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  Views: 3,265,404,415     06-09-24 08:37 AM  

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Real Name:
    Adrian Campbell
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    Hutchinson, Kansas
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    28 / 08-20-95

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Registration: 03-12-12 04:34 PM (4471 days ago)
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acam's Last Game Comments
Pokemon Liquid Crystal (beta 3.2) Best. Rival Theme. Ever.
NHL '96 If you turn off penalties, the game works just fine.
NHL '98 Turn the penalties off and it should work just fine.
NHL '96 I think that it's the voice acting that freezes the SNES NHL games
NHL '96 Really, I beileve that the SNES versions of NHL '95-'98 just autonomously decides whether or not to work for you :).
Sonic the Hedgehog 3 Reply to "nebula": Get all 7 Chaos Emeralds, collect 50 rings, and then double-jump.
Sonic the Hedgehog 3 Best. Sonic Game. Ever!
Sonic and Knuckles I kinda screwed up the Special Stage.

acam's Last 25 Game Reviews
NBA Hangtime
05-22-18 02:23 PM
NBA Hangtime (PS1) Review
Review: NBA Hangtime (PS1)   A while ago, I reviewed NBA Hangtime for the Nintendo 64. While I personally own that game, I don’t own the PlayStation version. I can only play it via Vizzed Retro Game Room. That needs to be mentioned, as I can only grade what I played on the site. Graphics The graphics for this port are identical to the original arcade game. Like the rest of the ports, the whole game is particularly based on the “Maximum Hangtime” revision of the game. There really isn’t much to say at this point. The graphics are arcade perfect. Sound This is where this port diverges from both its siblings and progenitor. For example, “In the Zone” (the main theme of the game) only appears on the player and team select screens. All quarters in the games have what seem to be two remixes of the first and third quarter themes of the arcade game. Most glaring of all, the post game music lacks its theme, unlike all the other ports I am personally familiar with. With that said, every other sound from the announcer and other sounds are spot on. Replay Value /Depth This game has a lot of value as a pick-up-and-play game. As a link in the NBA Jam chain, it has the same style of play: 2 on 2 arcade with lots of flips, dunks, and fire. The ingenious formula is in full force here, though it is better in short bursts than anything else. Summary Despite a few issues regarding sound, the game is a wonderful port of a classic arcade sports game.
NBA Jam Tournament Edition
07-13-16 05:33 PM
NBA Jam: Tournament Edition (PS1) Review
    Review: NBA Jam – Tournament Edition (PS1) This series announces its long-awaited return with a review of NBA Jam: Tournament Edition for the Sony PlayStation. Released on September 4, 1995 for the console in question, this port does, in a way, stand out among its peers. Anyway, let’s take a look… Graphics In this reviewer’s opinion, this version of NBA Jam has the most polished graphics of all the home ports (excluding PC and Jaguar). This is evident from the first boot-up of the game as the pixilation present in the Genesis and SNES versions is all but gone here, allowing for a (mostly) smooth presentation. The graphics on-court look just about arcade-perfect as well. Even the digitized player sprites look more recognizable in-game than their 16-bit counterparts. Sound On the audio front, the sound quality is pretty top-notch. Every catcall from the announcer is clearly understandable, as are the various noises you’d expect from an NBA Jam game. In terms of the OST, though, it’s hit or miss. Simply put, it’s “the 90s”, through and through. The quality of the tracks is, again, top-notch. Gameplay To get this out in the open out front: prepare for about five to ten seconds of loading transitioning to/from a game and between quarters. They pepper this game, unlike any other version I’ve played (that is, versions on the arcade, SNES, Genesis, GB, GG).  Aside from that, this is NBA Jam. You pick a team from the 1995-96 NBA season and jump right into some fast-paced, 2-on-2 arcade basketball action. This game is pick-up-and-play by nature. However, mastery of the game depends on how you are able to manage and capitalize on the skills and abilities of players on a given team. To note something else, the timer, on its normal setting seems slower than other versions, which is worth keeping in mind. Replay Value With many secrets to unlock, reasonably short game lengths, and teams to t... Read the rest of this Review
Street Fighter Alpha 2
01-02-16 03:00 PM
Street Fighter Alpha 2 (SNES) Review
