - The Sacred Cards (gba),   Yu-Gi-Oh! - The Sacred Cards (gba),   Dragon Ball Z - Supersonic Warriors (gba),   Legend of Zelda, The - Ocarina of Time (n64),   Pokemon Stadium 2 (n64),   Pokemon Stadium 2 (n64),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),   Pokemon Crystal (gbc),  
 
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