Street Fighter Alpha 2 (SNES) Review Overview As many of you no doubt know by now, the latest incarnation of the long-running Street Fighter franchise is soon to be upon us. As a matter of fact, the fifth numbered installment comes out in about a month. I figure that in the spirit of that (as well as just being bored, I guess), I decided to take a look back at an interesting iteration in the franchise as a whole. Street Fighter Alpha 2 was released not only in the arcades, but on quite a number of consoles over the course of 1996. I’m sure many people know of the PSX port, as it’s the one that is considered by many to be a classic of their childhoods. There is, however, one port that tends to get overlooked: the Super Nintendo version, and that’s what we’ll be looking at today. Graphics Graphically, this game is, by the standards and limitations of the system, pretty good. Everything from the intro to the stages themselves are actually quite lovingly recreated based on their arcade counterparts. The characters themselves look…okay, certainly not as clean as their counterparts. I’m probably comparing apples to oranges in a way, as no port of that era was arcade-perfect, but it’s just the slightest bit off putting. Not much else to say here. Moving on… Audio there’s no easy way to say this. The chatter and basic sound effects in this game so muffled that it sounds like everyone is pretty much talking (and fighting) through a pillow, and the sticks out incredibly badly with the announcer. You can tell what they’re saying most of the time, and most of it is limited to just a few phrases and grunts here or there, but it’s certainly noticeable. They try to re-create the themes from the original game, and they do an okay job, in their defense, but they just come off as rather cheap knockoffs that are comparable to their original versions. It’s not that they’re bad per se, they’re just... Read the rest of this Review
Lakers vs Celtics & NBA Playoffs
10-24-15 03:07 PM
Lakers vs. Celtics and the NBA Playoffs
Lakers vs. Celtics and the NBA Playoffs (GEN) Review Overview Lakers Versus Celtics and the NBA Playoffs was released on the Sega Genesis in 1991. An earlier version of it was released for MS-DOS in 1989. It was the first game to be released in the NBA Playoffs series of games made by EA. This series, of course, would predate the NBA Live series of games. Aside from a few differences in terms of rosters and obvious graphical differences, this game is rather similar to its PC counterpart. I don’t really have a lengthy personal back story with this game: I just kind of found it on Vizzed one day. Let’s see if it holds up… Graphics Speaking purely from a graphical standpoint, you can tell that this was an early Sega Genesis game. Most of the colors in the game, from the opening splash to details on the court have a sort of old, washed out feel. I’m not saying that’s a bad thing, but I’m just saying that it’s worthy of note. For what everything does though, it’s fairly serviceable. Considering the category that we’re on, I won’t go into the menus here. Anyway, other than that little nitpick, everything kind of does its job in terms of identifying things. You can tell the basketball is a basketball, the net is a net, and so on. Strangely enough, the game doesn’t have center court logos. That would be added in games down the line. Not much else to say here… Sound For what little actual audio exists in this game, it’s, again, quite serviceable. I actually like the menu theme as well as the in game background music. All three of these tracks are very 90s style tracks loaded with that ever present Genesis twang, but they do their job in terms of getting you pumped for the action as well as keeping you going. While the net sounds are kind of papery, the sound effects themselves really aren’t that bad, and I’m sure that for the time that they were groundbreaking. Not much else to sa... Read the rest of this Review
NBA Hangtime
10-12-15 10:43 AM
NBA Hangtime (N64) Review
NBA Hangtime (N64) Review Overview NBA Hangtime for the N64 was released on January 17, 1997 in the US and on September 1st of that year in Europe. For me this game is an interesting beast, as I have a bit of history with it. It was one of the original six games I got for the N64 my parents bought for me for my 11th birthday (2006). I admit I didn’t like it at first, but it grew on me over time. To this day, I still own (and occasionally play) this game. In this review, I’d like to set all personal bias aside and review this game from a purely analytical standpoint. Graphics From a graphical standpoint, while this game doesn’t blow me away (more because of me being spoiled by the pretty pictures of modern gaming than anything being wrong with the game itself), it does look quite nice for an early N64 game. The menus are simple and are more or less designed to get you into the game as quickly as possible. All 29 teams around at the time are present, including Vancouver and Toronto. It should be noted that this version of the game bears more similarities not to the original version of the arcade game released in 1996, but its update, dubbed Maximum Hangtime, which was released later on. The in-game graphics are near-identical, for example. To this end, all of the graphics look remarkably faithful to that arcade version. Sound For some, the audio might be considered a mixed bag. On the one hand, every one of the four tracks in the game (including the game’s main theme, “What’cha Gonna Do?”) plays at appropriate times faithful to the arcade game. This runs in contrast to the PS1 version, which exchanges a couple songs appearing in their proper place (ex.: the post-game theme) in exchange for higher quality audio and some extended remixes of the music that is there. The audio here, especially the announcer chatter, comes in a bit muffled. It could be chalked up as a constraint of working with the cartridge-based N64 technol... Read the rest of this Review
NHL 97
08-11-15 05:14 PM
NHL 97 (PlayStation) Review
NHL ’97 (PlayStation) Review Overview NHL ’97 was released on October 31, 1996 for the Sony PlayStation. Now, if I were to describe this game in one word it would be this: prototype. That’s exactly how this game feels. Don’t get me wrong, it’s finished. It just feels like it was… hurried out the door too quickly. That’s probably because EA really wanted an entry on Sony’s console. Yet, my feelings on this game are kind of conflicted. I’m starting to ramble now, so let’s just get on to the review. Graphics If you want my honest opinion, I’d say that the graphics are about on par with the N64. Well, let me clarify that statement. I should say that the in-game graphics are on par with the N64. The menus look decent for the time, even incorporating a little 3-D, which is actually a nice touch, in my opinion. The videos that they used looked pretty nice for the time, as well. That is, if you put aside the intro movie, which had the worst CGI I’ve ever seen. In-game, however, everything except the ice is made of rough polygons. It just looks ugly. And because of the pace of the game, you will be looking at those polygons for what feels like forever. I know that this is an early PlayStation game, but it’s just… jarring. Audio Audio-wise, most of the sound is there. I say “most” because while the menus sound decent, as do the videos (most of which feature Announcer Jim Hughson), in-game sound effects just sound… off. For example, slap shots have no impact to them. Despite what the HUD will tell you, you won’t feel like you’re slapping a puck at a goalie. You feel like you’re playing catch with them. I’m no expert on the sport, by I don’t think a hockey game should make you feel this way. Then there’s the deathly silent crowd. Regardless of what happens, the cheering section never elevates beyond an “indistinct high school bas... Read the rest of this Review
NHL '94
08-09-15 05:06 PM
NHL '94 (Genesis) Review
NHL ’94 (Genesis) Review Overview NHL ’94 was released in October of 1993 for the Sega Genesis, and is widely considered to be one of the best sports games of all time. It’s also the first game in the series to hold both the NHJLPA and NHL team licenses. Now, you might be asking yourself why I’m reviewing this now considering the fact that I technically already did one for the SNES version. The answer to that is actually twofold: one, the review is dated. I mean, way dated. I wrote that review back in April 2012. To put that into perspective, I joined Vizzed on March 12, 2012. It’s got “first review syndrome” written all over it. The other issue was that the review was five sentences long, literally. That said, let’s observe how the game holds up today. Graphics From a purely graphical standpoint, this game looks nice and colorful. The opening splash that bears the title “NHL Hockey ‘94” looks pretty detailed for its time. To this day, I still can’t tell whether it’s supposed to mirror a real-life hockey scene or simply be generic eye candy to get you hyped. Moving on, the menu design consists of a concise interface that lets you switch through options. The background here focuses on the boards of a hockey rink, which is rather bland, if you ask me. I much prefer the crowd focus of ’95 or the center ice focus of ’96. The pre-game consists of a still image of Ron Barr doing a quick breakdown of the teams and players. I do think they could’ve drawn the player portraits better, tough. As it stands, I can barely tell who they’re supposed to represent in some cases. In-game, everything’s pretty colorful. The Mega Drive’s color palette makes it pretty easy to distinguish one team from another. Everything is distinct, from the blue ice to the goalie crease. The crowd looks kind of copy-paste, but that’s probably a system limitation. Audio The audio... Read the rest of this Review
Madden Football 64
08-07-15 09:39 PM
Madden Football 64 (N64) Review
Madden Football 64 (N64) Review
Overview Madden Football 64 was released on October 31, 1997 for the Nintendo 64 (as the name implies). This one’s a rather interesting entry in the Madden NFL series. Why? For starters, it’s the first game since John Madden Football to not have NFL team licensing and endorsement. The other odd thing involves how it handles that lack of licensure. As will be shown throughout this review, this odd duck does a number of things differently from most other Madden games

Graphics.
For the first Madden title on the N64 (’99 through 2002 would follow), this game looks pretty polished. What few logos are actually in the game look neat for a cartridge game, although it should be said that most of the logos in this game are just variants of the EA Sports one. As mentioned above, the thing that separates this entry from the majority of the rest of the series is the lack of NFL team endorsement. The teams are there, don’t get me wrong. Just don’t expect to see the New England Patriots’ signature logo. Instead, you’ll see the city they play in represented in text on a banner bearing their team colors (in the case of New England, Foxboro with blue and red colors).  The jerseys have the same idea: no official logos, just the team colors. The jerseys and helmets don’t completely mimic their official counterparts in terms of style, either: Foxboro has straight red and blue. No silver to be found. Now, aside from what I’ve just described, almost everything in terms of menus and general aesthetic has been ported over from this game’s CD counterpart, Madden NFL ’98. This isn’t really a bad thing as I’ve played both versions (the latter can wait for its review), and never found the interface bad per se. Keep in mind, though, that I’m a “pick-up-and-play” type of gamer. I don’t really play seasons and the like.

Audio Final... Read the rest of this Review
NHL '96
08-07-15 11:29 AM
NHL '96 (SNES) Review
NHL ’96 (SNES) Review Foreword To preface this review with something, I’d like to say that I have a lot of history with this game in particular. I have memories dating back to the early 2000s of me jumping on this game the second I got to my aunt and uncle’s house whenever I’d come over to their house. I soaked hours into this game. I’m not kidding when I say that. I guess you could say that it’s one of the roots of my interest in retro gaming as a whole (there are others that are, in and of themselves, reviews of their own). The point I’m trying to make here is that I might be a little bit biased with this one. I’ll try to remain as objective as I can. Enough nostalgic dribble, on to the review proper! Graphics This game was released in September 1995 for the Super Nintendo. Considering its time of release, I think that the graphics look quite nice. The overall design looks neat, this entry going with the hockey rink aesthetic that would be copied and pasted to the two sequels to this game, NHL ’97 and ’98. Here though, it looks appropriate instead of lazy, though. The teams and logos are accurate, except for the Nordiques, who’d already moved to Colorado and became the Avalanche by the 1995-96 NHL Season. At worst, it’s an annoyance to purists. It doesn’t bother me much personally. In-game, the action looks clear and fluid enough, as does the HUD. Not much else to say there. The pause menu takes the form of a scoreboard (as was the case for all of the 16-bit NHL games). It looks a bit more organized then ’95 3-panel pause screen, and that’s pretty much it. All in all, I like little details, so what they did here was just fine by me. Audio I could end the audio section right here by saying that it’s beautiful and leave it at that, but I know that it’s best if I go into a little detail. You know that song that seems to be everywhere in regards to sports? Yeah,... Read the rest of this Review
NBA Jam - Tournament Edition
02-22-15 04:14 PM
NBA Jam: T.E. Review
NBA Jam: Tournament Edition (GB) Review   When I reviewed NBA Jam for the Game Boy, I pretty much touched on the game in a sort of bullet point format. I really didn’t go too in depth with things, and just stuck with the bare ratings. It’s been over two years since then, and while my opinion on that game hasn’t exactly changed, to be honest, I still felt that some things could’ve been addressed. In this review of its updated re-release, NBA Jam: Tournament Edition, I’ll try to go into a little bit more detail. First up is the game’s graphical quality. In terms of Game Boy games (and its counterpart, for that matter), it’s got fairly decent graphics. Detail-wise, there’s enough there to tell you that this is indeed a NBA Jam game. While the players are indistinguishable from each other due to system limitations, there are enough visual cues (player tags and such) that you know who you’re playing as, who has the ball, et cetera. From a presentation standpoint, this game does its best to emulate its arcade and console brethren with all the expected bells and whistles. I won’t go into too much detail about the gameplay here, because there’s a good chance that you probably already know what you’re getting into with this one. However there are a few small differences that separate this game from its predecessor, the first being the expansion of substitutions. Unlike the first game, you can sub in a player (or two, if you so choose) at the end of every quarter, making room for possible strategies pertaining to each player’s attributes. Speaking of attributes, this brings me to the second major change: the addition of clutch and fatigue ratings. The clutch rating has to do with how well a given player would do in the closing minute or so of any period. The higher it is, the better they’ll do. The fatigue rating has to do with how quickly their turbo ability would run out, as well as... Read the rest of this Review
NHL 99
08-02-13 03:28 PM
NHL '99 Review
NHL ’99 Review                         I admit up front in this review that I am not a hockey fan by nature. In fact, unlike much of my family, I normally do not care to watch sports in general. With that knowledge, one would be safe to assume that I am writing this review not from the standpoint of a hockey fan, but from that of a gamer. That said, I not only like this game, but also have a special place in my heart for it. If I have done my job correctly, my reasons for my feelings towards this game should be very apparent by the end of this review.               As is per tradition, I will go over a little bit of background information first. NHL ’99 was released on October 1, 1998 for the Nintendo 64, PC, and PlayStation consoles. However, I will be focusing on the Nintendo 64 version for this review.               Overall, the graphics are decent. All of the jerseys look good, and the rink looks realistic as well. The players’ faces look exactly the same, but that could be due to the hardware limitations of the N64. The intro graphic reminds me of some sort of painting, and the menu screens themselves incorporate many different designs. I would have liked to see the N64’s graphical capabilities pushed a little more, but what I saw was pretty interesting, nonetheless.               This game’s sound is pretty good, too. The crowd and players make their usual cheers, boos, and grunts at the right time. The goal horn sounds like that of an ambulance siren. Since I am not much of a hockey fan, I cannot tell whether or not that is realistic. It is interesting to note that instead of Jim Hughston and Darryl Reaugh calling the game as in the Pla... Read the rest of this Review
Final Fantasy
07-17-13 07:17 PM
Final Fantasy (NES) Review
   Now, I am not used to going outside of my comfort zone in terms of gaming. i am usually tied (in a manner of speaking) to my 4 gaming series, Pokemon, Sonic, Kirby, and, on occasion, Metroid. In fact, until recently, I saw the Final Fantasy series as little more than a than an overblown, overrated mess. While I still believe that it is a tad overrated, I can now see why the series is as popular as it is through personal experience.

    Since there is the most to talk about in the game play department, I will go over that first. As in Pokemon, there are random encounters. However, unlike it, instead of learning new moves through leveling up, one must buy weapons and spells in order to attack enemies. Depending on the characters' attributes, both weapons and magic can be picked out that have an effect on the amount of damage done to enemies. I will not go in to much more here, but, I will mention that the controls are very concise and well-done.   

    Grinding can determine how difficult this game is. If you have many random encounters and level up a lot, this game could be a piece of cake. On the other hand, if you decide to try and push through this game in one big speed run, this game will get very difficult very fast.

   The sound is good because it has a lot of memorable tunes to go along with the standard Nintendo Entertainment System stock sound effects. I especially like the over world theme.

   The story is thus: 4 "Light Warriors" come out of nowhere, each holding an orb of which they must revitalize in order to save the world.

   Finally, the graphics are pretty good considering that Final fantasy is a  Nintendo Entertainment System
 game.

   In summary, whether you're a Final  Fantasy Fan or not, anyone can enjoy this game, and I would highly recommend it.   
Sonic the Hedgehog - Genesis
03-24-13 02:37 PM
They Say That Lightning Never Strikes Twice...
Sonic Genesis Review                 They say lightning never strikes twice. However, certain events wind up proving that statement as hit or miss at best. One such event concerns the decisions of one such game developer, Sonic Team, and their decision making in 2006. This review concerns one of the two biggest mistakes these guys made with SEGA’s mascot ant their namesake, Sonic the Hedgehog. Before I get ahead of myself, a little background is in order first. Sonic Genesis was released in November 2006 for the GBA.                 The graphics are great… if you can ignore the constant frame rate problems and what’s known as “screen crunch”. An example of this can be found in the Marble Zone level. There, the screen is so condensed that it is very easy to wind up crushed by spiked chandlers or burned by flowing lava. As for the frame rate drops, those are much more obvious. Just try to pick up any speed, and the game slows to a crawl. In a Sonic game, this is downright unacceptable!                 The sound is abysmal. Sure the ring sound is there, but every other sound is nearly unrecognizable. The music is unbearable and will make you want to turn off the sound on your GBA system. Other sounds, such as hitting an enemy or even jumping, are of poor quality as well.                 There really is no addictiveness rating for this game. You’d be better off playing the original somehow, anyway. This game’s difficulty is much harder than it should be, mostly due to all of the things that you have to put up with.                 All in all, I would nev... Read the rest of this Review
Final Fight (World)
12-16-12 04:04 PM
Final Fight (Arcade) Review
Final Fight (Arcade) Review             For almost 24 years, the game Final Fight has been one of the most popular games of the Arcade Generation. Not only has this game been copied and ported to numerous platforms, but it also has spawned a few spin offs and sequels. Double Dragon might have created the basis for the “Beat ‘Em Up” genre, but this game defined it. Anyway, this game was released in December 1989 for the Arcade systems by Capcom. With that, we go on to the review…             I usually don’t go over the story first, but I felt the need to do so now because it is not only significant, but it is also fairly interesting. The synopsis of the story is that newly-elected Metro City mayor and “former Street Fighter” (a weak attempt by Capcom to link this game to the Street Fighter franchise), Mike Haggar has pledged to combat the gang problem in the city. The dominant gang, Mad Gear, catches wind of this and tries to shut him up with a “regular bonus” to his salary. As insurance, the Mad Gears kidnap Mike’s daughter, Jessica. Instead of rolling over, Haggar decides to take to the streets, take some bare-fisted revenge, and save Jessica from the gang. Jessica’s boyfriend, Cody hears about the kidnapping and vows to make the Mad Gear pay, with his friend Guy providing backup. All in all, not a very deep story, but it works well with the genre.             The graphics in the game are top-notch. The game is very polished and fluid graphically. Every last character is very realistic looking, from the Mayor himself to the Andre the Giant knockoffs that you’ll have to fight. Surprisingly, this might be one of the first video games to actually feature blood. The stages themselves are very intricate and impressive for the game&... Read the rest of this Review
Sonic 3D Blast
10-21-12 04:01 PM
Sonic 3D Blast Review
Sonic 3D Blast Review             Time for my review of Sonic 3D Blast (also known in Europe as Sonic 3D: Flickies’ Island) for the Sega Genesis. For some background, this game was released in 1996 and was developed by Sonic Team and Traveler’s Tales. My opinion of this game, unlike previous entries, is not high. In fact, this game is a mediocre Sonic title at best. The following review should help explain why.             The graphics score a 10 because they make up one of the few positives that this game has. There’s just something about seeing 2.5 dimensional waterfalls and isometric cliffs that makes me smile for some reason. Sonic, the robots, and the Flickies look okay, but Tails, Knuckles, and Robotnik just do not look right. All things considered though, the graphics are certainly the high point of this game.             I really can’t do a full review of this game without talking about the controls. They’re just that irritating! First of all, the game is set on an isometric plane, so the game’s controls are angled diagonally. What that means is that not only would jumping be very awkward for the player, but when you would spin dash, you would bounce around all over the place in a manner reminiscent of Sonic Labyrinth. The scheme really comes back to haunt the player when they’re trying to collect Flickies. This is mainly why difficulty gets an 8.             Sound gets a 9 because it’s so plentiful and lively. The ring, jump, and spin dash sounds are all there. The reason why the score that I gave this category is so high is found in the quality of the music. The music in this game is so good that it is often taken and remixed for inclusion in later Sonic games. Examples of this can be fo... Read the rest of this Review
Pokemon Stadium 2
09-22-12 12:44 AM
Pokemon Stadium 2 Review
Pokémon Stadium 2 Review             I have long awaited this review and although it’s late (as I am writing this); I intend to knock this out right now. First, a little background. “Pokémon Stadium 2” is a 2001 N64 game and an entry in the “Pokémon Stadium” series. Since this series hasn’t been seen since, it is also presumably the last in the series. Personally, I loved this game. Anyhow, onto the review…             Graphics score a 10 due to them being some of the best on the Nintendo 64. The stadiums themselves are very well done and detailed, albeit a little bit blocky. The Pokémon look very sharp and neat, unlike the blocky models from the previous game. The main HUB looks very nice as well; with even tiny details tended to, such as people walking to the Stadiums. Although the trainers aren’t a physical presence, they are a constant one throughout the game, which is a nice touch.             Sound gets a 9 due to a huge variety of it. For example, the sound effects of the attacks are very…impactful (in a word). In this game, along with the previous one, has stylized the Pokémon’s’ cries to make them more realistic. I liked this, as well as the announcer, Ted Lewis. He added the air of a sporting event to each match, adding more entertainment value to the game.             Depth gets a 10 due to the fact that there’s simply a lot to do. The many modes include: Gym Leader Castle, Stadium, Oak’s Lab, GB Tower, Earl’s Pokémon Academy, Mini Games, and a final challenge of which I will not reveal in this review. This stuff will take you days to complete, even if you consider yourself a Pokémon Master. The many things to do in t... Read the rest of this Review
NBA Jam - Tournament Edition
09-17-12 10:22 AM
NBA Jam: TE Review
                NBA Jam: TE Review                 It has been a long time since I have done a review, but I will try my best.                 First thing’s first: a little bit of background. NBA Jam: Tournament Edition came out in 1995 as an update/sequel to the arcade smash (and a game of which I have already reviewed in its GB form), NBA Jam. Now on to the actual review…                 The graphics score a 9 due to its impressive array of tweaks and improvements from NBA Jam. For example, the home team’s (player 1’s team) uniforms are now primarily white, regardless of the team’s colors. The courts are revamped, too. They now display the team’s colors, and have the NBA Jam: TE logo at center court (as opposed to NBA Jam’s generic court).  Lastly, considering the limitations of the SNES, the players and courts look great.                 The sound gets an 8 because… well, everything sounds okay. The ball bouncing is the most common sound that you will hear. Thankfully, the other sounds are there as well. The scoring and dunk sounds are both there, obviously carried over from the previous game. My biggest gripe in this area is the reused quips from the unknown announcer (some guy that did play-by-play for the Bulls back then, as I have learned), which I still find tacky and boring.                 The depth gets a 7 due to a slightly increased amount of it. New features include a “Special Features” menu which provides access to some interesting amenities such as Tournament Mode, Hot... Read the rest of this Review
Pokemon Yellow
08-20-12 07:56 AM
Pokemon Yellow: My Birthday Review
Since it is my 17th birthday today, I figured that I would review one of my all-time favorite games:" Pokémon Yellow: Special Pikachu Edition". I liked this game so much, I asked my dad to get it off of Amazon.com as a birthday present. Anyway, on to the review...                                                                                                                                                                                                                                                                                                                  Graphics score an 8 because they have been somewhat improved since Red and Blue. One example of this is seen in the improved frontal sprites (back sprite remain the same, though). Sound gets a 9 because although the sound is inferior considering the platform (Gold and Silver vastly improve on this), the music is unforgettable. Addictiveness gets a 10 due to 2 simple facts. Firstly, there's so much to do (about 10 hours worth), and secondly, there are quite a few side quests to engage in as well. Story gets an 8. I will not reveal it here because if you've played a Pokémon game, chances are, you already know it! Depth gets a 9 for reasons of which ... Read the rest of this Review
Sonic 1 Megamix (v3.0)
08-17-12 02:10 PM
A Gorgeous Sonic Game!
Sonic 1 Megamix is one of the best Sonic games I have ever played. Instead of rambling on and on about how great this game is, I Ill just justify my opinion in my review...

Graphics score a 9 due to their near-flawless beauty and execution. Not only that, but there is very little evidence of slowdown or glitches. Sound scores a 10 due to the music's beauty. The stage music is very catchy and some of it may sound very familiar to some people. Addictiveness scores a 10  because this game is so addictive that I play this particular game almost every day. Story gets an 8. It's a simple one of which I won't discuss here. You can instead find the story by searching "Sonic 1 Megamix" on www.sonicretro.org,  Depth gets an 8 due to the length of the game, as well as the amount of configurations that you can make to the game. Difficulty is a 7 due to it being heightened to compensate for the new moves that the player can do.    
 
NBA Showdown
08-06-12 09:31 AM
EA Should be Ashamed
I have played a lot of games in my time, and I honestly believe that this ghastly excuse for a program (notice that I called it a program, not a game) is the worst SNES game that I have ever played! I could go on and on ranting about this program, but I feel that I'd better cut to the chase and get onto the review...

Graphics score a 5 due to the fact that  the graphics (in my opinion) are mediocre and fall well below my expectations for an EA Sports game. Sound gets a 5 because not only are the sound effects lifted straight from the game's predecessor, "Bulls versus.. Blazers and the NBA Playoffs", but the only decent music in the entire game is the tune that plays at the main menu. Addictiveness gets a 3 because I hardly touch this game.The game play is so slow and foul-ridden that I turn the game off in frustration before I can even finish a match. Depth is a 5 (surprise, surprise) due to the game's lack of features outside of the main four modes of which you can guess. Finally, difficulty gets an 8 due to the game's slowness and foul-heavy nature.  
Pokemon Emerald
08-04-12 05:54 AM
Yeah, I'm Not a Big Fan of Hoenn, But It's an Okay Pokemon Game in my Book.
This game is actually one of my least favorite in the Pokemon series. I find that the main problems are the game's lack of time-based features, as well as its lack of postgame activities and sidequests compared to other games. Anyway, onto the review...

Graphics score a 9 because considering that these are GBA graphics, everything looks very pollished. Not to mention the facts that the developers of this game bring back the animated frontal sprites, an idea fron Generation II, they also included moving back sprites for the first time. Sound is a9 due to its well-composed, albeit drum-heavy music. By the way, did you know that there are really only 37 different Pokemon cries? In truth, those are altered to fill in the rest of the slots. Addictiveness gets a perfect score because despite what I have said about it, the game still has hours of adventuring to be accomplished in the one cartridge. Story gets a 7 due to my belief that the story is more of a copy of past stories. I will say that the two-team story is a new thing. Ithink that I have already justified why I give Depth a 7. Difficulty is a 5 due to the game's nature as one with escalating difficulty.
Coach K College Basketball
08-02-12 08:07 AM
Coack K Himself (whoever he is) Would Be Proud!
"Coach K College Basketball is the best college basketball game of the entire 16 bit era. Here's why...

Graphics score an 8 because althoue the menu art is beautiful, the courts look nice, and the menus look good as well, I had to take points off due to a lack of court diversity. Sound gets a perfect score due to the neat crowd and sound effects, as well as a jazz-filled soundtrack. Addictiveness scores an 8 because the game itself is entertaining enough to warrant playing it multiple times. Depth gets an 8 because of its time-consuming Tournament Mode among other factors.

*I will not rate difficulty for this game (and some future games of which I will review) due to its adjustable difficulty settings.


08-01-12 07:28 PM
The First "Great" Football Game
Whenever the game "Tecmo Super Bowl" comes up in conversation, (whioh it rarely does nowadays) the words "greatest game ever" usually leak into the conversation somehow. Not only do I believe that this opinion is well-founded, but I also think that this game is possibly one of the best games that will ever exist. Anyhow, onto the review...

Graphics get a 9 due to them being at just about the apex of what the NES can do graphically. I especially like the art shown after certain plays (i.e. a touchdown) and the halftime report and postgame report features are simply fantastic! Sound is also a 9 because while the SFX is standard for the system, the music is excellent for the system's limitations. Addictiveness scores a perfect 10 because after you play this game once, you'll be playing it again and again and again! Depth gets a 7 due to the game's many similar game modes. Notable modes include Preseason, Season, and Pro Bowl. Difficulty is a 2 because the controls are very user friendly and, despite my rating, the CPU is actually vrey balanced.
NBA Live '96
07-31-12 07:13 AM
A "Forgettable" Classic
This NBA Live game is just one of those sports games that really fails to impress you with a major improvement in the game's structure or depth. There's a saying in sports gaming--something along the lines of "paying $60 for a roster update". I definitely believe that it applies here. Anyway, onto the review. I give the game's graphics get a 9 because they are very well done:although I would've liked to see a little more detail on the courts (such as end-court logos). Sound scores a 9 because the sound effects are as expected. However,the music is more of an urban mix that fits the game well. Addictiveness scores an 8 because the game is a solid, well-built game that is intresting enough to make you want to play it every now and again. Depth only scores a 5 because beyond the expected modes, there isn't much more to do in this game. Difficulty gets a five due to adjustable difficulty.
Donkey Kong Country
06-30-12 11:16 AM
There's a Reason Why This Game is Legendary!
Ever since its inceptiion, Donkey Kong Country has always been viewed as one of the games that "defined" the SNES console. To me at least, this still reigns true. I'll explain further in this review. Graphics score a 10 because all of the fully-rendered graphics of the game are digitized with the percision, skill, and beauty of a master artist. Sound scores a 10 because all of the sound effects are funny, and the music frankly rocks. Addictiveness scores an 8 due to it pure fun factor and its ability to keep you playing for a long time. Story is 8 because it's short, sweet, and really gives you a reason to keep playing. Depth scores a 10 due vto its multitude of levels and secrets to explore. Difficulty scores a 7 because it can be thrd to survive a game that only gives you too hits per life, especially considering the enemies that you'll face.

acam's Last 7 Game screenshots (112 total) (view last 250)

acam's Game History
Chrono Trigger (snes),   Chrono Trigger (snes),   Chrono Trigger (snes),   Chrono Trigger (snes),   Madden NFL 2002 (gba),   Madden NFL 2002 (gba),   NBA Hangtime (psx),   NBA Hangtime (psx),   Backyard Baseball 2006 (gba),   Backyard Baseball 2006 (gba),   Backyard Baseball 2006 (gba),   Backyard Hockey (gba),   Backyard Hockey (gba),   NFL Blitz 2000 (psx),   NFL Blitz 2000 (psx),   NFL Blitz 2000 (psx),   Backyard Baseball (gba),   Backyard Baseball (gba),   Final Fantasy (nes),   Madden NFL '96 (gg),   Madden NFL '96 (gg),   Madden NFL '96 (gg),   Bowling (psx),   NBA Hangtime (psx),   Backyard Baseball 2006 (gba),   Backyard Baseball 2006 (gba),   Bowling (psx),   Bowling (psx),   Bowling (psx),   Final Fight One (gba),   Final Fight One (gba),   Mortal Kombat Trilogy (psx),   Mortal Kombat Trilogy (psx),   Final Fight One (gba),   Streets of Rage (gen),   Streets of Rage 2 (gen),   Streets of Rage 2 (gen),   Sonic the Hedgehog 3 (gen),   NFL Blitz (psx),   Final Fight One (gba),   Madden NFL 2000 (psx),   Madden NFL 98 (gen),   Madden NFL '96 (gg),   Madden \'97 (gb),   Madden NFL '94 (snes),   NBA Live 2003 (psx),   NBA Live 2000 (psx),   NHL 99 (psx),   NHL 99 (psx),   NHL 2001 (psx),  
 
Game Boy Advance Games acam owns (55)

Super Nintendo Games acam owns (88)

Nintendo NES Games acam owns (24)

Game Boy Color Games acam owns (22)

Arcade Games acam owns (6)

Sega Genesis Games acam owns (145)

Game Boy Games acam owns (29)

Sega Master System Games acam owns (5)

Sega Game Gear Games acam owns (8)

Sega Dreamcast Games acam owns (2)

Sega CD Games acam owns (17)

Sega 32X Games acam owns (6)

Turbo Grafx CD Games acam owns (1)


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